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Thread Statistics | Show CCP posts - 2 post(s) |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 03:34:00 -
[61] - Quote
HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs.....
Actually by bringing the weapon tiers closer together and the previous changes in the hp of differences of the dropsuits has in effect made "thinkiing" about creating a good character factoring in not only core skills but specialization skills unnecessary and thus in effect "dumbing" down the game. If all one now needs to do be successful is focus on core skills and not think about gear choices like i currently do the game has in fact been "dumbed" down. Notice the quotations because by "dumbed" i mean requiring less forethought and more UPnP type gameplay aka another vanilla shooter with easy to digest character progression.
Now with regards to the arguments about leveling the playing field etc etc etc these are other issue entirely and one that have other confounding factors and root causes for which those arguments are based upon and the differences in gear was the easy scapegoat that provided the "easy" solution. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 03:38:00 -
[62] - Quote
I don't take it as a personal attack, I take it as a stupid statement. There is nothing wrong with what vets do, they are the models for scrubs. I'll give all the lessons I have to teach this player base to understand this game |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 03:44:00 -
[63] - Quote
Wasn't or didnt mean to say what you do is wrong, I admitted i would have done the same in your position. Im just saying the cause and effect of what happened next cant be something that should be shocking, surprising, or unexpected. Something to be angry, annoyed and upset about totally.
Same thing happend to the MP game that i was godlike in which was ACB. We were kings, noobs complained, things got changed, we were kings again noobs kept complaining and things were changed again. Cycle never ends it just the unfortunate fact of the gaming industry that changes are often going to be made for the lowest common denominator and unfortunately that isnt the hardcore, the hardcore may keep the game alive in their hearts but its the other guys who do it with their wallets, even though you'd think it would be the hardcore in the end its a numbers game and there just isnt enough of us compared to the casual. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.02 03:44:00 -
[64] - Quote
Integral Zan wrote:HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway not really cause you have drawbacks with it. I got a proto laser,Nattmordur (or whatever he is called from betamax) has it aswell and a couple of other players aswell. Short range combat the AR wins, medium range the AR has still a fair chance but on long range you wont compete with a laser rifle. Now the TAC AR had beeing abused with modded controllers to make it the weapon for all situations. Trust me i can tell it from experience even if a starter fit n00b comes close to me he can cause massive damage with a militia assault rifle. Nattmordur from betamax can confirm it for you i played against him and i decided to get a AR and hunt him down which is quite easy due to the visibility from the laser beam. I won every encounter from short-medium range. And to top it he was using a Heavy-B series suit. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 03:49:00 -
[65] - Quote
HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... Lol random did the TAR make me good? No I still smash so get off me you scrub |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 03:51:00 -
[66] - Quote
Mr Zitro wrote:I don't take it as a personal attack, I take it as a stupid statement. There is nothing wrong with what vets do, they are the models for scrubs. I'll give all the lessons I have to teach this player base to understand this game
lol I didnt hear STB crying this much when they nerfed tanks after Precursor.I also didnt hear them talkin hard ,about 25 million dollar corp matches when they were on top of the boards...trolling threads,calling people scrubs,challenging the player base.
I also didnt see any Imperfect threads about concern that the player base had Militia suits and that you guys didnt want to pown to many people.When you guys were rockin those OFFICER protos that you won in the Tourney in CODEX.From what I saw It didnt look like you guys were concerned about the suit disadvantage then.So why the change of heart?Could it be just a load of bull ****?
