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Thread Statistics | Show CCP posts - 2 post(s) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.09.30 04:28:00 -
[1] - Quote
From Codex patch notes:
"Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime)"
I find that disappointing. I used to think current system (reset every day) was ingenious, it gave incentive to log on every day. Hell, I felt compelled to play the sweet games every day and of course some more...
Now it may be that there'll be several dust-free days. Not entirely bad as I'm likely to get some sleeping hours finally... |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.30 04:31:00 -
[2] - Quote
I like it, hopefully that, coupled with the maximum daily SP gain will really help to narrow the gap between hardcore and casual players, in terms of skill points. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.09.30 05:09:00 -
[3] - Quote
I hope current %return and or how close to cap you are is displayed. |
Waruiko DUST
G I A N T
90
|
Posted - 2012.09.30 05:10:00 -
[4] - Quote
Ten-Sidhe wrote:I hope current %return and or how close to cap you are is displayed.
if nothing else getting 0 SP should be a good indicator
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.30 05:10:00 -
[5] - Quote
Maybe its good on weekends and weekdays might be where it starts getting low. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.30 05:14:00 -
[6] - Quote
Hard cap on maximum weekly SP corresponding to EvE... that doesn't sound good... If this is all to stop people boosting it's a bad way to go about it. We'll have to wait and see. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.30 05:17:00 -
[7] - Quote
What exactly does this mean? For every match I play I have less possible SP to gain? Therefore lets say I play two identical matches (for the sake of argument) match 1 will grant me more SP than match 2? I thought this is how it currently was setup?
Or are we talking by the end of the 7 day period, even if I do insanely well in a match and cap every objective single handedly and go 200-0, I may only get 50 SP?
I don't fully grasp the difference between a 24 hour reset and a 7 day reset. I play somewhat casually (2-4 hours a night), so maybe I will see no difference at all? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.30 05:21:00 -
[8] - Quote
Quote: Or are we talking by the end of the 7 day period, even if I do insanely well in a match and cap every objective single handedly and go 200-0, I may only get 50 SP?
This is correct except You may get zero. We'll find out what the hard cap is after a week. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2012.09.30 06:01:00 -
[9] - Quote
Meh, all these rules and quotas, just do a pure time system like Eve. |
Makledon
42
|
Posted - 2012.09.30 06:25:00 -
[10] - Quote
Vance Alken wrote:Meh, all these rules and quotas, just do a pure time system like Eve.
Seriously. ive been suggesting this in the feedback section the EVE sytem worked great. X skills Takes X amout of hours/minutes to train |
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.09.30 06:35:00 -
[11] - Quote
Makledon wrote:Vance Alken wrote:Meh, all these rules and quotas, just do a pure time system like Eve. Seriously. ive been suggesting this in the feedback section the EVE sytem worked great. X skills Takes X amout of hours/minutes to train welcome to dust, population a couple hundred.
there would be no insentive to go into battle other than to gain isk and then only EVE players would care. congratulations on making a game that branches out |
STB Vermaak Doe
558
|
Posted - 2012.09.30 06:37:00 -
[12] - Quote
So much grinding will be needed |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.09.30 07:19:00 -
[13] - Quote
A daily reset was greatly favoring US guys over EU guys, so a change was much needed. |
Heinrich Jagerblitzen
Autocannons Anonymous Late Night Alliance
142
|
Posted - 2012.09.30 07:42:00 -
[14] - Quote
I think you guys misunderstanding the change here.
I'm pretty sure it means that instead of burning out the SP gain in a single day - its stretched over an entire week. The way I read this, if you play the same amount of time every night of the week, you'll probably end up with the same amount of SP each week after the change.
But for someone like me, that might only play once or twice a week, on the one day I DO sit down to play, I still start running into a slow SP gain by the end of an evening's worth of play. This sounds like if you only play for one or two days, you'll be getting the maximum amount of SP for your matches, and only those that are grinding points every single day for several hours will see the decline after a couple days of play.
If I'm reading this right, its a HUGE benefit to the casual players who can only log in a day or two in a week, but that hardcore players grinding every day won't see much difference - it'll just take a week for them to bleed out their SP gain bonus and it'll be the last couple of days of the week you gain the least amount of LP in your matches.
I hope that made sense. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.09.30 07:46:00 -
[15] - Quote
Heinrich Jagerblitzen wrote:I think you guys misunderstanding the change here.
I'm pretty sure it means that instead of burning out the SP gain in a single day - its stretched over an entire week. The way I read this, if you play the same amount of time every night of the week, you'll probably end up with the same amount of SP each week after the change.
But for someone like me, that might only play once or twice a week, on the one day I DO sit down to play, I still start running into a slow SP gain by the end of an evening's worth of play. This sounds like if you only play for one or two days, you'll be getting the maximum amount of SP for your matches, and only those that are grinding points every single day for several hours will see the decline after a couple days of play.
If I'm reading this right, its a HUGE benefit to the casual players who can only log in a day or two in a week, but that hardcore players grinding every day won't see much difference - it'll just take a week for them to bleed out their SP gain bonus and it'll be the last couple of days of the week you gain the least amount of LP in your matches.
I hope that made sense.
Great post! This is exactly how I see it as well. This is a huge win for the casuals/busy people.
Very cool stuff. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2012.09.30 07:50:00 -
[16] - Quote
Seems like a double edged sword to me.
But yeah I agree, it's a big plus for casual players. It's f2p so they (CCP) don't really gain much by having people play 23/7 just to grind and clogging the servers for new players.
|
sammus420
Immobile Infantry
3
|
Posted - 2012.09.30 07:52:00 -
[17] - Quote
This kinda makes boosters pointless though doesnt it? Now instead of gaining more skills over your opponents, you just gain them faster and cap out at the same place as them. |
a dirty Shisno
Algintal Core Gallente Federation
130
|
Posted - 2012.09.30 08:07:00 -
[18] - Quote
sammus420 wrote:This kinda makes boosters pointless though doesnt it? Now instead of gaining more skills over your opponents, you just gain them faster and cap out at the same place as them. I agree.
This makes it so those who actually play the game regularly will never have a reason to purchase the boosters, all the while those who don't play regularly will not be too likely to buy them either for they will just be wasting most of the bonus time.
Hopefully the cap will be generous so that it only affects those who are trying to abuse the system and gain an exorbitant amount of Skill Points outside of the natural progression (read: boosters). Unfortunately, I get the feeling it will not be high enough. I just bet that, since I enjoy this game so very much that I play it often and I play it a lot, I will reach this cap in a couple or so days.
I would imagine that fewer players will be playing Saturday through Monday now because of them capping out. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2012.09.30 08:15:00 -
[19] - Quote
I could be wrong but I think the cap is for passive sp gains while the diminishing returns are for the rewards.
Besides the point of the game is to fulfill missions and earn piles of ISK since we are Mercs after all. SP gains CAN be secondary. And besides, our clones needs a break from school work (training skills) once in a while right? Lol. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.30 08:23:00 -
[20] - Quote
Nope this is the best change ever. Now if I only get to play on the weekends, you won't be able to get more skillpoints a week than I can , due to dusts skill point cap.
So dude, the reward is the planets, and the isk. We fight for territory and for rank. Not for skill points. It won't take long to get enough skill points to get some good stuff don't worry. Plus it also makes the skill point booster now officially NOT pay to win. Because it only helps you get to the skill point cap faster.
|
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HK-40
120
|
Posted - 2012.09.30 09:08:00 -
[21] - Quote
At least all my characters will get a workout anyway. Probably work out quite well in the long run.
I really, really hope its per character and not per account. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.30 09:31:00 -
[22] - Quote
HK-40 wrote:Said something this post isn't talking about.
Love the HK-40 drone series, just saying. |
Burger Helper
84
|
Posted - 2012.09.30 09:36:00 -
[23] - Quote
i like it,
1) more casual players have every opportunity to squeeze in enough dust hours per-week to stay in shape
2) hardcore players can just play for the sake of playing instead of feeling compelled to constantly grind
3) people who have significant "off days" during the week can go batshit crazy on those days, and make up for a week of nothing
4) and there will be a great "congregation time" for games. you better believe everyone will be on right as that downtime rolls over.
|
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.30 09:39:00 -
[24] - Quote
So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it. This is gonna make dust popular is it ? You need people playing so you can play. |
HK-40
120
|
Posted - 2012.09.30 09:42:00 -
[25] - Quote
RolyatDerTeufel wrote:HK-40 wrote:Said something this post isn't talking about. Love the HK-40 drone series, just saying.
Greetings meatbag |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.30 09:53:00 -
[26] - Quote
Just thought this is a good thing, I just hit the cap in a day then I have the rest of the week to play something else.
CCP game fix..............Think bull...............Think china shop...............Job done. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 10:22:00 -
[27] - Quote
ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. |
HK-40
120
|
Posted - 2012.09.30 10:25:00 -
[28] - Quote
Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me.
Exactly, think EVE. Online or offline you earn exactly the same XP per second/minute/hour etc. People play that game like they are crack addicts. Its more about ISK for them than XP (as someone who played on and off from 2005-2012). |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.30 10:43:00 -
[29] - Quote
HK-40 wrote:Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. Exactly, think EVE. Online or offline you earn exactly the same XP per second/minute/hour etc. People play that game like they are crack addicts. Its more about ISK for them than XP (as someone who played on and off from 2005-2012).
Problem is, this aint eve, this was supposed to be ccp branching out to capture a new area of the market, the fps console fans. FPS console gamers will not be getting dust expecting it to be eve on ps3, they will expect an fps tied into eve. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.09.30 10:45:00 -
[30] - Quote
A cap on SP? If that means after a few days I get 0 SP then say goodbye to any hardcore players you will have. The 7 day one is just as bad, even now sometimes there is no incentive to play due to the anti-grind. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.30 10:45:00 -
[31] - Quote
I personally would have rather it be full passive for both games.
But i think the cap and the week long dimin returns will be fine and might actually keep my month old dust character from having a million more SP then my year old EVE character. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.09.30 10:48:00 -
[32] - Quote
You will still get the same amount as you did pre-patch if you played daily... |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.30 10:49:00 -
[33] - Quote
Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me.
I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told .
Fun has no part in games any more |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.30 10:49:00 -
[34] - Quote
HK-40 wrote:At least all my characters will get a workout anyway. Probably work out quite well in the long run.
I really, really hope its per character and not per account.
That would give a reason to play on a different character at different times of the week, that'd be really good in long run i think. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.09.30 11:03:00 -
[35] - Quote
fenrir storm wrote:Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told . Fun has no part in games any more Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem? |
HK-40
120
|
Posted - 2012.09.30 11:06:00 -
[36] - Quote
Ad ski wrote:fenrir storm wrote:Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told . Fun has no part in games any more Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem?
'Matchmaking System' - explain to me how this will affect merc contracts on the EVE server proper?
I don't think you are getting the concept of what the game is intended to be, and what features are here purely for testing purposes, though it may well be in high sec factional warfare. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.30 11:07:00 -
[37] - Quote
Ad ski wrote:fenrir storm wrote:Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told . Fun has no part in games any more Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem?
