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Thread Statistics | Show CCP posts - 2 post(s) |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.02 12:54:00 -
[91] - Quote
The pessimist complains about the wind
The optimist expects the winds to change
The realist adjusts the sails.
This is one of the most important lessons in DUST. You all see how this applies to DUST? |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2013.01.02 13:16:00 -
[92] - Quote
Mr Zitro wrote:Iron Wolf Saber wrote:Mr Zitro wrote: There is one main reason why all weapons seemed overpowered, people keep using militia gear expecting to beat better gear. Solutions number one spend your skill points! Why was my TAR and other ARs considered op? Modded controllers -.- what a cop out, more sp another cop out, I know something you don't? Maybe it's called spend your skill points and specialize. But now since everything is flatten and takes little skill now your militia gear is basically the same as my proto gear. The only things worth speccing into are lasers(which are truly overpower by the damage they can put out compared to other weapons), grenades, heavies or vehicles(which I consider childish/ easy). So here is your first lesson! Now get out of your cheap militia gear and spend your skill points and isk there is not point in stockpiling But I do beat better gear... I just got skills to make it work. unlike these other scrubs here. It just happens every time I run into you Mr. Zitro I am either almost empty on my current magazine or trying to reload. Anyways I'm poor haven't been able to afford gear above militia. Also for the record I don't feel as a militia locked character that any weapon is OP. I live long enough against most weapons to seriously hurt the operator, nearly kill them or will kill them. HMGs and Heavies are currently my only bane but if I am taking heavy suits to down to a quarter of their armor in a decent firefight exchange in my militia suit. It then becomes a scenario of situation of who caught who and where followed shortly by who can aim, react, and plan ahead better. How can you not afford basic/ advanced gear?
He spends his allowance on icecream |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2013.01.02 13:21:00 -
[93] - Quote
Mr Zitro wrote:Public matches are won because the other teams blues suck more than yours simple as that
It is a simple battle of re1ardation. The team that is less re1arded wins. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2013.01.02 13:53:00 -
[94] - Quote
Milita gear ftw tbh
Then again i did skill up to use some salvage i did obtain but really overall i just stayed in milita when out of a tank because why not, its cheaper and is fairly effective, hell tweek the loadout right and you can have a advanced gun on a full milita get up lol but why bother for that extra bullet or 2
The incentive to lvl up your weapons and dropsuits has gone, all you get extra slots/damage and PG/CPU but for the investment of ISK/SP and time its not worth it overall |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2013.01.02 15:18:00 -
[95] - Quote
HECATONCHIRES GYGES wrote:I dont care if you guys wear Proto Im gonna wear it maybe sometimes....probably not.It doesnt make any sense to wear it.Its just not cost effective....at all.Max ISK is 350k in a pub for winning team MVP.Pub matches and KDR,kills is not the end all be all of this game.Itll be Districts and money....thats how it works in New Eden.You guys are the only ones who care about that stuff.When that way of thinking is 1 demensional.People will have the skills to equip proto in CORP matches.When it means something...pub matches only mean will I get MVP.You guys are the ones thinking standard FPS.Most of these guys belong to EVE corps and they laugh at the cost of our best gear.They really do.People pub just to get the sp thats it.EVE players are really just checking the game out.When they can have there EVE corp money into there corp wallet.....youll being seeing proto trust me.
I did like how we used to have the battle finder.I do miss that option.Why it never came back I dont have the slightest.
I wear proto about 30-40% of the time. I usually run an ISK fit (Type B with complex extenders, Advanced wep, rest all militia) runs about 30-40k isk a death or so. Wearing Proto gear usually isn't cost effective, each death is about 220k isk. But when it comes to winning a skirmish or ambush, idc what I spend.
I do run Proto when we are behind in kills or if I see a corp./players on the other side I know are good etc. I bring my best, for the best.