Me thinks so
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Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 03:58:00 -
[67] - Quote
HECATONCHIRES GYGES wrote:Mr Zitro wrote:I don't take it as a personal attack, I take it as a stupid statement. There is nothing wrong with what vets do, they are the models for scrubs. I'll give all the lessons I have to teach this player base to understand this game lol I didnt hear STB crying this much when they nerfed tanks after Precursor.I also didnt hear them talkin hard ,about 25 million dollar corp matches when they were on top of the boards...trolling threads,calling people scrubs,challenging the player base. I also didnt see any Imperfect threads about concern that the player base had Militia suits and that you guys didnt want to pown to many people.When you guys were rockin those OFFICER protos that you won in the Tourney in CODEX.From what I saw It didnt look like you guys were concerned about the suit disadvantage then.So why the change of heart?Could it be just a load of bull ****? Me thinks so You seem to be trying too hard and I am feeling a little bad at this point
Let me give you a little advice, tone it down in this thread and either wait for something that can pass off as QQ in this thread or wait for a future IMP rant thread. Personally I would appreciate it if you could come up with something more original than another cookie cutter "Imperfects are a bunch QQers" post |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 04:00:00 -
[68] - Quote
The dark cloud wrote:Integral Zan wrote:HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway not really cause you have drawbacks with it. I got a proto laser,Nattmordur (or whatever he is called from betamax) has it aswell and a couple of other players aswell. Short range combat the AR wins, medium range the AR has still a fair chance but on long range you wont compete with a laser rifle. Now the TAC AR had beeing abused with modded controllers to make it the weapon for all situations. Trust me i can tell it from experience even if a starter fit n00b comes close to me he can cause massive damage with a militia assault rifle. Nattmordur from betamax can confirm it for you i played against him and i decided to get a AR and hunt him down which is quite easy due to the visibility from the laser beam. I won every encounter from short-medium range. And to top it he was using a Heavy-B series suit. Lol the TAR had draw backs too, yet scrubs still cried. If the TAR was so op why didn't every scrub use it??? Cause it was harder to use than the laser. Oh I'm wrong you say how many kids use lasers now more than all the TAR users |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 04:06:00 -
[69] - Quote
Mr Zitro wrote:The dark cloud wrote:Integral Zan wrote:HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway not really cause you have drawbacks with it. I got a proto laser,Nattmordur (or whatever he is called from betamax) has it aswell and a couple of other players aswell. Short range combat the AR wins, medium range the AR has still a fair chance but on long range you wont compete with a laser rifle. Now the TAC AR had beeing abused with modded controllers to make it the weapon for all situations. Trust me i can tell it from experience even if a starter fit n00b comes close to me he can cause massive damage with a militia assault rifle. Nattmordur from betamax can confirm it for you i played against him and i decided to get a AR and hunt him down which is quite easy due to the visibility from the laser beam. I won every encounter from short-medium range. And to top it he was using a Heavy-B series suit. Lol the TAR had draw backs too, yet scrubs still cried. If the TAR was so op why didn't every scrub use it??? Cause it was harder to use than the laser. Oh I'm wrong you say how many kids use lasers now more than all the TAR users
Who cares about lasers man...get a clue. Pick one up.Wear plate and offset with Katalyzers.You play the outside with a TAR same principle.....ohhhhh but wait. You guys werent playin with it that way. You were jumping,spinning,kneeling WHILE "spamming" your mouse right?lol dude please.Yer crackin me up
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Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 04:11:00 -
[70] - Quote
The dark cloud wrote:Integral Zan wrote:HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway not really cause you have drawbacks with it. I got a proto laser,Nattmordur (or whatever he is called from betamax) has it aswell and a couple of other players aswell. Short range combat the AR wins, medium range the AR has still a fair chance but on long range you wont compete with a laser rifle. Now the TAC AR had beeing abused with modded controllers to make it the weapon for all situations. Trust me i can tell it from experience even if a starter fit n00b comes close to me he can cause massive damage with a militia assault rifle. Nattmordur from betamax can confirm it for you i played against him and i decided to get a AR and hunt him down which is quite easy due to the visibility from the laser beam. I won every encounter from short-medium range. And to top it he was using a Heavy-B series suit. True the LR has draw backs such as the range limitations that no amount of skill can overcome, but that doesn't change the fact that they are the new kings of the battlefield. I have closed the distance between an LR as well and they are completely helpless, the TAR had a similar drawback were they had trouble targeting a strafing target up close. Lasers do have advantages over the TAC such as being able to kill more enemies per clip. Bottom line, I see LRs farm blueberries the same way TARs did and that's why I say they are the new TARs. |
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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 04:13:00 -
[71] - Quote
Integral Zan wrote:The dark cloud wrote:Integral Zan wrote:HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway not really cause you have drawbacks with it. I got a proto laser,Nattmordur (or whatever he is called from betamax) has it aswell and a couple of other players aswell. Short range combat the AR wins, medium range the AR has still a fair chance but on long range you wont compete with a laser rifle. Now the TAC AR had beeing abused with modded controllers to make it the weapon for all situations. Trust me i can tell it from experience even if a starter fit n00b comes close to me he can cause massive damage with a militia assault rifle. Nattmordur from betamax can confirm it for you i played against him and i decided to get a AR and hunt him down which is quite easy due to the visibility from the laser beam. I won every encounter from short-medium range. And to top it he was using a Heavy-B series suit. True the LR has draw backs such as the range limitations that no amount of skill can overcome, but that doesn't change the fact that they are the new kings of the battlefield. I have closed the distance between an LR as well and they are completely helpless, the TAR had a similar drawback were they had trouble targeting a strafing target up close. Lasers do have advantages over the TAC such as being able to kill more enemies per clip. Bottom line, I see LRs farm blueberries the same way TARs did and that's why I say they are the new TARs. Exactly and hes all cryin about it.