^^^This. Thanks for saying all that, I couldn't be bothered. |
Ydubbs81 RND
48
|
Posted - 2012.09.30 11:40:00 -
[38] - Quote
The devs need to chime in and break down exactly what this new 7-day cap means in layman terms. |
Mira Adari
16
|
Posted - 2012.09.30 11:47:00 -
[39] - Quote
Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). You know you're talking to a WARRIOR here? They do 'play' to accumulate SPs...or rather bump a LAV between two pillars... |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.09.30 11:49:00 -
[40] - Quote
great good players will reach the cap in maybe 2 days or even less. Time to make some alternative charachters. Well when i reach the cap i will jump from Char to char all in the same corp. Then im gonna donate ISK to the corp and after that i ask if i can have the ISK transfered to another char. |
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.30 11:57:00 -
[41] - Quote
KEROSIINI-TERO wrote:From Codex patch notes:
"Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime)"
I find that disappointing. I used to think current system (reset every day) was ingenious, it gave incentive to log on every day. Hell, I felt compelled to play the sweet games every day and of course some more...
Now it may be that there'll be several dust-free days. Not entirely bad as I'm likely to get some sleeping hours finally...
I agree, it used to be that Dust was the thing I did in between the long runs required on EVE (plus of course the sweet SP gains and some extra). With the weekly ticker it'll be more of a "early week yes", "late week no" thing.
This system will also encourage me to buy short duration skill boosters over longer lasting ones. 3-day boosters seem about right if Dust stays with a weekly timer, to avoid semi-wasting the value of the AUR.
My 0.02 ISK Cross
ps ~ I don't know how "hardcore" or "causal" I am but as a guy with two young kids who's dealing with school I can't be said to have lots of free time so I feel more middle of the pack rather than an outlier as far as demographic is concerned. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 12:01:00 -
[42] - Quote
Ad ski wrote: Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc.
Ok, you have a point there. Personally, I think if someone plays a game just to rank up a virtual ladder, they're wasting their time, but I see you have a different view on that so let's just agree to disagree here. But putting that aside, if you're concerned about ranking, there is a leader board in the game that ranks everybody by the number of war points, kills, k/d ratio etc. This is totally independent of the actual number of SP you earn.
The other points you brought up don't hold imo:
Quote: ... Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. The SP cap doesn't take anything away from the appeal of the leveling system, Eve Online is the living example for that. All it does is remove the urge to 'grind away', and imo this is a good thing, because the need to grind for whatever is the worst game mechanic ever.
Quote: If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? Like HK-40 said, there is nullsec and there are corp battles, those will be impacted by the issue of SP farming as well. Corp battles are not supposed to be fair, but everyone is supposed to start out on equal footing, with their skill and their actions over time deciding about how well they and their corp are doing. If someone can take a short cut to this by farming SP in a quite corner, it can make the whole game meaningless to everyone else. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2012.09.30 12:05:00 -
[43] - Quote
Guys guys guys! I really think everyone is jumping to conclusions here. I believe that the hard cap and the diminishing returns affect two very different aspects of gaining skills.
*Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime) *Skill point accrual has been rebalanced and now has a hard cap per week that corresponds to EVE Online
Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
ac-+cru-+al -á(-krl) n. 1. The act or process of accumulating; an increase. 2. Something that accumulates or increases.
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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.30 12:18:00 -
[44] - Quote
Ad ski wrote:fenrir storm wrote:Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told . Fun has no part in games any more Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem?
Whoa hold on a bit, firstly I couldn't give a monkeys cuss tbh, play the game how you want, it's not a job or life or death it's a game.
Why the hostility I posted my point as I see it and I don't have a problem I have a point of view just as you do bloody forums getting a nightmare these days. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.30 12:28:00 -
[45] - Quote
Dusty Mokong wrote:Guys guys guys! I really think everyone is jumping to conclusions here. I believe that the hard cap and the diminishing returns affect two very different aspects of gaining skills.
*Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime) *Skill point accrual has been rebalanced and now has a hard cap per week that corresponds to EVE Online
Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
ac-+cru-+al -á(-krl) n. 1. The act or process of accumulating; an increase. 2. Something that accumulates or increases.
Nope. The cap is for all SPs gained in a week. Furthermore, only one single character will receive passive SPs (like in EVE) |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 12:31:00 -
[46] - Quote
Dusty Mokong wrote: Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
Why should the hard cap on SP only affect passive income? That doesn't make any sense, because passive SP income has always been capped at a fixed amount per time, equal for everyone. If you're earning SP actively by playing a match, then you're still accruing them, don't you think ;)
Edit: what Tarn Adari said. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.30 12:36:00 -
[47] - Quote
Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me.
and u my friend dont understand the console community very well. ppl play these sorta games and keep coming back to them because they like unlocking stuff and continuously like gettin new gear etc.
why do u think ppl actually prestige in cod games? when ppl hit the cap thats it for the week. some will still play but im sure with other games on the market they will go play something else especially since they wont feel obligated in any way to play DUST as its free and they spent actual money on another game.
As someone said this makes boosters kinda pointless because if u can actually get 0 SPs now then CCP is making ppl waste days on their booster they paid for. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2012.09.30 12:51:00 -
[48] - Quote
Eskel Bondfree wrote:Dusty Mokong wrote: Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
Why should the hard cap on SP only affect passive income? That doesn't make any sense, because passive SP income has always been capped at a fixed amount per time, equal for everyone. If you're earning SP actively by playing a match, then you're still accruing them, don't you think ;) Edit: what Tarn Adari said.
Hmmm ... Good points.
However, why would they have two different statements pertaining to the same thing. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.30 12:57:00 -
[49] - Quote
Dusty Mokong wrote:Eskel Bondfree wrote:Dusty Mokong wrote: Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
Why should the hard cap on SP only affect passive income? That doesn't make any sense, because passive SP income has always been capped at a fixed amount per time, equal for everyone. If you're earning SP actively by playing a match, then you're still accruing them, don't you think ;) Edit: what Tarn Adari said. Hmmm ... Good points. However, why would they have two different statements pertaining to the same thing. They are two different things. One is a changed falloff for the SP bonus (will go down slower, I hope, and reset later), the other is a overall hard cap that can't be exceeded. You still get SPs when the bonus is gone, but as soon as you hit the cap, you don't. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2012.09.30 12:58:00 -
[50] - Quote
The weekly reset doesn't bother me as much as the weekly SP cap. Most likely the guy/girl who has no life & plays all day, will likely spend more money on this game then me. I don't see why they should be punished. The diminished returns should have been enough, especially over 7 days. Maybe I misunderstood, but if I reach the weekly cap will I stop getting SP until the reset? If that's the case then why keep playing? |
|
charlesnette dalari
Creative Killers
159
|
Posted - 2012.09.30 13:09:00 -
[51] - Quote
ICECREAMK1NG WARRIORS wrote:Ad ski wrote:fenrir storm wrote:Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told . Fun has no part in games any more Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem? ^^^This. Thanks for saying all that, I couldn't be bothered.
icecream i can understand why you dont like the cap system since you are a player that has exploited the lack of a cap in this build to artificially inflate your SP total by crashing a lav then repair then repeat. it also means all players will be on a more even playing field as to SP so you will lose your SP advantage you gained in this build with nefariuos methods. so the one skill you have mastered of being able to repair your own LAV that YOU crashed no longer is important in the new build.
As far as this somehow taking away the grind i totally disagree. there is no cap on ISK earned or on salvage or on war points so there are many other things to grind. this system accomplishes so many things and is a simple elegant solution to many problems like sp boosting and casual versus hardcore gamers sp spread etc. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 13:22:00 -
[52] - Quote
Mavado V Noriega wrote: and u my friend dont understand the console community very well. ppl play these sorta games and keep coming back to them because they like unlocking stuff and continuously like gettin new gear etc.
why do u think ppl actually prestige in cod games? when ppl hit the cap thats it for the week. some will still play but im sure with other games on the market they will go play something else especially since they wont feel obligated in any way to play DUST as its free and they spent actual money on another game.
Do you think the only reason why people play CoD is that they can unlock a new rank every now and then, then when they reached the maximum, trade it in for some logo and start all over again, even though nobody likes the actual game play or enjoys shooting others in the face? They like to play the game, otherwise why would they care about anything they could unlock within this very game?
If some people don't play Dust every day, it doesn't matter, as long as they keep coming back. The SP cap makes sure that they do, because there will always be something for them to unlock during the next week. The SP cap in Eve Online was a very smart move because no player is able to reach the end of the SP ladder before CCP can deliver new content to the game. That way, you don't need something like the 'prestige' mode in CoD to keep people interested in the game. In addition, Dust will have a much stronger long term motivation than any other game, because most parts of it will be player driven in the future (provided Dust can live up to the expectations).
DTOracle wrote:if I reach the weekly cap will I stop getting SP until the reset? If that's the case then why keep playing? To use all the fancy toys and equipment you already unlocked, while battling for territory and control in the worl of Eve. Your SP are just the means to this end. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.09.30 13:41:00 -
[53] - Quote
You know I don't think CCP gave this much thought the 7 day cycle just made skill boosters useless to me. It was fine the way it was I'm not going to buy booster to boost deminished returns. Give me the option to turn my booster on and off I want to get the most out of it. And to get the most out of it I only need to use it once a week every 7th day. |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.09.30 13:52:00 -
[54] - Quote
Lol what? People play CoD because like it or not it's core FPS mechanics are very good. Those who play it just for fun don't usually prestige, those who play it for fun and to level up go to max prestige and even then they can work on gun challenges etc if they want to. People say SP cap won't make much of a difference but it will to those who actually want to level up their character as quick as they can, you may not understand this but many people like to see how fast they can max a character etc. If they reached the SP cap in a couple of days they have no incentive to play because they are not getting anywhere, most of those kind of players do not care about playing just to get ISK. Me personally if that was the case I wouldn't spend any money on this game as I'd have no need for boosters etc. You limit the levelling up then people will go elsewhere to get their challenges and just play this on the odd occasion (if at all). |
HK-40
120
|
Posted - 2012.09.30 13:54:00 -
[55] - Quote
Ad ski wrote:Lol what? People play CoD because like it or not it's core FPS mechanics are very good. Those who play it just for fun don't usually prestige, those who play it for fun and to level up go to max prestige and even then they can work on gun challenges etc if they want to. People say SP cap won't make much of a difference but it will to those who actually want to level up their character as quick as they can, you may not understand this but many people like to see how fast they can max a character etc. If they reached the SP cap in a couple of days they have no incentive to play because they are not getting anywhere, most of those kind of players do not care about playing just to get ISK. Me personally if that was the case I wouldn't spend any money on this game as I'd have no need for boosters etc. You limit the levelling up then people will go elsewhere to get their challenges and just play this on the odd occasion (if at all).
They sound like the sort of person who would quickly get bored with a MMO world of EVE's nature in any case. Not sure I see that as being a bad thing, as long as CCP and this game by proxy, don't suffer as a result. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 13:57:00 -
[56] - Quote
Ad ski wrote:People say SP cap won't make much of a difference but it will to those who actually want to level up their character as quick as they can, you may not understand this but many people like to see how fast they can max a character etc. If they reached the SP cap in a couple of days they have no incentive to play because they are not getting anywhere ... You are right, but I would argue that these kind of people simply don't belong to the target audience Dust is mostly aiming for.
|
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:01:00 -
[57] - Quote
I'm loving the SP caps and limiting passive SP gain to a single character, it's going to put more emphasis on having multiple, specialised characters again, which is a very good thing.
As for the suggestion earlier that it's moved from a 7 year SP grind to a 21 year SP grind, that's silly, The SP total was based on getting SP at a passive rate, they've probably capped the game at 7 years again knowing CCP. Which will obviously change as they bring in more skills etc.