Do I care about winning in pub matches? F ya I do, I want to win every match I play no matter where it is, otherwise... why play? |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.02 17:40:00 -
[96] - Quote
Mikel Dracionas wrote:my opinion is this buff everything basicly back to precourser that was the most fun i had. You had to plan and think what you were going to do not just run out. Protos should be gods compared to militia or standard, advanced should be a god compared to militia.
Heavies should tank damage like its nothing. and the heavy weapons need to be able to cause hurt to vehicles. The hmg should fire till its out of ammo. They are supposed to be av class and, the staple in offense and defense plans.
Assualts should be able to walk and cause death but only in a group solo an assualt is target practice. The ar should have the best all around stats, history has shown its the most commonly use firearm since its creation due to that fact.
scouts should move fast and have CQC and LRC they need to be the perfect lone wolf. Recon is best done in small numbers after all
this game should encourage people to play by increasing everything to epic not flatting everything to common team work should be key to beating your rivals a couple sniper shots the a heavy raining bullets till the clip is empty will kill any proto take away the limits encourage specifaction and growth
I'm honestly not sure if serious...
You want to throw balance out of the equation entirely, and make everything OP... nice logic.
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DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.02 17:41:00 -
[97] - Quote
Iron Wolf Saber wrote:Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered'
Wait you are still using militia gear? Why to prove what point?
All new players, don't follow this example. Get better suits, trust me they help. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.02 17:59:00 -
[98] - Quote
Noobs don't stand a chance if you flatten gear because pro's will still murder the hell out of them still and without any gain-able advantage. As a milita locked character getting up to 5 to 1 KDR in matches I am near living proof that giving sucky gear to pros does little to hamper them, they will still murder you just as bad.
As for the noob's point of view there is no reason to get better gear/skills related to them. At least with better gear they lower their suck-age a bit, it encourages them to learn the weapon, get used it to, invest in not losing it via other fittings. Get smarter about game play, more tactical less losses, isk conscious become less noob less scrub and get to at least armature level. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.02 18:26:00 -
[99] - Quote
DEADPOOL5241 wrote:Iron Wolf Saber wrote:Well Im going back to staying poor at 20k isk and militia gear and continue to prove that militia gear is not 'underpowered' Wait you are still using militia gear? Why to prove what point? All new players, don't follow this example. Get better suits, trust me they help.
If you can't murder people in a militia suit, what chances do you have in a proto-suit other than going red on the budget?
also the points I have proven.
Skills > Gear
EXP > Gear
It should be a circle jerk of
Gear - Skills - EXP
Increasing one increases the other two. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.02 19:16:00 -
[100] - Quote
I really can't believe some of the argument read in here. Zitros gift of advice was basically don't bother running militia and expect results with named players in the game - and he's absolutely right. Everyone feeling comfy in militia gear - you're the one holding the crutch. You fear your wallet enough to let imperfects and other tops corps not afraid of a little ISK loss run amok on blueberries.
As this game stands right now - to my dismay - it takes another corp to stop another corp from rampaging all over the map. And what I notice is if there's a full imperfect squad - the other team won't even bother using there gear and the whole game becomes ruined. I dont know why you even bother staying in the game if you expect to die so much you refuse to use ISK gear - just leave so those of us with balls can step up and try and hopefully get other players who don't think with there wallets rather then there skill.
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Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.02 19:26:00 -
[101] - Quote
SoTa PoP wrote:I really can't believe some of the argument read in here. Zitros gift of advice was basically don't bother running militia and expect results with named players in the game - and he's absolutely right. Everyone feeling comfy in militia gear - you're the one holding the crutch. You fear your wallet enough to let imperfects and other tops corps not afraid of a little ISK loss run amok on blueberries.
As this game stands right now - to my dismay - it takes another corp to stop another corp from rampaging all over the map. And what I notice is if there's a full imperfect squad - the other team won't even bother using there gear and the whole game becomes ruined. I dont know why you even bother staying in the game if you expect to die so much you refuse to use ISK gear - just leave so those of us with balls can step up and try and hopefully get other players who don't think with there wallets rather then there skill.
