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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.11 01:40:00 -
[31] - Quote
Ydubbs81 RND wrote: And anyone that says vehicles needs to be in ambush is a joke.
am offended, ccp pls ban thx |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 01:42:00 -
[32] - Quote
Ydubbs81 RND wrote:Tanks, missiles, dropships, Idc...they are one in the same.... I support the OP. This game has become more about vehicles and less shooter.
I won't say remove tanks but infantry needs a reliable counter to them. Tanks have shield extenders, shield boosters, shield resistance.....I mean, jeez, wtf do they need all of those for? Not to mention, their turrets have 20% damage modules that you can buy plus whatever level you skilled them up to. Infantry's AV grenades don't have damage skills..neither do the swarms.
That's why we need infantry only maps or objectives on the maps inaccessible to vehicles or something.
And anyone that says vehicles needs to be in ambush is a joke.
+1 |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.11.11 01:46:00 -
[33] - Quote
4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill.
Is it an issue of the tank being over powered, or where you can and can't drive them. Personally tanks are working like they should. Were they choose to park may be a hindrance I like the idea of a yellow zone and the red zone being for infantry only. Should missiles be looked at ofc! |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.11.11 01:47:00 -
[34] - Quote
4447 wrote:Forge needs to be a secondary weapon, to keep the match flowing.
Yeah that makes sense. Its just a forge gun right? Only does the same damage as a railgun turret. It should fit in your pocket or maybe just on your hip. Its only slightly larger than a pistol anyway. Seems like a perfect secondary weapon imo.
I like this idea, can't wait to fit my scout suit with a forge gun. Good times. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.11 01:47:00 -
[35] - Quote
Ydubbs81 RND wrote:Tanks, missiles, dropships, Idc...they are one in the same.... I support the OP. This game has become more about vehicles and less shooter.
I won't say remove tanks but infantry needs a reliable counter to them. Tanks have shield extenders, shield boosters, shield resistance.....I mean, jeez, wtf do they need all of those for? Not to mention, their turrets have 20% damage modules that you can buy plus whatever level you skilled them up to. Infantry's AV grenades don't have damage skills..neither do the swarms.
That's why we need infantry only maps or objectives on the maps inaccessible to vehicles or something.
And anyone that says vehicles needs to be in ambush is a joke.
The issue wouldn't be so bad if we had bigger teams with vehicle limits on the field. As it stands though, ability to have 5 vehicles DS/TANK mix with only 16 players is rediculous. If we had 32 vs 32 with same vehicle limits we have now, there will be a larger amount of people in game that have specced into av and can counter it. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.11 01:49:00 -
[36] - Quote
Awww.... look who brought the NERF TANKS thread back |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.11 01:57:00 -
[37] - Quote
Eternal Technique wrote:You obviously just got killed by a tank. I suggest you take a minute, sit back and calm down before you clutter the forums with your QQing.
Tanks are easy to take out. If you have problems doing this, then I have bad news for you: you are probably bad. Check the Items in the market you should find some stuff there that can help you get better. I would suggest swarm launchers. Pro tip: hold down the trigger to fire them. That way it locks on. Try this and let me know how it went.
Played against the OP many times. Doesnt even bother to pull out a swarm launcher. WOT. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.11.11 01:58:00 -
[38] - Quote
Sleepy Zan wrote:Awww.... look who brought the NERF TANKS thread back
This one is much better than the last ones imo. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.11 02:00:00 -
[39] - Quote
4447 wrote:I don't mean tanks are OP like in the post, what i meant was missiles are OP.
well i be satisfied it we had rocket launchs and missile launchers
rocket launchers could be exactly like the curret but have thier direct damage 60% lower but gian a 15% increase to splash damage and keep the splash radius the same
missile launcher could lock on to to targets and get a 10% buff to direct damage and have its spash radius servely reduced.
also giving them a max range would be good 250 to 350 meters depending on the version with longer range having less damage |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 02:00:00 -
[40] - Quote
Ydubbs81 RND wrote:Tanks, missiles, dropships, Idc...they are one in the same.... I support the OP. This game has become more about vehicles and less shooter.
I won't say remove tanks but infantry needs a reliable counter to them. Tanks have shield extenders, shield boosters, shield resistance.....I mean, jeez, wtf do they need all of those for? Not to mention, their turrets have 20% damage modules that you can buy plus whatever level you skilled them up to. Infantry's AV grenades don't have damage skills..neither do the swarms.
That's why we need infantry only maps or objectives on the maps inaccessible to vehicles or something.
And anyone that says vehicles needs to be in ambush is a joke.
dubbs tanks arent OP skill into AV actually drive a tank and realise how much of a glass tank we have Missiles are OP
lol @ swarms swarms are only good on armor vehicles and 99% of tankers run shield tanks |
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Sentient Archon
Red Star.