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Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2013.01.02 04:16:00 -
[72] - Quote
If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 04:17:00 -
[73] - Quote
Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player. Well no, the weapons were flattened but in this build the goal is tanking since modules weren't flattened in the same way. |
ForumPolice
0
|
Posted - 2013.01.02 04:19:00 -
[74] - Quote
Regis Mk V wrote:If the gear is flattened would the better player come out on top in a gun fight? The way it was before the better geared person could beat the better skilled player.
The way things were before made sense in terms of gear vs gear which is balanced.
Militia scrubs complaining about getting gunned down across the map, because they either cant properly spec a character, or run militia gear by choice most certainly deserve to get smashed for their refusal to use their best. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 04:22:00 -
[75] - Quote
you cant even compare the the TAR the way it was with the Laser.Tar was doing 87 a bullet with damage mod's and SS maxed out.Laser doesnt even get close to that..
Couple that with the fact that SOME people were sending8 bullets a second down range and you have a recipe for dumshit |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.02 04:38:00 -
[76] - Quote
C-c-c-combo breaker!!!!!!!
I am, of course, referring to the ongoing rage battle. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.02 04:40:00 -
[77] - Quote
xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Build after build, this game has devolved into a mindless shooter where people really don't have to think much when in gun battles besides holding down R1 or tapping it w/e it is that people desire. Back in replication, If you wanted to beat better players you had to outsmart them, and force them to battle you on your own terms were you had an advantage.
Gun-game is important, but f you can't build a character both effectively and efficiently you suck in this game. I know plenty of people that have fantastic skills on other games, but they try this one out and can't properly build a character so they suffer for it.
People simply need to learn how to effectively skill characters, or CCP needs to add some preset character paths that can be auto skilled.
If this game continues down the route it's going i'll delete it off my playstation and continue to play Blackops II. This game doesn't need to be another mindless BattlefieldMAGofDuty clone.
************************
Like with most "competitive" multiplayer games there's always a two week period in which your success at the game is often dictated. Of course, you can pick up the game after that period, but things are substantially more difficult, because people not only have figured out both the maps and which weapons to use. In addition to that two week period DUST has an ongoing arms race. This race forces people to play in order to get better gear. The skillcap was put in place to somewhat alleviate that arms race, and give people that can't play as hard as "no-lifers" a chance to remain somewhat competitive. ( I was one of the few good players in favor of the skill cap seeing as I can't play DUST 24/7 like some other people)
Smart players know how to get to their proto weapons within the first hours of a new build. This allows them to mop the floor with people who are playing in their miltia gear thinking "ohh golly gee i'm dying, but making a profit" Realistically speaking your only doing yourself a disservice by running militia gear . You're drastically lowering your survivability rate, and basically bending over before your opponent.
TOO LONG DIDN'T READ VERSION
ONLY SOME PLAYERS RUN MILTIA GEAR. Use the best gear you have. Chances are you'll perform better in a match. Figure out ways in which you can minimize your losses using your best gear.
Damn protoman nice post |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 04:44:00 -
[78] - Quote
xprotoman23 wrote:xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Build after build, this game has devolved into a mindless shooter where people really don't have to think much when in gun battles besides holding down R1 or tapping it w/e it is that people desire. Back in replication, If you wanted to beat better players you had to outsmart them, and force them to battle you on your own terms were you had an advantage.