I'm with this guy I don't expect to save the world in militia gear, I don't feel bad by getting owned by the classed players above me. As for the wallet comment its not about saving isk on my end or if it was I'd be rolling in tonns of it right now however I can see how other players feel the way you think.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 19:49:00 -
[102] - Quote
EnglishSnake wrote:Milita gear ftw tbh
Then again i did skill up to use some salvage i did obtain but really overall i just stayed in milita when out of a tank because why not, its cheaper and is fairly effective, hell tweek the loadout right and you can have a advanced gun on a full milita get up lol but why bother for that extra bullet or 2
The incentive to lvl up your weapons and dropsuits has gone, all you get extra slots/damage and PG/CPU but for the investment of ISK/SP and time its not worth it overall
And that is the primary point of this post. Granted i think Zitro could have done a better way to polish argument. Its a shame since i do agree with some of their points but it becomes very hard when the responses are very antagonistic not just from them but also toward them.
Frankly all the residual corp rage/hate from the tourney just needs to end cause all it is doing now is bleeding into every thread on this forum and blocking any reasonable debate over the issues in this game.
Let me sum up the vast majority of threads ive read these last 2 weeks.
Someone from Corp A says something, it may be something constructive and well thought out however. Corpmember from Corp A jumps on bandwagon and says something derogatory
Corp B say ahh u mad and butthurt
Corp A, nah man get better scrub; lulz
Corp A member: Great post
Corp C: You just mad that skill is now the main deciding factor now that you dont have x, y,z.
Corp A: Whatcha talkin bout you're not even on my level scrub, as evidence that we still PWN.
Yes this is really productive.
Now back on topic. I think the point of this thread is that because of the recent weaponing flattening, there is no longer a need to invest SP into weapon skills and everyone just focuses in on tank, creating a very boring plain vanilla shooter in which constructing a character has little to no impact when it should as this is both an FPS and an RPG and the argument that new players cant compete is not a good enough excuse to eliminate it.
The problem is the current single shared playground that we have that necessitates this current model until the full playground can be unlocked. As a result the reason the militia gear is predominant if the current "advantage" is not justifiable given the cost to benefit analysis. There is a case to be made that the ISK requirements should have been adjusted to match the nerf as well which it wasnt.
The larger issue is when we do have other playgrounds if people who are new should be able to compete with vets in those playgrounds in basic gear. I say they should not . This annoys FPS purest who believe that anyone with "skill" should be able to go into any part of the game enviornment and be able to compete.
My philosphy and what i think others would agree with is that if a player has "skill" they will be able to specialze the proper core skill needed to compete in those environments inside of a 1-2months which is a short duration of time in an MMO universe. Now in terms of being able to finance the gear, yes the obvious answer is they wont be able to finance it on thier own hence they will need to find a corp. If the player has "skill" then the corp will want to "invest" in them by providing them top gear until they reach a point where the corp can see a "ROI"(return on investment).
What a lot of players seem to want is the ability to compete at the top levels without the necessary investment of time, SP, or ISK. Im saying that shouldnt be in the EVE universe, i think there has to be a time to build your character period during the initial phase of your in game career o/w there is no point in having ANY RPG elements at all.
As these changes occur, the payouts for this current arena we play in need to be reduced dramatically so that even the loss of a single proto suit would be devastating. However the people who can afford it will still show up now and again to pubstomp hence why they should return the gear restriction matches. Or simply make highsec a militia/std restricted zone. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.02 20:39:00 -
[103] - Quote
Gunner Visari wrote:[ My philosphy and what i think others would agree with is that if a player has "skill" they will be able to specialze the proper core skill needed to compete in those environments inside of a 1-2months which is a short duration of time in an MMO universe. Now in terms of being able to finance the gear, yes the obvious answer is they wont be able to finance it on thier own hence they will need to find a corp. If the player has "skill" then the corp will want to "invest" in them by providing them top gear until they reach a point where the corp can see a "ROI"(return on investment).
