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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2013.01.02 03:20:00 -
[1] - Quote
Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling
Why does this sound like you are complaining yet again.Using reverse psycology to say that LR are OP. cry moar dude
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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2013.01.02 03:27:00 -
[2] - Quote
This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2013.01.02 03:51:00 -
[3] - Quote
Mr Zitro wrote:I don't take it as a personal attack, I take it as a stupid statement. There is nothing wrong with what vets do, they are the models for scrubs. I'll give all the lessons I have to teach this player base to understand this game
lol I didnt hear STB crying this much when they nerfed tanks after Precursor.I also didnt hear them talkin hard ,about 25 million dollar corp matches when they were on top of the boards...trolling threads,calling people scrubs,challenging the player base.
I also didnt see any Imperfect threads about concern that the player base had Militia suits and that you guys didnt want to pown to many people.When you guys were rockin those OFFICER protos that you won in the Tourney in CODEX.From what I saw It didnt look like you guys were concerned about the suit disadvantage then.So why the change of heart?Could it be just a load of bull ****?
Me thinks so
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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2013.01.02 04:06:00 -
[4] - Quote
Mr Zitro wrote:The dark cloud wrote:Integral Zan wrote:HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway not really cause you have drawbacks with it. I got a proto laser,Nattmordur (or whatever he is called from betamax) has it aswell and a couple of other players aswell. Short range combat the AR wins, medium range the AR has still a fair chance but on long range you wont compete with a laser rifle. Now the TAC AR had beeing abused with modded controllers to make it the weapon for all situations. Trust me i can tell it from experience even if a starter fit n00b comes close to me he can cause massive damage with a militia assault rifle. Nattmordur from betamax can confirm it for you i played against him and i decided to get a AR and hunt him down which is quite easy due to the visibility from the laser beam. I won every encounter from short-medium range. And to top it he was using a Heavy-B series suit. Lol the TAR had draw backs too, yet scrubs still cried. If the TAR was so op why didn't every scrub use it??? Cause it was harder to use than the laser. Oh I'm wrong you say how many kids use lasers now more than all the TAR users
Who cares about lasers man...get a clue. Pick one up.Wear plate and offset with Katalyzers.You play the outside with a TAR same principle.....ohhhhh but wait. You guys werent playin with it that way. You were jumping,spinning,kneeling WHILE "spamming" your mouse right?lol dude please.Yer crackin me up
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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2013.01.02 04:13:00 -
[5] - Quote
Integral Zan wrote:The dark cloud wrote:Integral Zan wrote:HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway not really cause you have drawbacks with it. I got a proto laser,Nattmordur (or whatever he is called from betamax) has it aswell and a couple of other players aswell. Short range combat the AR wins, medium range the AR has still a fair chance but on long range you wont compete with a laser rifle. Now the TAC AR had beeing abused with modded controllers to make it the weapon for all situations. Trust me i can tell it from experience even if a starter fit n00b comes close to me he can cause massive damage with a militia assault rifle. Nattmordur from betamax can confirm it for you i played against him and i decided to get a AR and hunt him down which is quite easy due to the visibility from the laser beam. I won every encounter from short-medium range. And to top it he was using a Heavy-B series suit. True the LR has draw backs such as the range limitations that no amount of skill can overcome, but that doesn't change the fact that they are the new kings of the battlefield. I have closed the distance between an LR as well and they are completely helpless, the TAR had a similar drawback were they had trouble targeting a strafing target up close. Lasers do have advantages over the TAC such as being able to kill more enemies per clip. Bottom line, I see LRs farm blueberries the same way TARs did and that's why I say they are the new TARs. Exactly and hes all cryin about it.
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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2013.01.02 04:22:00 -
[6] - Quote
you cant even compare the the TAR the way it was with the Laser.Tar was doing 87 a bullet with damage mod's and SS maxed out.Laser doesnt even get close to that..
Couple that with the fact that SOME people were sending8 bullets a second down range and you have a recipe for dumshit |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2013.01.02 04:44:00 -
[7] - Quote
xprotoman23 wrote:xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Build after build, this game has devolved into a mindless shooter where people really don't have to think much when in gun battles besides holding down R1 or tapping it w/e it is that people desire. Back in replication, If you wanted to beat better players you had to outsmart them, and force them to battle you on your own terms were you had an advantage.