Gun-game is important, but f you can't build a character both effectively and efficiently you suck in this game. I know plenty of people that have fantastic skills on other games, but they try this one out and can't properly build a character so they suffer for it.
People simply need to learn how to effectively skill characters, or CCP needs to add some preset character paths that can be auto skilled.
If this game continues down the route it's going i'll delete it off my playstation and continue to play Blackops II. This game doesn't need to be another mindless BattlefieldMAGofDuty clone.
************************
Like with most "competitive" multiplayer games there's always a two week period in which your success at the game is often dictated. Of course, you can pick up the game after that period, but things are substantially more difficult, because people not only have figured out both the maps and which weapons to use. In addition to that two week period DUST has an ongoing arms race. This race forces people to play in order to get better gear. The skillcap was put in place to somewhat alleviate that arms race, and give people that can't play as hard as "no-lifers" a chance to remain somewhat competitive. ( I was one of the few good players in favor of the skill cap seeing as I can't play DUST 24/7 like some other people)
Smart players know how to get to their proto weapons within the first hours of a new build. This allows them to mop the floor with people who are playing in their miltia gear thinking "ohh golly gee i'm dying, but making a profit" Realistically speaking your only doing yourself a disservice by running militia gear . You're drastically lowering your survivability rate, and basically bending over before your opponent.
TOO LONG DIDN'T READ VERSION
ONLY IDIOTS RUN MILTIA GEAR. Use the best gear you have. Chances are you'll perform better in a match. Figure out ways in which you can minimize your losses using your best gear. Damn protoman nice post yeah that is a good one Jump old man...Ill give ya a like for that.
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Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2013.01.02 04:46:00 -
[79] - Quote
Gunner Visari wrote:
1. Yea but tbf your corp has had plenty of time to build characters and take them to the proto level. Now i agree with you that the nerfing of proto stuff sucks, but currently there is only one sandbox for everyone to play in, as a result your crew and everyone else who runs tanks and proto gear against everyone else who maybe have a few weeks to a month or 2 in the game simply dont have either the SP or the ISK or both to run at that level with any sustainability.
2. As a result those new to the game can't compete and their only recourse is to either stop playing or complain. CCP doesnt want them to stop playing each player is additional raw data that helps them make a better analysis of the current game and whatever this arena will ultimately be. Additionally they wanted to see more proto gear run hence the greater payouts.
3. Point is once the sandbox opens and there are new avenues for you and everyone else at your SP/ISK level these pub areas wont be a place you guys will want to come because the ISK rewards wont be worth even the loss of a single proto setup.
4. To put it another way the ppl whove been around since E3 are now the AP level students being forced to take HS level subjects when they should have already moved on to college by now, except the college is a few months from being constructed so you're stuck.
1. Any corp or player thats been around a couple builds "should" know how to skill up their character and what to go for 1st. If they don't know how to spec by now they will never get it until this game is in Open Beta and there are "How To" walkthrus for cookie cutter builds.
2. This is the way CCP laid the game out. People complained about not having a skill cap because they cant compete with the 23/7s, but now we have a skill cap they complain they can't compete again. See a trend? CCP insituted the skill cap but it still didnt, and will never, level the playing field.
3. There will always be people that just want to make people rage ( /looks at HECATONCHIRES GYGES posts) by either forum trash talking or going into Militia games to kill noobs, its part of FPS society. ISK won't matter after awhile, only entertainment.
4. The beta testers (even the bad ones) will be light years ahead of new players upon release of the game due to the learning curve. This fact can't be avoided. I just hope there are enough people that want to play this game where we don't see a big impact.
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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 05:01:00 -
[80] - Quote
Cyn Bruin wrote:Gunner Visari wrote:
1. Yea but tbf your corp has had plenty of time to build characters and take them to the proto level. Now i agree with you that the nerfing of proto stuff sucks, but currently there is only one sandbox for everyone to play in, as a result your crew and everyone else who runs tanks and proto gear against everyone else who maybe have a few weeks to a month or 2 in the game simply dont have either the SP or the ISK or both to run at that level with any sustainability.