What a lot of players seem to want is the ability to compete at the top levels without the necessary investment of time, SP, or ISK. Im saying that shouldnt be in the EVE universe, i think there has to be a time to build your character period during the initial phase of your in game career o/w there is no point in having ANY RPG elements at all.
As these changes occur, the payouts for this current arena we play in need to be reduced dramatically so that even the loss of a single proto suit would be devastating. However the people who can afford it will still show up now and again to pubstomp hence why they should return the gear restriction matches. Or simply make highsec a militia/std restricted zone.
Decent post Gunner.
As I continue to say, this game should be about RISK.
People need to learn to manage risk. What level suit should I bring out this match where I have some highly skilled opponents and I want to see how well I compete? What level fit should I run normally to make ISK but still be effective?
What type of playerbase are we going to have if we get a bunch of people without the attention span to manage to spend enough time and effort to get SP and ISK to get themselves into lowsec and nullsec?
We need people that are at least willing to figure out a build, earn the SP and learn to manage the RISK of making ISK match by match.
If people can't manage that I don't even want them in game. I want this game to be successful for CCP so it stays around but I want a complex deep game that rewards players with MORE than ONLY FPS skill. I want an FPS Eve.
The gear flattening that arose from whining about pubstomps (again the nerfs haven't affected any of the Imperfects KDR, mine has gone up) have led us further from that game. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.02 20:52:00 -
[104] - Quote
xprotoman23 wrote:xprotoman23 wrote:DUST has two major issues.
1. Too many people use militia gear (Although you might be making money you are drastically reducing your survivability against players using better gear)
2. People don/t know how to build their characters. ( I was playing with a friend of mine earlier and was a bit annoyed he couldn't build his character correctly..) CCP really does need to add an auto skill system for the people who dislike going through menu after menu in order to make their character stronger.
in terms of infantry battle, the only REAL reason as to why people cried things were OP is simply because they run militia gear or they have no idea as to how to fit a character properly. The flattening of not only the weapon damage, but also the dropsuit HP values were completely unwarranted, considering everything was balanced within their specific gear tier as it should have been.
Build after build, this game has devolved into a mindless shooter where people really don't have to think much when in gun battles besides holding down R1 or tapping it w/e it is that people desire. Back in replication, If you wanted to beat better players you had to outsmart them, and force them to battle you on your own terms were you had an advantage.
Gun-game is important, but f you can't build a character both effectively and efficiently you suck in this game. I know plenty of people that have fantastic skills on other games, but they try this one out and can't properly build a character so they suffer for it.
People simply need to learn how to effectively skill characters, or CCP needs to add some preset character paths that can be auto skilled.
If this game continues down the route it's going i'll delete it off my playstation and continue to play Blackops II. This game doesn't need to be another mindless BattlefieldMAGofDuty clone.
************************
Like with most "competitive" multiplayer games there's always a two week period in which your success at the game is often dictated. Of course, you can pick up the game after that period, but things are substantially more difficult, because people not only have figured out both the maps and which weapons to use. In addition to that two week period DUST has an ongoing arms race. This race forces people to play in order to get better gear. The skillcap was put in place to somewhat alleviate that arms race, and give people that can't play as hard as "no-lifers" a chance to remain somewhat competitive. ( I was one of the few good players in favor of the skill cap seeing as I can't play DUST 24/7 like some other people)
Smart players know how to get to their proto weapons within the first hours of a new build. This allows them to mop the floor with people who are playing in their miltia gear thinking "ohh golly gee i'm dying, but making a profit" Realistically speaking your only doing yourself a disservice by running militia gear . You're drastically lowering your survivability rate, and basically bending over before your opponent.
TOO LONG DIDN'T READ VERSION
ONLY IDIOTS RUN MILTIA GEAR. Use the best gear you have. Chances are you'll perform better in a match. Figure out ways in which you can minimize your losses using your best gear. Nice Post protoman
The protobear lacks the most basic human connections that it resorts to complementing its own self. Marvelous, this is one for the notes.
