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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.11 14:35:00 -
[61] - Quote
The whole "I cost more ISK" argument is BS. You spent your ISK becomming a massive, very nasty target. Now sure, public games you'll lose tanks. Because you'll drive around like an arse looking for kills. Archon is the only tanker I have never seen leave his redline. I've also seen 4447 with forge. So tbh, that scrub tanker should gtfo.
Here's the REAL problem. Minimum forge setup is 36k. You'll die to any good infantry, you'll still die to tanks, and snipers truly love shooting fat people. Sure I have 900hp. But that's still less than a second for any large turret to kill me. How many forge gunners survive a game? Especially with good stuff. A top end forgegunner can easily cost 500k ISK. They'll still get 1 shot by missiles, and owned by snipers / infantry.
Tanks pay for immunity to all weapons except AV nades, swarms and forges. Everyone realises that AV is a suicide role. Tanks are quite the opposite, but their overall damage output in excessive. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 14:39:00 -
[62] - Quote
Tony Calif wrote:The whole "I cost more ISK" argument is BS. You spent your ISK becomming a massive, very nasty target. Now sure, public games you'll lose tanks. Because you'll drive around like an arse looking for kills. Archon is the only tanker I have never seen leave his redline. I've also seen 4447 with forge. So tbh, that scrub tanker should gtfo.
Here's the REAL problem. Minimum forge setup is 36k. You'll die to any good infantry, you'll still die to tanks, and snipers truly love shooting fat people. Sure I have 900hp. But that's still less than a second for any large turret to kill me. How many forge gunners survive a game? Especially with good stuff. A top end forgegunner can easily cost 500k ISK. They'll still get 1 shot by missiles, and owned by snipers / infantry.
Tanks pay for immunity to all weapons except AV nades, swarms and forges. Everyone realises that AV is a suicide role. Tanks are quite the opposite, but their overall damage output in excessive.
This. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.11.11 15:01:00 -
[63] - Quote
I think that tanks are not OP, but challenging and that they can be killed but required beyond hypothetical box thinking to do so. I would not mind if CCP extend red-line borders or a countdown to death while being on red zone(it would implement more tactics that can be done to kill red-campers).
Missile range cut is guaranteed, so that's why I do not write about it. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 15:29:00 -
[64] - Quote
Tanks OP
My god so many ppl talking out of ther arses today
The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4.5+ SP to fully fit it up with an AV fir of less than 30k ISH and 200k SP, some of you are that ******* stupid that you would prob want an assault rifle to put it into half shield with a clip
The only viable tank that is left is shield and missiles because the community cried that ******* much CCP made it so
https://forums.dust514.com/default.aspx?g=posts&t=43920&p=1 have a read its true its all that is left shield and missiles because its so unbalanced atm yet the majority want them nerfed to they are no longer used and eventually turn this game into infantry only |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.11.11 15:34:00 -
[65] - Quote
Just wanna point out that when we get the racial variants of forge guns, there will be an EM based Ammar Forge equivalent. Tasty Sagarises. Nom Nom.
And to balance the AV role, I'd like to see either better damage resistances on the heavy suits, or Tony Calif's idea of reduced splash damage for Heavies. All requiring ISK and SP investment, ofc. If heavies are supposed to be AV specialists, let them perform that role. Right now i'm getting 2-3 shotted by missiles. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 16:00:00 -
[66] - Quote
EnglishSnake wrote:Tanks OP My god so many ppl talking out of ther arses today The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4.5+ SP to fully fit it up with an AV fir of less than 30k ISH and 200k SP, some of you are that ******* stupid that you would prob want an assault rifle to put it into half shield with a clip The only viable tank that is left is shield and missiles because the community cried that ******* much CCP made it so https://forums.dust514.com/default.aspx?g=posts&t=43920&p=1 have a read its true its all that is left shield and missiles because its so unbalanced atm yet the majority want them nerfed to they are no longer used and eventually turn this game into infantry only
The game at it's basic is a FPS not a vehicle game, Am i right? |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.11 16:00:00 -
[67] - Quote
Have we not learned from the past? People QQ about tanks being OP in the past and then CCP nerfed them and boosted AV after it was suggested. Then People QQ about that and they changed it to the current way.
