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Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2013.01.01 22:17:00 -
[31] - Quote
Ha. Militia gear is not even close to being as good as proto gear. I have seen proto logis with over 800hp. If there is a militia suit that can even come close to this please let me know. My guess is that a militia logi can get about 1/3 of this hp. Same is true with the other proto suits, this is just the most obvious example. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.01 22:18:00 -
[32] - Quote
Scheneighnay McBob wrote:http://youtu.be/IR4s4QswGS4?t=1m26s lmao you should have done that in your first post. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.01 22:19:00 -
[33] - Quote
A good way to make money is to play Ambush until you find a bunch of truck spammers. Militia Heavy Dropsuit + Militia Forge Gun = PROFIT.
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Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 22:26:00 -
[34] - Quote
Gunner Visari wrote:Iron Wolf Saber wrote:Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered' Play more ambush games. Especially after you start hitting diminishing returns in terms of SP. The games are shorter and the payouts are the same, this will increase your profit margins very quickly. Also might help getting the BPO stuff, yea i know paying AUR sucks and perhaps you have some principle against it. But for $3.50 worth of AUR you can fund a full BPO suit, best of all the tier I BPO suits have at least 1 more high powered module, increasing their durability just a bit more. I mean there is little else worth paying real money for but for items that wont be lost when you die is definitely worth the money, especially when you consider you get it back next reset and official launch by which time the secondary market will hopefully have a way for you to get it with isk, though by the time you generate that much isk not sure if you will want them.
I do mostly play ambush, I do have many of bpo militia gear and I am about 10 million sp in and still poor, maybe its a bug or my corp's taxes are sky high, who knows. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.01 22:27:00 -
[35] - Quote
Integral Zan wrote:Scheneighnay McBob wrote:http://youtu.be/IR4s4QswGS4?t=1m26s lmao you should have done that in your first post. I would have, but I just found it. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 22:34:00 -
[36] - Quote
Eternal Technique wrote:Ha. Militia gear is not even close to being as good as proto gear. I have seen proto logis with over 800hp. If there is a militia suit that can even come close to this please let me know. My guess is that a militia logi can get about 1/3 of this hp. Same is true with the other proto suits, this is just the most obvious example.
That 800HP is worthless when there is no amount of shield tanking that can withstand a single militia level flux nade 1200HP all shield damage. Once ive beridden you of shield your armor tank alone isnt going to withstand the barrage of MD fire coming your way or AR headshot(well that you have a better chance cause im super squishy and not a perfect shot).
Didn't say they were comparable in HP, i said that they werent specing into at the current moment from a financial point of view, at least not before specing into core skills. My build is 10 days old. My militia gear, actually its a tier I BPO suit with tier I modules and BPO equipment, it cost b/w 6800 and 18,000 ISK a suit. Yes my logi is weak and squishy it running 181 and 302 with two BPO shield extender and two Tier I armor plates. with RE, FLUX and bpo hive and repair that suit cost 17K, oh thats with regular MD.
My AR BPO that i use for ambush is 11K. But my shield boost is at 4 and shield control at 2 with mechanics at 3 all of which make those modules go a little further because of the natural bump in tank and shield regen. With the current weapon nerfs that is more than adequate to survive most 1v1 encounter. I can survive a lot of 2v1 3v1 with my MD but not my AR.
Regardless in 10 days i have 23M ISK, i have enough to fund the skill books i need and in 2 months time buy proto gear like ima boss. So when i do get my skills where they need to be im not struggling over the money. Point is you need to create a set that is pure profit generator regardless of what it might do to stats and then build your stats back up on the back end, if they are that important to you.
The way i see it in this game money talks, everything else is just a distraction. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.01 22:39:00 -
[37] - Quote
Eternal Technique wrote:Ha. Militia gear is not even close to being as good as proto gear. I have seen proto logis with over 800hp. If there is a militia suit that can even come close to this please let me know. My guess is that a militia logi can get about 1/3 of this hp. Same is true with the other proto suits, this is just the most obvious example. I'm talking about weapons not suits |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.01 23:14:00 -
[38] - Quote
Gunner Visari wrote:Yea, frankly its only cause of this nerf that i can compete. Im a freelancer with no corp and the first thing i did with my aur was buy miltia BPO for everything so that every game i played was pure profit.