It's a great idea, i'm very glad they did it and i'm loving the tears over it too as i expected this change for quite some time. |
jewie247
Aideron Robotics
1
|
Posted - 2012.09.30 14:19:00 -
[58] - Quote
I dont think a cap is a very good idea we wont have a say in this anyway but as meny people say there is no point having boosters if there is a cap I have a 30 day booster witch now makes me feal ive been coned out of -ú15 witch I got mainly for the booster so dont you think if there is going to be a cap that the gain shuld be reduced by say 50%. at its half way point then people useing a booster. Add say 25% increase to the reduced amount so ultimately you can gain all the time but its hard to reach the limit in the first place. This may sound stupid but ultimately may make everyone happy. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2012.09.30 14:26:00 -
[59] - Quote
jewie247 wrote:I dont think a cap is a very good idea we wont have a say in this anyway but as meny people say there is no point having boosters if there is a cap I have a 30 day booster witch now makes me feal ive been coned out of -ú15 witch I got mainly for the booster so dont you think if there is going to be a cap that the gain shuld be reduced by say 50%. at its half way point then people useing a booster. Add say 25% increase to the reduced amount so ultimately you can gain all the time but its hard to reach the limit in the first place. This may sound stupid but ultimately may make everyone happy.
I wouldn't be surprised if the boosters also increase the maximum of the hard cap. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:31:00 -
[60] - Quote
Dusty Mokong wrote:jewie247 wrote:I dont think a cap is a very good idea we wont have a say in this anyway but as meny people say there is no point having boosters if there is a cap I have a 30 day booster witch now makes me feal ive been coned out of -ú15 witch I got mainly for the booster so dont you think if there is going to be a cap that the gain shuld be reduced by say 50%. at its half way point then people useing a booster. Add say 25% increase to the reduced amount so ultimately you can gain all the time but its hard to reach the limit in the first place. This may sound stupid but ultimately may make everyone happy. I wouldn't be surprised if the boosters also increase the maximum of the hard cap.
Like i've already predicted in my thread? ;) |
|
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.30 23:14:00 -
[61] - Quote
Fun has no part in games any more [/quote] Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem?[/quote]
^^^This. Thanks for saying all that, I couldn't be bothered.[/quote]
icecream i can understand why you dont like the cap system since you are a player that has exploited the lack of a cap in this build to artificially inflate your SP total by crashing a lav then repair then repeat. it also means all players will be on a more even playing field as to SP so you will lose your SP advantage you gained in this build with nefariuos methods. so the one skill you have mastered of being able to repair your own LAV that YOU crashed no longer is important in the new build.
As far as this somehow taking away the grind i totally disagree. there is no cap on ISK earned or on salvage or on war points so there are many other things to grind. this system accomplishes so many things and is a simple elegant solution to many problems like sp boosting and casual versus hardcore gamers sp spread etc.[/quote]
Yup that's correct, well done. All those thousands of kills over the last eight months were all because I spent 1 week exploiting a loophole in the beta. As W.Churchill said. '' Never has so much been owed by so many to so few.'' |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.09.30 23:51:00 -
[62] - Quote
Having not read through everything posted, i find this could be a big negative to the game.
One reason like stated is those w/ boosters. pending on the cap and how fast the DR works, people could either hit it after a few days, or get so little amount of sp it isnt worth playing anymore. I know for myself, once i hit 7-8k sp w/ my booster i stop playing as simply wait 2-3 hrs and 1 or 2 games will equal the amount of sp i could of gained
Next is simply the amount of the cap. Personally i average around 400k sp a day (and im not even that great), so in a weeks time that be about 2.8mil. Pending on the cap, if its less then that, im either gana hit it sooner and stop playing, ir ill stop plaing simply b/c the rewards is so minimal it isnt worth it.
Just my. 02 , my only hope is they stretched out how long the DR takes to kick in (ie instead of 3-5 games, it be like 1-2 days till u notice it) and get into a semi grind then full grind) |
The Robot Devil
45
|
Posted - 2012.10.01 00:00:00 -
[63] - Quote
I've said before and I will say it again. Passive SP and active everything else. Skills should be time based not action based. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.10.01 00:05:00 -
[64] - Quote
Boosters should go above the cap to give incentive to buy, if not they are useless they will just make you cap faster |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.01 00:10:00 -
[65] - Quote
I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important. |
Maecius Drekk
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2012.10.01 00:13:00 -
[66] - Quote
Zekain Kade wrote:I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important.
Lol... If only having actual shooting skills made a difference in how far your guns could shoot, or how much ammo is in your clip. How much armor/shields you have, and how fast they regenerate, how fast you reload, and a number of other factors... |
Cyn Bruin
90
|
Posted - 2012.10.01 00:17:00 -
[67] - Quote
The Robot Devil wrote:I've said before and I will say it again. Passive SP and active everything else. Skills should be time based not action based.
If skills were time based in DUST, what would be the motivation to play? You're catering to a different crowd than in EVE.
Do I have an EVE account? Yes, which I log in, fill up skill cue and log out.
FPS's are fast paced, I need a reason to log in. I want to earn/level up something besides my isk. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.01 00:20:00 -
[68] - Quote
Maecius Drekk wrote:Zekain Kade wrote:I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important. Lol... If only having actual shooting skills made a difference in how far your guns could shoot, or how much ammo is in your clip. How much armor/shields you have, and how fast they regenerate, how fast you reload, and a number of other factors... A good player does not need to rely on gimmicks like those.
Sure, having 60 bullets instead of 45 is nice, but that's just convenience. A good player can run full militia, and still hit the top of the score board. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 00:27:00 -
[69] - Quote
gangsta nachos wrote:Boosters should go above the cap to give incentive to buy, if not they are useless they will just make you cap faster
Problem with that is its making it a P2W issue which is something we dont want either. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.10.01 00:29:00 -
[70] - Quote
Cerebral Wolf Jr wrote:gangsta nachos wrote:Boosters should go above the cap to give incentive to buy, if not they are useless they will just make you cap faster Problem with that is its making it a P2W issue which is something we dont want either. why would that make it pay to win if it wasnt pay to win before |
|
Maecius Drekk
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2012.10.01 00:31:00 -
[71] - Quote
Zekain Kade wrote:Maecius Drekk wrote:Zekain Kade wrote:I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important. Lol... If only having actual shooting skills made a difference in how far your guns could shoot, or how much ammo is in your clip. How much armor/shields you have, and how fast they regenerate, how fast you reload, and a number of other factors... A good player does not need to rely on gimmicks like those. Sure, having 60 bullets instead of 45 is nice, but that's just convenience. A good player can run full militia, and still hit the top of the score board.
I do hit top of the board in militia gear... Lol... Know how? Skills... Haha! :-P |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.01 00:32:00 -
[72] - Quote
gangsta nachos wrote:Cerebral Wolf Jr wrote:gangsta nachos wrote:Boosters should go above the cap to give incentive to buy, if not they are useless they will just make you cap faster Problem with that is its making it a P2W issue which is something we dont want either. why would that make it pay to win if it wasn't pay to win before people who pay to get booster will be able to go above the skill cap and get better equipment faster then those who don't buy the boosters.
|
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.01 00:32:00 -
[73] - Quote
Maecius Drekk wrote:Zekain Kade wrote:Maecius Drekk wrote:Zekain Kade wrote:I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important. Lol... If only having actual shooting skills made a difference in how far your guns could shoot, or how much ammo is in your clip. How much armor/shields you have, and how fast they regenerate, how fast you reload, and a number of other factors... A good player does not need to rely on gimmicks like those. Sure, having 60 bullets instead of 45 is nice, but that's just convenience. A good player can run full militia, and still hit the top of the score board. I do hit top of the board in militia gear... Lol... Know how? Skills... Haha! :-P Again; to a good player skills are just for convenience.
|
knight of 6
26
|
Posted - 2012.10.01 00:38:00 -
[74] - Quote
sp quota better be high... it's the only thing I really want out of matches to be fair. ISK, I have piles of ISK. sp is sort of a rare commodity however |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.10.01 07:47:00 -
[75] - Quote
I just don't get it. Doesn't the real game start after the "hard core-we play corp battles in nullsec" players have levelled everything up?
For me its just a matter of levelling up as quickly as possible, then start the true war. Its all just tedious and I really don't wanna spend 7 years leveling my dude up. My calculations made during this build told me that it would by this rate take about a year to level everything up. I think that is long enough.
|
Shijima Kuraimaru
WarRavens
166
|
Posted - 2012.10.01 07:56:00 -
[76] - Quote
The seven years is the estimate to master ever skill that will be available when it goes live. Not to top out a possible specialization. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.01 08:12:00 -
[77] - Quote
Cyn Bruin wrote:The Robot Devil wrote:I've said before and I will say it again. Passive SP and active everything else. Skills should be time based not action based. If skills were time based in DUST, what would be the motivation to play? You're catering to a different crowd than in EVE. Do I have an EVE account? Yes, which I log in, fill up skill cue and log out. FPS's are fast paced, I need a reason to log in. I want to earn/level up something besides my isk.
Motivation to play ? Seriously people..... So for you, the motivation to play is how many SP you'll gain at the end of the game ? And here i was thinking that i was playing to have fun, shoot people in the face with my pals, conquer planets, etc....
Oh god i was all wrong.... it WAS ALL about the SP.
Sometimes i'm disgusted with what i read..... "Oh no please, dont take away from me my way to make SP all night long and make noobs QQ with my millions advanced SP. Oh no please, how will i make my KDR shine if i can't have more SP than 98% of players...."
This is mean, but seriously those analyses DESERVE mean. You are supposed to be BETA TESTERS and CARE for the greater good in a game. gaining SP isnt or at least SHOULDNT be the fun part. And now think, when you have grind like hell and skilled EVERY LITTLE SKILL. What will be the incentive to play then ?
FKITTEN !
PS: quoted you but i could have quoted a lot more people on that; |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.01 08:51:00 -
[78] - Quote
Laurent Cazaderon wrote:Cyn Bruin wrote:The Robot Devil wrote:I've said before and I will say it again. Passive SP and active everything else. Skills should be time based not action based. If skills were time based in DUST, what would be the motivation to play? You're catering to a different crowd than in EVE. Do I have an EVE account? Yes, which I log in, fill up skill cue and log out. FPS's are fast paced, I need a reason to log in. I want to earn/level up something besides my isk. Motivation to play ? Seriously people..... So for you, the motivation to play is how many SP you'll gain at the end of the game ? And here i was thinking that i was playing to have fun, shoot people in the face with my pals, conquer planets, etc.... Oh god i was all wrong.... it WAS ALL about the SP. Sometimes i'm disgusted with what i read..... "Oh no please, dont take away from me my way to make SP all night long and make noobs QQ with my millions advanced SP. Oh no please, how will i make my KDR shine if i can't have more SP than 98% of players...."This is mean, but seriously those analyses DESERVE mean. You are supposed to be BETA TESTERS and CARE for the greater good in a game. gaining SP isnt or at least SHOULDNT be the fun part. And now think, when you have grind like hell and skilled EVERY LITTLE SKILL. What will be the incentive to play then ? FKITTEN ! PS: quoted you but i could have quoted a lot more people on that;
Agreed! Like.
It upsets me when folks run around in full proto gear with 20 M SP helping out and those same folks then biatch about how there is no challenge killing folks. I tell them to run full militia with only the militia pistol with no mods in suit.
I am happy that CCP decided to fix the SP farming issue.
Incentive to play part?? Thats easy. Golf. Find a nice vertical or semi vertical ramp. Get a militia LAV. Patiently wait for a dropship to fly nearby and VROOM! ramp that LAV and smash! that dropship out of the sky.
Total fun!! and generates hatemail for several days. |
Emperor Gestahl
Algintal Core Gallente Federation
7
|
Posted - 2012.10.01 08:58:00 -
[79] - Quote
so how do you build more then one character if only one of them gets passive sp gain?