690
|
Posted - 2012.11.11 02:03:00 -
[41] - Quote
Mavado V Noriega wrote:lol @ swarms swarms are only good on armor vehicles and 99% of tankers run shield tanks
This is true. I ran armor till missiles effed me over. Now I am back to shield tanks.
We have been asking CCP to fix armor tanks for 3 builds now and nothing has happened so far. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.11 02:05:00 -
[42] - Quote
Sentient Archon wrote:Mavado V Noriega wrote:lol @ swarms swarms are only good on armor vehicles and 99% of tankers run shield tanks This is true. I ran armor till missiles effed me over. Now I am back to shield tanks. We have been asking CCP to fix armor tanks for 3 builds now and nothing has happened so far.
CCP has always favored shields in Eve, I doubt they change their ways in Dust |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 02:05:00 -
[43] - Quote
Knightshade Belladonna wrote:Sentient Archon wrote:Mavado V Noriega wrote:lol @ swarms swarms are only good on armor vehicles and 99% of tankers run shield tanks This is true. I ran armor till missiles effed me over. Now I am back to shield tanks. We have been asking CCP to fix armor tanks for 3 builds now and nothing has happened so far. CCP has always favored shields in Eve, I doubt they change their ways in Dust
they will |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.11 02:11:00 -
[44] - Quote
Knightshade Belladonna wrote:Ydubbs81 RND wrote:Tanks, missiles, dropships, Idc...they are one in the same.... I support the OP. This game has become more about vehicles and less shooter.
I won't say remove tanks but infantry needs a reliable counter to them. Tanks have shield extenders, shield boosters, shield resistance.....I mean, jeez, wtf do they need all of those for? Not to mention, their turrets have 20% damage modules that you can buy plus whatever level you skilled them up to. Infantry's AV grenades don't have damage skills..neither do the swarms.
That's why we need infantry only maps or objectives on the maps inaccessible to vehicles or something.
And anyone that says vehicles needs to be in ambush is a joke. The issue wouldn't be so bad if we had bigger teams with vehicle limits on the field. As it stands though, ability to have 5 vehicles DS/TANK mix with only 16 players is rediculous. If we had 32 vs 32 with same vehicle limits we have now, there will be a larger amount of people in game that have specced into av and can counter it.
That makes sense and theoretically, it sounds good. But even now, one sagaris can take out or just disrupt an entire team. Even a specced out gunnlogi with an experienced driver can level opponents.
Cause this is what happens....your squad spawns assault and you go after objectives. A gunnlogi rolls up...if you didn't get killed by it (because they don't appear on the HUD lulz) you have to abandon the letter because your AVs may not be ennough with all of the boosters and resistors. Now, they cap the letter and the gunnlogi is trolling you until you're dead. Now, they have all the letters or most of them. And you have to spawn in the back waiting for the tank to camp the spawn with Zeus' thunderbolt missiles. Randoms start to snipe, some people leave, etc.
This happens often and how games are easily won by them. This isn't every case and I exaggerated a bit but you get my drift |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.11 02:23:00 -
[45] - Quote
4447 wrote: I just want to know when CCP will nerf the missiles, so i can start playing again.
They nerf them when artillery is getting put into the game which will have 15~20m splash damage radius and 1 artillery shell will do 800 splash damage. And 3000Hp damage by a direct hit. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.11 03:37:00 -
[46] - Quote
4447 wrote:immortal ironhide wrote:maybe get good with a forge? i have NO trouble dropping tanks unless they are camped on a hill or in their spawn.
Thats where tanks, always are.
In that case they aren't the OP rolling killing machines of old.
Tanks vs Forges are now actually pretty well balanced, for the first time.
Sure, tanks aren't easy kills (and smart tank pilots are close impossible to kill if you're solo) but they can be taken down.
And a side note to the guy who told that Sica blows on 3 shots, Gunnlogi 4: They DO take more if you're not specced very very deep into forge proficiency, especially gunnlogis. Today killed a gunnlogi by ninjaing 3 forges overlooking it and I think 8th or 9th shot took it down, admitting 2 of those forges were standard and 1 advanced. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.11.11 03:43:00 -
[47] - Quote
4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill.
this is what you cease to understand: -the average tank even a done-up sica is worth upwards of half a million (my sica is worth 541k ISK) -mass X velocity -¦ = momentum. the tank fires much larger shells then you little forge gun, round from a tank (even today's tanks) can travel many miles before loosing power =so don't whine about infinite range= -you are just one guy who weights about 800 lbs the tank weighs probably 12000 pounds (6 short tons) -your armour is about an inch this the tanks armour is about 3 inches thick
long story short tanks aren't OP your just not good at taking them out so your going to whine about them being "op" which is a invalid statement because they aren't
|
Dr Skurlock
SVER True Blood Unclaimed.