2. As a result those new to the game can't compete and their only recourse is to either stop playing or complain. CCP doesnt want them to stop playing each player is additional raw data that helps them make a better analysis of the current game and whatever this arena will ultimately be. Additionally they wanted to see more proto gear run hence the greater payouts.
3. Point is once the sandbox opens and there are new avenues for you and everyone else at your SP/ISK level these pub areas wont be a place you guys will want to come because the ISK rewards wont be worth even the loss of a single proto setup.
4. To put it another way the ppl whove been around since E3 are now the AP level students being forced to take HS level subjects when they should have already moved on to college by now, except the college is a few months from being constructed so you're stuck.
1. Any corp or player thats been around a couple builds "should" know how to skill up their character and what to go for 1st. If they don't know how to spec by now they will never get it until this game is in Open Beta and there are "How To" walkthrus for cookie cutter builds. 2. This is the way CCP laid the game out. People complained about not having a skill cap because they cant compete with the 23/7s, but now we have a skill cap they complain they can't compete again. See a trend? CCP insituted the skill cap but it still didnt, and will never, level the playing field. 3. There will always be people that just want to make people rage ( /looks at HECATONCHIRES GYGES posts) by either forum trash talking or going into Militia games to kill noobs, its part of FPS society. ISK won't matter after awhile, only entertainment. 4. The beta testers (even the bad ones) will be light years ahead of new players upon release of the game due to the learning curve. This fact can't be avoided. I just hope there are enough people that want to play this game where we don't see a big impact. I dont care if you guys wear Proto Im gonna wear it maybe sometimes....probably not.It doesnt make any sense to wear it.Its just not cost effective....at all.Max ISK is 350k in a pub for winning team MVP.Pub matches and KDR,kills is not the end all be all of this game.Itll be Districts and money....thats how it works in New Eden.You guys are the only ones who care about that stuff.When that way of thinking is 1 demensional.People will have the skills to equip proto in CORP matches.When it means something...pub matches only mean will I get MVP.You guys are the ones thinking standard FPS.Most of these guys belong to EVE corps and they laugh at the cost of our best gear.They really do.People pub just to get the sp thats it.EVE players are really just checking the game out.When they can have there EVE corp money into there corp wallet.....youll being seeing proto trust me.
I did like how we used to have the battle finder.I do miss that option.Why it never came back I dont have the slightest.
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ReGnUM STBslayer DEI
Amarr Templars Amarr Empire
158
|
Posted - 2013.01.02 05:02:00 -
[81] - Quote
What We have here BoyZ is a:
RAW 2013 CLASSIC
Keep it up and we might hit Ultra CLASSIC by the end of night
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howard sanchez
Conspiratus Immortalis
448
|
Posted - 2013.01.02 05:03:00 -
[82] - Quote
xprotoman23 wrote:Gunner Visari wrote:xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been. Yea but tbf your corp has had plenty of time to build characters and take them to the proto level. Now i agree with you that the nerfing of proto stuff sucks, but currently there is only one sandbox for everyone to play in, as a result your crew and everyone else who runs tanks and proto gear against everyone else who maybe have a few weeks to a month or 2 in the game simply dont have either the SP or the ISK or both to run at that level with any sustainability. As a result those new to the game can't compete and their only recourse is to either stop playing or complain. CCP doesnt want them to stop playing each player is additional raw data that helps them make a better analysis of the current game and whatever this arena will ultimately be. Additionally they wanted to see more proto gear run hence the greater payouts. Im by no means flaming you when i say this but perhaps part of the blame in these nerfs belong with you guys and others who constantly ran proto everything outside of corp battles or against other teams you knew to have proto gear. Im not putting that squarely on your shoulders that belongs to every vet who's been around since E3 and decided to have a feast of all the newbies. Granted i get it you're bored and their isnt a new playground for you guys yet and thats why it sucks, id probably do the same thing out of sheer boredom too. , Point is once the sandbox opens and there are new avenues for you and everyone else at your SP/ISK level these pub areas wont be a place you guys will want to come because the ISK rewards wont be worth even the loss of a single proto setup. It will be a safe harbor for miltia/std gear to earn their stripes before graduating to the levels of the game where you should be playing at currently but isnt yet available. To put it another way the ppl whove been around since E3 are now the AP level students being forced to take HS level subjects when they should have already moved on to college by now, except the college is a few months from being constructed so you're stuck. Granted my view maybe a bit skewed i only have a total of 2 weeks in this game so i dont know what it really was like in codex having only 4 days in that build before chromosome dropped, and now with this new build i definitely dont see the value in graduating. We haven't brought this upon ourselves seeing as CCP forces everybody to play in the same sandbox, back in early precursor there was a battle-finder which had gear restricted matches. Proto-type battles were anything goes. If militia players wanted to join the battles they KNEW what they were getting into. Most of the nerfs were really uncalled for (outside of the vehicle missile launchers) CCP needs to get rid of the STUPID MATCH MAKING. (WHOEVER WANTED TO PUT MATCH MAKING INTO THIS GAME NEEDS TO BE FIRED) Bring back the old battle-finder with the different lobbies people could join.
