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4447
ZionTCD Legacy Rising
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Posted - 2012.11.11 00:38:00 -
[1] - Quote
All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill. |
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Posted - 2012.11.11 00:48:00 -
[2] - Quote
The dark cloud wrote:Their resistance has beeing nerfed at the end of the last build. And they are supposed to be feared tools off destruction.
On a 16vs 16 map?
you must be joking right? do you know what tank were first used for? |
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Posted - 2012.11.11 00:50:00 -
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Mavado V Noriega wrote:Get good Tanks arent OP Missiles are Tanks can be taken out easy stop QQing tanks been nerfed enough already
and why shouldnt a LARGE rail turret have good range (isnt infinite btw)? Blasters have short range
Tank driver here what a joke, You already get an extra life.
EDIT: Should tanks and drop ships be used in ambush? |
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Posted - 2012.11.11 00:54:00 -
[4] - Quote
ugg reset wrote:Why should a tank be scarred of infantry? Thats like a full grown moose being scarred of a wolf. Sure the wolf has teeth, but alone he's overwhelmed.
F teamwork? buddy you're definitely playing the wrong game. Just wait till the real OB's start coming in.
Teamwork, yea iv'e played team work... but how many AV players do you need to take out a tank? |
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Posted - 2012.11.11 00:57:00 -
[5] - Quote
Tiel Syysch wrote:CCP should take out everything you have SP in so I can enjoy the game.
You're mad at the turrets, not the vehicles. If you can't kill the vehicles, well, use teamwork?
yea, you are right thinking about it the turrets need to be nerved. |
4447
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Posted - 2012.11.11 01:00:00 -
[6] - Quote
Mavado V Noriega wrote:4447 wrote:Mavado V Noriega wrote:Get good Tanks arent OP Missiles are Tanks can be taken out easy stop QQing tanks been nerfed enough already
and why shouldnt a LARGE rail turret have good range (isnt infinite btw)? Blasters have short range Tank driver here what a joke, You already get an extra life. newsflash im just as good on the ground as i am in a tank also i use rails, blasters AND an armor tank aka the worst of the worst stuff for a tanker atm since missiles are good with everything if u cant take out my armor tank then ur team isnt very good im not like most that run for the OP stuff next time u say tanks are OP (and this goes to CCP as well) take a look at TWO key things 1. WHAT type of tank killed u 2. Turret that was used i can already answer those for u 1. Shield 2. Missiles Most times ppl come on forums and QQ about tanks or dropships i already know they got missile spammed to death and raged. Blasters have a short range and u have to actually aim Rails have poor trackin and still gotta aim Both can overheat Whereas missiles have none of these requirements and drawbacks Shield tanks have Shield hardeners in place, Armor doesnt have theirs So as u can see as a tanker im deliberately put myself at a disadvantage most times
spot on, I retracted my post and blame them ******* missiles. |
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Posted - 2012.11.11 01:02:00 -
[7] - Quote
Eternal Technique wrote:You obviously just got killed by a tank. I suggest you take a minute, sit back and calm down before you clutter the forums with your QQing.
Tanks are easy to take out. If you have problems doing this, then I have bad news for you: you are probably bad. Check the Items in the market you should find some stuff there that can help you get better. I would suggest swarm launchers. Pro tip: hold down the trigger to fire them. That way it locks on. Try this and let me know how it went.
Bad, what a joke. |
4447
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Posted - 2012.11.11 01:05:00 -
[8] - Quote
Forge needs to be a secondary weapon, to keep the match flowing. |
4447
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Posted - 2012.11.11 01:06:00 -
[9] - Quote
immortal ironhide wrote:maybe get good with a forge? i have NO trouble dropping tanks unless they are camped on a hill or in their spawn.
Thats where tanks, always are. |
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Posted - 2012.11.11 01:09:00 -
[10] - Quote
I don't mean tanks are OP like in the post, what i meant was missiles are OP. |
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4447
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Posted - 2012.11.11 01:11:00 -
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Ops Fox wrote:I cant agree with this tanks donGÇÖt need another nerf and the missile are our only ranged AI weapon the blaster is to UP to deal with short range AI and the rail is useless beyond all doubt, if you take away the only tool let to us why should anyone even use tanks when their so inefficient.