*stalks back into the bush* |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 20:54:00 -
[105] - Quote
Telcontar Dunedain wrote:
Decent post Gunner.
As I continue to say, this game should be about RISK.
People need to learn to manage risk. What level suit should I bring out this match where I have some highly skilled opponents and I want to see how well I compete? What level fit should I run normally to make ISK but still be effective?
What type of playerbase are we going to have if we get a bunch of people without the attention span to manage to spend enough time and effort to get SP and ISK to get themselves into lowsec and nullsec?
We need people that are at least willing to figure out a build, earn the SP and learn to manage the RISK of making ISK match by match.
If people can't manage that I don't even want them in game. I want this game to be successful for CCP so it stays around but I want a complex deep game that rewards players with MORE than ONLY FPS skill. I want an FPS Eve.
The gear flattening that arose from whining about pubstomps (again the nerfs haven't affected any of the Imperfects KDR, mine has gone up) have led us further from that game.
Agreed and agreed, i think this is the fundamental divide b/w FPS purest and guys like me who love comp MP as much as I love skyrim and FF games. Its the RPGer in me that doesnt mind if gear overpowers skill at the basic levels because in time a person can acquire gear, skill is either possesed, developed or just doesnt exist.
For everyone that uses the straw man argument that a new "skilled" player cant compete in this model i say it isnt the model that is effecting you it is the fact that new players are hit by the same CAP restriction as everyone else, if CAP restrictions were adjusted to take into acct when a person begins their character compared to the global cumulative CAP points possible from day 1 than all these issues about it not being fair to new players would be dead in the water. It is this one factor that is the source of all the frustration and bickering among the playerbase. Change this and everything else can go back to the way things were because those who truly care about competing at the highest levels will continue to grind to accumulate the needed SP to spec into the skills they need to compete. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.02 20:58:00 -
[106] - Quote
Telcontar Dunedain wrote:Gunner Visari wrote:[ My philosphy and what i think others would agree with is that if a player has "skill" they will be able to specialze the proper core skill needed to compete in those environments inside of a 1-2months which is a short duration of time in an MMO universe. Now in terms of being able to finance the gear, yes the obvious answer is they wont be able to finance it on thier own hence they will need to find a corp. If the player has "skill" then the corp will want to "invest" in them by providing them top gear until they reach a point where the corp can see a "ROI"(return on investment).
What a lot of players seem to want is the ability to compete at the top levels without the necessary investment of time, SP, or ISK. Im saying that shouldnt be in the EVE universe, i think there has to be a time to build your character period during the initial phase of your in game career o/w there is no point in having ANY RPG elements at all.
As these changes occur, the payouts for this current arena we play in need to be reduced dramatically so that even the loss of a single proto suit would be devastating. However the people who can afford it will still show up now and again to pubstomp hence why they should return the gear restriction matches. Or simply make highsec a militia/std restricted zone. Decent post Gunner. As I continue to say, this game should be about RISK. People need to learn to manage risk. What level suit should I bring out this match where I have some highly skilled opponents and I want to see how well I compete? What level fit should I run normally to make ISK but still be effective? What type of playerbase are we going to have if we get a bunch of people without the attention span to manage to spend enough time and effort to get SP and ISK to get themselves into lowsec and nullsec? We need people that are at least willing to figure out a build, earn the SP and learn to manage the RISK of making ISK match by match. If people can't manage that I don't even want them in game. I want this game to be successful for CCP so it stays around but I want a complex deep game that rewards players with MORE than ONLY FPS skill. I want an FPS Eve. The gear flattening that arose from whining about pubstomps (again the nerfs haven't affected any of the Imperfects KDR, mine has gone up) have led us further from that game. First half - I agree with completely, RISK is important and people should consider this game as close as poker as possible- but that second half...
