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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 19:31:00 -
[1] - Quote
There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 19:33:00 -
[2] - Quote
Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling
But I do beat better gear... I just got skills to make it work. unlike these other scrubs here. It just happens every time I run into you Mr. Zitro I am either almost empty on my current magazine or trying to reload.
Anyways I'm poor haven't been able to afford gear above militia.
Also for the record I don't feel as a militia locked character that any weapon is OP. I live long enough against most weapons to seriously hurt the operator, nearly kill them or will kill them. HMGs and Heavies are currently my only bane but if I am taking heavy suits to down to a quarter of their armor in a decent firefight exchange in my militia suit. It then becomes a scenario of situation of who caught who and where followed shortly by who can aim, react, and plan ahead better. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.01 19:44:00 -
[3] - Quote
Iron Wolf Saber wrote:Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling But I do beat better gear... I just got skills to make it work. unlike these other scrubs here. It just happens every time I run into you Mr. Zitro I am either almost empty on my current magazine or trying to reload. Anyways I'm poor haven't been able to afford gear above militia. Also for the record I don't feel as a militia locked character that any weapon is OP. I live long enough against most weapons to seriously hurt the operator, nearly kill them or will kill them. HMGs and Heavies are currently my only bane but if I am taking heavy suits to down to a quarter of their armor in a decent firefight exchange in my militia suit. It then becomes a scenario of situation of who caught who and where followed shortly by who can aim, react, and plan ahead better.
I have 15 mil iskies you can borrow. Seriously though, how did you manage to get so low on monies you can't buy standard. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.01 19:45:00 -
[4] - Quote
No more Tanks4Lyfe? |
PREACHER OF AMARR
Bragian Order Amarr Empire
19
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Posted - 2013.01.01 19:48:00 -
[5] - Quote
Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling
^
A True AMARRIAN
GOD IS WITH YOU |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 19:48:00 -
[6] - Quote
Iron Wolf Saber wrote:Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling But I do beat better gear... I just got skills to make it work. unlike these other scrubs here. It just happens every time I run into you Mr. Zitro I am either almost empty on my current magazine or trying to reload. Anyways I'm poor haven't been able to afford gear above militia. Also for the record I don't feel as a militia locked character that any weapon is OP. I live long enough against most weapons to seriously hurt the operator, nearly kill them or will kill them. HMGs and Heavies are currently my only bane but if I am taking heavy suits to down to a quarter of their armor in a decent firefight exchange in my militia suit. It then becomes a scenario of situation of who caught who and where followed shortly by who can aim, react, and plan ahead better.
How can you not afford basic/ advanced gear? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.01 19:50:00 -
[7] - Quote
So your "free lessons" are essentially "L2P". Ironic that the militia gear of advice is to not use militia gear |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 19:51:00 -
[8] - Quote
Icy Tiger wrote:No more Tanks4Lyfe? Honestly blaster tanks feel like giant ARs, which I have but it was way to easy to get a tank sp wise |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 19:51:00 -
[9] - Quote
I kinda agree with Zitro.
I feel the whole OP discussion was confounded by what a player has speced into. It's why i said people really need to post what level they have certain weapon skills speced..
Operation, PROFICIENCY, Sharpshooter(to a degree), WEAPONRY, heck even Capacity and Reload can all effect the value of each weapon and take the base differences of a weapon and make them even stronger thereby widening the gap to make them seem OP.
For instance a 3% difference isnt all that much but when you take 15%(Lvl 5) and apply it to the base difference b/w a std AR and a proto AR before the nerf, it becomes clear that it isnt the weapon but the way the skill points were applied. That is not an imbalance of the gun it is the natural progression gap difference b/w a newb and a vet who has speced into those skills.
This isnt a gear winning the fight, but rather the MMO aspect of time spent playing making the difference in the fight. I don't mind that aspect of the game because now i know which skills i need to spend time building up if i want to be on a level playing field with an imp or any other player who has more time in the game and by result has more SP spent in certain skills.
Fact is these nerfs would not be necessary or warranted if new players were not restricted by a cap until they started nearing a global cap level set by the cumulative sum of total CAP points possible since launch.
If players could catch up they wouldnt care. Also if there were other playgrounds for vets to play in and the proper "tuning" was done in terms of ISK rewards and ISK cost of the higher tier gear to dissaude their use in the current matches then there would be a lot less nerf threads.
