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4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 00:38:00 -
[1] - Quote
All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.11 00:46:00 -
[2] - Quote
Their resistance has beeing nerfed at the end of the last build. And they are supposed to be feared tools off destruction. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 00:48:00 -
[3] - Quote
Get good Tanks arent OP Missiles are Tanks can be taken out easy stop QQing tanks been nerfed enough already
and why shouldnt a LARGE rail turret have good range (isnt infinite btw)? Blasters have short range |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 00:48:00 -
[4] - Quote
The dark cloud wrote:Their resistance has beeing nerfed at the end of the last build. And they are supposed to be feared tools off destruction.
On a 16vs 16 map?
you must be joking right? do you know what tank were first used for? |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 00:50:00 -
[5] - Quote
Mavado V Noriega wrote:Get good Tanks arent OP Missiles are Tanks can be taken out easy stop QQing tanks been nerfed enough already
and why shouldnt a LARGE rail turret have good range (isnt infinite btw)? Blasters have short range
Tank driver here what a joke, You already get an extra life.
EDIT: Should tanks and drop ships be used in ambush? |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.11 00:53:00 -
[6] - Quote
Why should a tank be scarred of infantry? Thats like a full grown moose being scarred of a wolf. Sure the wolf has teeth, but alone he's overwhelmed.
F teamwork? buddy you're definitely playing the wrong game. Just wait till the real OB's start coming in.
Quote:EDIT: Should tanks and drop ships be used in ambush?
hell ya. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.11.11 00:53:00 -
[7] - Quote
CCP should take out everything you have SP in so I can enjoy the game.
You're mad at the turrets, not the vehicles. If you can't kill the vehicles, well, use teamwork? |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 00:54:00 -
[8] - Quote
ugg reset wrote:Why should a tank be scarred of infantry? Thats like a full grown moose being scarred of a wolf. Sure the wolf has teeth, but alone he's overwhelmed.
F teamwork? buddy you're definitely playing the wrong game. Just wait till the real OB's start coming in.
Teamwork, yea iv'e played team work... but how many AV players do you need to take out a tank? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 00:56:00 -
[9] - Quote
4447 wrote:Mavado V Noriega wrote:Get good Tanks arent OP Missiles are Tanks can be taken out easy stop QQing tanks been nerfed enough already
and why shouldnt a LARGE rail turret have good range (isnt infinite btw)? Blasters have short range Tank driver here what a joke, You already get an extra life.
newsflash im just as good on the ground as i am in a tank also i use rails, blasters AND an armor tank aka the worst of the worst stuff for a tanker atm since missiles are good with everything
if u cant take out my armor tank then ur team isnt very good im not like most that run for the OP stuff next time u say tanks are OP (and this goes to CCP as well) take a look at TWO key things
1. WHAT type of tank killed u 2. Turret that was used
i can already answer those for u
1. Shield 2. Missiles
Most times ppl come on forums and QQ about tanks or dropships i already know they got missile spammed to death and raged.
Blasters have a short range and u have to actually aim Rails have poor trackin and still gotta aim Both can overheat Whereas missiles have none of these requirements and drawbacks Shield tanks have Shield hardeners in place, Armor doesnt have theirs
So as u can see as a tanker im deliberately put myself at a disadvantage most times |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 00:57:00 -
[10] - Quote
Tiel Syysch wrote:CCP should take out everything you have SP in so I can enjoy the game.
You're mad at the turrets, not the vehicles. If you can't kill the vehicles, well, use teamwork?
yea, you are right thinking about it the turrets need to be nerved. |
|
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.11 00:59:00 -
[11] - Quote
4447 wrote:ugg reset wrote:Why should a tank be scarred of infantry? Thats like a full grown moose being scarred of a wolf. Sure the wolf has teeth, but alone he's overwhelmed.
F teamwork? buddy you're definitely playing the wrong game. Just wait till the real OB's start coming in.
Teamwork, yea iv'e played team work... but how many AV players do you need to take out a tank?
Hard to say since I haven't crunched the numbers. It takes three men to man a tank; I'd start from there
Also, have you ever considered fighting a tank with a tank?
|
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.11.11 00:59:00 -
[12] - Quote
You obviously just got killed by a tank. I suggest you take a minute, sit back and calm down before you clutter the forums with your QQing.
Tanks are easy to take out. If you have problems doing this, then I have bad news for you: you are probably bad. Check the Items in the market you should find some stuff there that can help you get better. I would suggest swarm launchers. Pro tip: hold down the trigger to fire them. That way it locks on. Try this and let me know how it went. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 00:59:00 -
[13] - Quote
4447 wrote:ugg reset wrote:Why should a tank be scarred of infantry? Thats like a full grown moose being scarred of a wolf. Sure the wolf has teeth, but alone he's overwhelmed.
F teamwork? buddy you're definitely playing the wrong game. Just wait till the real OB's start coming in.
Teamwork, yea iv'e played team work... but how many AV players do you need to take out a tank?
1 - 2 really good FGers can deal with a shield tank, more the merrier
Armor? i do believe u get FREE swarms with bs super AI trackin against ground vehicles that do 1200 base dmg + bonus dmg to armor that EVERYONE on ur team can switch to for FREE and spam at me.....problem is...they DONT and they dont care about teamwork so there is ur problem.
another way to deal with a tank? have a good tanker of ur own and he can drop it for u, which is the main reason i skilled into tanks to have tank fights which recently ive started back gettin |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 01:00:00 -
[14] - Quote
Mavado V Noriega wrote:4447 wrote:Mavado V Noriega wrote:Get good Tanks arent OP Missiles are Tanks can be taken out easy stop QQing tanks been nerfed enough already
and why shouldnt a LARGE rail turret have good range (isnt infinite btw)? Blasters have short range Tank driver here what a joke, You already get an extra life. newsflash im just as good on the ground as i am in a tank also i use rails, blasters AND an armor tank aka the worst of the worst stuff for a tanker atm since missiles are good with everything if u cant take out my armor tank then ur team isnt very good im not like most that run for the OP stuff next time u say tanks are OP (and this goes to CCP as well) take a look at TWO key things 1. WHAT type of tank killed u 2. Turret that was used i can already answer those for u 1. Shield 2. Missiles Most times ppl come on forums and QQ about tanks or dropships i already know they got missile spammed to death and raged. Blasters have a short range and u have to actually aim Rails have poor trackin and still gotta aim Both can overheat Whereas missiles have none of these requirements and drawbacks Shield tanks have Shield hardeners in place, Armor doesnt have theirs So as u can see as a tanker im deliberately put myself at a disadvantage most times
spot on, I retracted my post and blame them ******* missiles. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 01:02:00 -
[15] - Quote
Eternal Technique wrote:You obviously just got killed by a tank. I suggest you take a minute, sit back and calm down before you clutter the forums with your QQing.
Tanks are easy to take out. If you have problems doing this, then I have bad news for you: you are probably bad. Check the Items in the market you should find some stuff there that can help you get better. I would suggest swarm launchers. Pro tip: hold down the trigger to fire them. That way it locks on. Try this and let me know how it went.
Bad, what a joke. |
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.11.11 01:03:00 -
[16] - Quote
maybe get good with a forge? i have NO trouble dropping tanks unless they are camped on a hill or in their spawn.
let me give you a few stats: 1. Sica usually takes 2-3 shots 2. Gunloggi usually takes 4 shots 3. Sagaris is 5-6 (only taken out 1 so might be more for a better fit) 4. Armor tanks of the same level take typically 1-2 more shots than the shield variant
obviously those shot amounts are only if it doesnt retreat and rep up |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 01:05:00 -
[17] - Quote
Forge needs to be a secondary weapon, to keep the match flowing. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 01:06:00 -
[18] - Quote
immortal ironhide wrote:maybe get good with a forge? i have NO trouble dropping tanks unless they are camped on a hill or in their spawn.
Thats where tanks, always are. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.11 01:08:00 -
[19] - Quote
I cant agree with this tanks donGÇÖt need another nerf and the missile are our only ranged AI weapon the blaster is to UP to deal with short range AI and the rail is useless beyond all doubt, if you take away the only tool let to us why should anyone even use tanks when their so inefficient.
Neither missile nor tanks need a nerf, missiles are fine and tanks are suffering from their last nerf, what they need is a change in mechanics. They should require team work to use not be one mans tool to dominate if they separate the main gun and the driver and make finite ammo tanks would require a more team effort to use just like they require a team effort to take out. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 01:09:00 -
[20] - Quote
I don't mean tanks are OP like in the post, what i meant was missiles are OP. |
|
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.11.11 01:10:00 -
[21] - Quote
4447 wrote:immortal ironhide wrote:maybe get good with a forge? i have NO trouble dropping tanks unless they are camped on a hill or in their spawn.
Thats where tanks, always are.
spawn ones are only ones i havent taken out. if a tank camps on a hill i will destroy it just takes a little longer, and usually results in a few hundred thousand isk loss for me by the time i take it out |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 01:11:00 -
[22] - Quote
Ops Fox wrote:I cant agree with this tanks donGÇÖt need another nerf and the missile are our only ranged AI weapon the blaster is to UP to deal with short range AI and the rail is useless beyond all doubt, if you take away the only tool let to us why should anyone even use tanks when their so inefficient.
Neither missile nor tanks need a nerf, missiles are fine and tanks are suffering from their last nerf, what they need is a change in mechanics. They should require team work to use not be one mans tool to dominate if they separate the main gun and the driver and make finite ammo tanks would require a more team effort to use just like they require a team effort to take out.
you got to be joking right? Missiles don't need a NERF they ******* do. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 01:11:00 -
[23] - Quote
4447 wrote:immortal ironhide wrote:maybe get good with a forge? i have NO trouble dropping tanks unless they are camped on a hill or in their spawn.
Thats where tanks, always are.
lol not me good tankers support their infantry on objectives if u see a hill/spawn tanker spammin missiles and his team still losing clearly not a good tanker and clearly doesnt care about winning
I always move my tank in positions to assist the capture and defense of objs |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 01:13:00 -
[24] - Quote
Ops Fox wrote:I cant agree with this tanks donGÇÖt need another nerf and the missile are our only ranged AI weapon the blaster is to UP to deal with short range AI and the rail is useless beyond all doubt, if you take away the only tool let to us why should anyone even use tanks when their so inefficient.
Neither missile nor tanks need a nerf, missiles are fine and tanks are suffering from their last nerf, what they need is a change in mechanics. They should require team work to use not be one mans tool to dominate if they separate the main gun and the driver and make finite ammo tanks would require a more team effort to use just like they require a team effort to take out.
this dude said missiles dont need a nerf........... #imdone |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 01:14:00 -
[25] - Quote
Mavado V Noriega wrote:4447 wrote:immortal ironhide wrote:maybe get good with a forge? i have NO trouble dropping tanks unless they are camped on a hill or in their spawn.
Thats where tanks, always are. lol not me good tankers support their infantry on objectives if u see a hill/spawn tanker spammin missiles and his team still losing clearly not a good tanker and clearly doesnt care about winning I always move my tank in positions to assist the capture and defense of objs
I just want to know when CCP will nerf the missiles, so i can start playing again. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.11 01:14:00 -
[26] - Quote
4447 wrote:Forge needs to be a secondary weapon, to keep the match flowing.
forges are already better that turret rails in everyway they dont need to be side arms as well they can pop infantry just as well as tanks as is. tanks can be taken out by one smart heavy (O god howdidthattaste kills my tanks) or 2 heavys not to metnion i managed to take out 50% of a gunlogis shield with a swarm and some AV nades two or three guys we a swarm can take them on if they work together its just no one actually works together using them at the same time as someone else isnt working together, flanking him together is or finding out where he hinds and ambushing him |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.11 01:16:00 -
[27] - Quote
A+ Thread, would read again. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 01:20:00 -
[28] - Quote
Ops Fox wrote:4447 wrote:Forge needs to be a secondary weapon, to keep the match flowing. forges are already better that turret rails in everyway they dont need to be side arms as well they can pop infantry just as well as tanks as is. tanks can be taken out by one smart heavy (O god howdidthattaste kills my tanks) or 2 heavys not to metnion i managed to take out 50% of a gunlogis shield with a swarm and some AV nades two or three guys we a swarm can take them on if they work together its just no one actually works together using them at the same time as someone else isnt working together, flanking him together is or finding out where he hinds and ambushing him
So tell me this chap, If i use a tank with missiles, Playing on a random match with all blueberries who's going to win? |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.11 01:24:00 -
[29] - Quote
4447 wrote:Ops Fox wrote:4447 wrote:Forge needs to be a secondary weapon, to keep the match flowing. forges are already better that turret rails in everyway they dont need to be side arms as well they can pop infantry just as well as tanks as is. tanks can be taken out by one smart heavy (O god howdidthattaste kills my tanks) or 2 heavys not to metnion i managed to take out 50% of a gunlogis shield with a swarm and some AV nades two or three guys we a swarm can take them on if they work together its just no one actually works together using them at the same time as someone else isnt working together, flanking him together is or finding out where he hinds and ambushing him So tell me this chap, If i use a tank with missiles, Playing on a random match with all blueberries who's going to win?
Depends, are you going to be one of those guys that sits at the back of the map sniping with missiles, are you going to move solo and be a hero or are you going to work with Infantry players, providing support?
If you're the guy that does the first two options, chances are you're going to lose. I join matches with lots of random people (not always bad randoms) and I'll stick with as many blueberries as I can so I can provide support, usually means we win. Some matches I've played a hero and died because I've had no infantry helping me take out AV and when I've sniped people using my turrets, well.. you're not really that helpful, even in ambush. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.11 01:37:00 -
[30] - Quote
Tanks, missiles, dropships, Idc...they are one in the same.... I support the OP. This game has become more about vehicles and less shooter.
I won't say remove tanks but infantry needs a reliable counter to them. Tanks have shield extenders, shield boosters, shield resistance.....I mean, jeez, wtf do they need all of those for? Not to mention, their turrets have 20% damage modules that you can buy plus whatever level you skilled them up to. Infantry's AV grenades don't have damage skills..neither do the swarms.
That's why we need infantry only maps or objectives on the maps inaccessible to vehicles or something.
And anyone that says vehicles needs to be in ambush is a joke. |
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.11 01:40:00 -
[31] - Quote
Ydubbs81 RND wrote: And anyone that says vehicles needs to be in ambush is a joke.
am offended, ccp pls ban thx |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 01:42:00 -
[32] - Quote
Ydubbs81 RND wrote:Tanks, missiles, dropships, Idc...they are one in the same.... I support the OP. This game has become more about vehicles and less shooter.
I won't say remove tanks but infantry needs a reliable counter to them. Tanks have shield extenders, shield boosters, shield resistance.....I mean, jeez, wtf do they need all of those for? Not to mention, their turrets have 20% damage modules that you can buy plus whatever level you skilled them up to. Infantry's AV grenades don't have damage skills..neither do the swarms.
That's why we need infantry only maps or objectives on the maps inaccessible to vehicles or something.
And anyone that says vehicles needs to be in ambush is a joke.