Tanks cost SOME CRAP. If you believe that Tanks should cost a lot and be easy to solo or just simply team up on you must not be thinking about what you're saying and instead are just raging/trolling.
If an assault fitting costed the same as a tank and it could go down just as easy as it could now EVERYONE would flip a kitten. Seriously.
I had an issue with the tanks and the dropships during my first time here, last build, but these vehicles are balanced way better than you guys are making it seem.
Tanks are supposed to be behemoths that are hard to kill but dish out destruction as well. They're slow enough to take out if you know what you're doing, camping or not.
You have MANY ways of dealing with the tanks to not end up being redlined. Dropships, swarm launchers, forgeguns, and I believe mass drivers help in the execution of those nasty beasts. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 16:14:00 -
[68] - Quote
4447 wrote:EnglishSnake wrote:Tanks OP My god so many ppl talking out of ther arses today The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4.5+ SP to fully fit it up with an AV fir of less than 30k ISH and 200k SP, some of you are that ******* stupid that you would prob want an assault rifle to put it into half shield with a clip The only viable tank that is left is shield and missiles because the community cried that ******* much CCP made it so https://forums.dust514.com/default.aspx?g=posts&t=43920&p=1 have a read its true its all that is left shield and missiles because its so unbalanced atm yet the majority want them nerfed to they are no longer used and eventually turn this game into infantry only The game at it's basic is a FPS not a vehicle game, Am i right?
whats ur point? BF3 is a FPS with heavy vehicles, Starhawk as well The point is ppl wanna solo **** and dont wanna use teamwork wanna know why even when im using **** armor tanks and blasters/rails my tank is hard for publords to take out?
bcause 1. im not ******** 2. I actually have infantry support
Small and large missiles are the ONLY problem with vehicles atm
and English i disagree Blasters and Rails are still pretty good |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 16:21:00 -
[69] - Quote
Mavado V Noriega wrote:4447 wrote:EnglishSnake wrote:Tanks OP My god so many ppl talking out of ther arses today The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4.5+ SP to fully fit it up with an AV fir of less than 30k ISH and 200k SP, some of you are that ******* stupid that you would prob want an assault rifle to put it into half shield with a clip The only viable tank that is left is shield and missiles because the community cried that ******* much CCP made it so https://forums.dust514.com/default.aspx?g=posts&t=43920&p=1 have a read its true its all that is left shield and missiles because its so unbalanced atm yet the majority want them nerfed to they are no longer used and eventually turn this game into infantry only The game at it's basic is a FPS not a vehicle game, Am i right? whats ur point? BF3 is a FPS with heavy vehicles, Starhawk as well The point is ppl wanna solo **** and dont wanna use teamwork wanna know why even when im using **** armor tanks and blasters/rails my tank is hard for publords to take out? bcause 1. im not ******** 2. I actually have infantry support Small and large missiles are the ONLY problem with vehicles atm and English i disagree Blasters and Rails are still pretty good
Not on an armor tank tho, plus you lose the bonus aswell which can make a big difference, its more viable on a shield tank but sort of meh even tho the Caldari in EVE use hybrids anyways so tbh Caldari tanks should have bounses to both, i want to try out both other turrets at some time i just need skills for it
@ 4447 are the wheels even turning in that skull of yours?
|
Sentient Archon
Red Star.
690
|
Posted - 2012.11.11 16:21:00 -
[70] - Quote
Mavado V Noriega wrote: i disagree Blasters and Rails are still pretty good
It could still use improved heat up times and lower cool down times |
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.11.11 16:42:00 -
[71] - Quote
4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem.
If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.
So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out.
I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships.
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 16:45:00 -
[72] - Quote
Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships.
Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns |
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.11.11 16:49:00 -
[73] - Quote
Mavado V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns
^this
forge guns are amazing tank destroys. skill them up to proto and go destroy a few tanks and dropships, and some of the 10000000 LAVs running around, (maybe kill a few infantry when mavado isnt looking ), and wait for the nerf threads to appear
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.11.11 17:24:00 -
[74] - Quote
Mavado V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns
Oh,I totally agree,but when there's no other option and that's all you have...
Point is,three for guys with the weakest swarm launchers should have no problem taking down any tank.
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.11 17:30:00 -
[75] - Quote
Saw Archon leave his redline. Much more fun for all involved. I almost finished him, but alas my waddling arse couldn't keep up. Good to see you taking a more active role. :D |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 17:30:00 -
[76] - Quote
Th3rdSun wrote:Mavado V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns Oh,I totally agree,but when there's no other option and that's all you have... Point is,three for guys with the weakest swarm launchers should have no problem taking down any tank.
So you want 3ppl with milita swarms which are the weakest by the way to be able to take down a Sagris which is a 2mil tank fully fitted and at least 4.5mil SP invested into it
Have i got that right? if so then no you are the worst kind of player why dont you ask for assault rifle to be able to kill a tank because its basically the same thing
You want players with no skills invested at all to take out the top tank in the game, this is the road we are going down atm and tanks are already weak as it is and you want it easier because soloing a tank on your own isnt enough you want to do it with milita stuff
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.11 17:53:00 -
[77] - Quote
Snake, it's perfectly fine. If the Sagaris can't kill or run out of lock range, or have support kill/suppress the AV then the Sagaris is going to die eventually. It's not going to be quick. But it's possible.
As has been said a great deal, op weapons are to blame. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 17:54:00 -
[78] - Quote
EnglishSnake wrote:Th3rdSun wrote:Moved V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is our problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns Oh,I totally agree,but when there's no other option and that's all you have... Point is,three for guys with the weakest swarm launchers should have no problem taking down any tank. So you want 3ppl with militia swarms which are the weakest by the way to be able to take down a Sagris which is a 2mil tank fully fitted and at least 4.5mil SP invested into it Have i got that right? if so then no you are the worst kind of player why dont you ask for assault rifle to be able to kill a tank because its basically the same thing You want players with no skills invested at all to take out the top tank in the game, this is the road we are going down atm and tanks are already weak as it is and you want it easier because soloing a tank on your own isnt enough you want to do it with militia stuff
snake wants at least 10 people with militia swams to have chance against him,What a joke. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 17:59:00 -
[79] - Quote
Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 18:00:00 -
[80] - Quote
EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free
But it's 3 people using teamwork? Isn't that what you want? |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 18:03:00 -
[81] - Quote
4447 wrote:EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want?
Its teamwork, but with milita swarms
Barely a step up from the guy who wants to solo a tank by himself with basic AV stuff |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 18:05:00 -
[82] - Quote
EnglishSnake wrote:4447 wrote:EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want? Its teamwork, but with milita swarms Barely a step up from the guy who wants to solo a tank by himself with basic AV stuff
I'm not soloing a tank with basic tho, Get it right, Redline huger.
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.11 18:09:00 -
[83] - Quote
4447 wrote:EnglishSnake wrote:4447 wrote:EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want? Its teamwork, but with milita swarms Barely a step up from the guy who wants to solo a tank by himself with basic AV stuff I'm not soloing a tank with basic tho, Get it right, Redline huger.
No but you are still trying to solo, no teamwork needed because tanks are that weak now |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.11 18:12:00 -
[84] - Quote
If CCP removed militia swarms from the game, then a lot of this problem would go away tbh. More people would use PROPER AV instead of the free crap then complaining about it. In fact get rid of those bloody LAV's too while they're at it.