Because of the nerf, i havent felt the need to spec into adv dropsuits at all instead focusing entirely on circuitry, mechanics, shield boost, shileld control.
Weaponry, operation, sharpshooter.
By making my free stuff stronger and myself less squishy alongside the current nerfs i can compete against almost anyone including proto suits. Especially with flux nades and MD or exile AR.
But thats the point i didnt try spread myself too thin i made sure to build my character right.
This is how people in EVE explain ship skills to newbs. THIS WORKS. Because you are focusing on this when you finally fit proto gear you will be that unholy thing that all newbs fear. This is the difference between a guy who goes straight to battleships in EVE and the guy who is now into cruisers because he maxed out his core skills.
The battleship gets eaten by the skillfit cruiser.
The same is true of all the gear.
That being said the gap between militia and proto weapons (AR) is now TOO thin. but that is another argument entirely. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2013.01.01 23:49:00 -
[39] - Quote
Gunner Visari wrote:Eternal Technique wrote:Ha. Militia gear is not even close to being as good as proto gear. I have seen proto logis with over 800hp. If there is a militia suit that can even come close to this please let me know. My guess is that a militia logi can get about 1/3 of this hp. Same is true with the other proto suits, this is just the most obvious example. That 800HP is worthless when there is no amount of shield tanking that can withstand a single militia level flux nade 1200HP all shield damage. Once ive beridden you of shield your armor tank alone isnt going to withstand the barrage of MD fire coming your way or AR headshot(well that you have a better chance cause im super squishy and not a perfect shot). Didn't say they were comparable in HP, i said that they werent specing into at the current moment from a financial point of view, at least not before specing into core skills. My build is 10 days old. My militia gear, actually its a tier I BPO suit with tier I modules and BPO equipment, it cost b/w 6800 and 18,000 ISK a suit. Yes my logi is weak and squishy it running 181 and 302 with two BPO shield extender and two Tier I armor plates. with RE, FLUX and bpo hive and repair that suit cost 17K, oh thats with regular MD. My AR BPO that i use for ambush is 11K. But my shield boost is at 4 and shield control at 2 with mechanics at 3 all of which make those modules go a little further because of the natural bump in tank and shield regen. With the current weapon nerfs that is more than adequate to survive most 1v1 encounter. I can survive a lot of 2v1 3v1 with my MD but not my AR. Regardless in 10 days i have 23M ISK, i have enough to fund the skill books i need and in 2 months time buy proto gear like ima boss. So when i do get my skills where they need to be im not struggling over the money. Point is you need to create a set that is pure profit generator regardless of what it might do to stats and then build your stats back up on the back end, if they are that important to you. The way i see it in this game money talks, everything else is just a distraction.
That fit has at least 1 armor plate, meaning even without its shield it is on equal footing in terms of hp with your average militia fit |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.02 00:05:00 -
[40] - Quote
Breakin Stuff wrote:Gunner Visari wrote:Yea, frankly its only cause of this nerf that i can compete. Im a freelancer with no corp and the first thing i did with my aur was buy miltia BPO for everything so that every game i played was pure profit.
Because of the nerf, i havent felt the need to spec into adv dropsuits at all instead focusing entirely on circuitry, mechanics, shield boost, shileld control.
Weaponry, operation, sharpshooter.
By making my free stuff stronger and myself less squishy alongside the current nerfs i can compete against almost anyone including proto suits. Especially with flux nades and MD or exile AR.
But thats the point i didnt try spread myself too thin i made sure to build my character right. This is how people in EVE explain ship skills to newbs. THIS WORKS. Because you are focusing on this when you finally fit proto gear you will be that unholy thing that all newbs fear. This is the difference between a guy who goes straight to battleships in EVE and the guy who is now into cruisers because he maxed out his core skills. The battleship gets eaten by the skillfit cruiser. The same is true of all the gear. That being said the gap between militia and proto weapons (AR) is now TOO thin. but that is another argument entirely. +1. Best advice for DUSTERS planning to be battleship or capital pilots in EVE. Biggest difference is that EVE lets you get in the bigger ships even earlier and the price of loss is soooo much higher in EVE.