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.01 09:01:00 -
[80] - Quote
Emperor Gestahl wrote:so how do you build more then one character if only one of them gets passive sp gain?
Change to alternate character and cap objectives or go shoot something or even kill dropships with a ramped lav. |
|
madd mudd
41
|
Posted - 2012.10.01 09:12:00 -
[81] - Quote
I gotta wonder how many unique players are actually playing this game... A really slow levelling system may work for EVE, but the console market is quite different in preffered play styles and purpose. The level cap thing seems like it could potentially turn more people away who come in at full release, or not keep otheres interested enough to pay money for the game and leave for other gaming oppurtunities on this console.
Furthermore considering that the next gen console wave is starting with the WiiU it's to be almost certain that Sony wont be more than a year or slightly more behind. Unless there are plans for a PS Orbis compatible version I don't really see the longevity of this game going more than 4 years with more players than are already here.
The time system does seem like a better option, but probably should be a bit quicker than the EVE timer. |
|
CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.10.01 09:45:00 -
[82] - Quote
I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
|
|
dust badger
BetaMax.
283
|
Posted - 2012.10.01 09:52:00 -
[83] - Quote
CCP Nothin wrote:
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
so does this mean if you have a booster you will have a bigger cap ?
|
HK-40
120
|
Posted - 2012.10.01 09:59:00 -
[84] - Quote
CCP Nothin wrote:I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
I see Nothin'
Just kidding, thanks for the update. Glad to see some clarification on these issues. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.01 10:06:00 -
[85] - Quote
Thanks Nothin, any chance you could give us the amount of SP to reach CAP without booster ? |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 10:08:00 -
[86] - Quote
Too intense ?
Take a break ?
Yeah maybe I should go play Tiger Woods instead of an FPS. |
Fuma Centuri
Amarr Templars Amarr Empire
107
|
Posted - 2012.10.01 10:12:00 -
[87] - Quote
dust badger wrote: so does this mean if you have a booster you will have a bigger cap ?
Yup. Those who use boosters from day 1 will always have 50% more skillpoints on their character than people without boosters. And if that's not pay-to-win then I'm Santa Claus. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.10.01 10:12:00 -
[88] - Quote
dust badger wrote:CCP Nothin wrote:
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
so does this mean if you have a booster you will have a bigger cap ?
That's what the wording makes it sound like. He says the skill booster doesn't increase how quickly you hit the SP cap, so that must mean the cap itself is higher.
Quote:Thanks Nothin, any chance you could give us the amount of SP to reach CAP without booster ?
Also, +1 for this. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 10:15:00 -
[89] - Quote
yes m8 get my dust cap and then back to skyrim can level up all day long there's no one to moan at me for getting too far ahead you non players |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.01 10:16:00 -
[90] - Quote
I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP! |
|
HK-40
120
|
Posted - 2012.10.01 10:17:00 -
[91] - Quote
D3aTH D3alER54 wrote:I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP!
Yep, far more flexible, +1 for CCP |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 10:20:00 -
[92] - Quote
HK-40 wrote:D3aTH D3alER54 wrote:I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP! Yep, far more flexible, +1 for CCP
non players ^^^ |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 10:22:00 -
[93] - Quote
D3aTH D3alER54 wrote:I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP!
You lost 2+ million SP ???
Did you try looking down the side of your sofa ? |
Fuma Centuri
Amarr Templars Amarr Empire
107
|
Posted - 2012.10.01 10:23:00 -
[94] - Quote
BLENDEDDAVE WARRIORS wrote:HK-40 wrote:D3aTH D3alER54 wrote:I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP! Yep, far more flexible, +1 for CCP non players ^^^ ^^^ Pretentious douche. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 10:27:00 -
[95] - Quote
Fuma Centuri wrote:BLENDEDDAVE WARRIORS wrote:HK-40 wrote:D3aTH D3alER54 wrote:I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP! Yep, far more flexible, +1 for CCP non players ^^^ ^^^ Pretentious douche. non player^^^ |
oneshytalk
Osmon Surveillance Caldari State
71
|
Posted - 2012.10.01 10:32:00 -
[96] - Quote
it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is |
Ydubbs81 RND
48
|
Posted - 2012.10.01 10:35:00 -
[97] - Quote
Yeah the sp cap is really a disappointing addition. Who's going to want to play when you're making only 5000 sp a game? Especially after levelling up a very expensive skill and you're trying to build back. I mean, 20 games for 100,000 sp is going to be frustrating.
People will probably wait for it to reset rather than playing during the end of the week. Its not like the shooting aspect of DUST is great and you'll play for that. You play heavy now just to level up your guy so you can compete |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.10.01 10:36:00 -
[98] - Quote
Fuma Centuri wrote:dust badger wrote: so does this mean if you have a booster you will have a bigger cap ?
Yup. Those who use boosters from day 1 will always have 50% more skillpoints on their character than people without boosters. And if that's not pay-to-win then I'm Santa Claus.
see thats crap -_- i just hope marketplace comes in and we can buy these at launch (isk) to compete......the game just keeps changing
EDIT: and idk what kind of "even" ground they try to make dust out to be but its not and it wont be
lowering heavy hp (who knows if we will ever get it back) leaves heavies damn near defenceless and scouts the gods of the battlefield when everyone knows a "tank" player should last longer than a "cloth/leather" (rpg speak) armor they decreased our skill in battle big time (or perhaps we r just far too slow)
having caps even though the game will last years what then CCP? will u remove skills from higher lvl players?
these changes make no sense and im really hoping for them to understand this sooner rather than later |
KRYOGEN X
Doomheim
0
|
Posted - 2012.10.01 11:06:00 -
[99] - Quote
A better solution would be to have one days unused bonus roll over into the next day for up to 7 days.
This would mean playing everyday would be beneficial, but if you couldnt make it for a few days you can make it up with a marathon session. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.10.01 11:06:00 -
[100] - Quote
I really don't get this BS with punishing the players who actually play the game and being all carebear about it.
In 6 months it'll be totally irrelevant when everyone's had 6 months advance on the new guys. What then CCP?, are you gonna remove SP from the loyal players every 6 months to keep them from being too far ahead of the new guys?
This system is the worst idea you could possibly do. The old one was bad, but this is just beyond stupid.
The idea is to make people play your game and not punish your loyal player base for actually playing, are you that blind to not see how stupid this idea is??
FPS players in general are far more fickle than I'd bet most EvE players are. Your dealing with short attention spans and the need for instant gratification on the whole. Removing the constant progression just doesn't make sense to keep people interested in the game.
Your basically saying "Times up this week guys, go play something else for a few days". That's not how you keep your player base playing tbh. |
|
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.10.01 11:09:00 -
[101] - Quote
Tyas Borg wrote:I really don't get this BS with punishing the players who actually play the game and being all carebear about it.
In 6 months it'll be totally irrelevant when everyone's had 6 months advance on the new guys. What then CCP?, are you gonna remove SP from the loyal players every 6 months to keep them from being too far ahead of the new guys?
This system is the worst idea you could possibly do. The old one was bad, but this is just beyond stupid.
The idea is to make people play your game and not punish your loyal player base for actually playing, are you that blind to not see how stupid this idea is??
FPS players in general are far more fickle than I'd bet most EvE players are. Your dealing with short attention spans and the need for instant gratification on the whole. Removing the constant progression just doesn't make sense to keep people interested in the game.
Your basically saying "Times up this week guys, go play something else for a few days". That's not how you keep your player base playing tbh.
someone agrees with me lol i sometimes think people love this crap damaging the game |
Absolute Idiom II
BetaMax.
68
|
Posted - 2012.10.01 11:13:00 -
[102] - Quote
CCP Nothin wrote:I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
So the cap that is equal to the max EVE SP rate can be beaten by paying for a booster? P2W rabble rabble.. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2012.10.01 11:21:00 -
[103] - Quote
Maybe it will keep people from burning out on the game aswell. Instead of playing everyday and getting tired of the repetition.
Shrug. Has it's pros and cons. But I can live with that. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 11:29:00 -
[104] - Quote
Tyas Borg wrote:I really don't get this BS with punishing the players who actually play the game and being all carebear about it.
In 6 months it'll be totally irrelevant when everyone's had 6 months advance on the new guys. What then CCP?, are you gonna remove SP from the loyal players every 6 months to keep them from being too far ahead of the new guys?
This system is the worst idea you could possibly do. The old one was bad, but this is just beyond stupid.
The idea is to make people play your game and not punish your loyal player base for actually playing, are you that blind to not see how stupid this idea is??
FPS players in general are far more fickle than I'd bet most EvE players are. Your dealing with short attention spans and the need for instant gratification on the whole. Removing the constant progression just doesn't make sense to keep people interested in the game.
Your basically saying "Times up this week guys, go play something else for a few days". That's not how you keep your player base playing tbh.
Then go beta test another game and give me your stuff before you leave. |
|
CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.10.01 11:49:00 -
[105] - Quote
This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. |
|
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 11:51:00 -
[106] - Quote
CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire.
That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 11:55:00 -
[107] - Quote
Cerebral Wolf Jr wrote:Tyas Borg wrote:I really don't get this BS with punishing the players who actually play the game and being all carebear about it.
In 6 months it'll be totally irrelevant when everyone's had 6 months advance on the new guys. What then CCP?, are you gonna remove SP from the loyal players every 6 months to keep them from being too far ahead of the new guys?
This system is the worst idea you could possibly do. The old one was bad, but this is just beyond stupid.
The idea is to make people play your game and not punish your loyal player base for actually playing, are you that blind to not see how stupid this idea is??
FPS players in general are far more fickle than I'd bet most EvE players are. Your dealing with short attention spans and the need for instant gratification on the whole. Removing the constant progression just doesn't make sense to keep people interested in the game.
Your basically saying "Times up this week guys, go play something else for a few days". That's not how you keep your player base playing tbh. Then go beta test another game and give me your stuff before you leave.
@wolf jr
You absolutely have to be an EVEtard.
I'll take your stuff scrub. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 11:59:00 -
[108] - Quote
CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire.
you need a level system where level 1 to 10 say have there own caps on sp level say 5mill for level 1 and level 10 500.000 and so on leveling up would be determined by kill or war points |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:00:00 -
[109] - Quote
Cerebral Wolf Jr wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly.
Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-.
I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself.
Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 12:03:00 -
[110] - Quote
Aeon Amadi wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly. Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-. I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself. Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game.
omg you must live under a rock |
|
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 12:05:00 -
[111] - Quote
Aeon Amadi wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly. Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-. I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself. Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game.
I love how EVEtards try and sound like they know what they're talking about when talking about FPS games and players. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:07:00 -
[112] - Quote
BLENDEDDAVE WARRIORS wrote:omg you must live under a rock
Oh look boys and girls - yet another troll with nothing beneficial to say other than "we're being punished".
Why? Because you just happen to have more hours in the day to grind your way to an advantage than someone with a job/family/place in society? Excellent argument - while we're at it let's just throw out skill points entirely to appeal directly to the self-aggrandizing FPS players and their entitlement issues.
Give me a valid reason why this is a bad system in an -MMO- aspect and we can talk - otherwise you're just saying the same whining bull that everyone else is complaining about rather than.. I dunno... Offering a suggestion for a better system? Yanno, because that would make too much sense. |
Fuma Centuri
Amarr Templars Amarr Empire
107
|
Posted - 2012.10.01 12:15:00 -
[113] - Quote
I like the replenishing-pool idea. It's basically the same as a weekly limit, but it draws it out in time. If done right, it can prevent everyone except 12-year-olds with no social life from hitting the hard limit.