+1 |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.11.11 01:46:00 -
[33] - Quote
4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill.
Is it an issue of the tank being over powered, or where you can and can't drive them. Personally tanks are working like they should. Were they choose to park may be a hindrance I like the idea of a yellow zone and the red zone being for infantry only. Should missiles be looked at ofc! |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.11.11 01:47:00 -
[34] - Quote
4447 wrote:Forge needs to be a secondary weapon, to keep the match flowing.
Yeah that makes sense. Its just a forge gun right? Only does the same damage as a railgun turret. It should fit in your pocket or maybe just on your hip. Its only slightly larger than a pistol anyway. Seems like a perfect secondary weapon imo.
I like this idea, can't wait to fit my scout suit with a forge gun. Good times. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.11 01:47:00 -
[35] - Quote
Ydubbs81 RND wrote:Tanks, missiles, dropships, Idc...they are one in the same.... I support the OP. This game has become more about vehicles and less shooter.
I won't say remove tanks but infantry needs a reliable counter to them. Tanks have shield extenders, shield boosters, shield resistance.....I mean, jeez, wtf do they need all of those for? Not to mention, their turrets have 20% damage modules that you can buy plus whatever level you skilled them up to. Infantry's AV grenades don't have damage skills..neither do the swarms.
That's why we need infantry only maps or objectives on the maps inaccessible to vehicles or something.
And anyone that says vehicles needs to be in ambush is a joke.
The issue wouldn't be so bad if we had bigger teams with vehicle limits on the field. As it stands though, ability to have 5 vehicles DS/TANK mix with only 16 players is rediculous. If we had 32 vs 32 with same vehicle limits we have now, there will be a larger amount of people in game that have specced into av and can counter it. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.11 01:49:00 -
[36] - Quote
Awww.... look who brought the NERF TANKS thread back |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.11 01:57:00 -
[37] - Quote
Eternal Technique wrote:You obviously just got killed by a tank. I suggest you take a minute, sit back and calm down before you clutter the forums with your QQing.
Tanks are easy to take out. If you have problems doing this, then I have bad news for you: you are probably bad. Check the Items in the market you should find some stuff there that can help you get better. I would suggest swarm launchers. Pro tip: hold down the trigger to fire them. That way it locks on. Try this and let me know how it went.
Played against the OP many times. Doesnt even bother to pull out a swarm launcher. WOT. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.11.11 01:58:00 -
[38] - Quote
Sleepy Zan wrote:Awww.... look who brought the NERF TANKS thread back
This one is much better than the last ones imo. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.11 02:00:00 -
[39] - Quote
4447 wrote:I don't mean tanks are OP like in the post, what i meant was missiles are OP.
well i be satisfied it we had rocket launchs and missile launchers
rocket launchers could be exactly like the curret but have thier direct damage 60% lower but gian a 15% increase to splash damage and keep the splash radius the same
missile launcher could lock on to to targets and get a 10% buff to direct damage and have its spash radius servely reduced.
also giving them a max range would be good 250 to 350 meters depending on the version with longer range having less damage |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 02:00:00 -
[40] - Quote
Ydubbs81 RND wrote:Tanks, missiles, dropships, Idc...they are one in the same.... I support the OP. This game has become more about vehicles and less shooter.
I won't say remove tanks but infantry needs a reliable counter to them. Tanks have shield extenders, shield boosters, shield resistance.....I mean, jeez, wtf do they need all of those for? Not to mention, their turrets have 20% damage modules that you can buy plus whatever level you skilled them up to. Infantry's AV grenades don't have damage skills..neither do the swarms.
That's why we need infantry only maps or objectives on the maps inaccessible to vehicles or something.
And anyone that says vehicles needs to be in ambush is a joke.
dubbs tanks arent OP skill into AV actually drive a tank and realise how much of a glass tank we have Missiles are OP
lol @ swarms swarms are only good on armor vehicles and 99% of tankers run shield tanks |
|
Sentient Archon
Red Star.
690
|
Posted - 2012.11.11 02:03:00 -
[41] - Quote
Mavado V Noriega wrote:lol @ swarms swarms are only good on armor vehicles and 99% of tankers run shield tanks
This is true. I ran armor till missiles effed me over. Now I am back to shield tanks.
We have been asking CCP to fix armor tanks for 3 builds now and nothing has happened so far. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.11 02:05:00 -
[42] - Quote
Sentient Archon wrote:Mavado V Noriega wrote:lol @ swarms swarms are only good on armor vehicles and 99% of tankers run shield tanks This is true. I ran armor till missiles effed me over. Now I am back to shield tanks. We have been asking CCP to fix armor tanks for 3 builds now and nothing has happened so far.
CCP has always favored shields in Eve, I doubt they change their ways in Dust |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 02:05:00 -
[43] - Quote
Knightshade Belladonna wrote:Sentient Archon wrote:Mavado V Noriega wrote:lol @ swarms swarms are only good on armor vehicles and 99% of tankers run shield tanks This is true. I ran armor till missiles effed me over. Now I am back to shield tanks. We have been asking CCP to fix armor tanks for 3 builds now and nothing has happened so far. CCP has always favored shields in Eve, I doubt they change their ways in Dust
they will |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.11 02:11:00 -
[44] - Quote
Knightshade Belladonna wrote:Ydubbs81 RND wrote:Tanks, missiles, dropships, Idc...they are one in the same.... I support the OP. This game has become more about vehicles and less shooter.
I won't say remove tanks but infantry needs a reliable counter to them. Tanks have shield extenders, shield boosters, shield resistance.....I mean, jeez, wtf do they need all of those for? Not to mention, their turrets have 20% damage modules that you can buy plus whatever level you skilled them up to. Infantry's AV grenades don't have damage skills..neither do the swarms.
That's why we need infantry only maps or objectives on the maps inaccessible to vehicles or something.
And anyone that says vehicles needs to be in ambush is a joke. The issue wouldn't be so bad if we had bigger teams with vehicle limits on the field. As it stands though, ability to have 5 vehicles DS/TANK mix with only 16 players is rediculous. If we had 32 vs 32 with same vehicle limits we have now, there will be a larger amount of people in game that have specced into av and can counter it.
That makes sense and theoretically, it sounds good. But even now, one sagaris can take out or just disrupt an entire team. Even a specced out gunnlogi with an experienced driver can level opponents.
Cause this is what happens....your squad spawns assault and you go after objectives. A gunnlogi rolls up...if you didn't get killed by it (because they don't appear on the HUD lulz) you have to abandon the letter because your AVs may not be ennough with all of the boosters and resistors. Now, they cap the letter and the gunnlogi is trolling you until you're dead. Now, they have all the letters or most of them. And you have to spawn in the back waiting for the tank to camp the spawn with Zeus' thunderbolt missiles. Randoms start to snipe, some people leave, etc.
This happens often and how games are easily won by them. This isn't every case and I exaggerated a bit but you get my drift |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.11 02:23:00 -
[45] - Quote
4447 wrote: I just want to know when CCP will nerf the missiles, so i can start playing again.
They nerf them when artillery is getting put into the game which will have 15~20m splash damage radius and 1 artillery shell will do 800 splash damage. And 3000Hp damage by a direct hit. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.11 03:37:00 -
[46] - Quote
4447 wrote:immortal ironhide wrote:maybe get good with a forge? i have NO trouble dropping tanks unless they are camped on a hill or in their spawn.
Thats where tanks, always are.
In that case they aren't the OP rolling killing machines of old.
Tanks vs Forges are now actually pretty well balanced, for the first time.
Sure, tanks aren't easy kills (and smart tank pilots are close impossible to kill if you're solo) but they can be taken down.
And a side note to the guy who told that Sica blows on 3 shots, Gunnlogi 4: They DO take more if you're not specced very very deep into forge proficiency, especially gunnlogis. Today killed a gunnlogi by ninjaing 3 forges overlooking it and I think 8th or 9th shot took it down, admitting 2 of those forges were standard and 1 advanced. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.11.11 03:43:00 -
[47] - Quote
4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill.
this is what you cease to understand: -the average tank even a done-up sica is worth upwards of half a million (my sica is worth 541k ISK) -mass X velocity -¦ = momentum. the tank fires much larger shells then you little forge gun, round from a tank (even today's tanks) can travel many miles before loosing power =so don't whine about infinite range= -you are just one guy who weights about 800 lbs the tank weighs probably 12000 pounds (6 short tons) -your armour is about an inch this the tanks armour is about 3 inches thick
long story short tanks aren't OP your just not good at taking them out so your going to whine about them being "op" which is a invalid statement because they aren't
|
Dr Skurlock
SVER True Blood Unclaimed.
57
|
Posted - 2012.11.11 06:27:00 -
[48] - Quote
All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. |
Vexen Krios
Doomheim
95
|
Posted - 2012.11.11 06:54:00 -
[49] - Quote
Dr Skurlock wrote:All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin.
not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks, i think i only ended up getting one of them. Now, my forge gun is only like level 1 and im only using the standard forge gun. I can take an armor tanks shields down in one hit.
But getting to the armor, i was hitting directly and only taking down 1/8 of its armor each hit. With a shield tank, it usually takes about 3 to 4 shots to get through the shields...on a gunlogi its even more. Like a total of six shots to get through the shields on a gunlogi. By that time they have noticed where i am and killed me with those ever powerful missiles....Given that missiles and tanks should do heavy damage to infantry...saying ONE person with a forge gun can kill a tank in 3 shots is pushing it...maybe if they have specialized in it and are using a breach forge...then maybe.
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.11 06:58:00 -
[50] - Quote
Vexen Krios wrote:Dr Skurlock wrote:All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks, i think i only ended up getting one of them. Now, my forge gun is only like level 1 and im only using the standard forge gun. I can take an armor tanks shields down in one hit. But getting to the armor, i was hitting directly and only taking down 1/8 of its armor each hit. With a shield tank, it usually takes about 3 to 4 shots to get through the shields...on a gunlogi its even more. Like a total of six shots to get through the shields on a gunlogi. By that time they have noticed where i am and killed me with those ever powerful missiles....Given that missiles and tanks should do heavy damage to infantry...saying ONE person with a forge gun can kill a tank in 3 shots is pushing it...maybe if they have specialized in it and are using a breach forge...then maybe.
Are you honestly complaining that after spending one level in the best AV weapon in the game, you are taking eight shots to kill a gunnlogi (likely well fit if not sagaris by this point)? One person with a decked out breach can reliably 3-4 shot a shield tank. Balance around the top end dynamics, not wanting everything from day one. |
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.11 07:08:00 -
[51] - Quote
4447 wrote:ugg reset wrote:Why should a tank be scarred of infantry? Thats like a full grown moose being scarred of a wolf. Sure the wolf has teeth, but alone he's overwhelmed.
F teamwork? buddy you're definitely playing the wrong game. Just wait till the real OB's start coming in.
Teamwork, yea iv'e played team work... but how many AV players do you need to take out a tank? Its a tank. Just be glad the driver has to control the gun, or they'd be roaming the map blowing you away instead of camping in one spot. |
Dr Skurlock
SVER True Blood Unclaimed.
57
|
Posted - 2012.11.11 07:28:00 -
[52] - Quote
Hehe. He said "I don't understand, I can take an armor tank's shields down in one hit but, once I get to armor...."
Forge for shields Swarms for armor
You gotta use the correct weapon for the target at hand.
And believe me. Level your forge gun up to at least level 4 and you will notice a significant difference in the amount of damage you do to shield tanks. The tankers have already had to level up many skills specifically for tanks. All you gotta level up is forge gun. Git with it and git some kills. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.11 09:53:00 -
[53] - Quote
I'm still amazed that people think they should even be able to kill a proto tank solo. The thought appauls me quite frankly.
The investment for any tank driver worth his salt is massive, where as the investment into Forge's and Swarms to get them up to max is pitiful. It's a complete and utter joke frankly. As it stands one guy with a forge can take a tank out IN ONE CLIP!.
Those who say "Use teamwork" are onto something for sure, now they get one shotted instead of 3 shotted by one guy...
People whined last build when tanks ACTUALLY required teamwork, now they're just massive piles of crap that people sit in the redline with because ONE guy can now kill or make a tank hide there. The problem wasn't the tanks then, it was their quantity. People cried nerf and got what they wanted rendering millions of SP useless to the tank guys just so the "gun game" scrubs could go back to using broken AR's...
Honestly this game and it's player base are really starting to **** me off tbh. The same un-informed whines by all the idiots who want to solo this game, yet aren't willing to spec into a dedicated counter. Will you all just **** off back to CoD and BF please? |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.11 10:15:00 -
[54] - Quote
Ty 'SweetCheeks' Borg wrote:I'm still amazed that people think they should even be able to kill a proto tank solo. The thought appauls me quite frankly.
The investment for any tank driver worth his salt is massive, where as the investment into Forge's and Swarms to get them up to max is pitiful. It's a complete and utter joke frankly. As it stands one guy with a forge can take a tank out IN ONE CLIP!.
Those who say "Use teamwork" are onto something for sure, now they get one shotted instead of 3 shotted by one guy...
People whined last build when tanks ACTUALLY required teamwork, now they're just massive piles of crap that people sit in the redline with because ONE guy can now kill or make a tank hide there. The problem wasn't the tanks then, it was their quantity. People cried nerf and got what they wanted rendering millions of SP useless to the tank guys just so the "gun game" scrubs could go back to using broken AR's...
Honestly this game and it's player base are really starting to **** me off tbh. The same un-informed whines by all the idiots who want to solo this game, yet aren't willing to spec into a dedicated counter. Will you all just **** off back to CoD and BF please?
qft |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 10:58:00 -
[55] - Quote
Ty 'SweetCheeks' Borg wrote:I'm still amazed that people think they should even be able to kill a proto tank solo. The thought appauls me quite frankly.
The investment for any tank driver worth his salt is massive, where as the investment into Forge's and Swarms to get them up to max is pitiful. It's a complete and utter joke frankly. As it stands one guy with a forge can take a tank out IN ONE CLIP!.
Those who say "Use teamwork" are onto something for sure, now they get one shotted instead of 3 shotted by one guy...
People whined last build when tanks ACTUALLY required teamwork, now they're just massive piles of crap that people sit in the redline with because ONE guy can now kill or make a tank hide there. The problem wasn't the tanks then, it was their quantity. People cried nerf and got what they wanted rendering millions of SP useless to the tank guys just so the "gun game" scrubs could go back to using broken AR's...
Honestly this game and it's player base are really starting to **** me off tbh. The same un-informed whines by all the idiots who want to solo this game, yet aren't willing to spec into a dedicated counter. Will you all just **** off back to CoD and BF please?
QFT sad thing is even WITH the "AV nerf" we busted up so many tanks due to teamwork it was ridiculous we also had our own tanks as well which resulted in some AWESOME 1v1 and 2v2 tank skirmishes |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 12:21:00 -
[56] - Quote
Sev Alcatraz wrote:4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill. this is what you cease to understand: -the average tank even a done-up sica is worth upwards of half a million (my sica is worth 541k ISK) -mass X velocity -¦ = momentum. the tank fires much larger shells then you little forge gun, round from a tank (even today's tanks) can travel many miles before loosing power =so don't whine about infinite range= -you are just one guy who weights about 800 lbs the tank weighs probably 12000 pounds (6 short tons) -your armour is about an inch this the tanks armour is about 3 inches thick long story short tanks aren't OP your just not good at taking them out so your going to whine about them being "op" which is a invalid statement because they aren't
Go row a boat, I can name a lot off new generation AV weapons that can take out a tank.