The relative amount of sp it takes to get in a ship vs. the number of sp it takes to make that ship useful prolly has a x 1/20 multiplier. |
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En Veritas
Doomheim
0
|
Posted - 2013.01.02 00:09:00 -
[41] - Quote
Dust is like Eve; it's a game of specialization. People who specialize their skills to support their modus operandi are the ones who will reap the biggest benefits. Honestly, in a 1v1 of equal skill, Proto gear should utterly dominate Militia/Basic because of the statistical difference in performance and cost. Obviously, finding "equal skill doesn't happen often, so mismatches in firefights will be exaggerated or minimized depending on the gear and skills each player has trained and equipped. While I agree that "gear should guarantee a win" I still think that a person who specialized into say an Assault fit and runs a 100k Proto fit should have the advantage he earned (and is paying for) in the battle. Thus, there needs to be a middle ground of "balance" not just compressing the gear tiers.
Just my 2 cents. And for the record, I'm not an amazing killer, never have been, never will be, but I'll still do my best to make sure somebody kills you if you are on the enemy team. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 00:56:00 -
[42] - Quote
Eternal Technique wrote:Gunner Visari wrote:Eternal Technique wrote:Ha. Militia gear is not even close to being as good as proto gear. I have seen proto logis with over 800hp. If there is a militia suit that can even come close to this please let me know. My guess is that a militia logi can get about 1/3 of this hp. Same is true with the other proto suits, this is just the most obvious example. That 800HP is worthless when there is no amount of shield tanking that can withstand a single militia level flux nade 1200HP all shield damage. Once ive beridden you of shield your armor tank alone isnt going to withstand the barrage of MD fire coming your way or AR headshot(well that you have a better chance cause im super squishy and not a perfect shot). Didn't say they were comparable in HP, i said that they werent specing into at the current moment from a financial point of view, at least not before specing into core skills. My build is 10 days old. My militia gear, actually its a tier I BPO suit with tier I modules and BPO equipment, it cost b/w 6800 and 18,000 ISK a suit. Yes my logi is weak and squishy it running 181 and 302 with two BPO shield extender and two Tier I armor plates. with RE, FLUX and bpo hive and repair that suit cost 17K, oh thats with regular MD. My AR BPO that i use for ambush is 11K. But my shield boost is at 4 and shield control at 2 with mechanics at 3 all of which make those modules go a little further because of the natural bump in tank and shield regen. With the current weapon nerfs that is more than adequate to survive most 1v1 encounter. I can survive a lot of 2v1 3v1 with my MD but not my AR. Regardless in 10 days i have 23M ISK, i have enough to fund the skill books i need and in 2 months time buy proto gear like ima boss. So when i do get my skills where they need to be im not struggling over the money. Point is you need to create a set that is pure profit generator regardless of what it might do to stats and then build your stats back up on the back end, if they are that important to you. The way i see it in this game money talks, everything else is just a distraction. That fit has at least 1 armor plate, meaning even without its shield it is on equal footing in terms of hp with your average militia fit
It has 2 basic plates in fact. But yes thats the point i used the modules to help make up the difference, but more advanced suits have more modules so they can either have more tank or more damage or keep the same and add something else like hacking or dampener or regulator or whatever else they desire. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 01:00:00 -
[43] - Quote
This thread is already on it's way to surpass G-Slick's "A great build is horrible" thread |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 01:07:00 -
[44] - Quote
Gunner Visari wrote:Eternal Technique wrote:Gunner Visari wrote:Eternal Technique wrote:Ha. Militia gear is not even close to being as good as proto gear. I have seen proto logis with over 800hp. If there is a militia suit that can even come close to this please let me know. My guess is that a militia logi can get about 1/3 of this hp. Same is true with the other proto suits, this is just the most obvious example. That 800HP is worthless when there is no amount of shield tanking that can withstand a single militia level flux nade 1200HP all shield damage. Once ive beridden you of shield your armor tank alone isnt going to withstand the barrage of MD fire coming your way or AR headshot(well that you have a better chance cause im super squishy and not a perfect shot). Didn't say they were comparable in HP, i said that they werent specing into at the current moment from a financial point of view, at least not before specing into core skills. My build is 10 days old. My militia gear, actually its a tier I BPO suit with tier I modules and BPO equipment, it cost b/w 6800 and 18,000 ISK a suit. Yes my logi is weak and squishy it running 181 and 302 with two BPO shield