Make people skill up into AV, I had to for my frigging tank and so should they to counter me. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.11.11 18:12:00 -
[85] - Quote
Garrett Blacknova wrote:Vexen Krios wrote:Dr Skurlock wrote:All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks, i think i only ended up getting one of them. Now, my forge gun is only like level 1 and im only using the standard forge gun. I can take an armor tanks shields down in one hit. But getting to the armor, i was hitting directly and only taking down 1/8 of its armor each hit. With a shield tank, it usually takes about 3 to 4 shots to get through the shields...on a gunlogi its even more. Like a total of six shots to get through the shields on a gunlogi. By that time they have noticed where i am and killed me with those ever powerful missiles....Given that missiles and tanks should do heavy damage to infantry...saying ONE person with a forge gun can kill a tank in 3 shots is pushing it...maybe if they have specialized in it and are using a breach forge...then maybe. So what you're saying is, that if you had a Swarm Launcher guy backing you up, the tank would have been an easy target? I don't see the problem...
because depleted uranium is extremely dense, and the radiation that would come off of it would kill you, and even if yu could shoot them it would be out of a tank gun, for the reason that none is crazy enough to shoot uranium out of an assault rifle/ AV weapon |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 18:17:00 -
[86] - Quote
EnglishSnake wrote:4447 wrote:EnglishSnake wrote:4447 wrote:EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want? Its teamwork, but with milita swarms Barely a step up from the guy who wants to solo a tank by himself with basic AV stuff I'm not soloing a tank with basic tho, Get it right, Redline huger. No but you are still trying to solo, no teamwork needed because tanks are that weak now
Balance is KEYWORD here, tanks could have these over powered missiles and loss their Hit point or loss the missiles and have extra hit points. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.11 18:18:00 -
[87] - Quote
Sev Alcatraz wrote:Garrett Blacknova wrote:Vexen Krios wrote:Dr Skurlock wrote:All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks, i think i only ended up getting one of them. Now, my forge gun is only like level 1 and im only using the standard forge gun. I can take an armor tanks shields down in one hit. But getting to the armor, i was hitting directly and only taking down 1/8 of its armor each hit. With a shield tank, it usually takes about 3 to 4 shots to get through the shields...on a gunlogi its even more. Like a total of six shots to get through the shields on a gunlogi. By that time they have noticed where i am and killed me with those ever powerful missiles....Given that missiles and tanks should do heavy damage to infantry...saying ONE person with a forge gun can kill a tank in 3 shots is pushing it...maybe if they have specialized in it and are using a breach forge...then maybe. So what you're saying is, that if you had a Swarm Launcher guy backing you up, the tank would have been an easy target? I don't see the problem... because depleted uranium is extremely dense, and the radiation that would come off of it would kill you, and even if yu could shoot them it would be out of a tank gun, for the reason that none is crazy enough to shoot uranium out of an assault rifle/ AV weapon
But we're clones, so it dosen't matter... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.11 18:40:00 -
[88] - Quote
With the right skills, Militia Swarm Launchers CAN deal damage to high-level tanks. Try boosting your Weaponry skill, and Light Weapon Capacity and Rapid Reload. Bring a Nanohive, or be prepared to occasionally retreat to a Supply Depot, and while you can't SOLO anything more than a cheap Sica or Soma fitting, you'll be USEFUL against even a well-built Sagaris. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.11.11 19:39:00 -
[89] - Quote
A standard AV fit, militia or BPO suit, with BPO modules with a swarm launcher with a nanohive can wih enough effort cause a HAV to cycle its repairer and possibly even resistance mods. All this from the crest or behind the top of a hill, which are unhittable by missiles.
While this may not even force a HAV back, when paired with other AV will prove to be dangerous. Time the forge right where the HAVs mods are on cool down and the HAV will be forced back or taken out.
Teamwork doesn't just mean attacking the same thing, but timing and appropriate combinations. |
Osiris Greywolf
Edimmu Warfighters Gallente Federation
80
|
Posted - 2012.11.11 19:41:00 -
[90] - Quote
4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill.
Please, less whine, more thinking. Seriously, what do you think is gonna happen when we get our fighters? and if you can't figure it out then STFU |
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