Neither missile nor tanks need a nerf, missiles are fine and tanks are suffering from their last nerf, what they need is a change in mechanics. They should require team work to use not be one mans tool to dominate if they separate the main gun and the driver and make finite ammo tanks would require a more team effort to use just like they require a team effort to take out.
you got to be joking right? Missiles don't need a NERF they ******* do. |
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Posted - 2012.11.11 01:14:00 -
[12] - Quote
Mavado V Noriega wrote:4447 wrote:immortal ironhide wrote:maybe get good with a forge? i have NO trouble dropping tanks unless they are camped on a hill or in their spawn.
Thats where tanks, always are. lol not me good tankers support their infantry on objectives if u see a hill/spawn tanker spammin missiles and his team still losing clearly not a good tanker and clearly doesnt care about winning I always move my tank in positions to assist the capture and defense of objs
I just want to know when CCP will nerf the missiles, so i can start playing again. |
4447
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Posted - 2012.11.11 01:20:00 -
[13] - Quote
Ops Fox wrote:4447 wrote:Forge needs to be a secondary weapon, to keep the match flowing. forges are already better that turret rails in everyway they dont need to be side arms as well they can pop infantry just as well as tanks as is. tanks can be taken out by one smart heavy (O god howdidthattaste kills my tanks) or 2 heavys not to metnion i managed to take out 50% of a gunlogis shield with a swarm and some AV nades two or three guys we a swarm can take them on if they work together its just no one actually works together using them at the same time as someone else isnt working together, flanking him together is or finding out where he hinds and ambushing him
So tell me this chap, If i use a tank with missiles, Playing on a random match with all blueberries who's going to win? |
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Posted - 2012.11.11 01:42:00 -
[14] - Quote
Ydubbs81 RND wrote:Tanks, missiles, dropships, Idc...they are one in the same.... I support the OP. This game has become more about vehicles and less shooter.
I won't say remove tanks but infantry needs a reliable counter to them. Tanks have shield extenders, shield boosters, shield resistance.....I mean, jeez, wtf do they need all of those for? Not to mention, their turrets have 20% damage modules that you can buy plus whatever level you skilled them up to. Infantry's AV grenades don't have damage skills..neither do the swarms.
That's why we need infantry only maps or objectives on the maps inaccessible to vehicles or something.
And anyone that says vehicles needs to be in ambush is a joke.
+1 |
4447
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Posted - 2012.11.11 12:21:00 -
[15] - Quote
Sev Alcatraz wrote:4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill. this is what you cease to understand: -the average tank even a done-up sica is worth upwards of half a million (my sica is worth 541k ISK) -mass X velocity -¦ = momentum. the tank fires much larger shells then you little forge gun, round from a tank (even today's tanks) can travel many miles before loosing power =so don't whine about infinite range= -you are just one guy who weights about 800 lbs the tank weighs probably 12000 pounds (6 short tons) -your armour is about an inch this the tanks armour is about 3 inches thick long story short tanks aren't OP your just not good at taking them out so your going to whine about them being "op" which is a invalid statement because they aren't
Go row a boat, I can name a lot off new generation AV weapons that can take out a tank.
If we're clones, how come we can't use depleted uranium rounds? |
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Posted - 2012.11.11 12:22:00 -
[16] - Quote
Ty 'SweetCheeks' Borg wrote:I'm still amazed that people think they should even be able to kill a proto tank solo. The thought appauls me quite frankly.
The investment for any tank driver worth his salt is massive, where as the investment into Forge's and Swarms to get them up to max is pitiful. It's a complete and utter joke frankly. As it stands one guy with a forge can take a tank out IN ONE CLIP!.
Those who say "Use teamwork" are onto something for sure, now they get one shotted instead of 3 shotted by one guy...
People whined last build when tanks ACTUALLY required teamwork, now they're just massive piles of crap that people sit in the redline with because ONE guy can now kill or make a tank hide there. The problem wasn't the tanks then, it was their quantity. People cried nerf and got what they wanted rendering millions of SP useless to the tank guys just so the "gun game" scrubs could go back to using broken AR's...
