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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 15:29:00 -
[1] - Quote
Tanks OP
My god so many ppl talking out of ther arses today
The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4.5+ SP to fully fit it up with an AV fir of less than 30k ISH and 200k SP, some of you are that ******* stupid that you would prob want an assault rifle to put it into half shield with a clip
The only viable tank that is left is shield and missiles because the community cried that ******* much CCP made it so
https://forums.dust514.com/default.aspx?g=posts&t=43920&p=1 have a read its true its all that is left shield and missiles because its so unbalanced atm yet the majority want them nerfed to they are no longer used and eventually turn this game into infantry only |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 16:21:00 -
[2] - Quote
Mavado V Noriega wrote:4447 wrote:EnglishSnake wrote:Tanks OP My god so many ppl talking out of ther arses today The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4.5+ SP to fully fit it up with an AV fir of less than 30k ISH and 200k SP, some of you are that ******* stupid that you would prob want an assault rifle to put it into half shield with a clip The only viable tank that is left is shield and missiles because the community cried that ******* much CCP made it so https://forums.dust514.com/default.aspx?g=posts&t=43920&p=1 have a read its true its all that is left shield and missiles because its so unbalanced atm yet the majority want them nerfed to they are no longer used and eventually turn this game into infantry only The game at it's basic is a FPS not a vehicle game, Am i right? whats ur point? BF3 is a FPS with heavy vehicles, Starhawk as well The point is ppl wanna solo **** and dont wanna use teamwork wanna know why even when im using **** armor tanks and blasters/rails my tank is hard for publords to take out? bcause 1. im not ******** 2. I actually have infantry support Small and large missiles are the ONLY problem with vehicles atm and English i disagree Blasters and Rails are still pretty good
Not on an armor tank tho, plus you lose the bonus aswell which can make a big difference, its more viable on a shield tank but sort of meh even tho the Caldari in EVE use hybrids anyways so tbh Caldari tanks should have bounses to both, i want to try out both other turrets at some time i just need skills for it
@ 4447 are the wheels even turning in that skull of yours?
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.11 17:30:00 -
[3] - Quote
Th3rdSun wrote:Mavado V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns Oh,I totally agree,but when there's no other option and that's all you have... Point is,three for guys with the weakest swarm launchers should have no problem taking down any tank.
So you want 3ppl with milita swarms which are the weakest by the way to be able to take down a Sagris which is a 2mil tank fully fitted and at least 4.5mil SP invested into it
Have i got that right? if so then no you are the worst kind of player why dont you ask for assault rifle to be able to kill a tank because its basically the same thing
You want players with no skills invested at all to take out the top tank in the game, this is the road we are going down atm and tanks are already weak as it is and you want it easier because soloing a tank on your own isnt enough you want to do it with milita stuff
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 17:59:00 -
[4] - Quote
Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 18:03:00 -
[5] - Quote
4447 wrote:EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want?
Its teamwork, but with milita swarms
Barely a step up from the guy who wants to solo a tank by himself with basic AV stuff |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 18:09:00 -
[6] - Quote
4447 wrote:EnglishSnake wrote:4447 wrote:EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want? Its teamwork, but with milita swarms Barely a step up from the guy who wants to solo a tank by himself with basic AV stuff I'm not soloing a tank with basic tho, Get it right, Redline huger.
No but you are still trying to solo, no teamwork needed because tanks are that weak now |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 13:17:00 -
[7] - Quote
Th3rdSun wrote:Mavado V Noriega wrote:4447 wrote:Quote: If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks.
This Englishsnake. that statement is absolute horse **** using swarms makes u a sittin duck? gtfo with that bs comment as an armor tanker i see swarms with their BS trackin make 180s around cover and still hit me u can lock onto targets that are also behind cover u dont need to expose urself much if u said FG i would of agreed a bit but Swarms? lolno Wow,I guess you just figure that there isn't anyone else on your team except for you. Ever think about OTHER INFANTRY going to kill those guys? Or what about snipers on your team?Typically,guys with swarms are pretty defenseless against,well,pretty much everything.Ever try hitting a dropship with a swarm launcher when it's right above your head? Only if you are a scout fit with a swarm and maybe a SMG do you really stand a chance,but even then,probably not. Get real if you think that those guys aren't at a major disadvantage.