If we're clones, how come we can't use depleted uranium rounds? |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 12:22:00 -
[57] - Quote
Ty 'SweetCheeks' Borg wrote:I'm still amazed that people think they should even be able to kill a proto tank solo. The thought appauls me quite frankly.
The investment for any tank driver worth his salt is massive, where as the investment into Forge's and Swarms to get them up to max is pitiful. It's a complete and utter joke frankly. As it stands one guy with a forge can take a tank out IN ONE CLIP!.
Those who say "Use teamwork" are onto something for sure, now they get one shotted instead of 3 shotted by one guy...
People whined last build when tanks ACTUALLY required teamwork, now they're just massive piles of crap that people sit in the redline with because ONE guy can now kill or make a tank hide there. The problem wasn't the tanks then, it was their quantity. People cried nerf and got what they wanted rendering millions of SP useless to the tank guys just so the "gun game" scrubs could go back to using broken AR's...
Honestly this game and it's player base are really starting to **** me off tbh. The same un-informed whines by all the idiots who want to solo this game, yet aren't willing to spec into a dedicated counter. Will you all just **** off back to CoD and BF please?
Your tank can be god like in a 125vs125 match but not a 16vs 16. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.11 12:24:00 -
[58] - Quote
Vexen Krios wrote:Dr Skurlock wrote:All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks, i think i only ended up getting one of them. Now, my forge gun is only like level 1 and im only using the standard forge gun. I can take an armor tanks shields down in one hit. But getting to the armor, i was hitting directly and only taking down 1/8 of its armor each hit. With a shield tank, it usually takes about 3 to 4 shots to get through the shields...on a gunlogi its even more. Like a total of six shots to get through the shields on a gunlogi. By that time they have noticed where i am and killed me with those ever powerful missiles....Given that missiles and tanks should do heavy damage to infantry...saying ONE person with a forge gun can kill a tank in 3 shots is pushing it...maybe if they have specialized in it and are using a breach forge...then maybe.
So what you're saying is, that if you had a Swarm Launcher guy backing you up, the tank would have been an easy target?
I don't see the problem... |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.11 13:30:00 -
[59] - Quote
Tanks have already been nerfed. Stop crying. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 14:10:00 -
[60] - Quote
Paran Tadec wrote:Tanks have already been nerfed. Stop crying.
I'm not crying. |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.11 14:35:00 -
[61] - Quote
The whole "I cost more ISK" argument is BS. You spent your ISK becomming a massive, very nasty target. Now sure, public games you'll lose tanks. Because you'll drive around like an arse looking for kills. Archon is the only tanker I have never seen leave his redline. I've also seen 4447 with forge. So tbh, that scrub tanker should gtfo.
Here's the REAL problem. Minimum forge setup is 36k. You'll die to any good infantry, you'll still die to tanks, and snipers truly love shooting fat people. Sure I have 900hp. But that's still less than a second for any large turret to kill me. How many forge gunners survive a game? Especially with good stuff. A top end forgegunner can easily cost 500k ISK. They'll still get 1 shot by missiles, and owned by snipers / infantry.
Tanks pay for immunity to all weapons except AV nades, swarms and forges. Everyone realises that AV is a suicide role. Tanks are quite the opposite, but their overall damage output in excessive. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 14:39:00 -
[62] - Quote
Tony Calif wrote:The whole "I cost more ISK" argument is BS. You spent your ISK becomming a massive, very nasty target. Now sure, public games you'll lose tanks. Because you'll drive around like an arse looking for kills. Archon is the only tanker I have never seen leave his redline. I've also seen 4447 with forge. So tbh, that scrub tanker should gtfo.
Here's the REAL problem. Minimum forge setup is 36k. You'll die to any good infantry, you'll still die to tanks, and snipers truly love shooting fat people. Sure I have 900hp. But that's still less than a second for any large turret to kill me. How many forge gunners survive a game? Especially with good stuff. A top end forgegunner can easily cost 500k ISK. They'll still get 1 shot by missiles, and owned by snipers / infantry.
Tanks pay for immunity to all weapons except AV nades, swarms and forges. Everyone realises that AV is a suicide role. Tanks are quite the opposite, but their overall damage output in excessive.
This. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.11.11 15:01:00 -
[63] - Quote
I think that tanks are not OP, but challenging and that they can be killed but required beyond hypothetical box thinking to do so. I would not mind if CCP extend red-line borders or a countdown to death while being on red zone(it would implement more tactics that can be done to kill red-campers).
Missile range cut is guaranteed, so that's why I do not write about it. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 15:29:00 -
[64] - Quote
Tanks OP
My god so many ppl talking out of ther arses today
The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4.5+ SP to fully fit it up with an AV fir of less than 30k ISH and 200k SP, some of you are that ******* stupid that you would prob want an assault rifle to put it into half shield with a clip
The only viable tank that is left is shield and missiles because the community cried that ******* much CCP made it so
https://forums.dust514.com/default.aspx?g=posts&t=43920&p=1 have a read its true its all that is left shield and missiles because its so unbalanced atm yet the majority want them nerfed to they are no longer used and eventually turn this game into infantry only |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.11.11 15:34:00 -
[65] - Quote
Just wanna point out that when we get the racial variants of forge guns, there will be an EM based Ammar Forge equivalent. Tasty Sagarises. Nom Nom.
And to balance the AV role, I'd like to see either better damage resistances on the heavy suits, or Tony Calif's idea of reduced splash damage for Heavies. All requiring ISK and SP investment, ofc. If heavies are supposed to be AV specialists, let them perform that role. Right now i'm getting 2-3 shotted by missiles. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 16:00:00 -
[66] - Quote
EnglishSnake wrote:Tanks OP My god so many ppl talking out of ther arses today The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4.5+ SP to fully fit it up with an AV fir of less than 30k ISH and 200k SP, some of you are that ******* stupid that you would prob want an assault rifle to put it into half shield with a clip The only viable tank that is left is shield and missiles because the community cried that ******* much CCP made it so https://forums.dust514.com/default.aspx?g=posts&t=43920&p=1 have a read its true its all that is left shield and missiles because its so unbalanced atm yet the majority want them nerfed to they are no longer used and eventually turn this game into infantry only
The game at it's basic is a FPS not a vehicle game, Am i right? |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.11 16:00:00 -
[67] - Quote
Have we not learned from the past? People QQ about tanks being OP in the past and then CCP nerfed them and boosted AV after it was suggested. Then People QQ about that and they changed it to the current way.
Tanks cost SOME CRAP. If you believe that Tanks should cost a lot and be easy to solo or just simply team up on you must not be thinking about what you're saying and instead are just raging/trolling.
If an assault fitting costed the same as a tank and it could go down just as easy as it could now EVERYONE would flip a kitten. Seriously.
I had an issue with the tanks and the dropships during my first time here, last build, but these vehicles are balanced way better than you guys are making it seem.
Tanks are supposed to be behemoths that are hard to kill but dish out destruction as well. They're slow enough to take out if you know what you're doing, camping or not.
You have MANY ways of dealing with the tanks to not end up being redlined. Dropships, swarm launchers, forgeguns, and I believe mass drivers help in the execution of those nasty beasts. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 16:14:00 -
[68] - Quote
4447 wrote:EnglishSnake wrote:Tanks OP My god so many ppl talking out of ther arses today The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4.5+ SP to fully fit it up with an AV fir of less than 30k ISH and 200k SP, some of you are that ******* stupid that you would prob want an assault rifle to put it into half shield with a clip The only viable tank that is left is shield and missiles because the community cried that ******* much CCP made it so https://forums.dust514.com/default.aspx?g=posts&t=43920&p=1 have a read its true its all that is left shield and missiles because its so unbalanced atm yet the majority want them nerfed to they are no longer used and eventually turn this game into infantry only The game at it's basic is a FPS not a vehicle game, Am i right?
whats ur point? BF3 is a FPS with heavy vehicles, Starhawk as well The point is ppl wanna solo **** and dont wanna use teamwork wanna know why even when im using **** armor tanks and blasters/rails my tank is hard for publords to take out?
bcause 1. im not ******** 2. I actually have infantry support
Small and large missiles are the ONLY problem with vehicles atm
and English i disagree Blasters and Rails are still pretty good |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 16:21:00 -
[69] - Quote
Mavado V Noriega wrote:4447 wrote:EnglishSnake wrote:Tanks OP My god so many ppl talking out of ther arses today The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4.5+ SP to fully fit it up with an AV fir of less than 30k ISH and 200k SP, some of you are that ******* stupid that you would prob want an assault rifle to put it into half shield with a clip The only viable tank that is left is shield and missiles because the community cried that ******* much CCP made it so https://forums.dust514.com/default.aspx?g=posts&t=43920&p=1 have a read its true its all that is left shield and missiles because its so unbalanced atm yet the majority want them nerfed to they are no longer used and eventually turn this game into infantry only The game at it's basic is a FPS not a vehicle game, Am i right? whats ur point? BF3 is a FPS with heavy vehicles, Starhawk as well The point is ppl wanna solo **** and dont wanna use teamwork wanna know why even when im using **** armor tanks and blasters/rails my tank is hard for publords to take out? bcause 1. im not ******** 2. I actually have infantry support Small and large missiles are the ONLY problem with vehicles atm and English i disagree Blasters and Rails are still pretty good
Not on an armor tank tho, plus you lose the bonus aswell which can make a big difference, its more viable on a shield tank but sort of meh even tho the Caldari in EVE use hybrids anyways so tbh Caldari tanks should have bounses to both, i want to try out both other turrets at some time i just need skills for it
@ 4447 are the wheels even turning in that skull of yours?
|
Sentient Archon
Red Star.
690
|
Posted - 2012.11.11 16:21:00 -
[70] - Quote
Mavado V Noriega wrote: i disagree Blasters and Rails are still pretty good
It could still use improved heat up times and lower cool down times |
|
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.11.11 16:42:00 -
[71] - Quote
4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem.
If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.
So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out.
I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships.
|
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 16:45:00 -
[72] - Quote
Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships.
Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns |
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.11.11 16:49:00 -
[73] - Quote
Mavado V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns
^this
forge guns are amazing tank destroys. skill them up to proto and go destroy a few tanks and dropships, and some of the 10000000 LAVs running around, (maybe kill a few infantry when mavado isnt looking ), and wait for the nerf threads to appear
|
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.11.11 17:24:00 -
[74] - Quote
Mavado V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns
Oh,I totally agree,but when there's no other option and that's all you have...
Point is,three for guys with the weakest swarm launchers should have no problem taking down any tank.
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.11 17:30:00 -
[75] - Quote
Saw Archon leave his redline. Much more fun for all involved. I almost finished him, but alas my waddling arse couldn't keep up. Good to see you taking a more active role. :D |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 17:30:00 -
[76] - Quote
Th3rdSun wrote:Mavado V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns Oh,I totally agree,but when there's no other option and that's all you have... Point is,three for guys with the weakest swarm launchers should have no problem taking down any tank.
So you want 3ppl with milita swarms which are the weakest by the way to be able to take down a Sagris which is a 2mil tank fully fitted and at least 4.5mil SP invested into it
Have i got that right? if so then no you are the worst kind of player why dont you ask for assault rifle to be able to kill a tank because its basically the same thing
You want players with no skills invested at all to take out the top tank in the game, this is the road we are going down atm and tanks are already weak as it is and you want it easier because soloing a tank on your own isnt enough you want to do it with milita stuff
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.11 17:53:00 -
[77] - Quote
Snake, it's perfectly fine. If the Sagaris can't kill or run out of lock range, or have support kill/suppress the AV then the Sagaris is going to die eventually. It's not going to be quick. But it's possible.
As has been said a great deal, op weapons are to blame. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 17:54:00 -
[78] - Quote
EnglishSnake wrote:Th3rdSun wrote:Moved V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is our problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns Oh,I totally agree,but when there's no other option and that's all you have... Point is,three for guys with the weakest swarm launchers should have no problem taking down any tank. So you want 3ppl with militia swarms which are the weakest by the way to be able to take down a Sagris which is a 2mil tank fully fitted and at least 4.5mil SP invested into it Have i got that right? if so then no you are the worst kind of player why dont you ask for assault rifle to be able to kill a tank because its basically the same thing You want players with no skills invested at all to take out the top tank in the game, this is the road we are going down atm and tanks are already weak as it is and you want it easier because soloing a tank on your own isnt enough you want to do it with militia stuff
snake wants at least 10 people with militia swams to have chance against him,What a joke. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 17:59:00 -
[79] - Quote
Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 18:00:00 -
[80] - Quote
EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free
But it's 3 people using teamwork? Isn't that what you want? |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 18:03:00 -
[81] - Quote
4447 wrote:EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want?
Its teamwork, but with milita swarms
Barely a step up from the guy who wants to solo a tank by himself with basic AV stuff |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 18:05:00 -
[82] - Quote
EnglishSnake wrote:4447 wrote:EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want? Its teamwork, but with milita swarms Barely a step up from the guy who wants to solo a tank by himself with basic AV stuff
I'm not soloing a tank with basic tho, Get it right, Redline huger.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 18:09:00 -
[83] - Quote
4447 wrote:EnglishSnake wrote:4447 wrote:EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want? Its teamwork, but with milita swarms Barely a step up from the guy who wants to solo a tank by himself with basic AV stuff I'm not soloing a tank with basic tho, Get it right, Redline huger.
No but you are still trying to solo, no teamwork needed because tanks are that weak now |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.11 18:12:00 -
[84] - Quote
If CCP removed militia swarms from the game, then a lot of this problem would go away tbh. More people would use PROPER AV instead of the free crap then complaining about it. In fact get rid of those bloody LAV's too while they're at it.