Frankly once FW, and low/nullsec drops and if they ever do change the cap parameters to allow for newer players to "catch up" all these weapon balancing measure will need to be reevaluated. I dont think by any means this should be the final balance of weaponry. There are just too many confounding variables that need to be examined that augment the natural gaps b/w the tiers of weaponry. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 20:00:00 -
[10] - Quote
Gunner Visari wrote:I kinda agree with Zitro.
I feel the whole OP discussion was confounded by what a player has speced into. It's why i said people really need to post what level they have certain weapon skills speced..
Operation, PROFICIENCY, Sharpshooter(to a degree), WEAPONRY, heck even Capacity and Reload can all effect the value of each weapon and take the base differences of a weapon and make them even stronger thereby widening the gap to make them seem OP.
For instance a 3% difference isnt all that much but when you take 15%(Lvl 5) and apply it to the base difference b/w a std AR and a proto AR before the nerf, it becomes clear that it isnt the weapon but the way the skill points were applied. That is not an imbalance of the gun it is the natural progression gap difference b/w a newb and a vet who has speced into those skills.
This isnt a gear winning the fight, but rather the MMO aspect of time spent playing making the difference in the fight. I don't mind that aspect of the game because now i know which skills i need to spend time building up if i want to be on a level playing field with an imp or any other player who has more time in the game and by result has more SP spent in certain skills.
Fact is these nerfs would not be necessary or warranted if new players were not restricted by a cap until they started nearing a global cap level set by the cumulative sum of total CAP points possible since launch.
If players could catch up they wouldnt care. Also if there were other playgrounds for vets to play in and the proper "tuning" was done in terms of ISK rewards and ISK cost of the higher tier gear to dissaude their use in the current matches then there would be a lot less nerf threads.
Frankly once FW, and low/nullsec drops and if they ever do change the cap parameters to allow for newer players to "catch up" all these weapon balancing measure will need to be reevaluated. I dont think by any means this should be the final balance of weaponry. There are just too many confounding variables that need to be examined that augment the natural gaps b/w the tiers of weaponry. SP wise it should be a pool like other IMPs have suggested but they should have some pve for all the dumb kids who can't play with the big boys. What I love is all the low tier players saying HTFU/ adapt or die when all they did was die. The only nerf I kind of agreed with was the missile but they did it wrong just like most of their nerfs |
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Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.01 20:14:00 -
[11] - Quote
I dunno skill books aren't cheap that's all I know and the most expensive fits I have are AV and that is the only time my kdr match dips to 1 to 1 or lower because of infantry support vehicles have.
As to contribute to the discussion
I seriously honestly think its now more of a skill-less person getting owned by something they haven't mastered or understood.
A Case in point.
Create two identical rifles in kick, spread, range, and dps, change their looks and sounds.
Give one Rifle to a scrub and one Rifle to a Pro.
Scrub is going to complain his rifle is op because the one the pro had wtf owned him with it. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 20:22:00 -
[12] - Quote
Yea, frankly its only cause of this nerf that i can compete. Im a freelancer with no corp and the first thing i did with my aur was buy miltia BPO for everything so that every game i played was pure profit.
Because of the nerf, i havent felt the need to spec into adv dropsuits at all instead focusing entirely on circuitry, mechanics, shield boost, shileld control.
Weaponry, operation, sharpshooter.
By making my free stuff stronger and myself less squishy alongside the current nerfs i can compete against almost anyone including proto suits. Especially with flux nades and MD or exile AR.
But thats the point i didnt try spread myself too thin i made sure to build my character right.
It's like a house, start with a good foundation and then everything else falls into place. Im 10 days into my new "main" character and it only has 1.7m SP. I know exactly where im going and im not even thinking about getting to logi III-IV variant dropsuit when i can maximize the efficiency of my militia by building up my natural shield/armor/pg/cpu through skills and with it better extenders/armor.
Edit- I think thats the mistake ppl make is they spec into higer level dropsuit too early rather than spending their SP to get the most out of their free/basic stuff. Especially BPO stuff which sucks since they currently can only be bought with AUR. But by maximizing that you can generate enough profit to buy the skill books in quick time while having enough SP to boost the things that matter. I mean build up the natural max shields and armor along with weapon damage with SP is a far better long term financial plan than trying to sustain that through ISK consuming modules. But like i said it really comes down to "spending" the AUR on BPO, which by the way is <7K AUR=$3.50 to fully run BPO everything and have every BPO equipment if you only purchase the one dropsuit suited for your class.
