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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.11 16:42:00 -
[1] - Quote
4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem.
If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.
So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out.
I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships.
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.11 17:24:00 -
[2] - Quote
Mavado V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns
Oh,I totally agree,but when there's no other option and that's all you have...
Point is,three for guys with the weakest swarm launchers should have no problem taking down any tank.
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.12 00:47:00 -
[3] - Quote
EnglishSnake wrote:Th3rdSun wrote:Mavado V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns Oh,I totally agree,but when there's no other option and that's all you have... Point is,three for guys with the weakest swarm launchers should have no problem taking down any tank. So you want 3ppl with milita swarms which are the weakest by the way to be able to take down a Sagris which is a 2mil tank fully fitted and at least 4.5mil SP invested into it Have i got that right? if so then no you are the worst kind of player why dont you ask for assault rifle to be able to kill a tank because its basically the same thing You want players with no skills invested at all to take out the top tank in the game, this is the road we are going down atm and tanks are already weak as it is and you want it easier because soloing a tank on your own isnt enough you want to do it with milita stuff If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.12 05:17:00 -
[4] - Quote
Mavado V Noriega wrote:4447 wrote:Quote: If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks.
This Englishsnake. that statement is absolute horse **** using swarms makes u a sittin duck? gtfo with that bs comment as an armor tanker i see swarms with their BS trackin make 180s around cover and still hit me u can lock onto targets that are also behind cover u dont need to expose urself much if u said FG i would of agreed a bit but Swarms? lolno Wow,I guess you just figure that there isn't anyone else on your team except for you.
Ever think about OTHER INFANTRY going to kill those guys? Or what about snipers on your team?Typically,guys with swarms are pretty defenseless against,well,pretty much everything.Ever try hitting a dropship with a swarm launcher when it's right above your head? Only if you are a scout fit with a swarm and maybe a SMG do you really stand a chance,but even then,probably not.
Get real if you think that those guys aren't at a major disadvantage.
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.14 02:26:00 -
[5] - Quote
Reimus Klinsman wrote:Vehicles shouldn't be able to fill all roles on the battlefield. They need to lack something so if you deploy a vehicle, you are sacraficing some option you may need later.
If you deploy a forgegun, you forfiet anti infantry abilities. If you deploy a shottie scout, you forfiet the ability to defend an area. If you deploy an HMG, you forfiet the ability to be.. well you get the point.
Sound logic here.I know that many (especially tankers) won't agree with it,but it's true.
I'm not sure what a tank should be lacking,but you're right that it does need something.
Just for schitzengiggles,How about,as mentioned before,limit the ammo,or reduce the vertical firing angle just a touch.
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.14 02:33:00 -
[6] - Quote
Garrett Blacknova wrote:Th3rdSun wrote:Reimus Klinsman wrote:Vehicles shouldn't be able to fill all roles on the battlefield. They need to lack something so if you deploy a vehicle, you are sacraficing some option you may need later.
If you deploy a forgegun, you forfiet anti infantry abilities. If you deploy a shottie scout, you forfiet the ability to defend an area. If you deploy an HMG, you forfiet the ability to be.. well you get the point. Sound logic here.I know that many (especially tankers) won't agree with it,but it's true. I'm not sure what a tank should be lacking,but you're right that it does need something. Just for schitzengiggles,How about,as mentioned before,limit the ammo,or reduce the vertical firing angle just a touch. How about they make it so tanks and other vehicles can't capture objectives? That would provide an important role for infantry, right? ... Oh yeah.
Your sarcasm is lost on me.
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.14 03:47:00 -
[7] - Quote
Garrett Blacknova wrote:Th3rdSun wrote:Your sarcasm is lost on me. No it isn't. You recognised it as sarcasm.
LOL,but obviously you didn't.
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