IF you want this game to succeed you'd find ways outside of your own world to get a larger player base active and assertive about playing this game. Sometimes that means that your personal bias and opinions get shoved to the side so that a larger group of people can enjoy the game - which is what CCP already stated they wanted. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.02 21:28:00 -
[107] - Quote
SoTa PoP wrote:Telcontar Dunedain wrote:
Decent post Gunner.
As I continue to say, this game should be about RISK.
People need to learn to manage risk. What level suit should I bring out this match where I have some highly skilled opponents and I want to see how well I compete? What level fit should I run normally to make ISK but still be effective?
What type of playerbase are we going to have if we get a bunch of people without the attention span to manage to spend enough time and effort to get SP and ISK to get themselves into lowsec and nullsec?
We need people that are at least willing to figure out a build, earn the SP and learn to manage the RISK of making ISK match by match.
If people can't manage that I don't even want them in game. I want this game to be successful for CCP so it stays around but I want a complex deep game that rewards players with MORE than ONLY FPS skill. I want an FPS Eve.
The gear flattening that arose from whining about pubstomps (again the nerfs haven't affected any of the Imperfects KDR, mine has gone up) have led us further from that game.
First half - I agree with completely, RISK is important and people should consider this game as close as poker as possible- but that second half... IF you want this game to succeed you'd find ways outside of your own world to get a larger player base active and assertive about playing this game. Sometimes that means that your personal bias and opinions get shoved to the side so that a larger group of people can enjoy the game - which is what CCP already stated they wanted.
Yes but many of the players who play this game may be coming from a FPS only background with no experience or understanding of RPG games. Now i agree one path is to make it easier for them to get into the game quicker, i think the better option is to flesh out the tutorial sections better but more so verbally and textually direct players to these forums, specifically training ground so they can LEARN to build their own characters.
And for those who wish to not endure that create prefitted clones with some sort of standard skill progression that will auto skill up for them based on the class of character they choose, of course if the person want to be a pilot/vehicle operator they would need to make that decision ahead of time so that they either auto skill in infantry or vehicle or perhaps create a slider function that can allocate the points in an automatic fashion but still provide some level of user input this model of course would need to occur in a fashion that perhaps would not create a great build but a decent one speccing into skills like capacity and rapid reload or other skills that an advanced user would forego in a manual build due to their relative low usefullness as opposed to other skill, basically im trying to say the auto SP system should work in a manner that will make a decent character but in no way would be as good as someone who allocated SP manually and knew what they were doing, however if they dont know what they are doing and screw it up then of course the auto system would have created a better build, but thats due to manual user error(it punishes dumb user error while rewarding smart user decisions).
Would that be a good idea? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.02 21:39:00 -
[108] - Quote
Gunner Visari wrote:SoTa PoP wrote:Telcontar Dunedain wrote:
Decent post Gunner.
As I continue to say, this game should be about RISK.
People need to learn to manage risk. What level suit should I bring out this match where I have some highly skilled opponents and I want to see how well I compete? What level fit should I run normally to make ISK but still be effective?
What type of playerbase are we going to have if we get a bunch of people without the attention span to manage to spend enough time and effort to get SP and ISK to get themselves into lowsec and nullsec?
We need people that are at least willing to figure out a build, earn the SP and learn to manage the RISK of making ISK match by match.
If people can't manage that I don't even want them in game. I want this game to be successful for CCP so it stays around but I want a complex deep game that rewards players with MORE than ONLY FPS skill. I want an FPS Eve.
The gear flattening that arose from whining about pubstomps (again the nerfs haven't affected any of the Imperfects KDR, mine has gone up) have led us further from that game.