57
|
Posted - 2012.11.11 06:27:00 -
[48] - Quote
All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. |
Vexen Krios
Doomheim
95
|
Posted - 2012.11.11 06:54:00 -
[49] - Quote
Dr Skurlock wrote:All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin.
not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks, i think i only ended up getting one of them. Now, my forge gun is only like level 1 and im only using the standard forge gun. I can take an armor tanks shields down in one hit.
But getting to the armor, i was hitting directly and only taking down 1/8 of its armor each hit. With a shield tank, it usually takes about 3 to 4 shots to get through the shields...on a gunlogi its even more. Like a total of six shots to get through the shields on a gunlogi. By that time they have noticed where i am and killed me with those ever powerful missiles....Given that missiles and tanks should do heavy damage to infantry...saying ONE person with a forge gun can kill a tank in 3 shots is pushing it...maybe if they have specialized in it and are using a breach forge...then maybe.
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.11 06:58:00 -
[50] - Quote
Vexen Krios wrote:Dr Skurlock wrote:All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks, i think i only ended up getting one of them. Now, my forge gun is only like level 1 and im only using the standard forge gun. I can take an armor tanks shields down in one hit. But getting to the armor, i was hitting directly and only taking down 1/8 of its armor each hit. With a shield tank, it usually takes about 3 to 4 shots to get through the shields...on a gunlogi its even more. Like a total of six shots to get through the shields on a gunlogi. By that time they have noticed where i am and killed me with those ever powerful missiles....Given that missiles and tanks should do heavy damage to infantry...saying ONE person with a forge gun can kill a tank in 3 shots is pushing it...maybe if they have specialized in it and are using a breach forge...then maybe.
Are you honestly complaining that after spending one level in the best AV weapon in the game, you are taking eight shots to kill a gunnlogi (likely well fit if not sagaris by this point)? One person with a decked out breach can reliably 3-4 shot a shield tank. Balance around the top end dynamics, not wanting everything from day one. |
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.11 07:08:00 -
[51] - Quote
4447 wrote:ugg reset wrote:Why should a tank be scarred of infantry? Thats like a full grown moose being scarred of a wolf. Sure the wolf has teeth, but alone he's overwhelmed.
F teamwork? buddy you're definitely playing the wrong game. Just wait till the real OB's start coming in.
Teamwork, yea iv'e played team work... but how many AV players do you need to take out a tank? Its a tank. Just be glad the driver has to control the gun, or they'd be roaming the map blowing you away instead of camping in one spot. |
Dr Skurlock
SVER True Blood Unclaimed.
57
|
Posted - 2012.11.11 07:28:00 -
[52] - Quote
Hehe. He said "I don't understand, I can take an armor tank's shields down in one hit but, once I get to armor...."
Forge for shields Swarms for armor
You gotta use the correct weapon for the target at hand.
And believe me. Level your forge gun up to at least level 4 and you will notice a significant difference in the amount of damage you do to shield tanks. The tankers have already had to level up many skills specifically for tanks. All you gotta level up is forge gun. Git with it and git some kills. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.11 09:53:00 -
[53] - Quote
I'm still amazed that people think they should even be able to kill a proto tank solo. The thought appauls me quite frankly.
The investment for any tank driver worth his salt is massive, where as the investment into Forge's and Swarms to get them up to max is pitiful. It's a complete and utter joke frankly. As it stands one guy with a forge can take a tank out IN ONE CLIP!.
Those who say "Use teamwork" are onto something for sure, now they get one shotted instead of 3 shotted by one guy...
People whined last build when tanks ACTUALLY required teamwork, now they're just massive piles of crap that people sit in the redline with because ONE guy can now kill or make a tank hide there. The problem wasn't the tanks then, it was their quantity. People cried nerf and got what they wanted rendering millions of SP useless to the tank guys just so the "gun game" scrubs could go back to using broken AR's...
Honestly this game and it's player base are really starting to **** me off tbh. The same un-informed whines by all the idiots who want to solo this game, yet aren't willing to spec into a dedicated counter. Will you all just **** off back to CoD and BF please? |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.11 10:15:00 -
[54] - Quote
Ty 'SweetCheeks' Borg wrote:I'm still amazed that people think they should even be able to kill a proto tank solo. The thought appauls me quite frankly.
The investment for any tank driver worth his salt is massive, where as the investment into Forge's and Swarms to get them up to max is pitiful. It's a complete and utter joke frankly. As it stands one guy with a forge can take a tank out IN ONE CLIP!.
Those who say "Use teamwork" are onto something for sure, now they get one shotted instead of 3 shotted by one guy...