Make people skill up into AV, I had to for my frigging tank and so should they to counter me. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.11.11 18:12:00 -
[85] - Quote
Garrett Blacknova wrote:Vexen Krios wrote:Dr Skurlock wrote:All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks, i think i only ended up getting one of them. Now, my forge gun is only like level 1 and im only using the standard forge gun. I can take an armor tanks shields down in one hit. But getting to the armor, i was hitting directly and only taking down 1/8 of its armor each hit. With a shield tank, it usually takes about 3 to 4 shots to get through the shields...on a gunlogi its even more. Like a total of six shots to get through the shields on a gunlogi. By that time they have noticed where i am and killed me with those ever powerful missiles....Given that missiles and tanks should do heavy damage to infantry...saying ONE person with a forge gun can kill a tank in 3 shots is pushing it...maybe if they have specialized in it and are using a breach forge...then maybe. So what you're saying is, that if you had a Swarm Launcher guy backing you up, the tank would have been an easy target? I don't see the problem...
because depleted uranium is extremely dense, and the radiation that would come off of it would kill you, and even if yu could shoot them it would be out of a tank gun, for the reason that none is crazy enough to shoot uranium out of an assault rifle/ AV weapon |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 18:17:00 -
[86] - Quote
EnglishSnake wrote:4447 wrote:EnglishSnake wrote:4447 wrote:EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want? Its teamwork, but with milita swarms Barely a step up from the guy who wants to solo a tank by himself with basic AV stuff I'm not soloing a tank with basic tho, Get it right, Redline huger. No but you are still trying to solo, no teamwork needed because tanks are that weak now
Balance is KEYWORD here, tanks could have these over powered missiles and loss their Hit point or loss the missiles and have extra hit points. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 18:18:00 -
[87] - Quote
Sev Alcatraz wrote:Garrett Blacknova wrote:Vexen Krios wrote:Dr Skurlock wrote:All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks, i think i only ended up getting one of them. Now, my forge gun is only like level 1 and im only using the standard forge gun. I can take an armor tanks shields down in one hit. But getting to the armor, i was hitting directly and only taking down 1/8 of its armor each hit. With a shield tank, it usually takes about 3 to 4 shots to get through the shields...on a gunlogi its even more. Like a total of six shots to get through the shields on a gunlogi. By that time they have noticed where i am and killed me with those ever powerful missiles....Given that missiles and tanks should do heavy damage to infantry...saying ONE person with a forge gun can kill a tank in 3 shots is pushing it...maybe if they have specialized in it and are using a breach forge...then maybe. So what you're saying is, that if you had a Swarm Launcher guy backing you up, the tank would have been an easy target? I don't see the problem... because depleted uranium is extremely dense, and the radiation that would come off of it would kill you, and even if yu could shoot them it would be out of a tank gun, for the reason that none is crazy enough to shoot uranium out of an assault rifle/ AV weapon
But we're clones, so it dosen't matter... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.11 18:40:00 -
[88] - Quote
With the right skills, Militia Swarm Launchers CAN deal damage to high-level tanks. Try boosting your Weaponry skill, and Light Weapon Capacity and Rapid Reload. Bring a Nanohive, or be prepared to occasionally retreat to a Supply Depot, and while you can't SOLO anything more than a cheap Sica or Soma fitting, you'll be USEFUL against even a well-built Sagaris. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.11.11 19:39:00 -
[89] - Quote
A standard AV fit, militia or BPO suit, with BPO modules with a swarm launcher with a nanohive can wih enough effort cause a HAV to cycle its repairer and possibly even resistance mods. All this from the crest or behind the top of a hill, which are unhittable by missiles.
While this may not even force a HAV back, when paired with other AV will prove to be dangerous. Time the forge right where the HAVs mods are on cool down and the HAV will be forced back or taken out.
Teamwork doesn't just mean attacking the same thing, but timing and appropriate combinations. |
Osiris Greywolf
Edimmu Warfighters Gallente Federation
80
|
Posted - 2012.11.11 19:41:00 -
[90] - Quote
4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill.
Please, less whine, more thinking. Seriously, what do you think is gonna happen when we get our fighters? and if you can't figure it out then STFU |
|
Tyrus 4
Amarr Templars Amarr Empire
83
|
Posted - 2012.11.11 19:52:00 -
[91] - Quote
nah Tanks aren't OP.
but a lot of Tank drivers are female genitalia. not all, but a lot.
Your turret can one shot me. easy.
But I hit you one time with my underspecced standard-tier Forge gun, and you go running for the redline. why? You still have the advantage on me, I have to be perfect in order to destroy your tank. you can afford to make a mistake or two and still kill me.
kittens.
Tanks shouldn't fear anything except Jets and Orbital Strikes. a Forge Gunner should have to be pretty good to take out a tank, and a tank should not be afraid of a Forge Gunner unless he's REALLY good. 2 Forge Gunners vs a Tank should be a epic battle to the death. not "The Tank owns face until he gets a scratch then he runs away".
this game is full of kittens who are deathly afraid to lose equipment. HTFU, buy in bulk, and let's fight.
average Tank drivers in this game are like elementary school bullies. Big and bad till someone punches them in the face. then they turn tail. |
Tyrus 4
Amarr Templars Amarr Empire
83
|
Posted - 2012.11.11 20:00:00 -
[92] - Quote
Also, people who use Tanks like a Sniper Rifle are mis-using them, imo.
Tanks should be rolling across the battlefield, suppressing troops. Not sitting on the redline sniping.
just my personal opinion though. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 21:37:00 -
[93] - Quote
Osiris Greywolf wrote:4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill. Please, less whine, more thinking. Seriously, what do you think is gonna happen when we get our fighters? and if you can't figure it out then STFU
Who are you? |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.11.11 21:56:00 -
[94] - Quote
CCP balance out armor tanks they need buffs don't take this the wrong way but WTF which dev favors one element in the game to another you might trick mindless EvE players by making armor tankers tasty meals for caldari noobs but I can see that its not going to work with DUST 514 no matter how much you've trained raw/pure skill always gets the upper hand this is an fps after all not click to lock on and open fire. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.11.11 22:37:00 -
[95] - Quote
Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps. So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships.
Swarms can't take out smart tanks, but they can suppress them. Same with dropships. The Imperfects just proved this in the tourney. You don't gotta kill the vehicles, just render them ineffective in terms of holding/taking points and/or mowing through clones. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.11.11 22:39:00 -
[96] - Quote
Tyrus 4 wrote:Also, people who use Tanks like a Sniper Rifle are mis-using them, imo.
Tanks should be rolling across the battlefield, suppressing troops. Not sitting on the redline sniping.
just my personal opinion though.
There is no mis-use. There is only win or win not.
|
Osiris Greywolf
Edimmu Warfighters Gallente Federation
80
|
Posted - 2012.11.11 22:50:00 -
[97] - Quote
4447 wrote:Osiris Greywolf wrote:4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill. Please, less whine, more thinking. Seriously, what do you think is gonna happen when we get our fighters? and if you can't figure it out then STFU Who are you?
I was wondering the same thing, tbh. |
Osiris Greywolf
Edimmu Warfighters Gallente Federation
80
|
Posted - 2012.11.11 22:50:00 -
[98] - Quote
Vrain Matari wrote:Tyrus 4 wrote:Also, people who use Tanks like a Sniper Rifle are mis-using them, imo.
Tanks should be rolling across the battlefield, suppressing troops. Not sitting on the redline sniping.
just my personal opinion though. There is no mis-use. There is only win or win not.
+1
|
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.11.12 00:47:00 -
[99] - Quote
EnglishSnake wrote:Th3rdSun wrote:Mavado V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns Oh,I totally agree,but when there's no other option and that's all you have... Point is,three for guys with the weakest swarm launchers should have no problem taking down any tank. So you want 3ppl with milita swarms which are the weakest by the way to be able to take down a Sagris which is a 2mil tank fully fitted and at least 4.5mil SP invested into it Have i got that right? if so then no you are the worst kind of player why dont you ask for assault rifle to be able to kill a tank because its basically the same thing You want players with no skills invested at all to take out the top tank in the game, this is the road we are going down atm and tanks are already weak as it is and you want it easier because soloing a tank on your own isnt enough you want to do it with milita stuff If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.12 01:15:00 -
[100] - Quote
Quote: If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks.
This Englishsnake. |
|
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.12 02:26:00 -
[101] - Quote
4447 wrote:Quote: If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks.
This Englishsnake.
that statement is absolute horse **** using swarms makes u a sittin duck? gtfo with that bs comment
as an armor tanker i see swarms with their BS trackin make 180s around cover and still hit me u can lock onto targets that are also behind cover u dont need to expose urself much if u said FG i would of agreed a bit but Swarms? lolno |
PIMP MAC DADDY
A.I.
41
|
Posted - 2012.11.12 02:50:00 -
[102] - Quote
Try not using a forge gun then |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.11.12 05:17:00 -
[103] - Quote
Mavado V Noriega wrote:4447 wrote:Quote: If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks.
This Englishsnake. that statement is absolute horse **** using swarms makes u a sittin duck? gtfo with that bs comment as an armor tanker i see swarms with their BS trackin make 180s around cover and still hit me u can lock onto targets that are also behind cover u dont need to expose urself much if u said FG i would of agreed a bit but Swarms? lolno Wow,I guess you just figure that there isn't anyone else on your team except for you.
Ever think about OTHER INFANTRY going to kill those guys? Or what about snipers on your team?Typically,guys with swarms are pretty defenseless against,well,pretty much everything.Ever try hitting a dropship with a swarm launcher when it's right above your head? Only if you are a scout fit with a swarm and maybe a SMG do you really stand a chance,but even then,probably not.
Get real if you think that those guys aren't at a major disadvantage.
|
Zekain Kade
BetaMax.
931
|
Posted - 2012.11.12 05:20:00 -
[104] - Quote
Tanks aren't Op, the turrets are.
Especially the large missile turrets. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 13:17:00 -
[105] - Quote
Th3rdSun wrote:Mavado V Noriega wrote:4447 wrote:Quote: If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks.
This Englishsnake. that statement is absolute horse **** using swarms makes u a sittin duck? gtfo with that bs comment as an armor tanker i see swarms with their BS trackin make 180s around cover and still hit me u can lock onto targets that are also behind cover u dont need to expose urself much if u said FG i would of agreed a bit but Swarms? lolno Wow,I guess you just figure that there isn't anyone else on your team except for you. Ever think about OTHER INFANTRY going to kill those guys? Or what about snipers on your team?Typically,guys with swarms are pretty defenseless against,well,pretty much everything.Ever try hitting a dropship with a swarm launcher when it's right above your head? Only if you are a scout fit with a swarm and maybe a SMG do you really stand a chance,but even then,probably not. Get real if you think that those guys aren't at a major disadvantage.
Swarms what lvl swarms i would agree if it was proto or maybe even advanced but basic and milita lolno but just because its 16 missiles doesnt mean it will cause enough DPS to kill the tank
Sitting ducks lol worthy you hide behind a hill lock on through the hill pop out fire missiles and then i watch said missiles fly around my cover to hit me - yes you are so skilled and sitting ducks behind that hill of yours which i will never be able to hit even with the 'OP' missiles lol because 'OP' splash damage doesnt go over the hill or through the hill or even around the hill to hit you behind your cover |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.12 13:21:00 -
[106] - Quote
EnglishSnake wrote:Th3rdSun wrote:Mavado V Noriega wrote:4447 wrote:Quote: If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks.
This Englishsnake. that statement is absolute horse **** using swarms makes u a sittin duck? gtfo with that bs comment as an armor tanker i see swarms with their BS trackin make 180s around cover and still hit me u can lock onto targets that are also behind cover u dont need to expose urself much if u said FG i would of agreed a bit but Swarms? lolno Wow,I guess you just figure that there isn't anyone else on your team except for you. Ever think about OTHER INFANTRY going to kill those guys? Or what about snipers on your team?Typically,guys with swarms are pretty defenseless against,well,pretty much everything.Ever try hitting a dropship with a swarm launcher when it's right above your head? Only if you are a scout fit with a swarm and maybe a SMG do you really stand a chance,but even then,probably not. Get real if you think that those guys aren't at a major disadvantage. Swarms what lvl swarms i would agree if it was proto or maybe even advanced but basic and milita lolno but just because its 16 missiles doesnt mean it will cause enough DPS to kill the tank Sitting ducks lol worthy you hide behind a hill lock on through the hill pop out fire missiles and then i watch said missiles fly around my cover to hit me - yes you are so skilled and sitting ducks behind that hill of yours which i will never be able to hit even with the 'OP' missiles lol because 'OP' splash damage doesnt go over the hill or through the hill or even around the hill to hit you behind your cover
Snake your a joke, People can't solo a tank, or teamwork a tank, unless their in proto. lol
EDIT If you want to play a tank game, World Of Tanks is for you. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 13:35:00 -
[107] - Quote
Teamwork a tank what a joke i rarely see it to begin with, ppl cried to solo a tank and they got it
If they want to use milita and basic AV then fine but it should take a long ******* time to kill it, advanced and proto is where the real DPS is at which will damage a proto tank more
Dont ******* complain if your 32missiles aint doing **** because its basic AV or i happen to actually fit out my tank and look after it, sure it maybe teamwork but a solo proto forge gunner will prob do more damage than your half arsed teamwork
|
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.11.12 13:38:00 -
[108] - Quote
If the tourney proved anything, it's that CCP has done a damn fine job of balancing vehicles vs. infantry. Both finalists are insisting that combined forces are a must when up against a competent opponent. In a game as complex as DUST that's not an easy thing to design and i for one think CCP deserve some credit.
Anyone who is claiming AV is underpowered and in the same breath insists on using militia AV gear has absolutely no credibility. A minimal investment in skillpoints gets you the Scattermind swarm launcher(Darkside, if you using AUR - basically a proto level weapon availiable at lvl 3), and a slightly bigger investment in heavy suit, weapons and forge guns gets you a forge gun.
What are we really talking here in terms of time invested? Maybe one, two, or three(if you're really struggling) days invested to be able to back off or destroy ANY piece of armor that can be fielded in the game.
As soon as there is armor or dropships on the field(I'm talking to YOU, bluberry!) you should be switching out to AV and punishing the **** out of the arrogant bastard who called it in.
TBH, 2 swarms and one forge can make a bad day for just about anything on the field. Don't assume the other bluberries are gonna do it for you - Y'all just need to get off your lazy kdr-whoring asses, grow a pair, and get the job done.
P.S: And put down some ^%$$^$%# uplinks while you're at it! |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.12 13:41:00 -
[109] - Quote
We all know your problem, That you got no gun game and if they nerf tanks, You haven't got an upper hand any more.
DUST 514, gun game first. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 13:42:00 -
[110] - Quote
QQ i have gun game already, do okay in milita BPO stuff dont need anything else
|
|
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.12 13:46:00 -
[111] - Quote
I've never seen it, it's just you hugging the red line, Until you know it's safe to come out of hiding. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.11.12 13:51:00 -
[112] - Quote
EnglishSnake wrote:Th3rdSun wrote:Mavado V Noriega wrote:4447 wrote:Quote: If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks.
This Englishsnake. that statement is absolute horse **** using swarms makes u a sittin duck? gtfo with that bs comment as an armor tanker i see swarms with their BS trackin make 180s around cover and still hit me u can lock onto targets that are also behind cover u dont need to expose urself much if u said FG i would of agreed a bit but Swarms? lolno Wow,I guess you just figure that there isn't anyone else on your team except for you. Ever think about OTHER INFANTRY going to kill those guys? Or what about snipers on your team?Typically,guys with swarms are pretty defenseless against,well,pretty much everything.Ever try hitting a dropship with a swarm launcher when it's right above your head? Only if you are a scout fit with a swarm and maybe a SMG do you really stand a chance,but even then,probably not. Get real if you think that those guys aren't at a major disadvantage. I love it when an infantry is using a swarm launcher since its a one second button press on the R1 button and its another Militia AR kill. SMG??? GTFO at 90 M its useless as defense versus an AR user. Swarms what lvl swarms i would agree if it was proto or maybe even advanced but basic and milita lolno but just because its 16 missiles doesnt mean it will cause enough DPS to kill the tank Sitting ducks lol worthy you hide behind a hill lock on through the hill pop out fire missiles and then i watch said missiles fly around my cover to hit me - yes you are so skilled and sitting ducks behind that hill of yours which i will never be able to hit even with the 'OP' missiles lol because 'OP' splash damage doesnt go over the hill or through the hill or even around the hill to hit you behind your cover
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 14:00:00 -
[113] - Quote
4447 wrote:I've never seen it, it's just you hugging the red line, Until you know it's safe to come out of hiding.
