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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.11.11 15:34:00 -
[1] - Quote
Just wanna point out that when we get the racial variants of forge guns, there will be an EM based Ammar Forge equivalent. Tasty Sagarises. Nom Nom.
And to balance the AV role, I'd like to see either better damage resistances on the heavy suits, or Tony Calif's idea of reduced splash damage for Heavies. All requiring ISK and SP investment, ofc. If heavies are supposed to be AV specialists, let them perform that role. Right now i'm getting 2-3 shotted by missiles. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.11.11 22:37:00 -
[2] - Quote
Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps. So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships.
Swarms can't take out smart tanks, but they can suppress them. Same with dropships. The Imperfects just proved this in the tourney. You don't gotta kill the vehicles, just render them ineffective in terms of holding/taking points and/or mowing through clones. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.11.11 22:39:00 -
[3] - Quote
Tyrus 4 wrote:Also, people who use Tanks like a Sniper Rifle are mis-using them, imo.
Tanks should be rolling across the battlefield, suppressing troops. Not sitting on the redline sniping.
just my personal opinion though.
There is no mis-use. There is only win or win not.
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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.11.12 13:38:00 -
[4] - Quote
If the tourney proved anything, it's that CCP has done a damn fine job of balancing vehicles vs. infantry. Both finalists are insisting that combined forces are a must when up against a competent opponent. In a game as complex as DUST that's not an easy thing to design and i for one think CCP deserve some credit.
Anyone who is claiming AV is underpowered and in the same breath insists on using militia AV gear has absolutely no credibility. A minimal investment in skillpoints gets you the Scattermind swarm launcher(Darkside, if you using AUR - basically a proto level weapon availiable at lvl 3), and a slightly bigger investment in heavy suit, weapons and forge guns gets you a forge gun.
What are we really talking here in terms of time invested? Maybe one, two, or three(if you're really struggling) days invested to be able to back off or destroy ANY piece of armor that can be fielded in the game.
As soon as there is armor or dropships on the field(I'm talking to YOU, bluberry!) you should be switching out to AV and punishing the **** out of the arrogant bastard who called it in.
TBH, 2 swarms and one forge can make a bad day for just about anything on the field. Don't assume the other bluberries are gonna do it for you - Y'all just need to get off your lazy kdr-whoring asses, grow a pair, and get the job done.
P.S: And put down some ^%$$^$%# uplinks while you're at it! |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.11.12 16:22:00 -
[5] - Quote
EnglishSnake wrote:Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
Bolded and underlined a crucial point. We've asked CCP for this before and it is an important issue given what peeps are investing in these vehicles. There are threads out there with good solutions to this problem. |
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