extender and two Tier I armor plates. with RE, FLUX and bpo hive and repair that suit cost 17K, oh thats with regular MD. My AR BPO that i use for ambush is 11K. But my shield boost is at 4 and shield control at 2 with mechanics at 3 all of which make those modules go a little further because of the natural bump in tank and shield regen. With the current weapon nerfs that is more than adequate to survive most 1v1 encounter. I can survive a lot of 2v1 3v1 with my MD but not my AR. Regardless in 10 days i have 23M ISK, i have enough to fund the skill books i need and in 2 months time buy proto gear like ima boss. So when i do get my skills where they need to be im not struggling over the money. Point is you need to create a set that is pure profit generator regardless of what it might do to stats and then build your stats back up on the back end, if they are that important to you. The way i see it in this game money talks, everything else is just a distraction. That fit has at least 1 armor plate, meaning even without its shield it is on equal footing in terms of hp with your average militia fit It has 2 basic plates in fact. But yes thats the point i used the modules to help make up the difference, but more advanced suits have more modules so they can either have more tank or more damage or keep the same and add something else like hacking or dampener or regulator or whatever else they desire. I find the problem with armor plates is movement speed gets hit too hard, and I think it should NOT effect my turning speed. But if it is going to do all that then it should reduce recoil a little to so there is a plus for actually using it instead of just hp |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2013.01.02 01:12:00 -
[45] - Quote
Are you gents really having a contest to see who can out troll the other? Just have a Corp battle? I am sure even then there will be excuses and blah blah...still might be an interesting match if you are interested? |
TheReaper852
Imperfects Negative-Feedback
62
|
Posted - 2013.01.02 01:20:00 -
[46] - Quote
I have to disagree with not stock piling your isk, I've been thinking about petitioning ccp for a swimming pool in my quarters with all my isk in it. I'm sure others are already getting ready for this.
In previous builds when I used to be killed by proto gear it made me want to play more to strive and get proto gear for myself. Often I could almost take someone in proto out but with teamates using militia gear no matter how much damage I did it always failed because of their weakness. So imo the game has lost a lot of it's drive for lots of skills and randoms use too much militia gear when they shouldn't.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 01:34:00 -
[47] - Quote
Mr Zitro wrote: I find the problem with armor plates is movement speed gets hit too hard, and I think it should NOT effect my turning speed. But if it is going to do all that then it should reduce recoil a little to so there is a plus for actually using it instead of just hp
meh, i think there has to be a penalty for stacking armor plates, i cant see why it should have a beneficial effect on recoil, i mean i guess you could argue that a stiffer chasis should be immune to the guns recoil, but that would just cause TAC AR abuse.
The ratio of movement speed at the basic level seems fair, 3% for 65 HP, double stacked its 6% for 130hp. But at higher levels its just silly, For 87 hp i get 5% penalty which is 10% for 174 if stacked and for 115HP i get a 10% penalty. I can get more hp from stacking two basic and suffer 4% less movement penalty, granted i am using an extra slot, but really there are few other low power slots that i can care for atm, hacking module and maybe regulator but even then i find those to be a waste of a slot better served by tanking, as far as fits that have 3 or more slots for me id forgo any additional tanking for an armor repair, most i would consider doing is one basic one adv and a good repair module, but still hard to justify an additional 2% in movement penalty for an additional 22 points of armor, better off stacking shields.
Unfortunately movement speed is movement speed, i havent noticed it affect my turn speed which is governed by my x sensitivity. It does of course effect my strafing speed. But of course there needs to be some sort of penatly for tanking o/w there will be no risk in using the armor plating, way i see it you are effectively making yourself more like a heavy class so why shouldnt you suffer the same effects that a basic heavy suit has which has more armor.
Fortunately for us, field mechanics increase up to 25% max armor and has no effect on movement speed. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2013.01.02 01:46:00 -
[48] - Quote
I think the thought is that shield extenders do not have negatives and they also have a natural recharge rate. Shields outclass armro in almost every way. I do not know why CCP hares armor. |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2013.01.02 01:53:00 -
[49] - Quote
my opinion is this buff everything basicly back to precourser that was the most fun i had. You had to plan and think what you were going to do not just run out. Protos should be gods compared to militia or standard, advanced should be a god compared to militia.