QQ |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.11.12 14:32:00 -
[114] - Quote
Zekain Kade wrote:Tanks aren't Op, the turrets are.
Especially the large missile turrets.
Agreed. Hey good game the other day. However it does make me sad that we have to wait four to six weeks before they decide to fix these exploits.
And then once the new build hits that fixes the exploits and we get folks QQ about the exploit no longer being viable.
|
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.12 14:59:00 -
[115] - Quote
Vrain Matari wrote:If the tourney proved anything, it's that CCP has done a damn fine job of balancing vehicles vs. infantry. Both finalists are insisting that combined forces are a must when up against a competent opponent. In a game as complex as DUST that's not an easy thing to design and i for one think CCP deserve some credit.
Anyone who is claiming AV is underpowered and in the same breath insists on using militia AV gear has absolutely no credibility. A minimal investment in skillpoints gets you the Scattermind swarm launcher(Darkside, if you using AUR - basically a proto level weapon availiable at lvl 3), and a slightly bigger investment in heavy suit, weapons and forge guns gets you a forge gun.
What are we really talking here in terms of time invested? Maybe one, two, or three(if you're really struggling) days invested to be able to back off or destroy ANY piece of armor that can be fielded in the game.
As soon as there is armor or dropships on the field(I'm talking to YOU, bluberry!) you should be switching out to AV and punishing the **** out of the arrogant bastard who called it in.
TBH, 2 swarms and one forge can make a bad day for just about anything on the field. Don't assume the other bluberries are gonna do it for you - Y'all just need to get off your lazy kdr-whoring asses, grow a pair, and get the job done.
P.S: And put down some ^%$$^$%# uplinks while you're at it!
Well said. Seems like the majority of players are just lazy people who want to field into one role. But it doesn't work like that here or in real life.
|
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.12 15:34:00 -
[116] - Quote
Roy Ventus wrote:Vrain Matari wrote:If the tourney proved anything, it's that CCP has done a damn fine job of balancing vehicles vs. infantry. Both finalists are insisting that combined forces are a must when up against a competent opponent. In a game as complex as DUST that's not an easy thing to design and i for one think CCP deserve some credit.
Anyone who is claiming AV is underpowered and in the same breath insists on using militia AV gear has absolutely no credibility. A minimal investment in skillpoints gets you the Scattermind swarm launcher(Darkside, if you using AUR - basically a proto level weapon availiable at lvl 3), and a slightly bigger investment in heavy suit, weapons and forge guns gets you a forge gun.
What are we really talking here in terms of time invested? Maybe one, two, or three(if you're really struggling) days invested to be able to back off or destroy ANY piece of armor that can be fielded in the game.
As soon as there is armor or dropships on the field(I'm talking to YOU, bluberry!) you should be switching out to AV and punishing the **** out of the arrogant bastard who called it in.
TBH, 2 swarms and one forge can make a bad day for just about anything on the field. Don't assume the other bluberries are gonna do it for you - Y'all just need to get off your lazy kdr-whoring asses, grow a pair, and get the job done.
P.S: And put down some ^%$$^$%# uplinks while you're at it! Well said. Seems like the majority of players are just lazy people who want to field into one role. But it doesn't work like that here or in real life.
But tank drivers can? |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.12 15:58:00 -
[117] - Quote
._. IF you want to be like that then yes. Because they're driving in a big ass suppressive vehicle.
In Dust tankers shouldn't be full on tankers >_> You gotta be a kitten to believe working just ONE role will ever get you far. When your vehicle gets destroyed or when you need to cap a point or when the situation says "No tanks" those other fits and skills will be precious. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.12 15:59:00 -
[118] - Quote
._. Double post |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 16:14:00 -
[119] - Quote
Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
|
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.12 16:19:00 -
[120] - Quote
EnglishSnake wrote:Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
True but your tank can get destroyed and there might be a situation where you do not want to be in a tank. But besides like I was saying in the earlier part of my post I said yes they can sit in tanks for a whole match. You have a lower chance of dying than anyone else on the field and you also have more splash power due to rockets as well. But it's silly to think that you should never worry about fitting into other roles. |
|
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.11.12 16:22:00 -
[121] - Quote
EnglishSnake wrote:Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
Bolded and underlined a crucial point. We've asked CCP for this before and it is an important issue given what peeps are investing in these vehicles. There are threads out there with good solutions to this problem. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.12 16:49:00 -
[122] - Quote
Roy Ventus wrote:EnglishSnake wrote:Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
True but your tank can get destroyed and there might be a situation where you do not want to be in a tank. But besides like I was saying in the earlier part of my post I said yes they can sit in tanks for a whole match. You have a lower chance of dying than anyone else on the field and you also have more splash power due to rockets as well. But it's silly to think that you should never worry about fitting into other roles.
Snake, get out his tank. lol |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.12 17:04:00 -
[123] - Quote
4447 wrote:Roy Ventus wrote:EnglishSnake wrote:Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
True but your tank can get destroyed and there might be a situation where you do not want to be in a tank. But besides like I was saying in the earlier part of my post I said yes they can sit in tanks for a whole match. You have a lower chance of dying than anyone else on the field and you also have more splash power due to rockets as well. But it's silly to think that you should never worry about fitting into other roles. Snake, get out his tank. lol
I'm sorry, what? |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.12 17:06:00 -
[124] - Quote
Snake never leaves the red zone, why's he going to get out his tanks for? |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.12 17:15:00 -
[125] - Quote
4447 wrote:Snake never leaves the red zone, why's he going to get out his tanks for?
Not 100% true, I did see him out of it once, but he had another tank running around with him and a couple heavies on ground.. tried to kill him but the armor on it was beast |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.12 17:30:00 -
[126] - Quote
4447 wrote:Roy Ventus wrote:EnglishSnake wrote:Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
True but your tank can get destroyed and there might be a situation where you do not want to be in a tank. But besides like I was saying in the earlier part of my post I said yes they can sit in tanks for a whole match. You have a lower chance of dying than anyone else on the field and you also have more splash power due to rockets as well. But it's silly to think that you should never worry about fitting into other roles. Snake, get out his tank. lol
whats funny is at some point he will have to spec into other fields, all of us will. all them wasted sp :\ |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.12 18:11:00 -
[127] - Quote
I've seen Snake driving around NOT behind his redline.
And he was the only guy on his team with a tank.
Had some good infantry support and a Dropship though.
Moral of the story: Good tankers don't run around without backup. And given how little experience he's had with Swarm Launchers NOT behaving as intended, I don't blame him. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 18:12:00 -
[128] - Quote
4447 wrote:Roy Ventus wrote:EnglishSnake wrote:Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
True but your tank can get destroyed and there might be a situation where you do not want to be in a tank. But besides like I was saying in the earlier part of my post I said yes they can sit in tanks for a whole match. You have a lower chance of dying than anyone else on the field and you also have more splash power due to rockets as well. But it's silly to think that you should never worry about fitting into other roles. Snake, get out his tank. lol
Boo hoo hoo
U mad bro? |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.12 18:16:00 -
[129] - Quote
EnglishSnake wrote:4447 wrote:Roy Ventus wrote:EnglishSnake wrote:Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
True but your tank can get destroyed and there might be a situation where you do not want to be in a tank. But besides like I was saying in the earlier part of my post I said yes they can sit in tanks for a whole match. You have a lower chance of dying than anyone else on the field and you also have more splash power due to rockets as well. But it's silly to think that you should never worry about fitting into other roles. Snake, get out his tank. lol Boo hoo hoo U mad bro?
any other catchy comebacks you got, I really like that one. where did you come up with it? were you taking a **** when you thought of it? thats where I get all my grand ideas aswell |
tango 45
Doomheim
2
|
Posted - 2012.11.12 22:26:00 -
[130] - Quote
EnglishSnake wrote:4447 wrote:Roy Ventus wrote:EnglishSnake wrote:Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
True but your tank can get destroyed and there might be a situation where you do not want to be in a tank. But besides like I was saying in the earlier part of my post I said yes they can sit in tanks for a whole match. You have a lower chance of dying than anyone else on the field and you also have more splash power due to rockets as well. But it's silly to think that you should never worry about fitting into other roles. Snake, get out his tank. lol Boo hoo hoo U mad bro?
Why being so rude to the guy for? |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.12 22:40:00 -
[131] - Quote
tango 45 wrote:EnglishSnake wrote:4447 wrote:Snake, get out his tank. lol Boo hoo hoo U mad bro? Why being so rude to the guy for?
He was being targeted and called out for not leaving his tank. While I've had clashes with Snake myself, this was just him defending himself against someone else being rude. |
tango 45
Doomheim
2
|
Posted - 2012.11.12 23:33:00 -
[132] - Quote
Just puts BETAmax in a bad place,I won't been joining them. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.13 00:02:00 -
[133] - Quote
Scrubs don't like it when tanks stay out of the battle in the red line, but then complain when tanks roll out onto the field I just don't understand? Oh great Infantry Lords, how may we appease you? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 00:10:00 -
[134] - Quote
Jason Pearson wrote:Scrubs don't like it when tanks stay out of the battle in the red line, but then complain when tanks roll out onto the field I just don't understand? Oh great Infantry Lords, how may we appease you?
Fit your Sagaris with Militia Blaster Turrets and nothing else.
Then charge straight ahead and hope for the best.
They should be happy with that. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.13 00:12:00 -
[135] - Quote
Jason Pearson wrote:Scrubs don't like it when tanks stay out of the battle in the red line, but then complain when tanks roll out onto the field I just don't understand? Oh great Infantry Lords, how may we appease you?
Stopping all thoose """"""FPS""""""" games development with vehicules !!!!
But I'm afraid that we're living another period of video game ... Now kikoo needs to be in a warm tank to feel their tiny kitten ...
Before it was snipers/campers, now it's vehicules... |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.13 15:19:00 -
[136] - Quote
GLOO GLOO wrote:Jason Pearson wrote:Scrubs don't like it when tanks stay out of the battle in the red line, but then complain when tanks roll out onto the field I just don't understand? Oh great Infantry Lords, how may we appease you? Stopping all thoose """"""FPS""""""" games development with vehicles !!!! But I'm afraid that we're living another period of video game ... Now kikoo needs to be in a warm tank to feel their tiny kitten ... Before it was snipers/campers, now it's vehicles...
Vehicles are only OP in this game. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.13 15:47:00 -
[137] - Quote
Garrett Blacknova wrote:Jason Pearson wrote:Scrubs don't like it when tanks stay out of the battle in the red line, but then complain when tanks roll out onto the field I just don't understand? Oh great Infantry Lords, how may we appease you? Fit your Sagaris with Militia Blaster Turrets and nothing else. Then charge straight ahead and hope for the best. They should be happy with that.
seeing as i primarily use blasters and rails no they wont im even using **** armor tanks as well and still pubbies cant take me out most times u will never please infantry only ppl.
Point is tanks will get taken out against a squad using proper AV and teamwork to coordinate fire but tanks can also survive said onslaught if they have proper infantry support who know who the primary targets they should be focusing on are.
when faced with spam u will need ur own capable vehicle pilots to counter that is fact in any game with heavy vehicle/infantry combat.
For the ppl comparing to BF3, In my 10 months of competitive BF3 u will NOT win any clan match if u didnt have good vehicles infact it was even more lobsided in BF3 because it came down to who had better AIR support, tanks taking out choppers and jets in BF3 didnt happen unless it was a god awful pilot at least in DUST tanks can take out dropships so even if u dont have superior air u can still have a good chance to win unlike BF3
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 15:54:00 -
[138] - Quote
Mavado V Noriega wrote:Garrett Blacknova wrote:Jason Pearson wrote:Scrubs don't like it when tanks stay out of the battle in the red line, but then complain when tanks roll out onto the field I just don't understand? Oh great Infantry Lords, how may we appease you? Fit your Sagaris with Militia Blaster Turrets and nothing else. Then charge straight ahead and hope for the best. They should be happy with that. seeing as i primarily use blasters and rails no they wont im even using **** armor tanks as well and still pubbies cant take me out most times u will never please infantry only ppl. Point is tanks will get taken out against a squad using proper AV and teamwork to coordinate fire but tanks can also survive said onslaught if they have proper infantry support who know who the primary targets they should be focusing on are. when faced with spam u will need ur own capable vehicle pilots to counter that is fact in any game with heavy vehicle/infantry combat. But you're not running MILITIA Blasters.
And you're probably willing to make a tactical retreat when threatened, instead of just parking on an objective and firing.
I bet you're even fitting modules as well as your turrets.
Do it RIGHT and tell me the red dots don't love you for it. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.11.13 16:10:00 -
[139] - Quote
Please stop quoting like crazy it makes the thread harder to read for some people.
And we have been going a little off topic here it is shield tanks with missiles on them that are OP focus on the point we are trying to make here. I doubt CCP will listen to us testers if we keep whining and have no idea about what some of us are talking about.
So please try to keep it serious, stop telling people that they are all QQ about things ; you probably use one of the OP items and secretly QQ about it getting a nerf.
Thank you. And here is my actual post: The only vehicles that are OP imo are the shield tanked ones as they gain the upper hand without any considerable drawback.
Red line and campers and all those post are BULLSH!T WE ARE TALKING ABOUT VEHICLES NOT THE MAPS MAPS ARE OP NOW ? rofl no. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.11.13 16:27:00 -
[140] - Quote
Tanks aren't overpowered. This is all on a whole nother level.
CCP has to find ways to make even the n00b with only the basic of infrantry skills and equipment useful in this game. (not just sheep for Imperfects to farm kills on)
People are enjoying tanks and Drop ships. That's great, but if there are going to be infantry in this game... the devs are going to have to find ways to make them more viable when tanks\Dropships ARE on the field...
As of right now, if you get into a match as a newer player (meaning less than 1.5 or 2 mil SP) it's very very difficult to do anything, let alone have fun (which is what this game needs to survive).
KEEP USING Missles on TANKS and DROPSHIPS.
We're doing exactly what we need to do for the devs to get this game right. |
|
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.13 19:57:00 -
[141] - Quote
there's a map on BF 3 that CCP can learn about redlining, This map is called Operation Firestorm, CCP please look at it.
this map has the default re-spawn covered by hills.
|
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.13 20:07:00 -
[142] - Quote
The dark cloud wrote:Their resistance has beeing nerfed at the end of the last build. And they are supposed to be feared tools off destruction.