Also, trinkets are a big yes. Every FPS twitch-kid needs trinkets. Give dust bunnies achievements and flashy badges so that they can feel special about how high their K/D ratio was or how many people they shot in rapid succession. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 12:17:00 -
[114] - Quote
Aeon Amadi wrote:BLENDEDDAVE WARRIORS wrote:omg you must live under a rock Oh look boys and girls - yet another troll with nothing beneficial to say other than "we're being punished". Why? Because you just happen to have more hours in the day to grind your way to an advantage than someone with a job/family/place in society? Excellent argument - while we're at it let's just throw out skill points entirely to appeal directly to the self-aggrandizing FPS players and their entitlement issues. Give me a valid reason why this is a bad system in an -MMO- aspect and we can talk - otherwise you're just saying the same whining bull that everyone else is complaining about rather than.. I dunno... Offering a suggestion for a better system? Yanno, because that would make too much sense.
Have you ever played any kind of FPS before EVE boy.?
Go play one then you may have some idea of what you're taliking about.
This is NOT EVE for ps3. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:20:00 -
[115] - Quote
ICECREAMK1NG WARRIORS wrote:Aeon Amadi wrote:BLENDEDDAVE WARRIORS wrote:omg you must live under a rock Oh look boys and girls - yet another troll with nothing beneficial to say other than "we're being punished". Why? Because you just happen to have more hours in the day to grind your way to an advantage than someone with a job/family/place in society? Excellent argument - while we're at it let's just throw out skill points entirely to appeal directly to the self-aggrandizing FPS players and their entitlement issues. Give me a valid reason why this is a bad system in an -MMO- aspect and we can talk - otherwise you're just saying the same whining bull that everyone else is complaining about rather than.. I dunno... Offering a suggestion for a better system? Yanno, because that would make too much sense. Have you ever played any kind of FPS before EVE boy.? Go play one then you may have some idea of what you're taliking about. This is NOT EVE for ps3.
Yup. Got a whole line up of games that were -all- on PC. Fancy that, a PC gamer who actually plays FPS games.
And yes, it -is- EVE for the PS3. Still waiting for you to say something worthwhile and beneficial to the conversation - but I'm going to assume it's just the corporate mentality. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.10.01 12:20:00 -
[116] - Quote
Aeon Amadi wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly. Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-. I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself. Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game. It's not FPS that needs instant gratification, but F2P. Since there is no entry cost (like in retail or subscription), you need something else to make people play the game and care for their account. Thus instant gratification to make people addicted to the game (just like drugs). |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:22:00 -
[117] - Quote
Tarn Adari wrote:Aeon Amadi wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly. Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-. I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself. Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game. It's not FPS that needs instant gratification, but F2P. Since there is no entry cost (like in retail or subscription), you need something else to make people play the game and care for their account. Thus instant gratification to make people addicted to the game (just like drugs).
Again, trinkets. Stupid things that don't matter in game that they can lord over everyone like "5 kills in 5 seconds" or something ridiculous that they'll only ever attain by downing a full dropship (but misconstruing the story into some epic tale of soldiering).
Also, it's not -quite- free. There is -technically- a subscription in the form of paying for Boosters. Which isn't necessarily pay-to-win because it's not in-game gear and they've got to get money somehow for this. |
DAMIOS82
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.10.01 12:23:00 -
[118] - Quote
Personally i believe that instead of putting a weekly cap on sp, they should reduce the exp gain. If someone plays 24/7 and plays match after match then yes it would be logical they have more experience then someone who only play's once in a blue moon. The idea that you only get SP for killing,etc is a good idea, just reduse it a little bit, so that it doesn't go to fast . But if a cap is introduced, and you reach that cap, then what is the point in playing and killing if you are not going to be rewarded for partaking in the battle. rewards are not just salvage and isk there also exp gain. That there are caps on each battle, then ok the more you kill the more you get. but not on how much one should be able to gain in a week if they actually put there time into it. one could also put caps on exp gain for kills for instance; in each map there is a limit on the exp one could gain from killing for instance LV's, HV's, dropships and infantry. So no one could exploit the system, for instance killing three LV's would give you the max Exp points allready, so doing it 4 or 5 or doing it over and over, would become redundant. so the only way then is to kill hv's and infantry to get more Exp points, so you kill 5 infantry and you have reached your max on that aswell, etc,etc. And another way is Reduced EXP points after so many kills, So once someone has reached for instance 100 kills after so many days the exp gain gets halved or more, but he/she would still get exp points just a lott less. And another option would be to increase the points that are needed for leveling the skillbooks, that way it would take longer to reach the next stage of equipment.
The way i see it, that these would be the better options then a cap. When the game gets released and there is a cap on the Exp points i could gain in a week, then all i would have to do is play for two three nights and then just put it away for the rest of the week, (somewhat like Eve online) since playing it more would have no reall effect then increasing my wallet and i think that the whole idea is to keep players playing as much as possible. And as a true Caldari i only participate if there is an actuall gain to be made. |
Hawkings Greenback
D3ath D3alers RISE of LEGION
25
|
Posted - 2012.10.01 12:25:00 -
[119] - Quote
ICECREAMK1NG WARRIORS wrote:Aeon Amadi wrote:BLENDEDDAVE WARRIORS wrote:omg you must live under a rock Oh look boys and girls - yet another troll with nothing beneficial to say other than "we're being punished". Why? Because you just happen to have more hours in the day to grind your way to an advantage than someone with a job/family/place in society? Excellent argument - while we're at it let's just throw out skill points entirely to appeal directly to the self-aggrandizing FPS players and their entitlement issues. Give me a valid reason why this is a bad system in an -MMO- aspect and we can talk - otherwise you're just saying the same whining bull that everyone else is complaining about rather than.. I dunno... Offering a suggestion for a better system? Yanno, because that would make too much sense. Have you ever played any kind of FPS before EVE boy.? Go play one then you may have some idea of what you're taliking about. This is NOT EVE for ps3.
And neither is it a kind of FPS that you have played on PS3, so you are both wrong.
Honestly who the **** cares which area of gaming you came from, blah blah FPS, blah blah EVE nerd. If you enjoy the game play it.
Seriously stop all the whining give constructive criticism & offer ideas, preferably good ones. On saying that don't assume any of you know better than any one else because you are ' sooo awesome ' at whatever other games you play. . .
RANT OVER, have fun |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:26:00 -
[120] - Quote
Hawkings Greenback wrote:
And neither is it a kind of FPS that you have played on PS3, so you are both wrong.
Honestly who the **** cares which area of gaming you came from, blah blah FPS, blah blah EVE nerd. If you enjoy the game play it.
Seriously stop all the whining give constructive criticism & offer ideas, preferably good ones. On saying that don't assume any of you know better than any one else because you are ' sooo awesome ' at whatever other games you play. . .
RANT OVER, have fun
Put my suggestion in at the end of my first post mate. -Shrug- It's over with now, they've got a bounty on their corporation so it's whatev. |
|
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 12:32:00 -
[121] - Quote
Hawkings Greenback wrote:ICECREAMK1NG WARRIORS wrote:Aeon Amadi wrote:BLENDEDDAVE WARRIORS wrote:omg you must live under a rock Oh look boys and girls - yet another troll with nothing beneficial to say other than "we're being punished". Why? Because you just happen to have more hours in the day to grind your way to an advantage than someone with a job/family/place in society? Excellent argument - while we're at it let's just throw out skill points entirely to appeal directly to the self-aggrandizing FPS players and their entitlement issues. Give me a valid reason why this is a bad system in an -MMO- aspect and we can talk - otherwise you're just saying the same whining bull that everyone else is complaining about rather than.. I dunno... Offering a suggestion for a better system? Yanno, because that would make too much sense. Have you ever played any kind of FPS before EVE boy.? Go play one then you may have some idea of what you're taliking about. This is NOT EVE for ps3. And neither is it a kind of FPS that you have played on PS3, so you are both wrong. Honestly who the **** cares which area of gaming you came from, blah blah FPS, blah blah EVE nerd. If you enjoy the game play it. Seriously stop all the whining give constructive criticism & offer ideas, preferably good ones. On saying that don't assume any of you know better than any one else because you are ' sooo awesome ' at whatever other games you play. . . RANT OVER, have fun
I care, because this forum is over run with EVE idiots who think they know what they are talking about. It's blatantly obvious to anyone who does, they don't. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.10.01 12:36:00 -
[122] - Quote
Aeon Amadi wrote: Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-.
I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself.
Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game.
Way to prove yourself a complete idiot. Cod is practically the only one that doesn't these days.
Perhaps you've never played a true MMOFPS or perhaps you've not played MAG?
CoD I'd even argue that you get more than just a new gun unless your talking prestige in which case it's pretty dumb imo. It's the same system just not as OP as the one we have in Dust.
I'll state this again since you all blatantly missed it.
What happens in 6 months when we're 6 months SP ahead of everyone?. We remove 6 months SP to, "Make it fair" ??.
It's just baffling beyond belief that people actually agree with or even think this system is a good idea/works. Do you want people playing this game or do you just want people casually logging in for a bit of sp a week?. It makes it into the same league as Angry Birds or something that you sit down and play for 5mins a day.
Oh and Cerebral Wolf, pull you head out of your arse please. If you've got nothing better to comment than troll posts, watch the door on your arse on the way out. Thank you. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 12:36:00 -
[123] - Quote
Woohoooo, we got a bounty. I feel like Jesse James. In other words, could care less and will shoot you in the face and take your stuff. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.10.01 12:37:00 -
[124] - Quote
Aeon Amadi wrote:Tarn Adari wrote: It's not FPS that needs instant gratification, but F2P. Since there is no entry cost (like in retail or subscription), you need something else to make people play the game and care for their account. Thus instant gratification to make people addicted to the game (just like drugs).
Again, trinkets. Stupid things that don't matter in game that they can lord over everyone like "5 kills in 5 seconds" or something ridiculous that they'll only ever attain by downing a full dropship (but misconstruing the story into some epic tale of soldiering). Also, it's not -quite- free. There is -technically- a subscription in the form of paying for Boosters. Which isn't necessarily pay-to-win because it's not in-game gear and they've got to get money somehow for this.
I'm not against a 7-day cycle. It makes no difference really, if it is a weekly or daily reset, as long as the speed in which the bonus tapers off is adjusted accordingly. I am against a hard cap, though. Not that I think I will reach the cap, but from a game developer's PoV this is contra productive...you want players to play the game (and ideally invest enough emotionally into their account that they start investing money in it) and stopping SP gain after an arbitrary amount of time makes them stop playing then.
Aeon Amadi wrote:
500,000,000 isk for the person(s) that grief WARRIORS out of the game come release day.
I don't play with WARRIORS....when they are on my team, I leave...until I meet them in NullSec... |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:43:00 -
[125] - Quote
Tyas Borg wrote:Aeon Amadi wrote: Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-.
I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself.
Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game.
Way to prove yourself a complete idiot. Cod is practically the only one that doesn't these days. Perhaps you've never played a true MMOFPS or perhaps you've not played MAG? CoD I'd even argue that you get more than just a new gun unless your talking prestige in which case it's pretty dumb imo. It's the same system just not as OP as the one we have in Dust. I'll state this again since you all blatantly missed it. What happens in 6 months when we're 6 months SP ahead of everyone?. We remove 6 months SP to, "Make it fair" ??.
It's just baffling beyond belief that people actually agree with or even think this system is a good idea/works. Do you want people playing this game or do you just want people casually logging in for a bit of sp a week?. It makes it into the same league as Angry Birds or something that you sit down and play for 5mins a day. Oh and Cerebral Wolf, pull you head out of your arse please. If you've got nothing better to comment than troll posts, watch the door on your arse on the way out. Thank you.