Heavies should tank damage like its nothing. and the heavy weapons need to be able to cause hurt to vehicles. The hmg should fire till its out of ammo. They are supposed to be av class and, the staple in offense and defense plans.
Assualts should be able to walk and cause death but only in a group solo an assualt is target practice. The ar should have the best all around stats, history has shown its the most commonly use firearm since its creation due to that fact.
scouts should move fast and have CQC and LRC they need to be the perfect lone wolf. Recon is best done in small numbers after all
this game should encourage people to play by increasing everything to epic not flatting everything to common team work should be key to beating your rivals a couple sniper shots the a heavy raining bullets till the clip is empty will kill any proto take away the limits encourage specifaction and growth |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 02:00:00 -
[50] - Quote
William HBonney wrote:I think the thought is that shield extenders do not have negatives and they also have a natural recharge rate. Shields outclass armro in almost every way. I do not know why CCP hares armor.
Yea i understand that, but tbf shields tanks are favored more than armor tanks. I think shield tanking a infantry soldier has one obvious drawback that cant be ignored.
I think there are plenty of things that devour shields like Takeru Kobayashi. Flux and Lazer come to mind and they can fry shields instantly at even the basic level in the way armor plating simply cant be. Also the hp gains of shield extender is miniscule even at the proto level. Now granted they regenerate but that regeneration is often useless until you are specced into skills that make them better but again even the 3x or 4x stacking a proto extender can be utterly decimated by one good flux nade. 1200HP eats infantry shields well like Takeru Kobayashi.
I mean for me currently i find double stacking basic extender so pointless i stopped using them in a lot of my suits in favor of stacking damage mods which have been far more useful in winning 1v1, especially at AR optimum range since i can dodge bullets like a ninja(not really but just long enough to win most fights).
There is also the increased CPU cost of running shields so there is that, granted it isnt much but it is something. |
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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.02 02:19:00 -
[51] - Quote
DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Build after build, this game has devolved into a mindless shooter where people really don't have to think much when in gun battles besides holding down R1 or tapping it w/e it is that people desire. Back in replication, If you wanted to beat better players you had to outsmart them, and force them to battle you on your own terms were you had an advantage.
Gun-game is important, but f you can't build a character both effectively and efficiently you suck in this game. I know plenty of people that have fantastic skills on other games, but they try this one out and can't properly build a character so they suffer for it.
People simply need to learn how to effectively skill characters, or CCP needs to add some preset character paths that can be auto skilled.
If this game continues down the route it's going i'll delete it off my playstation and continue to play Blackops II. This game doesn't need to be another mindless BattlefieldMAGofDuty clone.
************************
Like with most "competitive" multiplayer games there's always a two week period in which your success at the game is often dictated. Of course, you can pick up the game after that period, but things are substantially more difficult, because people not only have figured out both the maps and which weapons to use. In addition to that two week period DUST has an ongoing arms race. This race forces people to play in order to get better gear. The skillcap was put in place to somewhat alleviate that arms race, and give people that can't play as hard as "no-lifers" a chance to remain somewhat competitive. ( I was one of the few good players in favor of the skill cap seeing as I can't play DUST 24/7 like some other people)
Smart players know how to get to their proto weapons within the first hours of a new build. This allows them to mop the floor with people who are playing in their miltia gear thinking "ohh golly gee i'm dying, but making a profit" Realistically speaking your only doing yourself a disservice by running militia gear . You're drastically lowering your survivability rate, and basically bending over before your opponent.
TOO LONG DIDN'T READ VERSION
ONLY SOME MERCS RUN MILTIA GEAR. Use the best gear you have. Chances are you'll perform better in a match. Figure out ways in which you can minimize your losses using your best gear. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 02:42:00 -
[52] - Quote
xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Yea but tbf your corp has had plenty of time to build characters and take them to the proto level. Now i agree with you that the nerfing of proto stuff sucks, but currently there is only one sandbox for everyone to play in, as a result your crew and everyone else who runs tanks and proto gear against everyone else who maybe have a few weeks to a month or 2 in the game simply dont have either the SP or the ISK or both to run at that level with any sustainability.
As a result those new to the game can't compete and their only recourse is to either stop playing or complain. CCP doesnt want them to stop playing each player is additional raw data that helps them make a better analysis of the current game and whatever this arena will ultimately be. Additionally they wanted to see more proto gear run hence the greater payouts.