Heavies obviously get screwed and just another example of why they aren't as OP as ppl want to believe they are.
I mean im thinking about my build and how it will be a month or two from now, not how will i be ready by next week.
What sucks is the reset is coming and all of this is for naught. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 20:36:00 -
[13] - Quote
Gunner Visari wrote:Yea, frankly its only cause of this nerf that i can compete. Im a freelancer with no corp and the first thing i did with my aur was buy miltia BPO for everything so that every game i played was pure profit.
Because of the nerf, i havent felt the need to spec into adv dropsuits at all instead focusing entirely on circuitry, mechanics, shield boost, shileld control.
Weaponry, operation, sharpshooter.
By making my free stuff stronger and myself less squishy alongside the current nerfs i can compete against almost anyone including proto suits. Especially with flux nades and MD or exile AR.
But thats the point i didnt try spread myself too thin i made sure to build my character right.
It's like a house, start with a good foundation and then everything else falls into place. Im 10 days into my new "main" character and it only has 1.7m SP. I know exactly where im going and im not even thinking about getting to logi III-IV variant dropsuit when i can maximize the efficiency of my militia by building up my natural shield/armor/pg/cpu through skills and with it better extenders/armor.
Edit- I think thats the mistake ppl make is they spec into higer level dropsuit too early rather than spending their SP to get the most out of their free/basic stuff. Especially BPO stuff which sucks since they currently can only be bought with AUR. But by maximizing that you can generate enough profit to buy the skill books in quick time while having enough SP to boost the things that matter. I mean build up the natural max shields and armor along with weapon damage with SP is a far better long term financial plan than trying to sustain that through ISK consuming modules. But like i said it really comes down to "spending" the AUR on BPO, which by the way is <7K AUR=$3.50 to fully run BPO everything and have every BPO equipment if you only purchase the one dropsuit suited for your class.
Heavies obviously get screwed and just another example of why they aren't as OP as ppl want to believe they are.
I mean im thinking about my build and how it will be a month or two from now, not how will i be ready by next week.
What sucks is the reset is coming and all of this is for naught.
Same here, Got all 'Core Fitting' and "Core Infantry' about done, finishing up 'Defense Core' now. 500k more sp and Ill probably be shifting to "Advanced Fitting' skills and additional weaponization.
Having weaponization to 5 is probably the only reason why I down protosuits as if they're militia. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.01 20:43:00 -
[14] - Quote
Flattening the damage was a terrible way to go because now there is so very little reason to use proto weapons it removes a big part of the game. And obviously the militia shotgun needed more damage.
Fittings now are more of a personal preference than ever and "stop sucking" is really the only advice you can give.
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Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 20:46:00 -
[15] - Quote
Altina McAlterson wrote: Flattening the damage was a terrible way to go because now there is so very little reason to use proto weapons it removes a big part of the game. And obviously the militia shotgun needed more damage.
Fittings now are more of a personal preference than ever and "stop sucking" is really the only advice you can give.
Well there are prechants of weapons being over powered but you have to provide true logical reasons why it was too good regardless if its a scrub or a pro holding the weapon.
For example the mind-drive SMG
Did significantly more damage than a proto-AR Had more bullets Was nearly as accurate and had similar engagement ranges. And you could have two on one suit.
When SMGs are supposed to be spray and pray not AR replacements. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.01 20:47:00 -
[16] - Quote
The problem is, we don't play 23/7 to get the SP for that like your corp. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 20:51:00 -
[17] - Quote
Scheneighnay McBob wrote:The problem is, we don't play 23/7 to get the SP for that like your corp. Lol cop out the problem is you don't understand how to play the game. Don't hate the players hate the game
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Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.01 20:52:00 -
[18] - Quote
Scheneighnay McBob wrote:The problem is, we don't play 23/7 to get the SP for that like your corp. We all have the same SP cap. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.01 21:01:00 -
[19] - Quote
Mr.Z actually posted on the forums, this is going to be a wonderful new year |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 21:05:00 -
[20] - Quote
Integral Zan wrote:Mr.Z actually posted on the forums, this is going to be a wonderful new year
Or the sign of a yet unknown Apocalypse. |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.01 21:36:00 -
[21] - Quote
Altina McAlterson wrote:Scheneighnay McBob wrote:The problem is, we don't play 23/7 to get the SP for that like your corp. We all have the same SP cap. Still have to play constantly to reach it |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.01 21:39:00 -
[22] - Quote
Scheneighnay McBob wrote:Altina McAlterson wrote:Scheneighnay McBob wrote:The problem is, we don't play 23/7 to get the SP for that like your corp. We all have the same SP cap. Still have to play constantly to reach it Not that long actually. |
24601 -2
Doomheim
9
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Posted - 2013.01.01 21:42:00 -
[23] - Quote
I have read aclot of posts hate'n on the weapon flattening they did for this build. I was kind of thinking that this build is all about collecting data and tweaking the combat mechanics of the game itself. All of the maps are smaller and they force us into close quarters matches. I mean I don't see people perched on top of the mountains sniping the whole game right now. Just keep killing each other and providing CCP with feedback and data. I don't expect the weapon stats to stay where they are or for them to keep iron sights on all the ARs like they are now.