People in Eve Online ask the same question you have bolded and underlined (which I didn't miss, I just ignored) because it works the same way. Why? Because it doesn't affect them in any way what-so-ever. Guy has been playing two years longer than you and has all of his SP invested in Battleships. That's good, I have all of my SP invested in Heavy Assault Cruisers - which are an ingenius and almost perfect counter against Battleships.
It's not about time played - it's about what specialization you choose and how skilled you are in that specialization.
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:44:00 -
[126] - Quote
Tarn Adari wrote: I don't play with WARRIORS....when they are on my team, I leave...until I meet them in NullSec...
Starting to see why. |
GoldenE Deviant
5
|
Posted - 2012.10.01 12:44:00 -
[127] - Quote
Tyas Borg wrote:Aeon Amadi wrote: Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-.
I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself.
Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game.
Way to prove yourself a complete idiot. Cod is practically the only one that doesn't these days. Perhaps you've never played a true MMOFPS or perhaps you've not played MAG? CoD I'd even argue that you get more than just a new gun unless your talking prestige in which case it's pretty dumb imo. It's the same system just not as OP as the one we have in Dust. I'll state this again since you all blatantly missed it. What happens in 6 months when we're 6 months SP ahead of everyone?. We remove 6 months SP to, "Make it fair" ??.
It's just baffling beyond belief that people actually agree with or even think this system is a good idea/works. Do you want people playing this game or do you just want people casually logging in for a bit of sp a week?. It makes it into the same league as Angry Birds or something that you sit down and play for 5mins a day. Oh and Cerebral Wolf, pull you head out of your arse please. If you've got nothing better to comment than troll posts, watch the door on your arse on the way out. Thank you.
To your comment of 6 months down the line what will happen then, i've recently got in to EVE and been a keen fps player, I'm not crying about being behind every one else in SP there is nothing I can do about it other than buy implants of the market to speed the training up. If I come on to a mmo that has been out for a couple of years, there is now way i would expect to be at the level of guys who have been there longer, this might be a good system or it might not, we will have to wait and see. I'm not here to just gain sp, I want Isk I want to gun players down and overall just want to have a good time doing it :D |
HK-40
120
|
Posted - 2012.10.01 12:45:00 -
[128] - Quote
Aeon Amadi wrote:Tyas Borg wrote:Aeon Amadi wrote: Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-.
I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself.
Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game.
Way to prove yourself a complete idiot. Cod is practically the only one that doesn't these days. Perhaps you've never played a true MMOFPS or perhaps you've not played MAG? CoD I'd even argue that you get more than just a new gun unless your talking prestige in which case it's pretty dumb imo. It's the same system just not as OP as the one we have in Dust. I'll state this again since you all blatantly missed it. What happens in 6 months when we're 6 months SP ahead of everyone?. We remove 6 months SP to, "Make it fair" ??.
It's just baffling beyond belief that people actually agree with or even think this system is a good idea/works. Do you want people playing this game or do you just want people casually logging in for a bit of sp a week?. It makes it into the same league as Angry Birds or something that you sit down and play for 5mins a day. Oh and Cerebral Wolf, pull you head out of your arse please. If you've got nothing better to comment than troll posts, watch the door on your arse on the way out. Thank you. People in Eve Online ask the same question you have bolded and underlined (which I didn't miss, I just ignored) because it works the same way. Why? Because it doesn't affect them in any way what-so-ever. Guy has been playing two years longer than you and has all of his SP invested in Battleships. That's good, I have all of my SP invested in Heavy Assault Cruisers - which are an ingenius and almost perfect counter against Battleships. It's not about time played - it's about what specialization you choose and how skilled you are in that specialization.
Are you saying we have to think to play this game I only joined to chestbeat and brag about my KDR to my 'clan' inbetween spwan camps. No fair.
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:48:00 -
[129] - Quote
HK-40 wrote:Are you saying we have to think to play this game I only joined to chestbeat and brag about my KDR to my 'clan' inbetween spwan camps. No fair.
If this is sarcasm, bravo. You put a smile on my face.
If not - well, don't know what to tell you other than play something else mate. This game is all about working -around- specializations, or working with them to achieve a common goal. |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.01 12:54:00 -
[130] - Quote
HK-40 wrote:Aeon Amadi wrote:Tyas Borg wrote:Aeon Amadi wrote: Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-.
I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself.
Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game.
Way to prove yourself a complete idiot. Cod is practically the only one that doesn't these days. Perhaps you've never played a true MMOFPS or perhaps you've not played MAG? CoD I'd even argue that you get more than just a new gun unless your talking prestige in which case it's pretty dumb imo. It's the same system just not as OP as the one we have in Dust. I'll state this again since you all blatantly missed it. What happens in 6 months when we're 6 months SP ahead of everyone?. We remove 6 months SP to, "Make it fair" ??.
It's just baffling beyond belief that people actually agree with or even think this system is a good idea/works. Do you want people playing this game or do you just want people casually logging in for a bit of sp a week?. It makes it into the same league as Angry Birds or something that you sit down and play for 5mins a day. Oh and Cerebral Wolf, pull you head out of your arse please. If you've got nothing better to comment than troll posts, watch the door on your arse on the way out. Thank you. People in Eve Online ask the same question you have bolded and underlined (which I didn't miss, I just ignored) because it works the same way. Why? Because it doesn't affect them in any way what-so-ever. Guy has been playing two years longer than you and has all of his SP invested in Battleships. That's good, I have all of my SP invested in Heavy Assault Cruisers - which are an ingenius and almost perfect counter against Battleships. It's not about time played - it's about what specialization you choose and how skilled you are in that specialization. Are you saying we have to think to play this game I only joined to chestbeat and brag about my KDR to my 'clan' inbetween spwan camps. No fair. The thing i like about this is that it removes the stress which CCP have metioned, will it be good or will it be bad? No one knows yet. I guess we'll have to wait and see and even if it is a complete disaster, don't worry! That's why it's called a beta. |
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.01 12:55:00 -
[131] - Quote
ICECREAMK1NG WARRIORS wrote:
I care, because this forum is over run with EVE idiots who think they know what they are talking about. It's blatantly obvious to anyone who does, they don't.
First, you and your WARRIOR friends should learn respect and talk to people like adults. Calling people idiots or **tards doesnt helps to take what you say as interesting.
Also, you seem very confident in believing that only EVErs are in favor of this SP limit. But as it seems you have absolutely NO MMO experience at all, you POV has no value as this game is actually an MMOFPS.
I played both. FPS A LOT. and considering how you talk to people and how old you must, way more than you.
I only wish people like you were banned. I'm open to listen any opinion when they're given with a minimum of respect. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:56:00 -
[132] - Quote
D3aTH D3alER54 wrote: The thing i like about this is that it removes the stress which CCP have metioned, will it be good or will it be bad? No one knows yet. I guess we'll have to wait and see and even if it is a complete disaster, don't worry! That's why it's called a beta.
Honestly, I think it's going to weed out who's here for the rewards and who's here for the actual game.
SP or persistent consequences brought on by taking territories/working with certain people/etc etc.
Probably best that they leave now. |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.01 12:58:00 -
[133] - Quote
Aeon Amadi wrote:D3aTH D3alER54 wrote: The thing i like about this is that it removes the stress which CCP have metioned, will it be good or will it be bad? No one knows yet. I guess we'll have to wait and see and even if it is a complete disaster, don't worry! That's why it's called a beta.
Honestly, I think it's going to weed out who's here for the rewards and who's here for the actual game. SP or persistent consequences brought on by taking territories/working with certain people/etc etc. Probably best that they leave now.
Took the words out of my head. |
HK-40
120
|
Posted - 2012.10.01 12:58:00 -
[134] - Quote
Aeon Amadi wrote:D3aTH D3alER54 wrote: The thing i like about this is that it removes the stress which CCP have metioned, will it be good or will it be bad? No one knows yet. I guess we'll have to wait and see and even if it is a complete disaster, don't worry! That's why it's called a beta.
Honestly, I think it's going to weed out who's here for the rewards and who's here for the actual game. SP or persistent consequences brought on by taking territories/working with certain people/etc etc. Probably best that they leave now.
The final game will probably require an attention span, albeit a small one. So don't worry, that will weed them out.
P.S. yes my post was sarcastic |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.01 13:07:00 -
[135] - Quote
3000 h on MAG. whoah great for you.... DO you understand that Dust is also an MMO as in MMORPG ? Obviously you dont.
Oh and i spend 10 years on CS 1.5 and 1.6. And then a 1000 on MAG as well.
Come back when you have pubic hair. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 13:09:00 -
[136] - Quote
Laurent Cazaderon wrote:3000 h on MAG. whoah great for you.... DO you understand that Dust is also an MMO as in MMORPG ? Obviously you dont.
Oh and i spend 10 years on CS 1.5 and 1.6. And then a 1000 on MAG as well.
Come back when you have pubic hair.
700+ hours on Battlefield 2 and that was because there was no other FPS available at the time |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 13:10:00 -
[137] - Quote
Laurent Cazaderon wrote:3000 h on MAG. whoah great for you.... DO you understand that Dust is also an MMO as in MMORPG ? Obviously you dont.
Oh and i spend 10 years on CS 1.5 and 1.6. And then a 1000 on MAG as well.
Come back when you have pubic hair.
RPG !!!!! LMFAO OH I SEE YOU WANT TO BE A GIRL DON'T YOU |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 13:11:00 -
[138] - Quote
BLENDEDDAVE WARRIORS wrote:Laurent Cazaderon wrote:3000 h on MAG. whoah great for you.... DO you understand that Dust is also an MMO as in MMORPG ? Obviously you dont.
Oh and i spend 10 years on CS 1.5 and 1.6. And then a 1000 on MAG as well.
Come back when you have pubic hair. RPG !!!!! LMFAO
You technically -are- playing a role in this game. Your role is... Rather lackluster, but it's still a role.. I suppose.. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.01 13:11:00 -
[139] - Quote
oneshytalk wrote:it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is
BS!!! Years ago some friends invested in some business that went **** up a few years ago. I invested in realestate but got LOLed at since it was at the time a low value property close to worthless.
The rabbits that invested in those fast growing businesses told me over and over how dumb I was for investing in a slow to build value venture.
But now the Tortoise property value is over one million dollars on a four acre property, .5 Million on a two acre property and also theres four houses that are all paid for with nothing due to the bank.
It pains me to see the Rabbits working at Walmart with an employee nametag....sigh.
Dumb Rabbits the race always goes to the ones who have patience. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.01 13:13:00 -
[140] - Quote
CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire.
Thanks for the additional info :)
Cheers, Cross |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 13:13:00 -
[141] - Quote
Tech Ohm Eaven wrote:oneshytalk wrote:it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is BS!!! Years ago some friends invested in some business that went **** up a few years ago. I invested in realestate but got LOLed at since it was at the time a low value property close to worthless. The rabbits that invested in those fast growing businesses told me over and over how dumb I was for investing in a slow to build value venture. But now the Tortoise property value is over one million dollars on a four acre property, .5 Million on a two acre property and also theres four houses that are all paid for with nothing due to the bank. It pains me to see the Rabbits working at Walmart with an employee nametag....sigh. Dumb Rabbits the race always goes to the ones who have patience.
Love the example but I doubt anyone will appreciate it as much as could be expected. |
FatalFlaw V1
ISK Faucet Industries
76
|
Posted - 2012.10.01 13:14:00 -
[142] - Quote
This is either going to go P2W or they'll roll back these changes.