Im by no means flaming you when i say this but perhaps part of the blame in these nerfs belong with you guys and others who constantly ran proto everything outside of corp battles or against other teams you knew to have proto gear. Im not putting that squarely on your shoulders that belongs to every vet who's been around since E3 and decided to have a feast of all the newbies.
Granted i get it you're bored and their isnt a new playground for you guys yet and thats why it sucks, id probably do the same thing out of sheer boredom too.
Point is once the sandbox opens and there are new avenues for you and everyone else at your SP/ISK level these pub areas wont be a place you guys will want to come because the ISK rewards wont be worth even the loss of a single proto setup. It will be a safe harbor for miltia/std gear to earn their stripes before graduating to the levels of the game where you should be playing at currently but isnt yet available. It's at this point i think the old norms and differences between the tiers should return so that it wont be this current lopsided pubstomp fest in which nobody but the vets will want to play since there isnt a safe harbor for the newbies. When they add FW/lowsec/nullsec and PVE i hope they do return the way the were before because truly that is how they should be anyone who thinks o/w just doesnt appreciate RPG's and the influence that they should have on this game.
To put it another way the ppl whove been around since E3 are now the AP level students being forced to take HS level subjects when they should have already moved on to college by now, except the college is a few months from being constructed so you're stuck.
Granted my view maybe a bit skewed i only have a total of 2 weeks in this game so i dont know what it really was like in codex having only 4 days in that build before chromosome dropped, and now with this new build i definitely dont see the value in graduating. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.02 02:50:00 -
[53] - Quote
Gunner Visari wrote:xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been. Yea but tbf your corp has had plenty of time to build characters and take them to the proto level. Now i agree with you that the nerfing of proto stuff sucks, but currently there is only one sandbox for everyone to play in, as a result your crew and everyone else who runs tanks and proto gear against everyone else who maybe have a few weeks to a month or 2 in the game simply dont have either the SP or the ISK or both to run at that level with any sustainability. As a result those new to the game can't compete and their only recourse is to either stop playing or complain. CCP doesnt want them to stop playing each player is additional raw data that helps them make a better analysis of the current game and whatever this arena will ultimately be. Additionally they wanted to see more proto gear run hence the greater payouts. Im by no means flaming you when i say this but perhaps part of the blame in these nerfs belong with you guys and others who constantly ran proto everything outside of corp battles or against other teams you knew to have proto gear. Im not putting that squarely on your shoulders that belongs to every vet who's been around since E3 and decided to have a feast of all the newbies. Granted i get it you're bored and their isnt a new playground for you guys yet and thats why it sucks, id probably do the same thing out of sheer boredom too. Point is once the sandbox opens and there are new avenues for you and everyone else at your SP/ISK level these pub areas wont be a place you guys will want to come because the ISK rewards wont be worth even the loss of a single proto setup. It will be a safe harbor for miltia/std gear to earn their stripes before graduating to the levels of the game where you should be playing at currently but isnt yet available. To put it another way the ppl whove been around since E3 are now the AP level students being forced to take HS level subjects when they should have already moved on to college by now, except the college is a few months from being constructed so you're stuck. Granted my view maybe a bit skewed i only have a total of 2 weeks in this game so i dont know what it really was like in codex having only 4 days in that build before chromosome dropped, and now with this new build i definitely dont see the value in graduating.
We haven't brought this upon ourselves seeing as CCP forces everybody to play in the same sandbox, back in early precursor there was a battle-finder which had gear restricted matches. Proto-type battles were anything goes. If militia players wanted to join the battles they KNEW what they were getting into. Most of the nerfs were really uncalled for (outside of the vehicle missile launchers)
CCP needs to get rid of the STUPID MATCH MAKING. (WHOEVER WANTED TO PUT MATCH MAKING INTO THIS GAME NEEDS TO BE FIRED) Bring back the old battle-finder with the different lobbies people could join. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 03:02:00 -
[54] - Quote
xprotoman23 wrote:
We haven't brought this upon ourselves seeing as CCP forces everybody to play in the same sandbox, back in early precursor there was a battle-finder which had gear restricted matches. Proto-type battles were anything goes. If militia players wanted to join the battles they KNEW what they were getting into. Most of the nerfs were really uncalled for (outside of the vehicle missile launchers)
CCP needs to get rid of the STUPID MATCH MAKING. (WHOEVER WANTED TO PUT MATCH MAKING INTO THIS GAME NEEDS TO BE FIRED) Bring back the old battle-finder with the different lobbies people could join.
