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Iron Wolf Saber
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Posted - 2013.01.01 19:33:00 -
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Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling
But I do beat better gear... I just got skills to make it work. unlike these other scrubs here. It just happens every time I run into you Mr. Zitro I am either almost empty on my current magazine or trying to reload.
Anyways I'm poor haven't been able to afford gear above militia.
Also for the record I don't feel as a militia locked character that any weapon is OP. I live long enough against most weapons to seriously hurt the operator, nearly kill them or will kill them. HMGs and Heavies are currently my only bane but if I am taking heavy suits to down to a quarter of their armor in a decent firefight exchange in my militia suit. It then becomes a scenario of situation of who caught who and where followed shortly by who can aim, react, and plan ahead better. |
Iron Wolf Saber
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Posted - 2013.01.01 20:14:00 -
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I dunno skill books aren't cheap that's all I know and the most expensive fits I have are AV and that is the only time my kdr match dips to 1 to 1 or lower because of infantry support vehicles have.
As to contribute to the discussion
I seriously honestly think its now more of a skill-less person getting owned by something they haven't mastered or understood.
A Case in point.
Create two identical rifles in kick, spread, range, and dps, change their looks and sounds.
Give one Rifle to a scrub and one Rifle to a Pro.
Scrub is going to complain his rifle is op because the one the pro had wtf owned him with it. |
Iron Wolf Saber
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Posted - 2013.01.01 20:36:00 -
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Gunner Visari wrote:Yea, frankly its only cause of this nerf that i can compete. Im a freelancer with no corp and the first thing i did with my aur was buy miltia BPO for everything so that every game i played was pure profit.
Because of the nerf, i havent felt the need to spec into adv dropsuits at all instead focusing entirely on circuitry, mechanics, shield boost, shileld control.
Weaponry, operation, sharpshooter.
By making my free stuff stronger and myself less squishy alongside the current nerfs i can compete against almost anyone including proto suits. Especially with flux nades and MD or exile AR.
But thats the point i didnt try spread myself too thin i made sure to build my character right.
It's like a house, start with a good foundation and then everything else falls into place. Im 10 days into my new "main" character and it only has 1.7m SP. I know exactly where im going and im not even thinking about getting to logi III-IV variant dropsuit when i can maximize the efficiency of my militia by building up my natural shield/armor/pg/cpu through skills and with it better extenders/armor.
Edit- I think thats the mistake ppl make is they spec into higer level dropsuit too early rather than spending their SP to get the most out of their free/basic stuff. Especially BPO stuff which sucks since they currently can only be bought with AUR. But by maximizing that you can generate enough profit to buy the skill books in quick time while having enough SP to boost the things that matter. I mean build up the natural max shields and armor along with weapon damage with SP is a far better long term financial plan than trying to sustain that through ISK consuming modules. But like i said it really comes down to "spending" the AUR on BPO, which by the way is <7K AUR=$3.50 to fully run BPO everything and have every BPO equipment if you only purchase the one dropsuit suited for your class.
Heavies obviously get screwed and just another example of why they aren't as OP as ppl want to believe they are.
I mean im thinking about my build and how it will be a month or two from now, not how will i be ready by next week.
What sucks is the reset is coming and all of this is for naught.
Same here, Got all 'Core Fitting' and "Core Infantry' about done, finishing up 'Defense Core' now. 500k more sp and Ill probably be shifting to "Advanced Fitting' skills and additional weaponization.
Having weaponization to 5 is probably the only reason why I down protosuits as if they're militia. |
Iron Wolf Saber
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Posted - 2013.01.01 20:46:00 -
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Altina McAlterson wrote: Flattening the damage was a terrible way to go because now there is so very little reason to use proto weapons it removes a big part of the game. And obviously the militia shotgun needed more damage.
Fittings now are more of a personal preference than ever and "stop sucking" is really the only advice you can give.
Well there are prechants of weapons being over powered but you have to provide true logical reasons why it was too good regardless if its a scrub or a pro holding the weapon.
For example the mind-drive SMG
Did significantly more damage than a proto-AR Had more bullets Was nearly as accurate and had similar engagement ranges. And you could have two on one suit.
When SMGs are supposed to be spray and pray not AR replacements. |
Iron Wolf Saber
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Posted - 2013.01.01 22:06:00 -
[5] - Quote
Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered' |
Iron Wolf Saber
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Posted - 2013.01.01 22:26:00 -
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Gunner Visari wrote:Iron Wolf Saber wrote:Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered' Play more ambush games. Especially after you start hitting diminishing returns in terms of SP. The games are shorter and the payouts are the same, this will increase your profit margins very quickly. Also might help getting the BPO stuff, yea i know paying AUR sucks and perhaps you have some principle against it. But for $3.50 worth of AUR you can fund a full BPO suit, best of all the tier I BPO suits have at least 1 more high powered module, increasing their durability just a bit more. I mean there is little else worth paying real money for but for items that wont be lost when you die is definitely worth the money, especially when you consider you get it back next reset and official launch by which time the secondary market will hopefully have a way for you to get it with isk, though by the time you generate that much isk not sure if you will want them.
