xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Build after build, this game has devolved into a mindless shooter where people really don't have to think much when in gun battles besides holding down R1 or tapping it w/e it is that people desire. Back in replication, If you wanted to beat better players you had to outsmart them, and force them to battle you on your own terms were you had an advantage.
Gun-game is important, but f you can't build a character both effectively and efficiently you suck in this game. I know plenty of people that have fantastic skills on other games, but they try this one out and can't properly build a character so they suffer for it.
People simply need to learn how to effectively skill characters, or CCP needs to add some preset character paths that can be auto skilled.
If this game continues down the route it's going i'll delete it off my playstation and continue to play Blackops II. This game doesn't need to be another mindless BattlefieldMAGofDuty clone.
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Like with most "competitive" multiplayer games there's always a two week period in which your success at the game is often dictated. Of course, you can pick up the game after that period, but things are substantially more difficult, because people not only have figured out both the maps and which weapons to use. In addition to that two week period DUST has an ongoing arms race. This race forces people to play in order to get better gear. The skillcap was put in place to somewhat alleviate that arms race, and give people that can't play as hard as "no-lifers" a chance to remain somewhat competitive. ( I was one of the few good players in favor of the skill cap seeing as I can't play DUST 24/7 like some other people)
Smart players know how to get to their proto weapons within the first hours of a new build. This allows them to mop the floor with people who are playing in their miltia gear thinking "ohh golly gee i'm dying, but making a profit" Realistically speaking your only doing yourself a disservice by running militia gear . You're drastically lowering your survivability rate, and basically bending over before your opponent.
TOO LONG DIDN'T READ VERSION
ONLY IDIOTS RUN MILTIA GEAR. Use the best gear you have. Chances are you'll perform better in a match. Figure out ways in which you can minimize your losses using your best gear.