First half - I agree with completely, RISK is important and people should consider this game as close as poker as possible- but that second half... IF you want this game to succeed you'd find ways outside of your own world to get a larger player base active and assertive about playing this game. Sometimes that means that your personal bias and opinions get shoved to the side so that a larger group of people can enjoy the game - which is what CCP already stated they wanted. Yes but many of the players who play this game may be coming from a FPS only background with no experience or understanding of RPG games. Now i agree one path is to make it easier for them to get into the game quicker, i think the better option is to flesh out the tutorial sections better but more so verbally and textually direct players to these forums, specifically training ground so they can LEARN to build their own characters and for those who wish to not endure that create prefitted clones with some sort of standard skill progression that will auto skill up for them based on the class of character they choose, of course if the person want to be a pilot/vehicle operator they would need to make that decision ahead of time so that they either auto skill in infantry or vehicle and perhaps create a slider function that can allocate the points in an automatic fashion but still provide some level of user input. Would that be a good idea? I like the idea of fleshed out tutorials. PS3 also has a decent browser so maybe CCP could attach a link that sends players to a site that informs them of how to best suit a class. In the end I think there'll be many many sources that are even player created for newbs to search for.
As for auto-progression - I'm against it. But I also think it would be valued to many casual gamers who want to simply immerse themselves in the meta of EVE/DUST rather then actual gameplay - so it may turn out to be an important feature. I like the concept of taking a small quiz that helps you determine what role you'd best suit for and a small tutorial on how to set it up.
And lastly: Training camp. A place where a player can go and test the actual equipment - a place any corp can jump into where friendly fire is off and people are just experimenting with this or that.
Ah, also, on the matter of people being FPS and not RPG players - the RPG aspects of this game are incredibly weak. In fact - calling this anything like an RPG is weird since we're not actually role playing anything - yet anyways. So I don't see FPS players having a hard time picking up on the small RPG concepts dust has. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.02 21:43:00 -
[109] - Quote
Certificates from eve online would help.
They're like mini-achievements but the names and requirements are like... logical.
IE
Infantry Basic Requires: Dropsuit command lvl III Infantry Weapons lvl III
example 2
Infantry Elite Requires Infantry Advaced Certification Infantry Weapons lvl V Dropsuit Mastery Certificate which requires Assault Dropsuit Expert Certificate Logistic Dropsuit Expert Certificate Scout Dropsuit Expert Certificate Heavy Dropsuit Expert Certificate.
example 3
Infantry Armored Defense Novice Requires Field Mechancis 3 Repair Systems 3 Armor Upgrades 2 |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.01.02 22:24:00 -
[110] - Quote
Especially when the certificates explain what they help qualify the soldier for.
IE
This Defense Expert Certificate, Certifies that this soldier has studied and mastered all defense measures to be found on the battlefield and withstand severe amounts of punishment.
This Frontlines Assault Trooper Certificate, Certifies that this soldier is a competent front lines soldier mastering the assault rifle, grenades, nano-hive and shield defense systems. |
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Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.02 22:40:00 -
[111] - Quote
complaining about balance before the game is "released" is OP. Please nerf playerbase whining.
Consider these 2 things: currently, proto and adv users have no separate place to play from newbies, so of course the newbies are going to cry when they get whooped. If separate high stakes matches were available, it'd be fine. Currently, theres no real point in running proto.
Secondly, it may be that you will be ok with blowing through tons of proto suits once game is live with real contracts worths hundreds of millions of ISK. Proto and adv will give a slight advantage for minmaxers, but not prevent you from being able to compete. |
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GM Unicorn
Game Masters C C P Alliance
320
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Posted - 2013.01.02 22:40:00 -
[112] - Quote
I did a little cleanup. Please behave guys :) |
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G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2013.01.02 22:49:00 -
[113] - Quote
this thread will never be as infamous as my thread |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.02 22:51:00 -
[114] - Quote
Totally off-topic
GM Unicorn wrote:I did a little cleanup. Please behave guys :)
We miss you on IRC |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.02 23:07:00 -
[115] - Quote
Certificates and MANY other things from Eve should be in this game.
I'd love to see more things that make it easier for a new player to UNDERSTAND a complex game.
The player's unwilling to spend any effort in reaching that understanding are the people I don't want to play with or against.
Some people are arguing to flatten and simplify that complex game to try to bring lazy idiots into it. GGF. |
Altina McAlterson
TRUE TEA BAGGERS
362
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Posted - 2013.01.02 23:19:00 -
[116] - Quote
Hull Tanking Certificate FTW.