As others have said, Dust is not CoD. Its mechanics are not nearly refined enough for people to want to play it, simply for the sake of playing it. By having a skillpoint cap they are limiting the amount of enjoyment a major demographic can derive from the game per week. At the same time they make their boosters useless and it means nobody will pay for them.
They'll either get rid of this change or make it pay to win so you can exceed the cap. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 13:16:00 -
[143] - Quote
FatalFlaw V1 wrote:This is either going to go P2W or they'll roll back these changes.
As others have said, Dust is not CoD. Its mechanics are not nearly refined enough for people to want to play it, simply for the sake of playing it. By having a skillpoint cap they are limiting the amount of enjoyment a major demographic can derive from the game per week. At the same time they make their boosters useless and it means nobody will pay for them.
They'll either get rid of this change or make it pay to win so you can exceed the cap.
They've stated boosters aren't affected by the cap - which is the only flaw I see in the system at current.
BUT - allow me a moment for rebuttle - this game was never intended to tap into a demographic. It was intended to let people who liked Eve Online but couldn't get used to it's complexity into a more simplified format that still connects to the Eve universe. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.01 13:19:00 -
[144] - Quote
FatalFlaw V1 wrote:This is either going to go P2W or they'll roll back these changes.
As others have said, Dust is not CoD. Its mechanics are not nearly refined enough for people to want to play it, simply for the sake of playing it. By having a skillpoint cap they are limiting the amount of enjoyment a major demographic can derive from the game per week. At the same time they make their boosters useless and it means nobody will pay for them.
They'll either get rid of this change or make it pay to win so you can exceed the cap.
You mean the broke no life can;t find a job, live with the fam still demographic? that's a bad way to express the flaws of the cap. " I play games way longer then anyone really should, gimme my fix" |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 13:20:00 -
[145] - Quote
Tech Ohm Eaven wrote:oneshytalk wrote:it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is BS!!! Years ago some friends invested in some business that went **** up a few years ago. I invested in realestate but got LOLed at since it was at the time a low value property close to worthless. The rabbits that invested in those fast growing businesses told me over and over how dumb I was for investing in a slow to build value venture. But now the Tortoise property value is over one million dollars on a four acre property, .5 Million on a two acre property and also theres four houses that are all paid for with nothing due to the bank. It pains me to see the Rabbits working at Walmart with an employee nametag....sigh. Dumb Rabbits the race always goes to the ones who have patience.
i am 34 retired loads of mony nice house in the countryside got there fast like a HARE not a rabbit they live underground don't ya know |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 13:20:00 -
[146] - Quote
Knightshade Belladonna wrote:FatalFlaw V1 wrote:This is either going to go P2W or they'll roll back these changes.
As others have said, Dust is not CoD. Its mechanics are not nearly refined enough for people to want to play it, simply for the sake of playing it. By having a skillpoint cap they are limiting the amount of enjoyment a major demographic can derive from the game per week. At the same time they make their boosters useless and it means nobody will pay for them.
They'll either get rid of this change or make it pay to win so you can exceed the cap. You mean the broke no life can;t find a job, live with the fam still demographic? that's a bad way to express the flaws of the cap. " I play games way longer then anyone really should, gimme my fix"
Honestly wish I had the time to do this but with my band getting a sponsorship - sort of difficult to find time xD |
Angrim Kharn
2
|
Posted - 2012.10.01 13:22:00 -
[147] - Quote
BLENDEDDAVE WARRIORS wrote:Tech Ohm Eaven wrote:oneshytalk wrote:it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is BS!!! Years ago some friends invested in some business that went **** up a few years ago. I invested in realestate but got LOLed at since it was at the time a low value property close to worthless. The rabbits that invested in those fast growing businesses told me over and over how dumb I was for investing in a slow to build value venture. But now the Tortoise property value is over one million dollars on a four acre property, .5 Million on a two acre property and also theres four houses that are all paid for with nothing due to the bank. It pains me to see the Rabbits working at Walmart with an employee nametag....sigh. Dumb Rabbits the race always goes to the ones who have patience. i am 34 retired loads of mony nice house in the countryside got there fast like a HARE not a rabbit they live underground don't ya know
Sort of like mums basement, yes? |
v3k3v
Imperfects Negative-Feedback
24
|
Posted - 2012.10.01 13:22:00 -
[148] - Quote
I dont like this... If you want to earn alot of SP and play for 3hr a day so be it. The game should match you with players that have the same SP or KDR or something.
Just because im good at this game im being dampered.
Dust514 your fun communism game! where if your actually good and play hard its pointless! Yayyy
I had hope for this game because you could go all out and actually get somewhere and be rewarded correctly. I dont want to buy a skill and wait 30 real days for it to train.. thats a RULE and its SET. I have a eve account and iv not played all summer because the 3 skills im training in gunnery are L5 and take 29 days.. so i just paid $30 for 3 months of boo. I almost want to cancel.
Now dust514 was fun because I could actually play all day saturday and get somewhere and feel it was worth it... the game can be different for everyone... its not layed out cookie cutter style. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.01 13:23:00 -
[149] - Quote
Aeon Amadi wrote:Knightshade Belladonna wrote:FatalFlaw V1 wrote:This is either going to go P2W or they'll roll back these changes.
As others have said, Dust is not CoD. Its mechanics are not nearly refined enough for people to want to play it, simply for the sake of playing it. By having a skillpoint cap they are limiting the amount of enjoyment a major demographic can derive from the game per week. At the same time they make their boosters useless and it means nobody will pay for them.
They'll either get rid of this change or make it pay to win so you can exceed the cap. You mean the broke no life can;t find a job, live with the fam still demographic? that's a bad way to express the flaws of the cap. " I play games way longer then anyone really should, gimme my fix" Honestly wish I had the time to do this but with my band getting a sponsorship - sort of difficult to find time xD
sweet, gratz on getting your sponsor, thats a big step |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.01 13:23:00 -
[150] - Quote
BLENDEDDAVE WARRIORS wrote:Laurent Cazaderon wrote:3000 h on MAG. whoah great for you.... DO you understand that Dust is also an MMO as in MMORPG ? Obviously you dont.
Oh and i spend 10 years on CS 1.5 and 1.6. And then a 1000 on MAG as well.
Come back when you have pubic hair. RPG !!!!! LMFAO OH I SEE YOU WANT TO BE A GIRL DON'T YOU
**ironic** Oh no ! I m so hurt by that **ironic**
oh and you know RPG ? with XP (same as SP so you can keep up) and different skills ? and character customization , spreadsheet and all ? And oh oh my god. Dust as all this !
At some point, you all being so disrespectfull will slap you back right in the face. I hope this cap thing is enough of a deal for you to quit the game. That way, we may have the chance to have a smart discussion on the matter. |
|
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.10.01 13:26:00 -
[151] - Quote
People like the feeling of progression.
I may have hated my complete lack of sp gains in certain matches but it was a great reward when I succeeded and could rake in 30k or 50k sp.
Now CCP is saying that after a few days the rest of the week ill be making a fraction of that.
I may not like sp exploits like repping self wrecked vehicles(No its not a legitimate gameplay tactic), but at the same time trying to socialize sp gains is not a good idea either.
When I would make almost no sp in a handful of matches I would get pissed but it just encouraged me to get better. Now people will be playing well and not getting sp rewards for it.
If you make leveling or progression to difficult people will be turned off from the game As it will feel like a tedious mind numbing grind.
Yes your probably saying: "But there will be player driven content in low sec and pve content," The initial shooter crowd that doesn't know about that aspect of the game will be interested in three main things: 1. Core Gameplay(or how the game handles), 2. Customization, 3. Progression. These things are independent of pve or lowsec player driven content.
If you nerf one of these main three things that the dedicated fps crowd is concerned with: Progression, your going to loose that crowd fast.
In addition to this The more difficult you make it to level with out acquiring a cash booster the more people will scream P2W. Now im not claiming thats how it is in this game, Im just saying that will be peoples initial knee jerk reaction to these changes should they be made permanent. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 13:36:00 -
[152] - Quote
I feel like Custer, no Indians, just idiots. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.01 13:37:00 -
[153] - Quote
BLENDEDDAVE WARRIORS wrote:Tech Ohm Eaven wrote:oneshytalk wrote:it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is BS!!! Years ago some friends invested in some business that went **** up a few years ago. I invested in realestate but got LOLed at since it was at the time a low value property close to worthless. The rabbits that invested in those fast growing businesses told me over and over how dumb I was for investing in a slow to build value venture. But now the Tortoise property value is over one million dollars on a four acre property, .5 Million on a two acre property and also theres four houses that are all paid for with nothing due to the bank. It pains me to see the Rabbits working at Walmart with an employee nametag....sigh. Dumb Rabbits the race always goes to the ones who have patience. i am 34 retired loads of mony nice house in the countryside got there fast like a HARE not a rabbit they live underground don't ya know
You are not 34. Your education level is lower than what you pretend. The house in the Countryside is not as represented. England. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 13:38:00 -
[154] - Quote
Tech Ohm Eaven wrote:BLENDEDDAVE WARRIORS wrote:Tech Ohm Eaven wrote:oneshytalk wrote:it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is BS!!! Years ago some friends invested in some business that went **** up a few years ago. I invested in realestate but got LOLed at since it was at the time a low value property close to worthless. The rabbits that invested in those fast growing businesses told me over and over how dumb I was for investing in a slow to build value venture. But now the Tortoise property value is over one million dollars on a four acre property, .5 Million on a two acre property and also theres four houses that are all paid for with nothing due to the bank. It pains me to see the Rabbits working at Walmart with an employee nametag....sigh. Dumb Rabbits the race always goes to the ones who have patience. i am 34 retired loads of mony nice house in the countryside got there fast like a HARE not a rabbit they live underground don't ya know You are not 34. Your education level is lower than what you pretend. The house in the Countryside is not as represented. England.
Dueling banjos is playing in my head right now.
|
HK-40
120
|
Posted - 2012.10.01 13:39:00 -
[155] - Quote
ICECREAMK1NG WARRIORS wrote:I feel like Custer, no Indians, just idiots.
Yeah strong chance thats a good simile , fortunately we should be able to change corps later. So all isn't lost. |
v3k3v
Imperfects Negative-Feedback
24
|
Posted - 2012.10.01 13:42:00 -
[156] - Quote
Corban Lahnder wrote:People like the feeling of progression.
If you make leveling or progression to difficult people will be turned off from the game As it will feel like a tedious mind numbing grind.
.
Ya what he said... I dont want to play a game where im held back with regulation.. im playing this game because I want to escape real life for a bit and have some fun in a fake world where I have some control. Im sure this is why we all play.
