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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
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Posted - 2013.01.02 01:53:00 -
[1] - Quote
my opinion is this buff everything basicly back to precourser that was the most fun i had. You had to plan and think what you were going to do not just run out. Protos should be gods compared to militia or standard, advanced should be a god compared to militia.
Heavies should tank damage like its nothing. and the heavy weapons need to be able to cause hurt to vehicles. The hmg should fire till its out of ammo. They are supposed to be av class and, the staple in offense and defense plans.
Assualts should be able to walk and cause death but only in a group solo an assualt is target practice. The ar should have the best all around stats, history has shown its the most commonly use firearm since its creation due to that fact.
scouts should move fast and have CQC and LRC they need to be the perfect lone wolf. Recon is best done in small numbers after all
this game should encourage people to play by increasing everything to epic not flatting everything to common team work should be key to beating your rivals a couple sniper shots the a heavy raining bullets till the clip is empty will kill any proto take away the limits encourage specifaction and growth |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2013.01.04 08:28:00 -
[2] - Quote
The dark cloud wrote:Sleepy Zan wrote:Silly Dark Cloud unlike you, apparently, we want to have a good game instead of another wasted fps that will die and be forgotten. By flattening the weapons CCP kills the need for progressing through the skills required to get better weapons, an important aspect of the game imo. Also, by weakening weapons in general without changing the modules what so ever it gives rise to tanking your suit and wiping out anyone in a lesser suit. Too bad all SI can think about is the next pub stomp. A good game in your opinion is that a n00b shouldnt be allowed to have the slightest chance. I saw your "corp demands" like removing starter fit LAV's, that proto suits should stand their ground when getting hit by a full speed LAV and other stupid requests. And to be honest ive never saw a post that is constructive from your side. Allways in the favour of the better players. You guys think much more about pup stomping then anything else. And when one of the Zitros gets stomped on they send hatemails out on the guy who obviously outplayed them. Prime example now is the laser rifle. You are upset that a weapon that wasnt on your mind can be that good. So you demand to nerf it. And there is need to progress. Weapons still have a damage gap and obviously they still perfform quite good. What you experience now is called variety on the battlefield. You see all kind of weapons now before it was 99% AR which is boring as hell. The main reason why i think the laser rifle is balanced is cause this "OMG ITS OVERPOWRED" thing came only up when AR's has beeing balanced to that what they are. Short-Medium range weapons. Some moron from your corp claimed they are overpowered and the fools hop on the bandwaggon. And when they nerf lasers then i demand that every sniper rifle in the game gets a 50% damage cut cause you can do over 400HP damage per shot with them.
I'm sorry but thats just about the dumbest logic ive ever heard and Assualt rifle is a medium to long range weapon hence the "RIFLE" in the name.
plus your saying that sence Laser rifles are mor prominent then any othe gun type now its not op and the ar was when it was on top. and from what im can understand from your post the other reason its not op is because the Imperfects say it is???????
i have been playing since before e3 and i see no point to advance my suits or weapons my skill allows for me to kill almost any one why should i upgrade.
my suits are the same at any level my base weapon damage is only 4 points difference and the other weapon types i dont like to use im an assualt class thats what and who i am and because i and other assualt class people did our role well it got nerfed.
then nerf the heavies tanking abilities and the scouts recon make all the roles the same them maybe players like you will be happy
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Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2013.01.04 08:34:00 -
[3] - Quote
Regis Mk V wrote:ForumPolice wrote:Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. The way things were before made sense in terms of gear vs gear which is balanced. Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best. So then you don't want a game based on skill you want a game based on skills? I don't know about you but I don't like the idea of oh he's better geared then me I should tuck my tail and run.
Then find other people and attack in a group its simple groups survive against most any tier and player i dont want a flat lone wolf fps again if i wanted that id go back to call of duty and start pulling 30 and 3 again it got old |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2013.01.04 08:39:00 -
[4] - Quote
Whispercrow wrote: Just a random comment on the "Make the cap equal to the total possible that would exist for a player who started at the beginning."
I like this idea, but can see where CCP might not. So, how about a compromise? Add an implant similar to the +SP gain one that unlocks this cap. Make it an AURUM item. You can do the usual weekly cap, then buy one of the 1/3/5 day versions of this and grind away to catch up. It gives people the option and makes CCP some money at the same time.
I'm sure people will gripe at this, but think about it. "Just" raising the cap to be the same for everyone will no doubt please many while aggravating many others, and on the whole CCP would have little incentive to do it. Go with this approach and they would make money off of it as well. Plus, it'd be fitting in with more 'pay for bonuses' style of MMO's. Sure, you can be on the 'free trial' version, but you have a hard cap. Start giving them a little cash and dedicating time into it? You can catch up. And everyone is happy, except perhaps the hard-core grognards who want others to have to invest as much time as they did.
This, of course, would be taking a break from the way EVE works despite them following a similar theme, but I think that's been done already by allowing us to 'earn' SP anyway.
i kinda like this idea but the hard core with the funding will also be buying these to get way ahead i would to so i doubt it will happen |
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