Tanks were feared in WW2, their not now. |
yavor theskillless
15
|
Posted - 2012.11.13 20:08:00 -
[143] - Quote
off topic but higby and the crew are pulling it off with planetside 2 ...............mostly:P, just saying.
CCP time to head down for the long haul. gl.
my time will be split between the games i already play and a couple of new ones. i gave my ps3 away. bad move on the mouse sensitivity thing, it'll cost ya:P |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.13 20:34:00 -
[144] - Quote
Tanks are too overpowered?
I didn't realize there was a happy medium between overpowered and too overpowered
Vehicles suck |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.11.13 22:01:00 -
[145] - Quote
4447 wrote:there's a map on BF 3 that CCP can learn about redlining, This map is called Operation Firestorm, CCP please look at it.
this map has the default re-spawn covered by hills.
This I agree with. The way the current 3 and 4 point maps are designed, unless the team getting driven back 1) realise it and 2) do something about it, by the time they are in the redline its already to late to try to get out. This wasn't an issue on the 5 point due to the extra space to cover and spawns on hill lines you could run anywhere down from. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.11.13 22:05:00 -
[146] - Quote
tango 45 wrote:Just puts BETAmax in a bad place,I won't been joining them.
Just to clarify any missunderstandings, Betamax and Betaclan are two separate corps with no affiliation between them. Betamax are a large clan. Betaclan has 8 people. Englishsnake is in Betaclan, not the corp you named. |
unifuckingcorn
6
|
Posted - 2012.11.13 22:05:00 -
[147] - Quote
4447 wrote:there's a map on BF 3 that CCP can learn about redlining, This map is called Operation Firestorm, CCP please look at it.
this map has the default re-spawn covered by hills.
ccp know about being in your base and owning it so please stfu about bf3. ***** ass xy shite. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.14 00:36:00 -
[148] - Quote
unifuckingcorn wrote:4447 wrote:there's a map on BF 3 that CCP can learn about redlining, This map is called Operation Firestorm, CCP please look at it.
this map has the default re-spawn covered by hills.
ccp know about being in your base and owning it so please stfu about bf3. ***** ass xy shite.
why... |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.11.14 00:55:00 -
[149] - Quote
Vehicles shouldn't be able to fill all roles on the battlefield. They need to lack something so if you deploy a vehicle, you are sacraficing some option you may need later.
If you deploy a forgegun, you forfiet anti infantry abilities. If you deploy a shottie scout, you forfiet the ability to defend an area. If you deploy an HMG, you forfiet the ability to be.. well you get the point. |
Chirico Red Shoulder
Doomheim
17
|
Posted - 2012.11.14 01:48:00 -
[150] - Quote
tanks are fine the way they are, except for having infinite ammo. |
|
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.11.14 02:26:00 -
[151] - Quote
Reimus Klinsman wrote:Vehicles shouldn't be able to fill all roles on the battlefield. They need to lack something so if you deploy a vehicle, you are sacraficing some option you may need later.
If you deploy a forgegun, you forfiet anti infantry abilities. If you deploy a shottie scout, you forfiet the ability to defend an area. If you deploy an HMG, you forfiet the ability to be.. well you get the point.
Sound logic here.I know that many (especially tankers) won't agree with it,but it's true.
I'm not sure what a tank should be lacking,but you're right that it does need something.
Just for schitzengiggles,How about,as mentioned before,limit the ammo,or reduce the vertical firing angle just a touch.
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 02:29:00 -
[152] - Quote
Th3rdSun wrote:Reimus Klinsman wrote:Vehicles shouldn't be able to fill all roles on the battlefield. They need to lack something so if you deploy a vehicle, you are sacraficing some option you may need later.
If you deploy a forgegun, you forfiet anti infantry abilities. If you deploy a shottie scout, you forfiet the ability to defend an area. If you deploy an HMG, you forfiet the ability to be.. well you get the point. Sound logic here.I know that many (especially tankers) won't agree with it,but it's true. I'm not sure what a tank should be lacking,but you're right that it does need something. Just for schitzengiggles,How about,as mentioned before,limit the ammo,or reduce the vertical firing angle just a touch. How about they make it so tanks and other vehicles can't capture objectives?
That would provide an important role for infantry, right?
...
Oh yeah. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.11.14 02:33:00 -
[153] - Quote
Garrett Blacknova wrote:Th3rdSun wrote:Reimus Klinsman wrote:Vehicles shouldn't be able to fill all roles on the battlefield. They need to lack something so if you deploy a vehicle, you are sacraficing some option you may need later.
If you deploy a forgegun, you forfiet anti infantry abilities. If you deploy a shottie scout, you forfiet the ability to defend an area. If you deploy an HMG, you forfiet the ability to be.. well you get the point. Sound logic here.I know that many (especially tankers) won't agree with it,but it's true. I'm not sure what a tank should be lacking,but you're right that it does need something. Just for schitzengiggles,How about,as mentioned before,limit the ammo,or reduce the vertical firing angle just a touch. How about they make it so tanks and other vehicles can't capture objectives? That would provide an important role for infantry, right? ... Oh yeah.
Your sarcasm is lost on me.
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 02:38:00 -
[154] - Quote
Th3rdSun wrote:Your sarcasm is lost on me. No it isn't. You recognised it as sarcasm.
Also, not a tanker. I currently run Swarm Launcher or Shotgun Medic most of the time. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.14 03:35:00 -
[155] - Quote
personally find it funny ppl are struggling to take out tanks after the AV buff and heavy tank nerf tbh just confuses me..... |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.14 03:43:00 -
[156] - Quote
Someone give me a argument, Why tank should stay as they are? |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.11.14 03:47:00 -
[157] - Quote
Garrett Blacknova wrote:Th3rdSun wrote:Your sarcasm is lost on me. No it isn't. You recognised it as sarcasm.
LOL,but obviously you didn't.
|
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.14 04:15:00 -
[158] - Quote
4447 wrote:Someone give me a argument, Why tank should say as they are?
give me a logical reason why they need another nerf missiles need tweaking thats it.
the skill lvl of the playerbase in this community is pretty low tbqh im sure once this game goes open beta or release and more actual fps hardcore players and clans come in u wont find all this QQ
alot of ppl are trying to "balance" **** they spend 0 time with how is that even sensible? u dont see me giving sniper feedback on how to fix/balance them no i leave that for our sniper to do |
General Stonewall
Royal Uhlans Amarr Empire
23
|
Posted - 2012.11.14 05:48:00 -
[159] - Quote
tanks are not OPed they are fine its the missles thats the problem with them i mean you get enough AV build guys out on field will take care of em that's assuming their all not running around like their heads been cut off like a chicken thats problem with blue dots . anyways point being anything needs tweaked/nerfed/gimped what ever you want to call it is the damn dropships their re*ardedly OPed and need something done to them . i still don't understand why CCP doesn't do something about the ships and the missles as well its been over a month with this build and still nothing has been done . |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 12:14:00 -
[160] - Quote
4447 wrote:Someone give me a argument, Why tank should say as they are? Tanks are already fragile enough that a well-fitted shield tank Sagaris is taking VISIBLE DAMAGE from my Militia Swarm Launcher.
When we have a Forge Gun as well, the only problem is getting past the wall of random explosions that seem to be coming from nowhere until the tank is close enough for the missile starting point to be in draw distance. If you can't see the tank, you can't see the missile trails, so all you get are random explosions with no source. If you can see the tank, you sometimes STILL don't see the missile trails until you get closer. |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.14 13:59:00 -
[161] - Quote
Seriously can ppl stop going on about vehicles having ammo when we the drivers have no ******* way to get rid of blue dots gunners who waste ammo and spam it everywhere like its bonfire night
If anything tank has cargohold driver buy ammo and bingo, plus you can add another skill linked to cargo so you can increase your cargoholds size
Anyone remember how tanks used to be a while ago?
They used to be feared, groups of AV had to use a long forgot trick called TEAMWORK and that was even for the basic gunlogis and mauraders but it could be done
Tank drivers then had more options turret wise, we only had passive resist mods but they were good enough to use, AV aswell was pretty good it required them to at least skill up to a decent level and be more organized than now and shield and armor tanks were equal so noone had an advantage
They were the good ole days
Now its all changed, circumstance has made shield tank king and missiles the only turret left tbh
Take Mavado he does drive a armor tank maurader i think, 2 missiles and a large railgun and i ran into him on the 4pt map, 1st time i saw him i basically hit him long range and it popped, 2nd time was in CQ and his railgun was too slow to turn tbh and it got popped easily again, i say easily because armor is weak against missiles but also he only has passive resist mods and a slow turning main turret while i have active resist mods and use missiles upto a pretty decent level atm, im not saying Mav is a bad tank driver but the difference between armor and shield tanks is like the size of the gap between the earth and the moon atm
Now Mav got a few hits with his railgun from long range on my tank and it hurt tbh like it should but i also had enemy forge guns hiding around the map taking potshots and they were doing equal if not more damage than Mavs large railgun which tbh shouldnt happen, large railgun > small railgun or it should be, forge should be inbetween the 2 if anything
If it wasnt for the few random enemy forge guns (sometimes it was that 1 forge gunner tbh and 2 OB strikes didnt help either) around the map i would have gone after Mavs tank alot more but because i was losing at least 1k shield per hit i really couldnt risk it and go for it because i could have easily been in half shield and used my mods up by the time i found his tank, i may still have won but i was in a weaker position where his railgun would hurt and missiles would easily finish the tank off
Essentially you do not see tanks vs tanks anymore, its always decided by the randoms on each others team, so for example if the enemy have more AV in general even if its milita its still gonna **** with my tank, you may say or why dont sniper kill them but they are blue dots who fail and you may say its an example of teamwork but its not because they are firing basic AV from the otherside of the map which will bend around my cover, is it really teamwork if you see 6ppl with basic and milita swarms firing from the otherside of the map? no its a consequence of the tank redlining them and the enemy trying to use what AV they have but the problem is even if one is using a basic SL and consistantly hits me its enough for me to cycle a few resists and boosters when really the tank should be able to tank that damage more effectively because its low level AV with less than 50k SP put into it, aswell as the SL being broke so they will continue to spam it because they know it will bend around cover and hit me
A couple of builds ago you saw teamwork on that 4pt map against tanks, proper 4man squads specced into decent level AV working together to lure tanks into a trap, and sometimes the tanks escpaed because they were strong enough to tank some damage and then gtfo. Now if you did that today they would get popped easily and barely be able to tank any damage whatsoever
Before tanks or AV can be changed the basics have to be sorted out, all HAV turrets move at the same rate and have armor active resist mods at least, AV SL remove that extra damage buff to armor and fix the tracking so they do not go around cover to hit that HAV, damage mods for tank have the same damage modifier bonus for all turrets, give a reload function to missiles on par with the other turrets small and large
How would the game play out when the enemy hide on that hill and spam SL at the tank but all it does is hit the hill the tank is behind and it doesnt fly around it and cause damage? it would force the SL users to actually move out and try to co-ordinate an attack and not just sit up on a hill, the tank users would feel more confindent about being more aggressive and not getting whacked anymore when they use cover, armor tanks would finally be used and so would the different turrets so we can see what happens against shield and railgun vs armor and blaster or what ever combinations ppl come up with
If the basics are fixed then we can see how tanks are balanced against each other and also against AV and we should see more variation at least but still expect QQ threads because an AR cant kill a tank (yet)
This thread is a shitstorm anyway but we at least need the basics to be fixed on both sides before anymore can be done or ****** up |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 14:52:00 -
[162] - Quote
Snake, great post.
I DON'T agree that Swarms should be nerfed on their armour damage, but I DO think armour itself needs a minor HP buff in general, and the armour mods need buffing, and some form of active armour resistance module is VERY much needed.
Basically, shield tanking is at about the right level, but armour isn't.
Also, the Swarm tracking needs to be fixed on BOTH ends - glitching through cover, AND randomly attacking buildings/hillsides/terrain features/objectives instead of locked targets. Since our last discussion on the topic, I've seen more examples of your problem than I had previously - but I'm still seeing more problems PREVENTING me from hitting when I should than giving me hits I didn't deserve. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.11.14 15:58:00 -
[163] - Quote
How is this thread still active? |
Tanis Jumes
Villore Sec Ops Gallente Federation
42
|
Posted - 2012.11.14 16:23:00 -
[164] - Quote
I read all comments and came to a conclusion. You're all complaining like CoD and Battlefield players! If you don't agree then don't post replies! Simple as that. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 16:31:00 -
[165] - Quote
Tanis Jumes wrote:I read all comments and came to a conclusion. You're all complaining like CoD and Battlefield players! If you don't agree then don't post replies! Simple as that. Yep.
That's how internet forums work.
|
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.14 19:43:00 -
[166] - Quote
EnglishSnake wrote:Seriously can ppl stop going on about vehicles having ammo when we the drivers have no ******* way to get rid of blue dots gunners who waste ammo and spam it everywhere like its bonfire night
If anything tank has cargohold driver buy ammo and bingo, plus you can add another skill linked to cargo so you can increase your cargoholds size
Anyone remember how tanks used to be a while ago?