Swarms what lvl swarms i would agree if it was proto or maybe even advanced but basic and milita lolno but just because its 16 missiles doesnt mean it will cause enough DPS to kill the tank
Sitting ducks lol worthy you hide behind a hill lock on through the hill pop out fire missiles and then i watch said missiles fly around my cover to hit me - yes you are so skilled and sitting ducks behind that hill of yours which i will never be able to hit even with the 'OP' missiles lol because 'OP' splash damage doesnt go over the hill or through the hill or even around the hill to hit you behind your cover |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 13:35:00 -
[8] - Quote
Teamwork a tank what a joke i rarely see it to begin with, ppl cried to solo a tank and they got it
If they want to use milita and basic AV then fine but it should take a long ******* time to kill it, advanced and proto is where the real DPS is at which will damage a proto tank more
Dont ******* complain if your 32missiles aint doing **** because its basic AV or i happen to actually fit out my tank and look after it, sure it maybe teamwork but a solo proto forge gunner will prob do more damage than your half arsed teamwork
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 13:42:00 -
[9] - Quote
QQ i have gun game already, do okay in milita BPO stuff dont need anything else
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 14:00:00 -
[10] - Quote
4447 wrote:I've never seen it, it's just you hugging the red line, Until you know it's safe to come out of hiding.
QQ |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 16:14:00 -
[11] - Quote
Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.12 18:12:00 -
[12] - Quote
4447 wrote:Roy Ventus wrote:EnglishSnake wrote:Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
True but your tank can get destroyed and there might be a situation where you do not want to be in a tank. But besides like I was saying in the earlier part of my post I said yes they can sit in tanks for a whole match. You have a lower chance of dying than anyone else on the field and you also have more splash power due to rockets as well. But it's silly to think that you should never worry about fitting into other roles. Snake, get out his tank. lol
Boo hoo hoo
U mad bro? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.14 13:59:00 -
[13] - Quote
Seriously can ppl stop going on about vehicles having ammo when we the drivers have no ******* way to get rid of blue dots gunners who waste ammo and spam it everywhere like its bonfire night
If anything tank has cargohold driver buy ammo and bingo, plus you can add another skill linked to cargo so you can increase your cargoholds size
Anyone remember how tanks used to be a while ago?
They used to be feared, groups of AV had to use a long forgot trick called TEAMWORK and that was even for the basic gunlogis and mauraders but it could be done
Tank drivers then had more options turret wise, we only had passive resist mods but they were good enough to use, AV aswell was pretty good it required them to at least skill up to a decent level and be more organized than now and shield and armor tanks were equal so noone had an advantage
They were the good ole days
Now its all changed, circumstance has made shield tank king and missiles the only turret left tbh
Take Mavado he does drive a armor tank maurader i think, 2 missiles and a large railgun and i ran into him on the 4pt map, 1st time i saw him i basically hit him long range and it popped, 2nd time was in CQ and his railgun was too slow to turn tbh and it got popped easily again, i say easily because armor is weak against missiles but also he only has passive resist mods and a slow turning main turret while i have active resist mods and use missiles upto a pretty decent level atm, im not saying Mav is a bad tank driver but the difference between armor and shield tanks is like the size of the gap between the earth and the moon atm
Now Mav got a few hits with his railgun from long range on my tank and it hurt tbh like it should but i also had enemy forge guns hiding around the map taking potshots and they were doing equal if not more damage than Mavs large railgun which tbh shouldnt happen, large railgun > small railgun or it should be, forge should be inbetween the 2 if anything
If it wasnt for the few random enemy forge guns (sometimes it was that 1 forge gunner tbh and 2 OB strikes didnt help either) around the map i would have gone after Mavs tank alot more but because i was losing at least 1k shield per hit i really couldnt risk it and go for it because i could have easily been in half shield and used my mods up by the time i found his tank, i may still have won but i was in a weaker position where his railgun would hurt and missiles would easily finish the tank off