Honestly this game and it's player base are really starting to **** me off tbh. The same un-informed whines by all the idiots who want to solo this game, yet aren't willing to spec into a dedicated counter. Will you all just **** off back to CoD and BF please?
Your tank can be god like in a 125vs125 match but not a 16vs 16. |
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Posted - 2012.11.11 14:10:00 -
[17] - Quote
Paran Tadec wrote:Tanks have already been nerfed. Stop crying.
I'm not crying. |
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Posted - 2012.11.11 14:39:00 -
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Tony Calif wrote:The whole "I cost more ISK" argument is BS. You spent your ISK becomming a massive, very nasty target. Now sure, public games you'll lose tanks. Because you'll drive around like an arse looking for kills. Archon is the only tanker I have never seen leave his redline. I've also seen 4447 with forge. So tbh, that scrub tanker should gtfo.
Here's the REAL problem. Minimum forge setup is 36k. You'll die to any good infantry, you'll still die to tanks, and snipers truly love shooting fat people. Sure I have 900hp. But that's still less than a second for any large turret to kill me. How many forge gunners survive a game? Especially with good stuff. A top end forgegunner can easily cost 500k ISK. They'll still get 1 shot by missiles, and owned by snipers / infantry.
Tanks pay for immunity to all weapons except AV nades, swarms and forges. Everyone realises that AV is a suicide role. Tanks are quite the opposite, but their overall damage output in excessive.
This. |
4447
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Posted - 2012.11.11 16:00:00 -
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EnglishSnake wrote:Tanks OP My god so many ppl talking out of ther arses today The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4.5+ SP to fully fit it up with an AV fir of less than 30k ISH and 200k SP, some of you are that ******* stupid that you would prob want an assault rifle to put it into half shield with a clip The only viable tank that is left is shield and missiles because the community cried that ******* much CCP made it so https://forums.dust514.com/default.aspx?g=posts&t=43920&p=1 have a read its true its all that is left shield and missiles because its so unbalanced atm yet the majority want them nerfed to they are no longer used and eventually turn this game into infantry only
The game at it's basic is a FPS not a vehicle game, Am i right? |
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Posted - 2012.11.11 17:54:00 -
[20] - Quote
EnglishSnake wrote:Th3rdSun wrote:Moved V Noriega wrote:Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships. Bolded part is our problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns Oh,I totally agree,but when there's no other option and that's all you have... Point is,three for guys with the weakest swarm launchers should have no problem taking down any tank. So you want 3ppl with militia swarms which are the weakest by the way to be able to take down a Sagris which is a 2mil tank fully fitted and at least 4.5mil SP invested into it Have i got that right? if so then no you are the worst kind of player why dont you ask for assault rifle to be able to kill a tank because its basically the same thing You want players with no skills invested at all to take out the top tank in the game, this is the road we are going down atm and tanks are already weak as it is and you want it easier because soloing a tank on your own isnt enough you want to do it with militia stuff
snake wants at least 10 people with militia swams to have chance against him,What a joke. |
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Posted - 2012.11.11 18:00:00 -
[21] - Quote
EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free
But it's 3 people using teamwork? Isn't that what you want? |
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Posted - 2012.11.11 18:05:00 -
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EnglishSnake wrote:4447 wrote:EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want? Its teamwork, but with milita swarms Barely a step up from the guy who wants to solo a tank by himself with basic AV stuff
I'm not soloing a tank with basic tho, Get it right, Redline huger.