They used to be feared, groups of AV had to use a long forgot trick called TEAMWORK and that was even for the basic gunlogis and mauraders but it could be done
Tank drivers then had more options turret wise, we only had passive resist mods but they were good enough to use, AV aswell was pretty good it required them to at least skill up to a decent level and be more organized than now and shield and armor tanks were equal so noone had an advantage
They were the good ole days
Now its all changed, circumstance has made shield tank king and missiles the only turret left tbh
Take Mavado he does drive a armor tank maurader i think, 2 missiles and a large railgun and i ran into him on the 4pt map, 1st time i saw him i basically hit him long range and it popped, 2nd time was in CQ and his railgun was too slow to turn tbh and it got popped easily again, i say easily because armor is weak against missiles but also he only has passive resist mods and a slow turning main turret while i have active resist mods and use missiles upto a pretty decent level atm, im not saying Mav is a bad tank driver but the difference between armor and shield tanks is like the size of the gap between the earth and the moon atm
Now Mav got a few hits with his railgun from long range on my tank and it hurt tbh like it should but i also had enemy forge guns hiding around the map taking potshots and they were doing equal if not more damage than Mavs large railgun which tbh shouldnt happen, large railgun > small railgun or it should be, forge should be inbetween the 2 if anything
If it wasnt for the few random enemy forge guns (sometimes it was that 1 forge gunner tbh and 2 OB strikes didnt help either) around the map i would have gone after Mavs tank alot more but because i was losing at least 1k shield per hit i really couldnt risk it and go for it because i could have easily been in half shield and used my mods up by the time i found his tank, i may still have won but i was in a weaker position where his railgun would hurt and missiles would easily finish the tank off
Essentially you do not see tanks vs tanks anymore, its always decided by the randoms on each others team, so for example if the enemy have more AV in general even if its milita its still gonna **** with my tank, you may say or why dont sniper kill them but they are blue dots who fail and you may say its an example of teamwork but its not because they are firing basic AV from the otherside of the map which will bend around my cover, is it really teamwork if you see 6ppl with basic and milita swarms firing from the otherside of the map? no its a consequence of the tank redlining them and the enemy trying to use what AV they have but the problem is even if one is using a basic SL and consistantly hits me its enough for me to cycle a few resists and boosters when really the tank should be able to tank that damage more effectively because its low level AV with less than 50k SP put into it, aswell as the SL being broke so they will continue to spam it because they know it will bend around cover and hit me
A couple of builds ago you saw teamwork on that 4pt map against tanks, proper 4man squads specced into decent level AV working together to lure tanks into a trap, and sometimes the tanks escpaed because they were strong enough to tank some damage and then gtfo. Now if you did that today they would get popped easily and barely be able to tank any damage whatsoever
Before tanks or AV can be changed the basics have to be sorted out, all HAV turrets move at the same rate and have armor active resist mods at least, AV SL remove that extra damage buff to armor and fix the tracking so they do not go around cover to hit that HAV, damage mods for tank have the same damage modifier bonus for all turrets, give a reload function to missiles on par with the other turrets small and large
How would the game play out when the enemy hide on that hill and spam SL at the tank but all it does is hit the hill the tank is behind and it doesnt fly around it and cause damage? it would force the SL users to actually move out and try to co-ordinate an attack and not just sit up on a hill, the tank users would feel more confindent about being more aggressive and not getting whacked anymore when they use cover, armor tanks would finally be used and so would the different turrets so we can see what happens against shield and railgun vs armor and blaster or what ever combinations ppl come up with
If the basics are fixed then we can see how tanks are balanced against each other and also against AV and we should see more variation at least but still expect QQ threads because an AR cant kill a tank (yet)
This thread is a shitstorm anyway but we at least need the basics to be fixed on both sides before anymore can be done or ****** up
Nerf AV lol |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.14 19:52:00 -
[167] - Quote
I really don't get tank drivers? They want these tanks to be feared but how can they on a 16vs16 map. What i mean is if a tank can take 3 players to man 100%, Then shouldn't it take three players that are AV to take it out?
|
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.14 20:07:00 -
[168] - Quote
Tanis Jumes wrote:I read all comments and came to a conclusion. You're all complaining like CoD and Battlefield players! If you don't agree then don't post replies! Simple as that. if people don't agree then the game will get progressively worst if they don't reply.
it's like you never been on the internet before.
and as for that large bubble EnglishSnake said i have seen very few times where i can just pop a tank in one or two shots. the only tanks that people field are the well equip ones that can eat 12 shots of swarms each one doing 1800 damage equivilant of 18 militia. if they can't move after eating that many shots they aren't that great of a pilot or they put them in a location to where they can be taken out. smart tank pilots hide from AV untill they can go to a position where they are able to back out and hide. these tanks always **** me off the most because i can't kill them. they see the white lights comming from an area and if they can't kill the target that is firing them immediately they just back away to the red zone behind a mountain to avoid the missiles.
as for the red line you were blabbing on about. don't put yourself when you are redlining the enemy to be seen by the enemy.
tanks are able to be destroyed boo hoo. it no longer takes a dedicated team to take it out that needs to pump millions of points just so they are able to scratch a tank just to be shot up by enemy teamates militia weapons. |
Anuliadon Gortusk
Tronhadar Free Guard Minmatar Republic
26
|
Posted - 2012.11.14 21:29:00 -
[169] - Quote
I havent played in 2 months good to see the same discussions are still around |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.14 21:46:00 -
[170] - Quote
EnglishSnake wrote:Seriously can ppl stop going on about vehicles having ammo when we the drivers have no ******* way to get rid of blue dots gunners who waste ammo and spam it everywhere like its bonfire night
If anything tank has cargohold driver buy ammo and bingo, plus you can add another skill linked to cargo so you can increase your cargoholds size
Anyone remember how tanks used to be a while ago?
They used to be feared, groups of AV had to use a long forgot trick called TEAMWORK and that was even for the basic gunlogis and mauraders but it could be done
Tank drivers then had more options turret wise, we only had passive resist mods but they were good enough to use, AV aswell was pretty good it required them to at least skill up to a decent level and be more organized than now and shield and armor tanks were equal so noone had an advantage
They were the good ole days
Now its all changed, circumstance has made shield tank king and missiles the only turret left tbh
Take Mavado he does drive a armor tank maurader i think, 2 missiles and a large railgun and i ran into him on the 4pt map, 1st time i saw him i basically hit him long range and it popped, 2nd time was in CQ and his railgun was too slow to turn tbh and it got popped easily again, i say easily because armor is weak against missiles but also he only has passive resist mods and a slow turning main turret while i have active resist mods and use missiles upto a pretty decent level atm, im not saying Mav is a bad tank driver but the difference between armor and shield tanks is like the size of the gap between the earth and the moon atm
Now Mav got a few hits with his railgun from long range on my tank and it hurt tbh like it should but i also had enemy forge guns hiding around the map taking potshots and they were doing equal if not more damage than Mavs large railgun which tbh shouldnt happen, large railgun > small railgun or it should be, forge should be inbetween the 2 if anything
If it wasnt for the few random enemy forge guns (sometimes it was that 1 forge gunner tbh and 2 OB strikes didnt help either) around the map i would have gone after Mavs tank alot more but because i was losing at least 1k shield per hit i really couldnt risk it and go for it because i could have easily been in half shield and used my mods up by the time i found his tank, i may still have won but i was in a weaker position where his railgun would hurt and missiles would easily finish the tank off
Essentially you do not see tanks vs tanks anymore, its always decided by the randoms on each others team, so for example if the enemy have more AV in general even if its milita its still gonna **** with my tank, you may say or why dont sniper kill them but they are blue dots who fail and you may say its an example of teamwork but its not because they are firing basic AV from the otherside of the map which will bend around my cover, is it really teamwork if you see 6ppl with basic and milita swarms firing from the otherside of the map? no its a consequence of the tank redlining them and the enemy trying to use what AV they have but the problem is even if one is using a basic SL and consistantly hits me its enough for me to cycle a few resists and boosters when really the tank should be able to tank that damage more effectively because its low level AV with less than 50k SP put into it, aswell as the SL being broke so they will continue to spam it because they know it will bend around cover and hit me
A couple of builds ago you saw teamwork on that 4pt map against tanks, proper 4man squads specced into decent level AV working together to lure tanks into a trap, and sometimes the tanks escpaed because they were strong enough to tank some damage and then gtfo. Now if you did that today they would get popped easily and barely be able to tank any damage whatsoever
Before tanks or AV can be changed the basics have to be sorted out, all HAV turrets move at the same rate and have armor active resist mods at least, AV SL remove that extra damage buff to armor and fix the tracking so they do not go around cover to hit that HAV, damage mods for tank have the same damage modifier bonus for all turrets, give a reload function to missiles on par with the other turrets small and large
How would the game play out when the enemy hide on that hill and spam SL at the tank but all it does is hit the hill the tank is behind and it doesnt fly around it and cause damage? it would force the SL users to actually move out and try to co-ordinate an attack and not just sit up on a hill, the tank users would feel more confindent about being more aggressive and not getting whacked anymore when they use cover, armor tanks would finally be used and so would the different turrets so we can see what happens against shield and railgun vs armor and blaster or what ever combinations ppl come up with
If the basics are fixed then we can see how tanks are balanced against each other and also against AV and we should see more variation at least but still expect QQ threads because an AR cant kill a tank (yet)
This thread is a shitstorm anyway but we at least need the basics to be fixed on both sides before anymore can be done or ****** up
pretty accurate yea 2 hits with ur missiles and my 10+ EHP armor tank pops the way i am forced to win tank fights is keep it at range and outsmart the other driver there were times i wanted to push ur flank but u had lolswarms on the map pinning me back
when u came around my flank the 2nd time i knew u were coming for w/e reason my 1st rail hit and my FG shot got no dmg but either way i was already dead being that close and me being armor means i take the full volley of ur lolmissiles
and yea the difference between shield and armor is like heaven and earth tbh **** is ********. sad thing is i only lose tank fights against well fitted good shield tankers which is kinda sad |
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.11.15 01:06:00 -
[171] - Quote
Mavado V Noriega wrote:sad thing is i only lose tank fights against well fitted good shield tankers which is kinda sad
some tankers just have no clue..... |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.29 22:22:00 -
[172] - Quote
Just wanted to give this another look, I think tanks could be tweeked a little more.
|
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2012.11.30 00:53:00 -
[173] - Quote
4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill. Face it Vehicles are pretty a much a weapon in this game. Also what forge are you using? 5 shots with certain forges means you are facing an ISKillionaire. People skill into vehicles just like you skill into weapons or whatnot. Vehicles have weaknesses too. Complaining that they have no rightful place in this game is like declaring that all weapons should be removed from EVE so you can mine some asteroids or something (never played it just got an overview) Plus vehicles are way more expensive than guns, so they deserve to have more killing power or something. Never cry nerf or OP, always cry "Too Cheap!" |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 02:28:00 -
[174] - Quote
Cyn Bruin wrote: Just wanted to give this another look, I think tanks could be tweeked a little more.
I agree.
They're not as much of a threat as they should be now. Especially missile tanks. |
Obodiah Garro
Serenity Prime Kraken.
10
|
Posted - 2012.11.30 07:22:00 -
[175] - Quote
I like the idea that tanks should have 1 person needed for driving and 1 for main turret operation. And ofc the other gunner seats for whoring |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.11.30 09:48:00 -
[176] - Quote
I agree with the author. I think nerfing tanks further is not an answer though. As is with missile nerf tank offensive capability is kinda crap TBH, so it's not even clear what they should be at anymore.
I don't have any secret agenda and I often play as an AV and never as a tank driver. I will say the following though - we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is that: 1. tanks would have to rely on infantry when they move to close quarters for protection 2. AV ppl would have a fighting chance against tanks |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.11.30 10:29:00 -
[177] - Quote
Ludvig Enraga wrote:
I don't have any secret agenda and I often play as an AV and never as a tank driver. I will say the following though - we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is that: 1. tanks would have to rely on infantry when they move to close quarters for protection 2. AV ppl would have a fighting chance against tanks
That is a very bad Idea, Forge guns are already OP enough
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 10:56:00 -
[178] - Quote
Ludvig Enraga wrote:we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is that: 1. tanks would have to rely on infantry when they move to close quarters for protection 2. AV ppl would have a fighting chance against tanks 1. They already DO need infantry to support them, and they need infantry support at mid-range and long-range as well as in close quarters. 2. AV players have plenty of fighting chance against tanks. Competent players with a Forge Gun and a Swarm Launcher, backed by a couple of guys fitted for anti-personnel oprations, will be a deadly threat to any enemy armour. If they have Flux and/or AV Grenades on anyone in the squad on top of the other weapons, then you've pretty much already won the fight. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.30 11:24:00 -
[179] - Quote
Garrett Blacknova wrote:Ludvig Enraga wrote:we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is that: 1. tanks would have to rely on infantry when they move to close quarters for protection 2. AV ppl would have a fighting chance against tanks 1. They already DO need infantry to support them, and they need infantry support at mid-range and long-range as well as in close quarters. 2. AV players have plenty of fighting chance against tanks. Competent players with a Forge Gun and a Swarm Launcher, backed by a couple of guys fitted for anti-personnel oprations, will be a deadly threat to any enemy armour. If they have Flux and/or AV Grenades on anyone in the squad on top of the other weapons, then you've pretty much already won the fight.
Whoah those ideas suck Ludvig... At the moment, i'd say that 3 very good AV would give more hurt to 2 pretty damn good HAVs than the opposite. Missiles are gone and they were actually hiding the real problem about HAVs. Their durability. Wich should be their number one perk instead of insta-kill AOE weapon. An HAV should be able to hold a point alone by containing (not OSing) enemy infantry progression while sustaining at least 10 good FG shots using Temporary raise. Giving time to its friendlies to move forward.
Same goes with HAV fights ! they should LAST for christ sake. So the infantry supporting the HAV can actually have the time to make a difference. I'd say that Railguns large turrets are too painfull at the moment. They only tend to make HAVs fights insta-kill...... Harsh for such expensive piece of vehicle. Thus, it kills a lot of the possibility for HAV fitting. Why use a speed boost if you have no chance to use it to get away as one/two shots insta kill it. I'm no expert on HAV but i dont think they would say otherwise.
CCP if you hear me. Quickly add a small hotfix to restore old resistance modules and add ones for armor. I think it would already help HAVs a lot. And help prepare further adjustments. FOR ONCE, do it step by step. not WITH ONE MASSIVE hotfix....
Last but not least, there needs to be an end to the red line camp trick... As much as i can feel the pain of HAVers with their paper made HAVs, i just can't stand playing games where the dudes runs back to red line, or sticks to it. Same goes with snipers, SL dudes aiming at LAVs etc... It pretty much kills any chance of their teamates and gives the opponent a goddamn boring fight.
You're warned CCP. Next build better be good. |
Washlee
UnReaL.
131
|
Posted - 2012.11.30 11:54:00 -
[180] - Quote
Haha Tanks OP'd , You must be a huge scrub.
If your so butthurt about tanks invest in a forge gun and see how quick you kill a tank. |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.30 13:39:00 -
[181] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:Ludvig Enraga wrote:we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is that: 1. tanks would have to rely on infantry when they move to close quarters for protection 2. AV ppl would have a fighting chance against tanks 1. They already DO need infantry to support them, and they need infantry support at mid-range and long-range as well as in close quarters. 2. AV players have plenty of fighting chance against tanks. Competent players with a Forge Gun and a Swarm Launcher, backed by a couple of guys fitted for anti-personnel oprations, will be a deadly threat to any enemy armour. If they have Flux and/or AV Grenades on anyone in the squad on top of the other weapons, then you've pretty much already won the fight. Whoah those ideas suck Ludvig... At the moment, i'd say that 3 very good AV would give more hurt to 2 pretty damn good HAVs than the opposite. Missiles are gone and they were actually hiding the real problem about HAVs. Their durability. Wich should be their number one perk instead of insta-kill AOE weapon. An HAV should be able to hold a point alone by containing (not OSing) enemy infantry progression while sustaining at least 10 good FG shots using Temporary raise. Giving time to its friendlies to move forward. Same goes with HAV fights ! they should LAST for christ sake. So the infantry supporting the HAV can actually have the time to make a difference. I'd say that Railguns large turrets are too painfull at the moment. They only tend to make HAVs fights insta-kill...... Harsh for such expensive piece of vehicle. Thus, it kills a lot of the possibility for HAV fitting. Why use a speed boost if you have no chance to use it to get away as one/two shots insta kill it. I'm no expert on HAV but i dont think they would say otherwise. CCP if you hear me. Quickly add a small hotfix to restore old resistance modules and add ones for armor. I think it would already help HAVs a lot. And help prepare further adjustments. FOR ONCE, do it step by step. not WITH ONE MASSIVE hotfix.... Last but not least, there needs to be an end to the red line camp trick... As much as i can feel the pain of HAVers with their paper made HAVs, i just can't stand playing games where the dudes runs back to red line, or sticks to it. Same goes with snipers, SL dudes aiming at LAVs etc... It pretty much kills any chance of their teamates and gives the opponent a goddamn boring fight. You're warned CCP. Next build better be good.