Essentially you do not see tanks vs tanks anymore, its always decided by the randoms on each others team, so for example if the enemy have more AV in general even if its milita its still gonna **** with my tank, you may say or why dont sniper kill them but they are blue dots who fail and you may say its an example of teamwork but its not because they are firing basic AV from the otherside of the map which will bend around my cover, is it really teamwork if you see 6ppl with basic and milita swarms firing from the otherside of the map? no its a consequence of the tank redlining them and the enemy trying to use what AV they have but the problem is even if one is using a basic SL and consistantly hits me its enough for me to cycle a few resists and boosters when really the tank should be able to tank that damage more effectively because its low level AV with less than 50k SP put into it, aswell as the SL being broke so they will continue to spam it because they know it will bend around cover and hit me
A couple of builds ago you saw teamwork on that 4pt map against tanks, proper 4man squads specced into decent level AV working together to lure tanks into a trap, and sometimes the tanks escpaed because they were strong enough to tank some damage and then gtfo. Now if you did that today they would get popped easily and barely be able to tank any damage whatsoever
Before tanks or AV can be changed the basics have to be sorted out, all HAV turrets move at the same rate and have armor active resist mods at least, AV SL remove that extra damage buff to armor and fix the tracking so they do not go around cover to hit that HAV, damage mods for tank have the same damage modifier bonus for all turrets, give a reload function to missiles on par with the other turrets small and large
How would the game play out when the enemy hide on that hill and spam SL at the tank but all it does is hit the hill the tank is behind and it doesnt fly around it and cause damage? it would force the SL users to actually move out and try to co-ordinate an attack and not just sit up on a hill, the tank users would feel more confindent about being more aggressive and not getting whacked anymore when they use cover, armor tanks would finally be used and so would the different turrets so we can see what happens against shield and railgun vs armor and blaster or what ever combinations ppl come up with
If the basics are fixed then we can see how tanks are balanced against each other and also against AV and we should see more variation at least but still expect QQ threads because an AR cant kill a tank (yet)
This thread is a shitstorm anyway but we at least need the basics to be fixed on both sides before anymore can be done or ****** up |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.30 13:39:00 -
[14] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:Ludvig Enraga wrote:we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is that: 1. tanks would have to rely on infantry when they move to close quarters for protection 2. AV ppl would have a fighting chance against tanks 1. They already DO need infantry to support them, and they need infantry support at mid-range and long-range as well as in close quarters. 2. AV players have plenty of fighting chance against tanks. Competent players with a Forge Gun and a Swarm Launcher, backed by a couple of guys fitted for anti-personnel oprations, will be a deadly threat to any enemy armour. If they have Flux and/or AV Grenades on anyone in the squad on top of the other weapons, then you've pretty much already won the fight. Whoah those ideas suck Ludvig... At the moment, i'd say that 3 very good AV would give more hurt to 2 pretty damn good HAVs than the opposite. Missiles are gone and they were actually hiding the real problem about HAVs. Their durability. Wich should be their number one perk instead of insta-kill AOE weapon. An HAV should be able to hold a point alone by containing (not OSing) enemy infantry progression while sustaining at least 10 good FG shots using Temporary raise. Giving time to its friendlies to move forward. Same goes with HAV fights ! they should LAST for christ sake. So the infantry supporting the HAV can actually have the time to make a difference. I'd say that Railguns large turrets are too painfull at the moment. They only tend to make HAVs fights insta-kill...... Harsh for such expensive piece of vehicle. Thus, it kills a lot of the possibility for HAV fitting. Why use a speed boost if you have no chance to use it to get away as one/two shots insta kill it. I'm no expert on HAV but i dont think they would say otherwise. CCP if you hear me. Quickly add a small hotfix to restore old resistance modules and add ones for armor. I think it would already help HAVs a lot. And help prepare further adjustments. FOR ONCE, do it step by step. not WITH ONE MASSIVE hotfix.... Last but not least, there needs to be an end to the red line camp trick... As much as i can feel the pain of HAVers with their paper made HAVs, i just can't stand playing games where the dudes runs back to red line, or sticks to it. Same goes with snipers, SL dudes aiming at LAVs etc... It pretty much kills any chance of their teamates and gives the opponent a goddamn boring fight. You're warned CCP. Next build better be good.