The problem with a gaming community is that we all feel like we are getting cheated when we die...a lot. The tendency is to hate whatever weapon we get killed by a lot and then every one cries nerf.
Dust is not an ordinary FPS. The weapons cant all be the same but they can't all be drastically different either. Especially with skills adjusting the effectiveness of them. I can imagine finding a balance that everyone likes will be impossible.
I agree with Zitro's comments about getting out of the militia gear if you want to cry about an unfair advantage. The players using proto gear have spent time, sp, isk, and real money to get there. If you cant keep up with them in your militia gear then maybe you should find a different server. I hate seeing a squad of Zion, imperfects, or LOTIS on the other team. But I still fight them. It feels really good when you contribute to their death knowing they lost more in that one death than they are going to make in the inevitable win they are about to get. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 21:48:00 -
[24] - Quote
24601 -2 wrote:I have read aclot of posts hate'n on the weapon flattening they did for this build. I was kind of thinking that this build is all about collecting data and tweaking the combat mechanics of the game itself. All of the maps are smaller and they force us into close quarters matches. I mean I don't see people perched on top of the mountains sniping the whole game right now. Just keep killing each other and providing CCP with feedback and data. I don't expect the weapon stats to stay where they are or for them to keep iron sights on all the ARs like they are now.
The problem with a gaming community is that we all feel like we are getting cheated when we die...a lot. The tendency is to hate whatever weapon we get killed by a lot and then every one cries nerf.
Dust is not an ordinary FPS. The weapons cant all be the same but they can't all be drastically different either. Especially with skills adjusting the effectiveness of them. I can imagine finding a balance that everyone likes will be impossible.
I agree with Zitro's comments about getting out of the militia gear if you want to cry about an unfair advantage. The players using proto gear have spent time, sp, isk, and real money to get there. If you cant keep up with them in your militia gear then maybe you should find a different server. I hate seeing a squad of Zion, imperfects, or LOTIS on the other team. But I still fight them. It feels really good when you contribute to their death knowing they lost more in that one death than they are going to make in the inevitable win they are about to get.
Who said their win is inevitable?
Against blueberries definitely, but im sure there are few other corps unmentioned that might take exception to that assertion. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.01 22:02:00 -
[25] - Quote
Scheneighnay McBob wrote:Altina McAlterson wrote:Scheneighnay McBob wrote:The problem is, we don't play 23/7 to get the SP for that like your corp. We all have the same SP cap. Still have to play constantly to reach it
Most of us can get a good 90+% of the week's available SP in maybe 10 hours of play. You can't get that in a full week? |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 22:06:00 -
[26] - Quote
Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered' |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 22:12:00 -
[27] - Quote
Public matches are won because the other teams blues suck more than yours simple as that |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 22:13:00 -
[28] - Quote
Iron Wolf Saber wrote:Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered'
Play more ambush games. Especially after you start hitting diminishing returns in terms of SP. The games are shorter and the payouts are the same, this will increase your profit margins very quickly.
Also might help getting the BPO stuff, yea i know paying AUR sucks and perhaps you have some principle against it. But for $3.50 worth of AUR you can fund a full BPO suit, best of all the tier I BPO suits have at least 1 more high powered module, increasing their durability just a bit more.
I mean there is little else worth paying real money for but for items that wont be lost when you die is definitely worth the money, especially when you consider you get it back next reset and official launch by which time the secondary market will hopefully have a way for you to get it with isk, though by the time you generate that much isk not sure if you will want them. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.01 22:15:00 -
[29] - Quote
Sorry but my expensive gear is too expensive - isn't ADV good enough? :( - apparently not xD |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.01 22:15:00 -
[30] - Quote
http://youtu.be/IR4s4QswGS4?t=1m26s |
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