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Posted - 2012.11.11 18:17:00 -
[23] - Quote
EnglishSnake wrote:4447 wrote:EnglishSnake wrote:4447 wrote:EnglishSnake wrote:Milita swarms should scratch the paintwork tbh and yes it should take well more than 3ppl tbh and fair few volleys, its basic AV which is free But it's 3 people using teamwork? Isn't that what you want? Its teamwork, but with milita swarms Barely a step up from the guy who wants to solo a tank by himself with basic AV stuff I'm not soloing a tank with basic tho, Get it right, Redline huger. No but you are still trying to solo, no teamwork needed because tanks are that weak now
Balance is KEYWORD here, tanks could have these over powered missiles and loss their Hit point or loss the missiles and have extra hit points. |
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Posted - 2012.11.11 18:18:00 -
[24] - Quote
Sev Alcatraz wrote:Garrett Blacknova wrote:Vexen Krios wrote:Dr Skurlock wrote:All it takes is one forge gunner with 3 clear shots to take out a tank. Stop cryin. not true....given that i am not specialized into forge gun or swarms, I was in match today against quite a few tanks, i think i only ended up getting one of them. Now, my forge gun is only like level 1 and im only using the standard forge gun. I can take an armor tanks shields down in one hit. But getting to the armor, i was hitting directly and only taking down 1/8 of its armor each hit. With a shield tank, it usually takes about 3 to 4 shots to get through the shields...on a gunlogi its even more. Like a total of six shots to get through the shields on a gunlogi. By that time they have noticed where i am and killed me with those ever powerful missiles....Given that missiles and tanks should do heavy damage to infantry...saying ONE person with a forge gun can kill a tank in 3 shots is pushing it...maybe if they have specialized in it and are using a breach forge...then maybe. So what you're saying is, that if you had a Swarm Launcher guy backing you up, the tank would have been an easy target? I don't see the problem... because depleted uranium is extremely dense, and the radiation that would come off of it would kill you, and even if yu could shoot them it would be out of a tank gun, for the reason that none is crazy enough to shoot uranium out of an assault rifle/ AV weapon
But we're clones, so it dosen't matter... |
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Posted - 2012.11.11 21:37:00 -
[25] - Quote
Osiris Greywolf wrote:4447 wrote:All the people who say you should use teamwork, What i say to you is STFU. Tanks snipe across the map, This isn't like a forge when you snipe and may take 2,3,4,5 shots to kill a tango across the map, it's one shot with a tank.
But you should use team work? Teamwork ok so, how do you kill a tank when the maps are designed to corridor me down ever path i take, and my team mates take?
Then get up high? how can i get up high, when my forge only works so far, and the tanks range is infinite?
At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
CCP at least maybe take tanks and drop ships out of the game for maybe a week, let me enjoy the game?
The problem with getting killed by a tank in DUST 514, isn't that i've been killed by someone, it's that the person i've got killed by hasn't any skill. Please, less whine, more thinking. Seriously, what do you think is gonna happen when we get our fighters? and if you can't figure it out then STFU
Who are you? |
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Posted - 2012.11.12 01:15:00 -
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Quote: If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks.
This Englishsnake. |
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Posted - 2012.11.12 13:21:00 -
[27] - Quote
EnglishSnake wrote:Th3rdSun wrote:Mavado V Noriega wrote:4447 wrote:Quote: If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks.
This Englishsnake. that statement is absolute horse **** using swarms makes u a sittin duck? gtfo with that bs comment as an armor tanker i see swarms with their BS trackin make 180s around cover and still hit me u can lock onto targets that are also behind cover u dont need to expose urself much if u said FG i would of agreed a bit but Swarms? lolno Wow,I guess you just figure that there isn't anyone else on your team except for you. Ever think about OTHER INFANTRY going to kill those guys? Or what about snipers on your team?Typically,guys with swarms are pretty defenseless against,well,pretty much everything.Ever try hitting a dropship with a swarm launcher when it's right above your head? Only if you are a scout fit with a swarm and maybe a SMG do you really stand a chance,but even then,probably not. Get real if you think that those guys aren't at a major disadvantage. Swarms what lvl swarms i would agree if it was proto or maybe even advanced but basic and milita lolno but just because its 16 missiles doesnt mean it will cause enough DPS to kill the tank Sitting ducks lol worthy you hide behind a hill lock on through the hill pop out fire missiles and then i watch said missiles fly around my cover to hit me - yes you are so skilled and sitting ducks behind that hill of yours which i will never be able to hit even with the 'OP' missiles lol because 'OP' splash damage doesnt go over the hill or through the hill or even around the hill to hit you behind your cover
Snake your a joke, People can't solo a tank, or teamwork a tank, unless their in proto. lol
EDIT If you want to play a tank game, World Of Tanks is for you. |
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Posted - 2012.11.12 13:41:00 -
[28] - Quote
We all know your problem, That you got no gun game and if they nerf tanks, You haven't got an upper hand any more.