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Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.02 23:27:00 -
[117] - Quote
GM Unicorn wrote:I did a little cleanup. Please behave guys :) Wow now I have an Internet mother... But honestly why not talk to some players in game instead of listening to the no name cry babies? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.02 23:40:00 -
[118] - Quote
Mr Zitro wrote:GM Unicorn wrote:I did a little cleanup. Please behave guys :) Wow now I have an Internet mother... But honestly why not talk to some players in game instead of listening to the no name cry babies? Because people with names are the ones who the community decides - not CCP. If it was up to them then they'd only be asking the programmers among us for our interruption of there ideas and how to work with it - not randoms with no background on anything but gaming. They already know what we randoms want - now they need to know how to work it.
Skill in game means nothing to CCP when it comes to development. Your voice might get an extra 'umph' for knowing how to work your suit - but not much else. I think most of the time they just check for the volume of complaints on certain subjects so they can back-track to see if they made mistakes.
So basically - we're all no name cry babies xD |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.02 23:46:00 -
[119] - Quote
SoTa PoP wrote:Mr Zitro wrote:GM Unicorn wrote:I did a little cleanup. Please behave guys :) Wow now I have an Internet mother... But honestly why not talk to some players in game instead of listening to the no name cry babies? Because people with names are the ones who the community decides - not CCP. If it was up to them then they'd only be asking the programmers among us for our interruption of there ideas and how to work with it - not randoms with no background on anything but gaming. They already know what we randoms want - now they need to know how to work it. Skill in game means nothing to CCP when it comes to development. Your voice might get an extra 'umph' for knowing how to work your suit - but not much else. I think most of the time they just check for the volume of complaints on certain subjects so they can back-track to see if they made mistakes. So basically - we're all no name cry babies xD Sorry but you are wrong, the good gamers know how to balance a game better than the non name cry babies. They either need to make pve for the helmet wearing kids or change match making to gear base stats but even before they do or think about doing any of that they need to figure out if they want this to be a skill based game or a team based game. Then the rest falls in place |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.03 00:03:00 -
[120] - Quote
Mr Zitro wrote:SoTa PoP wrote:Mr Zitro wrote:GM Unicorn wrote:I did a little cleanup. Please behave guys :) Wow now I have an Internet mother... But honestly why not talk to some players in game instead of listening to the no name cry babies? Because people with names are the ones who the community decides - not CCP. If it was up to them then they'd only be asking the programmers among us for our interruption of there ideas and how to work with it - not randoms with no background on anything but gaming. They already know what we randoms want - now they need to know how to work it. Skill in game means nothing to CCP when it comes to development. Your voice might get an extra 'umph' for knowing how to work your suit - but not much else. I think most of the time they just check for the volume of complaints on certain subjects so they can back-track to see if they made mistakes. So basically - we're all no name cry babies xD Sorry but you are wrong, the good gamers know how to balance a game better than the non name cry babies. They either need to make pve for the helmet wearing kids or change match making to gear base stats but even before they do or think about doing any of that they need to figure out if they want this to be a skill based game or a team based game. Then the rest falls in place I thought it over some - and I find myself leaning away from my earlier argument and accepting yours. But the fact is CCP really doesn't reach out to any of us. Only those of us willing to speak out loud will get heard - even if just by glance and it's a shame the people who may have a proper opinion get shut out and aren't willing to speak because of trolls.
And yet again - the ones who do speak with good opinions are either abrasive - absurd - or just down right awful at being anything other then a troll. Your own corp is a perfect example of this - your members bring up points but can't seem to stay away from "Your bad get good." which rubs people the wrong way and turns a lot of your discussion into ego strokin'. CCP may look at those threads - but they won't take anything seriously if the OP devolves into trolling. Another thread on the same subject is almost always made as a result. This really shows CCP how unstable as a community we are - makes it hard to take us seriously.
But this is just my opinion. |
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