Gun-game is important, but f you can't build a character both effectively and efficiently you suck in this game. I know plenty of people that have fantastic skills on other games, but they try this one out and can't properly build a character so they suffer for it.
People simply need to learn how to effectively skill characters, or CCP needs to add some preset character paths that can be auto skilled.
If this game continues down the route it's going i'll delete it off my playstation and continue to play Blackops II. This game doesn't need to be another mindless BattlefieldMAGofDuty clone.
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Like with most "competitive" multiplayer games there's always a two week period in which your success at the game is often dictated. Of course, you can pick up the game after that period, but things are substantially more difficult, because people not only have figured out both the maps and which weapons to use. In addition to that two week period DUST has an ongoing arms race. This race forces people to play in order to get better gear. The skillcap was put in place to somewhat alleviate that arms race, and give people that can't play as hard as "no-lifers" a chance to remain somewhat competitive. ( I was one of the few good players in favor of the skill cap seeing as I can't play DUST 24/7 like some other people)
Smart players know how to get to their proto weapons within the first hours of a new build. This allows them to mop the floor with people who are playing in their miltia gear thinking "ohh golly gee i'm dying, but making a profit" Realistically speaking your only doing yourself a disservice by running militia gear . You're drastically lowering your survivability rate, and basically bending over before your opponent.
TOO LONG DIDN'T READ VERSION
ONLY IDIOTS RUN MILTIA GEAR. Use the best gear you have. Chances are you'll perform better in a match. Figure out ways in which you can minimize your losses using your best gear. Damn protoman nice post yeah that is a good one Jump old man...Ill give ya a like for that.
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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2013.01.02 05:01:00 -
[8] - Quote
Cyn Bruin wrote:Gunner Visari wrote:
1. Yea but tbf your corp has had plenty of time to build characters and take them to the proto level. Now i agree with you that the nerfing of proto stuff sucks, but currently there is only one sandbox for everyone to play in, as a result your crew and everyone else who runs tanks and proto gear against everyone else who maybe have a few weeks to a month or 2 in the game simply dont have either the SP or the ISK or both to run at that level with any sustainability.
2. As a result those new to the game can't compete and their only recourse is to either stop playing or complain. CCP doesnt want them to stop playing each player is additional raw data that helps them make a better analysis of the current game and whatever this arena will ultimately be. Additionally they wanted to see more proto gear run hence the greater payouts.
3. Point is once the sandbox opens and there are new avenues for you and everyone else at your SP/ISK level these pub areas wont be a place you guys will want to come because the ISK rewards wont be worth even the loss of a single proto setup.
4. To put it another way the ppl whove been around since E3 are now the AP level students being forced to take HS level subjects when they should have already moved on to college by now, except the college is a few months from being constructed so you're stuck.
1. Any corp or player thats been around a couple builds "should" know how to skill up their character and what to go for 1st. If they don't know how to spec by now they will never get it until this game is in Open Beta and there are "How To" walkthrus for cookie cutter builds. 2. This is the way CCP laid the game out. People complained about not having a skill cap because they cant compete with the 23/7s, but now we have a skill cap they complain they can't compete again. See a trend? CCP insituted the skill cap but it still didnt, and will never, level the playing field. 3. There will always be people that just want to make people rage ( /looks at HECATONCHIRES GYGES posts) by either forum trash talking or going into Militia games to kill noobs, its part of FPS society. ISK won't matter after awhile, only entertainment. 4. The beta testers (even the bad ones) will be light years ahead of new players upon release of the game due to the learning curve. This fact can't be avoided. I just hope there are enough people that want to play this game where we don't see a big impact. I dont care if you guys wear Proto Im gonna wear it maybe sometimes....probably not.It doesnt make any sense to wear it.Its just not cost effective....at all.Max ISK is 350k in a pub for winning team MVP.Pub matches and KDR,kills is not the end all be all of this game.Itll be Districts and money....thats how it works in New Eden.You guys are the only ones who care about that stuff.When that way of thinking is 1 demensional.People will have the skills to equip proto in CORP matches.When it means something...pub matches only mean will I get MVP.You guys are the ones thinking standard FPS.Most of these guys belong to EVE corps and they laugh at the cost of our best gear.They really do.People pub just to get the sp thats it.EVE players are really just checking the game out.When they can have there EVE corp money into there corp wallet.....youll being seeing proto trust me.
I did like how we used to have the battle finder.I do miss that option.Why it never came back I dont have the slightest.
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