Proto, Imperfects and everyone bitching about balance need to stop and re-read Gunners post. He isn't pointing blame your way as much as pointing out the facts of this dust beta-- there aren't enough active players to allow the match making system ( let alone the tiered gear system) to function properly.
So we all get jammed together into every match. The only way for CCP to keep this debacle of an extended beta afloat is to flatten all variance out enough to allow the brand newbs to attempt to compete vs the proto-skilled crowd.
CCP, HTFU. Hurry the **** up already. The longer you delay the faster this tub sinks. |
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.02 05:58:00 -
[83] - Quote
As great a read as this thread is, my favorite part is how ReGnUM keeps popping in to troll a little every couple pages. Keep it up ReG, doing a great job here. |
Integral Zan
IMPSwarm Negative-Feedback
46
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Posted - 2013.01.02 06:27:00 -
[84] - Quote
This thread will be so damn beautiful in a few days
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.02 07:23:00 -
[85] - Quote
I still dont get around this. If they are so good why would you bother if some stuff gets flattend? In the end the skilled player will still be good and n00bs will be n00bs no matter what happends. A n00b that has no aim at all wont do any good with a duvolle. Alot of things are aswell worth mentioning that have nothing to do with Dust514 itself. Like having situational awareness, having a decent headset, coordination knowledge where your team is and so on. This can only be obtained by getting good on FPS games in general. A good player can pinpoint the location of gunshots and tell if they where fired from friendly's or hostile. On this game you have to be aware of your surroundings at all times. The truth is alot of players out there are just casuals and dont give a damn about the good players logic. For example they use silly fittings like a heavy with a swarm launcher/shotgun, camp in corners or run past you instead of reviving. And i see so many militia players cause they just dont give a damn or dont know how to fit their suit. You can see it how you want but there will allways be more n00bs then good players. And their only existence is to simply get stomped on. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.02 07:44:00 -
[86] - Quote
The dark cloud wrote:I still don't get around this. If they are so good why would you bother if some stuff gets flattened? In the end the skilled player will still be good and n00bs will be n00bs no matter what happens. A n00b that has no aim at all wont do any good with a duvolle. Alot of things are aswell worth mentioning that have nothing to do with Dust514 itself. Like having situational awareness, having a decent headset, coordination knowledge where your team is and so on. This can only be obtained by getting good on FPS games in general. A good player can pinpoint the location of gunshots and tell if they where fired from friendly's or hostile. On this game you have to be aware of your surroundings at all times. The truth is alot of players out there are just casuals and don't give a damn about the good players logic. For example they use silly fittings like a heavy with a swarm launcher/shotgun, camp in corners or run past you instead of reviving. And i see so many militia players cause they just don't give a damn or don't know how to fit their suit. You can see it how you want but there will always be more n00bs then good players. And their only existence is to simply get stomped on. Silly Dark Cloud unlike you, apparently, we want to have a good game instead of another wasted fps that will die and be forgotten. By flattening the weapons CCP kills the need for progressing through the skills required to get better weapons, an important aspect of the game imo. Also, by weakening weapons in general without changing the modules what so ever it gives rise to tanking your suit and wiping out anyone in a lesser suit. Too bad all SI can think about is the next pub stomp. |
Xander Mercy
SVER True Blood Unclaimed.
