Laurent Cazaderon wrote:Garrett Blacknova wrote:Ludvig Enraga wrote:we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is that:
1. tanks would have to rely on infantry when they move to close quarters for protection
2. AV ppl would have a fighting chance against tanks
1. They already DO need infantry to support them, and they need infantry support at mid-range and long-range as well as in close quarters.
2. AV players have plenty of fighting chance against tanks. Competent players with a Forge Gun and a Swarm Launcher, backed by a couple of guys fitted for anti-personnel oprations, will be a deadly threat to any enemy armour. If they have Flux and/or AV Grenades on anyone in the squad on top of the other weapons, then you've pretty much already won the fight.
Whoah those ideas suck Ludvig...
At the moment, i'd say that 3 very good AV would give more hurt to 2 pretty damn good HAVs than the opposite. Missiles are gone and they were actually hiding the real problem about HAVs. Their durability. Wich should be their number one perk instead of insta-kill AOE weapon. An HAV should be able to hold a point alone by containing (not OSing) enemy infantry progression while sustaining at least 10 good FG shots using Temporary raise. Giving time to its friendlies to move forward.
Same goes with HAV fights ! they should LAST for christ sake. So the infantry supporting the HAV can actually have the time to make a difference. I'd say that Railguns large turrets are too painfull at the moment. They only tend to make HAVs fights insta-kill...... Harsh for such expensive piece of vehicle. Thus, it kills a lot of the possibility for HAV fitting. Why use a speed boost if you have no chance to use it to get away as one/two shots insta kill it. I'm no expert on HAV but i dont think they would say otherwise.
CCP if you hear me. Quickly add a small hotfix to restore old resistance modules and add ones for armor. I think it would already help HAVs a lot. And help prepare further adjustments. FOR ONCE, do it step by step. not WITH ONE MASSIVE hotfix....
Last but not least, there needs to be an end to the red line camp trick... As much as i can feel the pain of HAVers with their paper made HAVs, i just can't stand playing games where the dudes runs back to red line, or sticks to it. Same goes with snipers, SL dudes aiming at LAVs etc... It pretty much kills any chance of their teamates and gives the opponent a goddamn boring fight.
You're warned CCP. Next build better be good.
Tanks need infantry around the clock at all distances now since it can barely tank anything to begin with and depending on that main turret you have they always engage at long range because its safe and half the time next to a supply depot
Forge gun idea is so bad, they already have the damage and can 3 shot any tank tbh, they also have long range and spam it from the otherside of the map to begin with because they can and dont have to get in close in case they get mullered
Tank fights will never last more than a few seconds if AV infantry can do basically the same, the forge gun is like a handheld large railgun which really it should be smack between the small and large railgun in damage/range/splash damage and radius. Plus swarms are just if not more broken with the ability to lock on through cover and jump when firing and also the missile avoiding stuff in the way and cover to hit the HAV
As for the large railgun its kinda where it should be which is heavy damage dealing, the turret is already the slowest turning turret and it overheats after 2 cont shots with a 15sec cooldown, the problem is with the tank hulls
The tanks themself with no weapons are weak, passive resistances got nerfed across all mods, active mods for shield are meh 10sec use 30sec cooldown, even the remote shield reps suck compared to the armor ones and in general armor got the short straw because swarms pummle it easily with 30% extra damage against armor and it also has no active mods
I cant even make a brawler tank fit because its too weak no matter how much armor i put on it
The whole balance between AV and vehicles has become even more unbalanced due to the latest patch, vehicles got another turret nerfed while AV remains unchanged and broken
Armor is still weaker when compared to shields
That tank is on that hill even more now because the community put it up that hill and at this rate it wont be coming down anytime soon