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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.11 12:24:00 -
[1] - Quote
Vexen Krios wrote:Dr Skurlock wrote:All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks, i think i only ended up getting one of them. Now, my forge gun is only like level 1 and im only using the standard forge gun. I can take an armor tanks shields down in one hit. But getting to the armor, i was hitting directly and only taking down 1/8 of its armor each hit. With a shield tank, it usually takes about 3 to 4 shots to get through the shields...on a gunlogi its even more. Like a total of six shots to get through the shields on a gunlogi. By that time they have noticed where i am and killed me with those ever powerful missiles....Given that missiles and tanks should do heavy damage to infantry...saying ONE person with a forge gun can kill a tank in 3 shots is pushing it...maybe if they have specialized in it and are using a breach forge...then maybe.
So what you're saying is, that if you had a Swarm Launcher guy backing you up, the tank would have been an easy target?
I don't see the problem... |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.11 18:40:00 -
[2] - Quote
With the right skills, Militia Swarm Launchers CAN deal damage to high-level tanks. Try boosting your Weaponry skill, and Light Weapon Capacity and Rapid Reload. Bring a Nanohive, or be prepared to occasionally retreat to a Supply Depot, and while you can't SOLO anything more than a cheap Sica or Soma fitting, you'll be USEFUL against even a well-built Sagaris. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.12 18:11:00 -
[3] - Quote
I've seen Snake driving around NOT behind his redline.
And he was the only guy on his team with a tank.
Had some good infantry support and a Dropship though.
Moral of the story: Good tankers don't run around without backup. And given how little experience he's had with Swarm Launchers NOT behaving as intended, I don't blame him. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.12 22:40:00 -
[4] - Quote
tango 45 wrote:EnglishSnake wrote:4447 wrote:Snake, get out his tank. lol Boo hoo hoo U mad bro? Why being so rude to the guy for?
He was being targeted and called out for not leaving his tank. While I've had clashes with Snake myself, this was just him defending himself against someone else being rude. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.13 00:10:00 -
[5] - Quote
Jason Pearson wrote:Scrubs don't like it when tanks stay out of the battle in the red line, but then complain when tanks roll out onto the field I just don't understand? Oh great Infantry Lords, how may we appease you?
Fit your Sagaris with Militia Blaster Turrets and nothing else.
Then charge straight ahead and hope for the best.
They should be happy with that. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.13 15:54:00 -
[6] - Quote
Mavado V Noriega wrote:Garrett Blacknova wrote:Jason Pearson wrote:Scrubs don't like it when tanks stay out of the battle in the red line, but then complain when tanks roll out onto the field I just don't understand? Oh great Infantry Lords, how may we appease you? Fit your Sagaris with Militia Blaster Turrets and nothing else. Then charge straight ahead and hope for the best. They should be happy with that. seeing as i primarily use blasters and rails no they wont im even using **** armor tanks as well and still pubbies cant take me out most times u will never please infantry only ppl. Point is tanks will get taken out against a squad using proper AV and teamwork to coordinate fire but tanks can also survive said onslaught if they have proper infantry support who know who the primary targets they should be focusing on are. when faced with spam u will need ur own capable vehicle pilots to counter that is fact in any game with heavy vehicle/infantry combat. But you're not running MILITIA Blasters.
And you're probably willing to make a tactical retreat when threatened, instead of just parking on an objective and firing.
I bet you're even fitting modules as well as your turrets.
Do it RIGHT and tell me the red dots don't love you for it. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.14 02:29:00 -
[7] - Quote
Th3rdSun wrote:Reimus Klinsman wrote:Vehicles shouldn't be able to fill all roles on the battlefield. They need to lack something so if you deploy a vehicle, you are sacraficing some option you may need later.
If you deploy a forgegun, you forfiet anti infantry abilities. If you deploy a shottie scout, you forfiet the ability to defend an area. If you deploy an HMG, you forfiet the ability to be.. well you get the point. Sound logic here.I know that many (especially tankers) won't agree with it,but it's true. I'm not sure what a tank should be lacking,but you're right that it does need something. Just for schitzengiggles,How about,as mentioned before,limit the ammo,or reduce the vertical firing angle just a touch. How about they make it so tanks and other vehicles can't capture objectives?
That would provide an important role for infantry, right?
...
Oh yeah. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.14 02:38:00 -
[8] - Quote
Th3rdSun wrote:Your sarcasm is lost on me. No it isn't. You recognised it as sarcasm.
Also, not a tanker. I currently run Swarm Launcher or Shotgun Medic most of the time. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.14 12:14:00 -
[9] - Quote
4447 wrote:Someone give me a argument, Why tank should say as they are? Tanks are already fragile enough that a well-fitted shield tank Sagaris is taking VISIBLE DAMAGE from my Militia Swarm Launcher.
When we have a Forge Gun as well, the only problem is getting past the wall of random explosions that seem to be coming from nowhere until the tank is close enough for the missile starting point to be in draw distance. If you can't see the tank, you can't see the missile trails, so all you get are random explosions with no source. If you can see the tank, you sometimes STILL don't see the missile trails until you get closer. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.14 14:52:00 -
[10] - Quote
Snake, great post.
I DON'T agree that Swarms should be nerfed on their armour damage, but I DO think armour itself needs a minor HP buff in general, and the armour mods need buffing, and some form of active armour resistance module is VERY much needed.
Basically, shield tanking is at about the right level, but armour isn't.
Also, the Swarm tracking needs to be fixed on BOTH ends - glitching through cover, AND randomly attacking buildings/hillsides/terrain features/objectives instead of locked targets. Since our last discussion on the topic, I've seen more examples of your problem than I had previously - but I'm still seeing more problems PREVENTING me from hitting when I should than giving me hits I didn't deserve. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.14 16:31:00 -
[11] - Quote
Tanis Jumes wrote:I read all comments and came to a conclusion. You're all complaining like CoD and Battlefield players! If you don't agree then don't post replies! Simple as that. Yep.
That's how internet forums work.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.30 02:28:00 -
[12] - Quote
Cyn Bruin wrote: Just wanted to give this another look, I think tanks could be tweeked a little more.
I agree.
They're not as much of a threat as they should be now. Especially missile tanks. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.30 10:56:00 -
[13] - Quote
Ludvig Enraga wrote:we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is that: 1. tanks would have to rely on infantry when they move to close quarters for protection 2. AV ppl would have a fighting chance against tanks 1. They already DO need infantry to support them, and they need infantry support at mid-range and long-range as well as in close quarters. 2. AV players have plenty of fighting chance against tanks. Competent players with a Forge Gun and a Swarm Launcher, backed by a couple of guys fitted for anti-personnel oprations, will be a deadly threat to any enemy armour. If they have Flux and/or AV Grenades on anyone in the squad on top of the other weapons, then you've pretty much already won the fight. |
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