Tanks need infantry around the clock at all distances now since it can barely tank anything to begin with and depending on that main turret you have they always engage at long range because its safe and half the time next to a supply depot
Forge gun idea is so bad, they already have the damage and can 3 shot any tank tbh, they also have long range and spam it from the otherside of the map to begin with because they can and dont have to get in close in case they get mullered
Tank fights will never last more than a few seconds if AV infantry can do basically the same, the forge gun is like a handheld large railgun which really it should be smack between the small and large railgun in damage/range/splash damage and radius. Plus swarms are just if not more broken with the ability to lock on through cover and jump when firing and also the missile avoiding stuff in the way and cover to hit the HAV
As for the large railgun its kinda where it should be which is heavy damage dealing, the turret is already the slowest turning turret and it overheats after 2 cont shots with a 15sec cooldown, the problem is with the tank hulls
The tanks themself with no weapons are weak, passive resistances got nerfed across all mods, active mods for shield are meh 10sec use 30sec cooldown, even the remote shield reps suck compared to the armor ones and in general armor got the short straw because swarms pummle it easily with 30% extra damage against armor and it also has no active mods
I cant even make a brawler tank fit because its too weak no matter how much armor i put on it
The whole balance between AV and vehicles has become even more unbalanced due to the latest patch, vehicles got another turret nerfed while AV remains unchanged and broken
Armor is still weaker when compared to shields
That tank is on that hill even more now because the community put it up that hill and at this rate it wont be coming down anytime soon |
Thomas Ashman
CrimeWave Syndicate
4
|
Posted - 2012.11.30 14:33:00 -
[182] - Quote
im sorry but this bs of missiles being op is just too funny to me, i laugh when i get killed by one, reason, it's a missile im a clone, missile is explosive, clone is soft, makes sence to me that one can kill one in one shot, dont like it, well guess it sux to be you |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.30 19:29:00 -
[183] - Quote
EnglishSnake wrote:Laurent Cazaderon wrote:Garrett Blacknova wrote:Ludvig Enraga wrote:we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is that: 1. tanks would have to rely on infantry when they move to close quarters for protection 2. AV ppl would have a fighting chance against tanks 1. They already DO need infantry to support them, and they need infantry support at mid-range and long-range as well as in close quarters. 2. AV players have plenty of fighting chance against tanks. Competent players with a Forge Gun and a Swarm Launcher, backed by a couple of guys fitted for anti-personnel oprations, will be a deadly threat to any enemy armour. If they have Flux and/or AV Grenades on anyone in the squad on top of the other weapons, then you've pretty much already won the fight. Whoah those ideas suck Ludvig... At the moment, i'd say that 3 very good AV would give more hurt to 2 pretty damn good HAVs than the opposite. Missiles are gone and they were actually hiding the real problem about HAVs. Their durability. Wich should be their number one perk instead of insta-kill AOE weapon. An HAV should be able to hold a point alone by containing (not OSing) enemy infantry progression while sustaining at least 10 good FG shots using Temporary raise. Giving time to its friendlies to move forward. Same goes with HAV fights ! they should LAST for christ sake. So the infantry supporting the HAV can actually have the time to make a difference. I'd say that Railguns large turrets are too painfull at the moment. They only tend to make HAVs fights insta-kill...... Harsh for such expensive piece of vehicle. Thus, it kills a lot of the possibility for HAV fitting. Why use a speed boost if you have no chance to use it to get away as one/two shots insta kill it. I'm no expert on HAV but i dont think they would say otherwise. CCP if you hear me. Quickly add a small hotfix to restore old resistance modules and add ones for armor. I think it would already help HAVs a lot. And help prepare further adjustments. FOR ONCE, do it step by step. not WITH ONE MASSIVE hotfix.... Last but not least, there needs to be an end to the red line camp trick... As much as i can feel the pain of HAVers with their paper made HAVs, i just can't stand playing games where the dudes runs back to red line, or sticks to it. Same goes with snipers, SL dudes aiming at LAVs etc... It pretty much kills any chance of their teamates and gives the opponent a goddamn boring fight. You're warned CCP. Next build better be good. Tanks need infantry around the clock at all distances now since it can barely tank anything to begin with and depending on that main turret you have they always engage at long range because its safe and half the time next to a supply depot Forge gun idea is so bad, they already have the damage and can 3 shot any tank tbh, they also have long range and spam it from the otherside of the map to begin with because they can and dont have to get in close in case they get mullered Tank fights will never last more than a few seconds if AV infantry can do basically the same, the forge gun is like a handheld large railgun which really it should be smack between the small and large railgun in damage/range/splash damage and radius. Plus swarms are just if not more broken with the ability to lock on through cover and jump when firing and also the missile avoiding stuff in the way and cover to hit the HAV As for the large railgun its kinda where it should be which is heavy damage dealing, the turret is already the slowest turning turret and it overheats after 2 cont shots with a 15sec cooldown, the problem is with the tank hulls The tanks themself with no weapons are weak, passive resistances got nerfed across all mods, active mods for shield are meh 10sec use 30sec cooldown, even the remote shield reps suck compared to the armor ones and in general armor got the short straw because swarms pummle it easily with 30% extra damage against armor and it also has no active mods I cant even make a brawler tank fit because its too weak no matter how much armor i put on it The whole balance between AV and vehicles has become even more unbalanced due to the latest patch, vehicles got another turret nerfed while AV remains unchanged and broken Armor is still weaker when compared to shields That tank is on that hill even more now because the community put it up that hill and at this rate it wont be coming down anytime soon
I fit my blaster tank to take out shield tanks, when their using their railgun and slap me down to half health on armor and I slap their shields away they start running. pegged one off in three seconds once its shields were gone. Shields may be strong but an armor tanker like myself who knows that they are weak once you peg their shields down, its quite lol.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.01 13:17:00 -
[184] - Quote
DarkShadowFox wrote:EnglishSnake wrote:Laurent Cazaderon wrote:Garrett Blacknova wrote:Ludvig Enraga wrote:we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is that: 1. tanks would have to rely on infantry when they move to close quarters for protection 2. AV ppl would have a fighting chance against tanks 1. They already DO need infantry to support them, and they need infantry support at mid-range and long-range as well as in close quarters. 2. AV players have plenty of fighting chance against tanks. Competent players with a Forge Gun and a Swarm Launcher, backed by a couple of guys fitted for anti-personnel oprations, will be a deadly threat to any enemy armour. If they have Flux and/or AV Grenades on anyone in the squad on top of the other weapons, then you've pretty much already won the fight. Whoah those ideas suck Ludvig... At the moment, i'd say that 3 very good AV would give more hurt to 2 pretty damn good HAVs than the opposite. Missiles are gone and they were actually hiding the real problem about HAVs. Their durability. Wich should be their number one perk instead of insta-kill AOE weapon. An HAV should be able to hold a point alone by containing (not OSing) enemy infantry progression while sustaining at least 10 good FG shots using Temporary raise. Giving time to its friendlies to move forward. Same goes with HAV fights ! they should LAST for christ sake. So the infantry supporting the HAV can actually have the time to make a difference. I'd say that Railguns large turrets are too painfull at the moment. They only tend to make HAVs fights insta-kill...... Harsh for such expensive piece of vehicle. Thus, it kills a lot of the possibility for HAV fitting. Why use a speed boost if you have no chance to use it to get away as one/two shots insta kill it. I'm no expert on HAV but i dont think they would say otherwise. CCP if you hear me. Quickly add a small hotfix to restore old resistance modules and add ones for armor. I think it would already help HAVs a lot. And help prepare further adjustments. FOR ONCE, do it step by step. not WITH ONE MASSIVE hotfix.... Last but not least, there needs to be an end to the red line camp trick... As much as i can feel the pain of HAVers with their paper made HAVs, i just can't stand playing games where the dudes runs back to red line, or sticks to it. Same goes with snipers, SL dudes aiming at LAVs etc... It pretty much kills any chance of their teamates and gives the opponent a goddamn boring fight. You're warned CCP. Next build better be good. Tanks need infantry around the clock at all distances now since it can barely tank anything to begin with and depending on that main turret you have they always engage at long range because its safe and half the time next to a supply depot Forge gun idea is so bad, they already have the damage and can 3 shot any tank tbh, they also have long range and spam it from the otherside of the map to begin with because they can and dont have to get in close in case they get mullered Tank fights will never last more than a few seconds if AV infantry can do basically the same, the forge gun is like a handheld large railgun which really it should be smack between the small and large railgun in damage/range/splash damage and radius. Plus swarms are just if not more broken with the ability to lock on through cover and jump when firing and also the missile avoiding stuff in the way and cover to hit the HAV As for the large railgun its kinda where it should be which is heavy damage dealing, the turret is already the slowest turning turret and it overheats after 2 cont shots with a 15sec cooldown, the problem is with the tank hulls The tanks themself with no weapons are weak, passive resistances got nerfed across all mods, active mods for shield are meh 10sec use 30sec cooldown, even the remote shield reps suck compared to the armor ones and in general armor got the short straw because swarms pummle it easily with 30% extra damage against armor and it also has no active mods I cant even make a brawler tank fit because its too weak no matter how much armor i put on it The whole balance between AV and vehicles has become even more unbalanced due to the latest patch, vehicles got another turret nerfed while AV remains unchanged and broken Armor is still weaker when compared to shields That tank is on that hill even more now because the community put it up that hill and at this rate it wont be coming down anytime soon I fit my blaster tank to take out shield tanks, when their using their railgun and slap me down to half health on armor and I slap their shields away they start running. pegged one off in three seconds once its shields were gone. Shields may be strong but an armor tanker like myself who knows that they are weak once you peg their shields down, its quite lol.
TBH if i see a blaster tank i lol if im in my railtank
Distance is my friend and i can whack you before you even cover half the distance to reach me
Only way blasters are good is if you manage to get the jump on them and suprise them and its even better if you catch them on ther blind side or the back, problem is most railgun users are in a position where this is not possible and they will see you well before you see them
|
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.01 14:27:00 -
[185] - Quote
EnglishSnake wrote:
TBH if i see a blaster tank i lol if im in my railtank
Distance is my friend and i can whack you before you even cover half the distance to reach me
Only way blasters are good is if you manage to get the jump on them and suprise them and its even better if you catch them on ther blind side or the back, problem is most railgun users are in a position where this is not possible and they will see you well before you see them
what snake said problem is also the maps the old 5pt map with the middle installation i could of flanked a tanker with my blaster fit get in close and rip his shields apart tbh that was the best map in terms of balance with vehicle and infantry |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.01 15:33:00 -
[186] - Quote
blaster tanks have no chance against a railgun tank. Espacially if the railgun tank has a good spot to overview. And most tankers if they are smart are getting in cover and looking on the tactical map to see a big black square moving. Thats the indicator off a enemy tank. You can only fight a enemy railgun tank if you have yourself a railgun tank. You dont even need a big investment to kill a enemy tank. Just get a soma, compressed railgun, 4 damage mods, a large shield extender and you basically can 2 shot allmost every tank on this game while the other tank needs aswell to take 2 shots to destroy your tank. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
|
Posted - 2012.12.01 15:48:00 -
[187] - Quote
http://www.youtube.com/watch?v=VgvM7av1o1Q
This is all I can say. From CCP directly, they tell you exactly what to do in the first words. >.> |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.01 18:18:00 -
[188] - Quote
The dark cloud wrote:blaster tanks have no chance against a railgun tank. Espacially if the railgun tank has a good spot to overview. And most tankers if they are smart are getting in cover and looking on the tactical map to see a big black square moving. Thats the indicator off a enemy tank. You can only fight a enemy railgun tank if you have yourself a railgun tank. You dont even need a big investment to kill a enemy tank. Just get a soma, compressed railgun, 4 damage mods, a large shield extender and you basically can 2 shot allmost every tank on this game while the other tank needs aswell to take 2 shots to destroy your tank.
Actually Blaster tanks have a chance against the lower damage shield tanks where people invest in shields and not cannons, I ripped one to shreads. once its shield was gone. |
beejeebus
Doomheim
0
|
Posted - 2013.01.04 04:41:00 -
[189] - Quote
When you think of the word "tank", what do you think? Tanks are suppose to be an infantryman's worse nightmare. Tanks get taken out by a nanohive and AV nade spam. I laugh when someone drops a militia tank hence they're so weak. Tanks are expensive, the most expensive item in game to date. Tanks hardly survive a battle unless the operator is skilled and knows what he/she is doing. Tanks are like any other weapon, I see people get many kills in a tank; I see many people not. I see many people getting many kills with snipers. I see many people getting many kills with HMGs. I see many people getting many kills with assault rifles. Are these all OP as well? A maxed out Prototype anything is suppose to be hard to kill. Militia nubs aren't suppose to be able to kill them. Try skilling into AV if you think its too weak. Its not.
Sincerely, A merc. who has been on both ends and actually knows what both ends are like.
P.S. If you think tanks are OP; skill into it and drive one yourself. You may be surprised. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.04 04:42:00 -
[190] - Quote
beejeebus wrote:When you think of the word "tank", what do you think? Tanks are suppose to be an infantryman's worse nightmare. Tanks get taken out by a nanohive and AV nade spam. I laugh when someone drops a militia tank hence they're so weak. Tanks are expensive, the most expensive item in game to date. Tanks hardly survive a battle unless the operator is skilled and knows what he/she is doing. Tanks are like any other weapon, I see people get many kills in a tank; I see many people not. I see many people getting many kills with snipers. I see many people getting many kills with HMGs. I see many people getting many kills with assault rifles. Are these all OP as well? A maxed out Prototype anything is suppose to be hard to kill. Militia nubs aren't suppose to be able to kill them. Try skilling into AV if you think its too weak. Its not.
Sincerely, A merc. who has been on both ends and actually knows what both ends are like.
P.S. If you think tanks are OP; skill into it and drive one yourself. You may be surprised. Um.............. Why the **** did you bring this thread back |
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Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2013.01.04 05:02:00 -
[191] - Quote
This i what I think about all the QQ that tanks are op
http://i.chzbgr.com/completestore/2009/12/7/129046742968601664.jpg
P.S. fear my sagaris
and have nice day |
Go Away Putz
Doomheim
11
|
Posted - 2013.01.04 05:17:00 -
[192] - Quote
4447 wrote:Paran Tadec wrote:Tanks have already been nerfed. Stop crying. I'm not crying. No, you are freaking whining. Cheesy whining with little Kitten sounds. So cute in a pathetic, I cannot get to one shot a tank from across the map way. Whaa. They are so mean. So not cute, btw.
STFU. Seriously, take a depleted uranium round and stuff it in the place all the Kitten QQ is coming from.
Lord help us, if one time you cannot get to kill a DS. "DS is OP because my tissue box wouldn't kill it".
And your original complaint was about the map, but you didn't even realize that. No, it is about the big mean OP Tank. |
Terram Nenokal
BetaMax.
115
|
Posted - 2013.01.04 05:20:00 -
[193] - Quote
Holy **** this thread is old. |
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