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1. The Joke That Heavies Have Become... - in General Discussions [original thread]
Lance 2ballzStrong wrote: Don Von Hulio wrote: Look. There are more B suits than legit proto players. But thats not the point. Heavies die alot more because the majority of everyone now has a decent suit and gun. If a heavy dies in CQ to an ...
- by immortal ironhide - at 2013.03.16 21:25:00
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2. HAV Cost - in Feedback/Requests [original thread]
Chinduko wrote: My main issue is that when there is a well equipped HAV in a pub match of skirmish or ambush, the opposing team seems outmatched and unable to recover in many matches. I wouldn't want to hinder anyone that has spent large am...
- by immortal ironhide - at 2013.03.07 19:45:00
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3. HAV Cost - in Feedback/Requests [original thread]
tanks are OP?
- by immortal ironhide - at 2013.03.06 19:43:00
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4. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Mavado V Noriega wrote: Just stop breathing. Srsly. u are not a tanker and if u are u are a newbie who only was around from the current broken mechanics and not from before so u dont know anything other than this curre...
- by immortal ironhide - at 2013.03.06 13:53:00
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5. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=46184&find=unread
- by immortal ironhide - at 2013.03.06 02:58:00
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6. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: immortal ironhide wrote: i run shield tanks...try again bud. i can 2-3 shot ANY tank right now...that is not right. And i have taken out blaster madrugars in CQC with my railgun since i can land 2-3 shots faster than...
- by immortal ironhide - at 2013.03.06 01:27:00
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7. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: immortal ironhide wrote: EVERY tank will be better once the rail damage is fixed and taken down to where it SHOULD be. A 300% increase in damage is absolutely ********. Should reread ALL of Mavado's threads then ret...
- by immortal ironhide - at 2013.03.06 00:45:00
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8. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Not necessarily. If i equip 2-3 PowerGrid Upgrade units on a shield tank, i'd be able to use much better defensive modules while sacrificing some of my offensive capabilities (damage mods). Also, I think you're overlook...
- by immortal ironhide - at 2013.03.05 23:31:00
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9. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
lolprotoheavy..such a joke of a suit. but in regards to balancing anything and saying something is OP....how bout we stop balancing stuff in pub matches? Everyone knows that a lot of the new players right now are ridiculously easy to kill with an...
- by immortal ironhide - at 2013.01.27 18:03:00
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10. There should be extra damage for aiming down sights - in Feedback/Requests [original thread]
not sure if srs....
- by immortal ironhide - at 2013.01.22 05:48:00
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11. Idea to "balance" the heavy - in General Discussions [original thread]
Paran Tadec wrote: immortal ironhide wrote: So with all the talk about the heavy being op, started coming up with ways to balance the heavy. 1) Increase the price of the suits and hmgs. Only 40k for an advanced HMG? That is WAYY to low. Sho...
- by immortal ironhide - at 2013.01.05 16:32:00
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12. Idea to "balance" the heavy - in General Discussions [original thread]
So with all the talk about the heavy being op, started coming up with ways to balance the heavy. 1) Increase the price of the suits and hmgs. Only 40k for an advanced HMG? That is WAYY to low. Should double that to 80k. Proto HMG is 110k, increas...
- by immortal ironhide - at 2013.01.05 16:02:00
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13. Heavies are still down right Over Powered. - in General Discussions [original thread]
ALM1GHTY STATIUS wrote: Fluffeh Ingle wrote: So what you are saying is that you are upset that Heavies are working as intended 1v1 or with Logibro Backup? If you have that problem run away, or starting working in tandem with other people. Co...
- by immortal ironhide - at 2012.12.28 15:52:00
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14. Proto type breach forge gun - in General Discussions [original thread]
yea it had the strongest one shot...but as you said the assault forge had better dps. yea a lot of militia tanks were able to be one shotted with the breach, but 2 shots from assault forge takes about less time then 1 shot from the breach
- by immortal ironhide - at 2012.12.20 18:38:00
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15. Proto type breach forge gun - in General Discussions [original thread]
my guess is that with railgun damage nerf thay didnt want to leave the strongest forge in the game so they removed it. i still have a few that i had bought before tho
- by immortal ironhide - at 2012.12.20 05:41:00
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16. Your connection to the host has been lost. - in Technical Support/Bugs [original thread]
just was able to get into a match
- by immortal ironhide - at 2012.12.14 05:33:00
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17. HMG vs AR - in General Discussions [original thread]
yes the HMG vs AR fight is a little lopsided in favor of the AR. While the HMG does spit out a ton of bullets, the AR trumps it nearly every time because of the accuracy difference between the weapons. As you said sota, it is ridiculously easily ...
- by immortal ironhide - at 2012.12.09 04:00:00
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18. make the heavy suit able to go toe to toe with vehichels - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=416838#post416838 that is all
- by immortal ironhide - at 2012.12.08 22:54:00
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19. The problem with Heavies. - in General Discussions [original thread]
SoTa PoP wrote: I disagree that upping your suits tier should also up HP. The upgrade in CPU/PC or w/e it's called is enough of an upgrade. I rather like the fact that if someone rushes to proto suit it won't mean they just got the best upgrade...
- by immortal ironhide - at 2012.12.05 20:21:00
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20. Readjusting Heavies - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Mavado V Noriega wrote: Ydubbs81 RND wrote: 4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire o...
- by immortal ironhide - at 2012.12.02 23:01:00
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