Gunner Visari wrote:[
My philosphy and what i think others would agree with is that if a player has "skill" they will be able to specialze the proper core skill needed to compete in those environments inside of a 1-2months which is a short duration of time in an MMO universe. Now in terms of being able to finance the gear, yes the obvious answer is they wont be able to finance it on thier own hence they will need to find a corp. If the player has "skill" then the corp will want to "invest" in them by providing them top gear until they reach a point where the corp can see a "ROI"(return on investment).
What a lot of players seem to want is the ability to compete at the top levels without the necessary investment of time, SP, or ISK. Im saying that shouldnt be in the EVE universe, i think there has to be a time to build your character period during the initial phase of your in game career o/w there is no point in having ANY RPG elements at all.
As these changes occur, the payouts for this current arena we play in need to be reduced dramatically so that even the loss of a single proto suit would be devastating. However the people who can afford it will still show up now and again to pubstomp hence why they should return the gear restriction matches. Or simply make highsec a militia/std restricted zone.
Decent post Gunner.
As I continue to say, this game should be about RISK.
People need to learn to manage risk. What level suit should I bring out this match where I have some highly skilled opponents and I want to see how well I compete? What level fit should I run normally to make ISK but still be effective?
What type of playerbase are we going to have if we get a bunch of people without the attention span to manage to spend enough time and effort to get SP and ISK to get themselves into lowsec and nullsec?
We need people that are at least willing to figure out a build, earn the SP and learn to manage the RISK of making ISK match by match.
If people can't manage that I don't even want them in game. I want this game to be successful for CCP so it stays around but I want a complex deep game that rewards players with MORE than ONLY FPS skill. I want an FPS Eve.
The gear flattening that arose from whining about pubstomps (again the nerfs haven't affected any of the Imperfects KDR, mine has gone up) have led us further from that game.