Tanks need infantry around the clock at all distances now since it can barely tank anything to begin with and depending on that main turret you have they always engage at long range because its safe and half the time next to a supply depot
Forge gun idea is so bad, they already have the damage and can 3 shot any tank tbh, they also have long range and spam it from the otherside of the map to begin with because they can and dont have to get in close in case they get mullered
Tank fights will never last more than a few seconds if AV infantry can do basically the same, the forge gun is like a handheld large railgun which really it should be smack between the small and large railgun in damage/range/splash damage and radius. Plus swarms are just if not more broken with the ability to lock on through cover and jump when firing and also the missile avoiding stuff in the way and cover to hit the HAV
As for the large railgun its kinda where it should be which is heavy damage dealing, the turret is already the slowest turning turret and it overheats after 2 cont shots with a 15sec cooldown, the problem is with the tank hulls
The tanks themself with no weapons are weak, passive resistances got nerfed across all mods, active mods for shield are meh 10sec use 30sec cooldown, even the remote shield reps suck compared to the armor ones and in general armor got the short straw because swarms pummle it easily with 30% extra damage against armor and it also has no active mods
I cant even make a brawler tank fit because its too weak no matter how much armor i put on it
The whole balance between AV and vehicles has become even more unbalanced due to the latest patch, vehicles got another turret nerfed while AV remains unchanged and broken
Armor is still weaker when compared to shields
That tank is on that hill even more now because the community put it up that hill and at this rate it wont be coming down anytime soon |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.01 13:17:00 -
[15] - Quote
DarkShadowFox wrote:EnglishSnake wrote:Laurent Cazaderon wrote:Garrett Blacknova wrote:Ludvig Enraga wrote:we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is that: 1. tanks would have to rely on infantry when they move to close quarters for protection 2. AV ppl would have a fighting chance against tanks 1. They already DO need infantry to support them, and they need infantry support at mid-range and long-range as well as in close quarters. 2. AV players have plenty of fighting chance against tanks. Competent players with a Forge Gun and a Swarm Launcher, backed by a couple of guys fitted for anti-personnel oprations, will be a deadly threat to any enemy armour. If they have Flux and/or AV Grenades on anyone in the squad on top of the other weapons, then you've pretty much already won the fight. Whoah those ideas suck Ludvig... At the moment, i'd say that 3 very good AV would give more hurt to 2 pretty damn good HAVs than the opposite. Missiles are gone and they were actually hiding the real problem about HAVs. Their durability. Wich should be their number one perk instead of insta-kill AOE weapon. An HAV should be able to hold a point alone by containing (not OSing) enemy infantry progression while sustaining at least 10 good FG shots using Temporary raise. Giving time to its friendlies to move forward. Same goes with HAV fights ! they should LAST for christ sake. So the infantry supporting the HAV can actually have the time to make a difference. I'd say that Railguns large turrets are too painfull at the moment. They only tend to make HAVs fights insta-kill...... Harsh for such expensive piece of vehicle. Thus, it kills a lot of the possibility for HAV fitting. Why use a speed boost if you have no chance to use it to get away as one/two shots insta kill it. I'm no expert on HAV but i dont think they would say otherwise. CCP if you hear me. Quickly add a small hotfix to restore old resistance modules and add ones for armor. I think it would already help HAVs a lot. And help prepare further adjustments. FOR ONCE, do it step by step. not WITH ONE MASSIVE hotfix.... Last but not least, there needs to be an end to the red line camp trick... As much as i can feel the pain of HAVers with their paper made HAVs, i just can't stand playing games where the dudes runs back to red line, or sticks to it. Same goes with snipers, SL dudes aiming at LAVs etc... It pretty much kills any chance of their teamates and gives the opponent a goddamn boring fight. You're warned CCP. Next build better be good. Tanks need infantry around the clock at all distances now since it can barely tank anything to begin with and depending on that main turret you have they always engage at long range because its safe and half the time next to a supply depot Forge gun idea is so bad, they already have the damage and can 3 shot any tank tbh, they also have long range and spam it from the otherside of the map to begin with because they can and dont have to get in close in case they get mullered Tank fights will never last more than a few seconds if AV infantry can do basically the same, the forge gun is like a handheld large railgun which really it should be smack between the small and large railgun in damage/range/splash damage and radius. Plus swarms are just if not more broken with the ability to lock on through cover and jump when firing and also the missile avoiding stuff in the way and cover to hit the HAV As for the large railgun its kinda where it should be which is heavy damage dealing, the turret is already the slowest turning turret and it overheats after 2 cont shots with a 15sec cooldown, the problem is with the tank hulls The tanks themself with no weapons are weak, passive resistances got nerfed across all mods, active mods for shield are meh 10sec use 30sec cooldown, even the remote shield reps suck compared to the armor ones and in general armor got the short straw because swarms pummle it easily with 30% extra damage against armor and it also has no active mods I cant even make a brawler tank fit because its too weak no matter how much armor i put on it The whole balance between AV and vehicles has become even more unbalanced due to the latest patch, vehicles got another turret nerfed while AV remains unchanged and broken Armor is still weaker when compared to shields That tank is on that hill even more now because the community put it up that hill and at this rate it wont be coming down anytime soon I fit my blaster tank to take out shield tanks, when their using their railgun and slap me down to half health on armor and I slap their shields away they start running. pegged one off in three seconds once its shields were gone. Shields may be strong but an armor tanker like myself who knows that they are weak once you peg their shields down, its quite lol.
TBH if i see a blaster tank i lol if im in my railtank
Distance is my friend and i can whack you before you even cover half the distance to reach me
Only way blasters are good is if you manage to get the jump on them and suprise them and its even better if you catch them on ther blind side or the back, problem is most railgun users are in a position where this is not possible and they will see you well before you see them
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