I do mostly play ambush, I do have many of bpo militia gear and I am about 10 million sp in and still poor, maybe its a bug or my corp's taxes are sky high, who knows. |
Iron Wolf Saber
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Posted - 2013.01.02 17:59:00 -
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Noobs don't stand a chance if you flatten gear because pro's will still murder the hell out of them still and without any gain-able advantage. As a milita locked character getting up to 5 to 1 KDR in matches I am near living proof that giving sucky gear to pros does little to hamper them, they will still murder you just as bad.
As for the noob's point of view there is no reason to get better gear/skills related to them. At least with better gear they lower their suck-age a bit, it encourages them to learn the weapon, get used it to, invest in not losing it via other fittings. Get smarter about game play, more tactical less losses, isk conscious become less noob less scrub and get to at least armature level. |
Iron Wolf Saber
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Posted - 2013.01.02 18:26:00 -
[8] - Quote
DEADPOOL5241 wrote:Iron Wolf Saber wrote:Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered' Wait you are still using militia gear? Why to prove what point? All new players, don't follow this example. Get better suits, trust me they help.
If you can't murder people in a militia suit, what chances do you have in a proto-suit other than going red on the budget?
also the points I have proven.
Skills > Gear
EXP > Gear
It should be a circle jerk of
Gear - Skills - EXP
Increasing one increases the other two. |
Iron Wolf Saber
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Posted - 2013.01.02 19:26:00 -
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SoTa PoP wrote:I really can't believe some of the argument read in here. Zitros gift of advice was basically don't bother running militia and expect results with named players in the game - and he's absolutely right. Everyone feeling comfy in militia gear - you're the one holding the crutch. You fear your wallet enough to let imperfects and other tops corps not afraid of a little ISK loss run amok on blueberries.
As this game stands right now - to my dismay - it takes another corp to stop another corp from rampaging all over the map. And what I notice is if there's a full imperfect squad - the other team won't even bother using there gear and the whole game becomes ruined. I dont know why you even bother staying in the game if you expect to die so much you refuse to use ISK gear - just leave so those of us with balls can step up and try and hopefully get other players who don't think with there wallets rather then there skill.
I'm with this guy I don't expect to save the world in militia gear, I don't feel bad by getting owned by the classed players above me. As for the wallet comment its not about saving isk on my end or if it was I'd be rolling in tonns of it right now however I can see how other players feel the way you think.
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Iron Wolf Saber
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Posted - 2013.01.02 21:43:00 -
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Certificates from eve online would help.
They're like mini-achievements but the names and requirements are like... logical.
IE
Infantry Basic Requires: Dropsuit command lvl III Infantry Weapons lvl III
example 2
Infantry Elite Requires Infantry Advaced Certification Infantry Weapons lvl V Dropsuit Mastery Certificate which requires Assault Dropsuit Expert Certificate Logistic Dropsuit Expert Certificate Scout Dropsuit Expert Certificate Heavy Dropsuit Expert Certificate.
example 3
Infantry Armored Defense Novice Requires Field Mechancis 3 Repair Systems 3 Armor Upgrades 2 |
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Iron Wolf Saber
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Posted - 2013.01.02 22:24:00 -
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Especially when the certificates explain what they help qualify the soldier for.
IE
This Defense Expert Certificate, Certifies that this soldier has studied and mastered all defense measures to be found on the battlefield and withstand severe amounts of punishment.
This Frontlines Assault Trooper Certificate, Certifies that this soldier is a competent front lines soldier mastering the assault rifle, grenades, nano-hive and shield defense systems. |
Iron Wolf Saber
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Posted - 2013.01.03 02:46:00 -
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I want to be excited about gearing up again. |
Iron Wolf Saber
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Posted - 2013.01.04 01:13:00 -
[13] - Quote
William HBonney wrote:Ooo tell me more! Will I finally be able to go positive in a game? Can I really be on the top of the score board at the end of a match? Oh these dreams I have had, can you make them come true?
I get top of score board with militia gear, you should be able to as well without getting proto gear.
Granted its not like Mr. Zitros 46 to 0 murder sprees but I don't think slapping me in proto gear would net anywhere near the same amount of carnage in my own case. |
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