DUST 514, gun game first. |
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Posted - 2012.11.12 13:46:00 -
[29] - Quote
I've never seen it, it's just you hugging the red line, Until you know it's safe to come out of hiding. |
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Posted - 2012.11.12 15:34:00 -
[30] - Quote
Roy Ventus wrote:Vrain Matari wrote:If the tourney proved anything, it's that CCP has done a damn fine job of balancing vehicles vs. infantry. Both finalists are insisting that combined forces are a must when up against a competent opponent. In a game as complex as DUST that's not an easy thing to design and i for one think CCP deserve some credit.
Anyone who is claiming AV is underpowered and in the same breath insists on using militia AV gear has absolutely no credibility. A minimal investment in skillpoints gets you the Scattermind swarm launcher(Darkside, if you using AUR - basically a proto level weapon availiable at lvl 3), and a slightly bigger investment in heavy suit, weapons and forge guns gets you a forge gun.
What are we really talking here in terms of time invested? Maybe one, two, or three(if you're really struggling) days invested to be able to back off or destroy ANY piece of armor that can be fielded in the game.
As soon as there is armor or dropships on the field(I'm talking to YOU, bluberry!) you should be switching out to AV and punishing the **** out of the arrogant bastard who called it in.
TBH, 2 swarms and one forge can make a bad day for just about anything on the field. Don't assume the other bluberries are gonna do it for you - Y'all just need to get off your lazy kdr-whoring asses, grow a pair, and get the job done.
P.S: And put down some ^%$$^$%# uplinks while you're at it! Well said. Seems like the majority of players are just lazy people who want to field into one role. But it doesn't work like that here or in real life.
But tank drivers can? |
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Posted - 2012.11.12 16:49:00 -
[31] - Quote
Roy Ventus wrote:EnglishSnake wrote:Full on tanker
No maps are infantry or infantry only spaces
I dont get out because im driver also i cannot lock my HAV from blue dots who will steal it and take for a joyride
True but your tank can get destroyed and there might be a situation where you do not want to be in a tank. But besides like I was saying in the earlier part of my post I said yes they can sit in tanks for a whole match. You have a lower chance of dying than anyone else on the field and you also have more splash power due to rockets as well. But it's silly to think that you should never worry about fitting into other roles.
Snake, get out his tank. lol |
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Posted - 2012.11.12 17:06:00 -
[32] - Quote
Snake never leaves the red zone, why's he going to get out his tanks for? |
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Posted - 2012.11.13 15:19:00 -
[33] - Quote
GLOO GLOO wrote:Jason Pearson wrote:Scrubs don't like it when tanks stay out of the battle in the red line, but then complain when tanks roll out onto the field I just don't understand? Oh great Infantry Lords, how may we appease you? Stopping all thoose """"""FPS""""""" games development with vehicles !!!! But I'm afraid that we're living another period of video game ... Now kikoo needs to be in a warm tank to feel their tiny kitten ... Before it was snipers/campers, now it's vehicles...
Vehicles are only OP in this game. |
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Posted - 2012.11.13 19:57:00 -
[34] - Quote
there's a map on BF 3 that CCP can learn about redlining, This map is called Operation Firestorm, CCP please look at it.
this map has the default re-spawn covered by hills.
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Posted - 2012.11.13 20:07:00 -
[35] - Quote
The dark cloud wrote:Their resistance has beeing nerfed at the end of the last build. And they are supposed to be feared tools off destruction.
Tanks were feared in WW2, their not now. |
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Posted - 2012.11.14 00:36:00 -
[36] - Quote
unifuckingcorn wrote:4447 wrote:there's a map on BF 3 that CCP can learn about redlining, This map is called Operation Firestorm, CCP please look at it.
this map has the default re-spawn covered by hills.
ccp know about being in your base and owning it so please stfu about bf3. ***** ass xy shite.
why... |
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Posted - 2012.11.14 03:43:00 -
[37] - Quote
Someone give me a argument, Why tank should stay as they are? |
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Posted - 2012.11.14 19:43:00 -
[38] - Quote
EnglishSnake wrote:Seriously can ppl stop going on about vehicles having ammo when we the drivers have no ******* way to get rid of blue dots gunners who waste ammo and spam it everywhere like its bonfire night
If anything tank has cargohold driver buy ammo and bingo, plus you can add another skill linked to cargo so you can increase your cargoholds size
Anyone remember how tanks used to be a while ago?