91
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Posted - 2013.01.02 07:55:00 -
[87] - Quote
my name is Xander Mercy and i approve of this message |
h3lenK3ller
Doomheim
13
|
Posted - 2013.01.02 08:47:00 -
[88] - Quote
TAR... the problem is not modded controllers, the problem is people knowing how to BUILD there fits.., Blame CCP for not fixing damage mods yet. Before the AR nerf and the kick added to the TAR, someone can build a fit so their TAR fires at 80+ HP a shot. And headshots are 195% efficiency do the math... people need to stop qq'n over stupid shi*, sure i might qq in game but coming on forums a public place and accuse people of modding. Get good kittens.
PS kiss this "scrubs" butt <----------------------------- |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.02 09:04:00 -
[89] - Quote
Sleepy Zan wrote:Silly Dark Cloud unlike you, apparently, we want to have a good game instead of another wasted fps that will die and be forgotten. By flattening the weapons CCP kills the need for progressing through the skills required to get better weapons, an important aspect of the game imo. Also, by weakening weapons in general without changing the modules what so ever it gives rise to tanking your suit and wiping out anyone in a lesser suit. Too bad all SI can think about is the next pub stomp. A good game in your opinion is that a n00b shouldnt be allowed to have the slightest chance. I saw your "corp demands" like removing starter fit LAV's, that proto suits should stand their ground when getting hit by a full speed LAV and other stupid requests. And to be honest ive never saw a post that is constructive from your side. Allways in the favour of the better players. You guys think much more about pup stomping then anything else. And when one of the Zitros gets stomped on they send hatemails out on the guy who obviously outplayed them. Prime example now is the laser rifle. You are upset that a weapon that wasnt on your mind can be that good. So you demand to nerf it. And there is need to progress. Weapons still have a damage gap and obviously they still perfform quite good. What you experience now is called variety on the battlefield. You see all kind of weapons now before it was 99% AR which is boring as hell. The main reason why i think the laser rifle is balanced is cause this "OMG ITS OVERPOWRED" thing came only up when AR's has beeing balanced to that what they are. Short-Medium range weapons. Some moron from your corp claimed they are overpowered and the fools hop on the bandwaggon. And when they nerf lasers then i demand that every sniper rifle in the game gets a 50% damage cut cause you can do over 400HP damage per shot with them. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.02 09:09:00 -
[90] - Quote
xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Build after build, this game has devolved into a mindless shooter where people really don't have to think much when in gun battles besides holding down R1 or tapping it w/e it is that people desire. Back in replication, If you wanted to beat better players you had to outsmart them, and force them to battle you on your own terms were you had an advantage.
Gun-game is important, but f you can't build a character both effectively and efficiently you suck in this game. I know plenty of people that have fantastic skills on other games, but they try this one out and can't properly build a character so they suffer for it.
People simply need to learn how to effectively skill characters, or CCP needs to add some preset character paths that can be auto skilled.
If this game continues down the route it's going i'll delete it off my playstation and continue to play Blackops II. This game doesn't need to be another mindless BattlefieldMAGofDuty clone.
************************
Like with most "competitive" multiplayer games there's always a two week period in which your success at the game is often dictated. Of course, you can pick up the game after that period, but things are substantially more difficult, because people not only have figured out both the maps and which weapons to use. In addition to that two week period DUST has an ongoing arms race. This race forces people to play in order to get better gear. The skillcap was put in place to somewhat alleviate that arms race, and give people that can't play as hard as "no-lifers" a chance to remain somewhat competitive. ( I was one of the few good players in favor of the skill cap seeing as I can't play DUST 24/7 like some other people)
Smart players know how to get to their proto weapons within the first hours of a new build. This allows them to mop the floor with people who are playing in their miltia gear thinking "ohh golly gee i'm dying, but making a profit" Realistically speaking your only doing yourself a disservice by running militia gear . You're drastically lowering your survivability rate, and basically bending over before your opponent.
TOO LONG DIDN'T READ VERSION
ONLY IDIOTS RUN MILTIA GEAR. Use the best gear you have. Chances are you'll perform better in a match. Figure out ways in which you can minimize your losses using your best gear.
Nice Post protoman
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