Whoa i didnt mean it like this is ALL your fault, i stated that CCP screwed up by not having a separate sandbox for you, I didnt know there was a battle finder where you could have gear restricted matches, my guess is that the player pool was too low and it didnt work out well. Or the more likely "its too complicated" whining threads probably popped up and killed the "server" lists type of match selection in favor of the simplified just let me press this mode and let the game do the work for me cause im too "insert diminutive slur of choice" to figure it out for myself and too proud to ask.
But that said once the sandbox was unified and one and the same for everyone it was clear as day to see what would happen. Nobody was going to want to play against anyone who crushed them based on gear, especially when they found out there was no way to avoid them cause the player pool is small and to try to catch up to a decent level of fighting would take at least a month or two, because of the skill cap. (Except other h/c players like me who think of things like this in the long term not short term).
Lets face it if new players were able to skill up unrestricted by a CAP until they reached a global cumulative cap all these issue would have been dead in the water.
It was either give me a chance to fight back against these guys, either nerf everything so its more "balanced" or give me the opportunity to grind and catch up, "oh i cant grind and catch up" "F it" nerf everything i want my "balance".
Ive just summed up the basic psyche of what has transpired in the minds of the majority of the players that were debating this issue, take a moment and think about it you know that was the root cause for most of your complaints/arguments about proto gear. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 03:03:00 -
[55] - Quote
How can you even remotely say we caused this? That's makes as much sense as putting a cake in front of a fat kid and expecting him not to try it. I have played the game the way it's suppose to be played, we all start the same, I spec into whatever I feel like using and I max those skills that go with what I'm doing. I blame the stupid/mentally challenged player base who can't seem to spend skill point or isk. CCP please stop dumbing this game down. This is a sci fi game not some redneck old western |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 03:15:00 -
[56] - Quote
Read the above post. https://forums.dust514.com/default.aspx?g=posts&m=450939#post450939
And please stop taking it as a personal attack, i dont blame you guys for this in the sense you are the immediate responsible party for this, i simply look at the progression of events that led to this and simply state that without this particular events the ppl who are proned to complain have no basis for to argue.
Now whether CCP should have listened is entirely a different thing and obviously the ppl who complained rather than sucked it up and thought about the game on a more long term level are to blame for that, but would they have complained without being stomped by proto gear of course they would have their newbs everything is OP until they can do well with it. Heck i guarantee if you all ran ADV gear they complain ADV gear was OP.
Also i didnt imply or state that is fell entirely on the shoulders of imps, i said that every vet who decided lets use proto and haze the newbs created this atmosphere among ppl who didnt and wouldnt know any better. Yes just because a piece of cake is in front a fat kid doesnt mean the fat kid has to eat it, dont buy into the stereotype, that fat kid might aspire to be skinny and exercise some self control. I mean this is a beta, lets not crush all prospective players before they get a chance to learn and appreciate the finer points of the game.
Ultimately CCP should have not listend but we as a community recognizing that we had all these advantages should have taken them under our wings and showed them the way. Some people arent as quick to learn new things like you or I. It took me 20 mins of reading all the infantry skill descriptions and about 3-4days of playing to understand how each skill would help or not help my playstyle. But not everyone that comes to this game is going to be that quick or familiar with RPGs, to do that and start thinking about a character build and where it should be week 1 week 2 1mo 2mo etc. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 03:20:00 -
[57] - Quote
Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling
Why does this sound like you are complaining yet again.Using reverse psycology to say that LR are OP. cry moar dude
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Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 03:22:00 -
[58] - Quote
HECATONCHIRES GYGES wrote:Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling Why does this sound like you are complaining yet again.Using reverse psycology to say that LR are OP. cry moar dude lol do better |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2013.01.02 03:27:00 -
[59] - Quote
This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.02 03:31:00 -
[60] - Quote
HECATONCHIRES GYGES wrote: This game isnt getting dumbed down at all...you guys brought down the TAR nerf on yourselfs..... I hear lasers are the new TAR anyway |
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