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1. Looking for a corp - in Corporation Recruitment [original thread]
I was a beta player but I went inactive for a months, I would like to get back into the game and join a Corp . I have a Mic. I have 15 million XP. I have some free time. I run an Assault suit and I can use prototype Assault Rifles and Rail Rifle...
- by Ops Fox - at 2014.08.09 09:20:00
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2. CCP - $ for FULL SKILL RESPEC - in General Discussions [original thread]
jenza aranda wrote: Lets say that you are going up against a corp and you know exactly who they will be fielding and their specialisation. Lets also say, hypothetically that none of that corp ever buys aurum. The fact that you are able to re...
- by Ops Fox - at 2014.08.09 09:07:00
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3. CCP - $ for FULL SKILL RESPEC - in General Discussions [original thread]
Atiim wrote: Not being P2W is one of the very few things DUST still has going for it. Let's not change that. Please explain how that is in anyway pay to win? It does not give any player an unfair advantage on the battlefield it simply allo...
- by Ops Fox - at 2014.08.09 05:38:00
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4. Accidentally put points in shield regs instead of extenders - in General Discussions [original thread]
I would pay money to be able to respec, just saying CCP.
- by Ops Fox - at 2014.08.09 04:36:00
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5. This game is just... - in General Discussions [original thread]
The matches are very repetitive I wish they would release a game mode that wasn't a rehash of a current one(like domination is to skirmish). Or at least make the maps a little more dynamic, like vehicle entrances into compounds closing at certain ...
- by Ops Fox - at 2014.08.09 04:33:00
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6. totally picked the wrong race to start. XD - in General Discussions [original thread]
I like the Gallente start up rifle, its works well at close to almost medium range and it works equally well against anyone so you don't have to worry about whether someone is shielded or armored. I usually use it in the more cluttered areas or wh...
- by Ops Fox - at 2014.08.09 04:28:00
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7. Last few days of playing. - in General Discussions [original thread]
I have had a few close matches recently, though I do see a lot more one sided ones.
- by Ops Fox - at 2014.08.09 03:57:00
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8. ForgeGun Zoom - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Dust User wrote: If the forge had zoom it would be the most OP weapon in the game. no it wouldnt. please do elaborate on how it would be any different then it is now? I remember back when the forge guns could be ...
- by Ops Fox - at 2014.08.09 02:29:00
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9. Fix Spawn camp killing! IDEAS - in Feedback/Requests [original thread]
Why not make it so Smart deploy simply does not send players to Uplinks? That way the only way to spawn at a Uplink is if you manually pick it, rather than the Smart Deploy sometimes defaulting there. As for when smart deploy randomly drops you i...
- by Ops Fox - at 2014.08.09 02:20:00
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10. Became a ghost in a match - in Technical Support/Bugs [original thread]
Was playing some FW when my character started jerking around, at first I thought this was just lag on my part. However after I was killed and later revived my character wouldn't walk anywhere he would just snap to a position in front of him. After...
- by Ops Fox - at 2014.08.09 00:09:00
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11. Scouts should take less fall damage - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Or we could get rid of it Fall damage makes you think before you jump it all so increase imersion remember some of the hieghts were jumping from would shatter bones the fact jumping off a story doesn't leave you wit...
- by Ops Fox - at 2013.06.13 17:04:00
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12. The Boxes - in Feedback/Requests [original thread]
Something needs to be done about your merc getting hung up on object such as boxes, railing and tight areas. Something is off with the measurements and its messing with the flow of combat. You could be walking near a box and suddenly run into a br...
- by Ops Fox - at 2013.06.13 16:15:00
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13. Wanting some Parkour - in Feedback/Requests [original thread]
Today i once again found my self wanting my merc to have that extra bit of mobility, just that extra leg up about using your environment to get around. Maybe I couldn't have saved my self from the OB in that extra 3 or 4 extra seconds that vaultin...
- by Ops Fox - at 2013.06.13 16:10:00
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14. Scouts should take less fall damage - in Feedback/Requests [original thread]
bumping this
- by Ops Fox - at 2013.06.13 16:02:00
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15. speedometer and altimeter - in Feedback/Requests [original thread]
bumping this
- by Ops Fox - at 2013.06.13 16:02:00
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16. (request) making meters meters - in Feedback/Requests [original thread]
CCP can we get a response on this, we are a little curious now.
- by Ops Fox - at 2013.06.13 15:38:00
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17. LAV running people over - in Feedback/Requests [original thread]
I thought it would be simplier to just do it like iif you hit a scout with 170 hp and kill him the LAV take 170 damage, if you hit a heavy with 500 hp and kill him you take 500 damage. if that same heavy were to lets say be injured and only have 3...
- by Ops Fox - at 2013.06.13 15:35:00
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18. Recoil Automatic AR's please? Pretty Please? With a cherry on top - in Feedback/Requests [original thread]
I always asked for more recoil on the gun, they need to have actual kick ccp. +1
- by Ops Fox - at 2013.06.13 02:09:00
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19. [Request] 'Sapper' class role for light frames - in Feedback/Requests [original thread]
CCP doesnt care what our stats are they would rather be able to make their own balancing runs knowing the general idea
- by Ops Fox - at 2013.06.13 01:43:00
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20. [Request] 'Sapper' class role for light frames - in Feedback/Requests [original thread]
Its a general idea doesn't really need exact specifics. he is pretty much asking for a equipment slot heavy scout.
- by Ops Fox - at 2013.06.13 01:37:00
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