People whined last build when tanks ACTUALLY required teamwork, now they're just massive piles of crap that people sit in the redline with because ONE guy can now kill or make a tank hide there. The problem wasn't the tanks then, it was their quantity. People cried nerf and got what they wanted rendering millions of SP useless to the tank guys just so the "gun game" scrubs could go back to using broken AR's...
Honestly this game and it's player base are really starting to **** me off tbh. The same un-informed whines by all the idiots who want to solo this game, yet aren't willing to spec into a dedicated counter. Will you all just **** off back to CoD and BF please?
qft |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 10:58:00 -
[55] - Quote
Ty 'SweetCheeks' Borg wrote:I'm still amazed that people think they should even be able to kill a proto tank solo. The thought appauls me quite frankly.
The investment for any tank driver worth his salt is massive, where as the investment into Forge's and Swarms to get them up to max is pitiful. It's a complete and utter joke frankly. As it stands one guy with a forge can take a tank out IN ONE CLIP!.
Those who say "Use teamwork" are onto something for sure, now they get one shotted instead of 3 shotted by one guy...
People whined last build when tanks ACTUALLY required teamwork, now they're just massive piles of crap that people sit in the redline with because ONE guy can now kill or make a tank hide there. The problem wasn't the tanks then, it was their quantity. People cried nerf and got what they wanted rendering millions of SP useless to the tank guys just so the "gun game" scrubs could go back to using broken AR's...
Honestly this game and it's player base are really starting to **** me off tbh. The same un-informed whines by all the idiots who want to solo this game, yet aren't willing to spec into a dedicated counter. Will you all just **** off back to CoD and BF please?
QFT sad thing is even WITH the "AV nerf" we busted up so many tanks due to teamwork it was ridiculous we also had our own tanks as well which resulted in some AWESOME 1v1 and 2v2 tank skirmishes |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 12:21:00 -
[56] - Quote
Sev Alcatraz wrote:4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill. this is what you cease to understand: -the average tank even a done-up sica is worth upwards of half a million (my sica is worth 541k ISK) -mass X velocity -¦ = momentum. the tank fires much larger shells then you little forge gun, round from a tank (even today's tanks) can travel many miles before loosing power =so don't whine about infinite range= -you are just one guy who weights about 800 lbs the tank weighs probably 12000 pounds (6 short tons) -your armour is about an inch this the tanks armour is about 3 inches thick long story short tanks aren't OP your just not good at taking them out so your going to whine about them being "op" which is a invalid statement because they aren't
Go row a boat, I can name a lot off new generation AV weapons that can take out a tank.
If we're clones, how come we can't use depleted uranium rounds? |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 12:22:00 -
[57] - Quote
Ty 'SweetCheeks' Borg wrote:I'm still amazed that people think they should even be able to kill a proto tank solo. The thought appauls me quite frankly.
The investment for any tank driver worth his salt is massive, where as the investment into Forge's and Swarms to get them up to max is pitiful. It's a complete and utter joke frankly. As it stands one guy with a forge can take a tank out IN ONE CLIP!.
Those who say "Use teamwork" are onto something for sure, now they get one shotted instead of 3 shotted by one guy...
People whined last build when tanks ACTUALLY required teamwork, now they're just massive piles of crap that people sit in the redline with because ONE guy can now kill or make a tank hide there. The problem wasn't the tanks then, it was their quantity. People cried nerf and got what they wanted rendering millions of SP useless to the tank guys just so the "gun game" scrubs could go back to using broken AR's...
Honestly this game and it's player base are really starting to **** me off tbh. The same un-informed whines by all the idiots who want to solo this game, yet aren't willing to spec into a dedicated counter. Will you all just **** off back to CoD and BF please?
Your tank can be god like in a 125vs125 match but not a 16vs 16. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.11 12:24:00 -
[58] - Quote
Vexen Krios wrote:Dr Skurlock wrote:All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks, i think i only ended up getting one of them. Now, my forge gun is only like level 1 and im only using the standard forge gun. I can take an armor tanks shields down in one hit. But getting to the armor, i was hitting directly and only taking down 1/8 of its armor each hit. With a shield tank, it usually takes about 3 to 4 shots to get through the shields...on a gunlogi its even more. Like a total of six shots to get through the shields on a gunlogi. By that time they have noticed where i am and killed me with those ever powerful missiles....Given that missiles and tanks should do heavy damage to infantry...saying ONE person with a forge gun can kill a tank in 3 shots is pushing it...maybe if they have specialized in it and are using a breach forge...then maybe.
So what you're saying is, that if you had a Swarm Launcher guy backing you up, the tank would have been an easy target?
I don't see the problem... |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.11 13:30:00 -
[59] - Quote
Tanks have already been nerfed. Stop crying. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 14:10:00 -
[60] - Quote
Paran Tadec wrote:Tanks have already been nerfed. Stop crying.
I'm not crying. |
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