They used to be feared, groups of AV had to use a long forgot trick called TEAMWORK and that was even for the basic gunlogis and mauraders but it could be done
Tank drivers then had more options turret wise, we only had passive resist mods but they were good enough to use, AV aswell was pretty good it required them to at least skill up to a decent level and be more organized than now and shield and armor tanks were equal so noone had an advantage
They were the good ole days
Now its all changed, circumstance has made shield tank king and missiles the only turret left tbh
Take Mavado he does drive a armor tank maurader i think, 2 missiles and a large railgun and i ran into him on the 4pt map, 1st time i saw him i basically hit him long range and it popped, 2nd time was in CQ and his railgun was too slow to turn tbh and it got popped easily again, i say easily because armor is weak against missiles but also he only has passive resist mods and a slow turning main turret while i have active resist mods and use missiles upto a pretty decent level atm, im not saying Mav is a bad tank driver but the difference between armor and shield tanks is like the size of the gap between the earth and the moon atm
Now Mav got a few hits with his railgun from long range on my tank and it hurt tbh like it should but i also had enemy forge guns hiding around the map taking potshots and they were doing equal if not more damage than Mavs large railgun which tbh shouldnt happen, large railgun > small railgun or it should be, forge should be inbetween the 2 if anything
If it wasnt for the few random enemy forge guns (sometimes it was that 1 forge gunner tbh and 2 OB strikes didnt help either) around the map i would have gone after Mavs tank alot more but because i was losing at least 1k shield per hit i really couldnt risk it and go for it because i could have easily been in half shield and used my mods up by the time i found his tank, i may still have won but i was in a weaker position where his railgun would hurt and missiles would easily finish the tank off
Essentially you do not see tanks vs tanks anymore, its always decided by the randoms on each others team, so for example if the enemy have more AV in general even if its milita its still gonna **** with my tank, you may say or why dont sniper kill them but they are blue dots who fail and you may say its an example of teamwork but its not because they are firing basic AV from the otherside of the map which will bend around my cover, is it really teamwork if you see 6ppl with basic and milita swarms firing from the otherside of the map? no its a consequence of the tank redlining them and the enemy trying to use what AV they have but the problem is even if one is using a basic SL and consistantly hits me its enough for me to cycle a few resists and boosters when really the tank should be able to tank that damage more effectively because its low level AV with less than 50k SP put into it, aswell as the SL being broke so they will continue to spam it because they know it will bend around cover and hit me
A couple of builds ago you saw teamwork on that 4pt map against tanks, proper 4man squads specced into decent level AV working together to lure tanks into a trap, and sometimes the tanks escpaed because they were strong enough to tank some damage and then gtfo. Now if you did that today they would get popped easily and barely be able to tank any damage whatsoever
Before tanks or AV can be changed the basics have to be sorted out, all HAV turrets move at the same rate and have armor active resist mods at least, AV SL remove that extra damage buff to armor and fix the tracking so they do not go around cover to hit that HAV, damage mods for tank have the same damage modifier bonus for all turrets, give a reload function to missiles on par with the other turrets small and large
How would the game play out when the enemy hide on that hill and spam SL at the tank but all it does is hit the hill the tank is behind and it doesnt fly around it and cause damage? it would force the SL users to actually move out and try to co-ordinate an attack and not just sit up on a hill, the tank users would feel more confindent about being more aggressive and not getting whacked anymore when they use cover, armor tanks would finally be used and so would the different turrets so we can see what happens against shield and railgun vs armor and blaster or what ever combinations ppl come up with
If the basics are fixed then we can see how tanks are balanced against each other and also against AV and we should see more variation at least but still expect QQ threads because an AR cant kill a tank (yet)
This thread is a shitstorm anyway but we at least need the basics to be fixed on both sides before anymore can be done or ****** up
Nerf AV lol |
4447
ZionTCD Legacy Rising
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Posted - 2012.11.14 19:52:00 -
[39] - Quote
I really don't get tank drivers? They want these tanks to be feared but how can they on a 16vs16 map. What i mean is if a tank can take 3 players to man 100%, Then shouldn't it take three players that are AV to take it out?
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