Dust514.. dont hold us back from our potential.. we like the opportunity in front of us for more SP
You just need to match players with like players... noob battles vs hardcore battles. It would be like that in a real war for a planet. The corps are not going to send in a bunch of lame fighters to take over a planet or something if the other corp has war hardened masters. I dont like going 22 and 4 anyways.. its boring taking out 5 noobs in under a min.
sp needs to be released into the wild. The sp points should be rewarded like on a scale for various things.. bullets in the face or head or chest = more sp. Depending on the gun, more sp for distance from the guy.. like if your taking a guy out with a submachine gun at X amount of distance you have skill thus you get more sp for the kill. If you have a sniper rifle and your hecka far from the gent you get more sp. idk what type of model you have created for the skill point reward calculations but it should be rather complex. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.10.01 13:44:00 -
[157] - Quote
TL;DR most of the thread
I am perfectly ok with testing the new SP system and seeing how it works, the good, the bad. I very much enjoy playing but do not take it as seriously as others. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 13:47:00 -
[158] - Quote
Aeon Amadi wrote:Tech Ohm Eaven wrote:BLENDEDDAVE WARRIORS wrote:Tech Ohm Eaven wrote:oneshytalk wrote:it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is BS!!! Years ago some friends invested in some business that went **** up a few years ago. I invested in realestate but got LOLed at since it was at the time a low value property close to worthless. The rabbits that invested in those fast growing businesses told me over and over how dumb I was for investing in a slow to build value venture. But now the Tortoise property value is over one million dollars on a four acre property, .5 Million on a two acre property and also theres four houses that are all paid for with nothing due to the bank. It pains me to see the Rabbits working at Walmart with an employee nametag....sigh. Dumb Rabbits the race always goes to the ones who have patience. i am 34 retired loads of mony nice house in the countryside got there fast like a HARE not a rabbit they live underground don't ya know You are not 34. Your education level is lower than what you pretend. The house in the Countryside is not as represented. England. Dueling banjos is playing in my head right now.
you got a real pretty mouth do't ya squeal piggy look forward to killing you over and over IFyou get time to play |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 13:49:00 -
[159] - Quote
v3k3v wrote:Corban Lahnder wrote:People like the feeling of progression.
If you make leveling or progression to difficult people will be turned off from the game As it will feel like a tedious mind numbing grind.
. Ya what he said... I dont want to play a game where im held back with regulation.. im playing this game because I want to escape real life for a bit and have some fun in a fake world where I have some control. Im sure this is why we all play. Dust514.. dont hold us back from our potential.. we like the opportunity in front of us for more SP You just need to match players with like players... noob battles vs hardcore battles. It would be like that in a real war for a planet. The corps are not going to send in a bunch of lame fighters to take over a planet or something if the other corp has war hardened masters. I dont like going 22 and 4 anyways.. its boring taking out 5 noobs in under a min. sp needs to be released into the wild. The sp points should be rewarded like on a scale for various things.. bullets in the face or head or chest = more sp. Depending on the gun, more sp for distance from the guy.. like if your taking a guy out with a submachine gun at X amount of distance you have skill thus you get more sp for the kill. If you have a sniper rifle and your hecka far from the gent you get more sp. idk what type of model you have created for the skill point reward calculations but it should be rather complex.
A lot of people in the Dust community are focusing too much on the SP progression and not enough on the player progression in and of itself. Conquering planets, turning tides, making wars, etc. See here:
http://www.youtube.com/watch?v=bqAGSN7ev0k |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.01 13:56:00 -
[160] - Quote
Aeon Amadi wrote:v3k3v wrote:Corban Lahnder wrote:People like the feeling of progression.
If you make leveling or progression to difficult people will be turned off from the game As it will feel like a tedious mind numbing grind.
. Ya what he said... I dont want to play a game where im held back with regulation.. im playing this game because I want to escape real life for a bit and have some fun in a fake world where I have some control. Im sure this is why we all play. Dust514.. dont hold us back from our potential.. we like the opportunity in front of us for more SP You just need to match players with like players... noob battles vs hardcore battles. It would be like that in a real war for a planet. The corps are not going to send in a bunch of lame fighters to take over a planet or something if the other corp has war hardened masters. I dont like going 22 and 4 anyways.. its boring taking out 5 noobs in under a min. sp needs to be released into the wild. The sp points should be rewarded like on a scale for various things.. bullets in the face or head or chest = more sp. Depending on the gun, more sp for distance from the guy.. like if your taking a guy out with a submachine gun at X amount of distance you have skill thus you get more sp for the kill. If you have a sniper rifle and your hecka far from the gent you get more sp. idk what type of model you have created for the skill point reward calculations but it should be rather complex. A lot of people in the Dust community are focusing too much on the SP progression and not enough on the player progression in and of itself. Conquering planets, turning tides, making wars, etc. See here: http://www.youtube.com/watch?v=bqAGSN7ev0k
Not one of thier longest trailers, but I love that one. " If the price is right... I Will set the Universe on Fire!" |
|
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.10.01 14:00:00 -
[161] - Quote
CCP Nothin wrote:I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
Thank you nothin for clarifying things |
Ydubbs81 RND
48
|
Posted - 2012.10.01 14:36:00 -
[162] - Quote
CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire.
The best system would be to not cap it. There is no reason to reward players that don't play. You're already giving passive SPs out...that should be enough.
If guys want to compete...you have to play. Its the only way |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 14:44:00 -
[163] - Quote
Tyas Borg wrote: Oh and Cerebral Wolf, pull you head out of your arse please. If you've got nothing better to comment than troll posts, watch the door on your arse on the way out. Thank you.
Well considering i've been pretty much on the money every time i've predicted something i clearly do know what i'm talking about. You've clearly missed the posts with links to my XBL profile with my FPS "GUN GAME" on it that proves i know my way around a FPS better than quite a few people.
It just so happens i play EVE too so i've got a pretty good idea where they are taking the game.
If you don't like that, tough ****. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 14:48:00 -
[164] - Quote
Cerebral Wolf Jr wrote:Tyas Borg wrote: Oh and Cerebral Wolf, pull you head out of your arse please. If you've got nothing better to comment than troll posts, watch the door on your arse on the way out. Thank you.
Well considering i've been pretty much on the money every time i've predicted something i clearly do know what i'm talking about. You've clearly missed the posts with links to my XBL profile with my FPS "GUN GAME" on it that proves i know my way around a FPS better than quite a few people. It just so happens i play EVE too so i've got a pretty good idea where they are taking the game. If you don't like that, tough ****.
Damnit Cerebral if you weren't a Goon I'd be talking an alliance with you xD! |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.10.01 14:51:00 -
[165] - Quote
Ydubbs81 RND wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. The best system would be to not cap it. There is no reason to reward players that don't play. You're already giving passive SPs out...that should be enough. If guys want to compete...you have to play. Its the only way
devs read this guy above me another good point along with me saying all along "down the line does equality matter?"
god players will be god players i dont understand the statements they have said about making it easy to jump in it will never be easy to jump in i say it will take time these announcements just bring this game down to a level where ik people will just leave
i still strongly disagree with the proto etc. dropsuits lower hp and really hope they change that back as well |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.01 15:10:00 -
[166] - Quote
lol 10pages of QQ |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.10.01 15:12:00 -
[167] - Quote
So you've played some ****** 360 FPS games?, I'm supposed to believe that makes you able to comment on a MMOFPS or rather an MMORPG that you play from a FPS perspective?. I've played pretty much EVERY MMO out there and I wouldn't even dare compare this to CoD or EvE.
As far as I'm concerned there are only 2-3 games in existance that do this kind of game and none of them are on the xbox.
One is Battleground Europe (WW2 Online). I've no idea how this works and from what I hear it's not that great a game anyway. I tried the trial and it just wasn't up to much.
Another is Mag on PS3 and the skill system there is pretty identical to this game. New player don't get their arse kicked and there's zero cap. No territory to capture as such, but you got bonuses if your team was winning a particular game mode.
Another is Planetside on PC, which again you obviously haven't played or else you'd see your comments are full of crap. They never had to cap XP, new players didn't feel left behind and the whole game was about controlling territory, (I put that in there because you like throwing that in as an argument for this and frankly it's a joke.) It's also the ONLY true MMOFPS out there, the only other is it's sequel that's in development.
We've not tested anything yet that involves territory control in EvE and you really think it'll be in release?. I think your kidding yourself frankly, what people will want to do is get on and kill stuff at launch. It's an FPS after all that happens to tap into EvE.
CCP aren't just gonna drop territory control on Dust then unleash it on TQ. They'd be insane. If it was actually coming at release we'd of been testing it for 6 months now at least.
What we have now is a mediocre FPS game with a half finished meta game and zero connections with EvE other than chatting and calling in OS. You really think if the game launched like this people would stick around?. The average gamer will need something to drive them to progress. All your EvE comparisons just don't work, it's a different kind of player completely in general and a totally different game.
I've played both games and EvE's system works fine for that game, transferring that directly into a FPS is a very bad idea imo. FPS players in general need instant gratification to stick around and are terribly fickle. Most have already dismissed this game as crap, yet your all for making the player base dwindle more it seems.
I personally would like this game to grow and have some people to shoot after 6 months. What I don't want to play is some sort of "Holdiay" app for EvE players to go when their bored.
How many subs does EvE have anyway?, 9000'ish?. A fraction of those I bet are even bothered about Dust, combine that with all the FPS fans here stating that this will upset the general player base and your not gonna have many people playing it for very long imo.
On a side note to the WARRIORS. I agree with you guys, but can you please just lay off the childish way in which you post. It makes you look like total idiots and nobody will even listen to your argument at all with that mentality. I feel this is an important issue, but this whole thread is full of egotistical trolls trolling at their best. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.01 15:16:00 -
[168] - Quote
MAG lol no so wrong hit lvl cap in 2 days try again |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.01 15:18:00 -
[169] - Quote
Tyas Borg wrote: How many subs does EvE have anyway?, 9000'ish?. A fraction of those I bet are even bothered about Dust, combine that with all the FPS fans here stating that this will upset the general player base and your not gonna have many people playing it for very long imo.
Are you for real going on about knowledge of this knowledge of that. Do you really think something could survive for ~10 years based on 9k subs. LOL
Pretty Graphs
40-50 k average daily concurrent users. I think there is a damn site more than 9k I think last time a saw a dev blog mentioning player numbers there was approx 150K active accounts. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 15:19:00 -
[170] - Quote
Feel better now you've smashed your keyboard in rage over a forum post? haha. |
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.01 15:29:00 -
[171] - Quote
Right, serious post incoming:
First of all, check out the data on http://www.mmodata.net/ and you'll EVE subscriptions are fine as started above and that infact it's grown year on year, which is exactly what Dust will do. It will start with a small, niche group and grow as more content is added.
Quote: I've played pretty much EVERY MMO out there and I wouldn't even dare compare this to CoD or EvE.....
One is Battleground Europe (WW2 Online). I've no idea how this works and from what I hear it's not that great a game anyway. I tried the trial and it just wasn't up to much.
Right there in the first few sentences you've lost most people because you say you've played ever MMO but then say you ain't played that one.
Quote:Another is Planetside on PC, which again you obviously haven't played or else you'd see your comments are full of crap. They never had to cap XP, new players didn't feel left behind and the whole game was about controlling territory, (I put that in there because you like throwing that in as an argument for this and frankly it's a joke.) It's also the ONLY true MMOFPS out there, the only other is it's sequel that's in development. You'll find the first MMOFPS was actually released years and years ago and was called Neocom, which i actually helped beta test and played for quite awhile.
Quote: #190 Posted: 2012.10.01 15:12 | Report Like So you've played some ****** 360 FPS games?, I'm supposed to believe that makes you able to comment on a MMOFPS or rather an MMORPG that you play from a FPS perspective?. I've played pretty much EVERY MMO out there and I wouldn't even dare compare this to CoD or EvE.
As far as I'm concerned there are only 2-3 games in existance that do this kind of game and none of them are on the xbox.
One is Battleground Europe (WW2 Online). I've no idea how this works and from what I hear it's not that great a game anyway. I tried the trial and it just wasn't up to much.
Another is Mag on PS3 and the skill system there is pretty identical to this game. New player don't get their arse kicked and there's zero cap. No territory to capture as such, but you got bonuses if your team was winning a particular game mode.
Another is Planetside on PC, which again you obviously haven't played or else you'd see your comments are full of crap. They never had to cap XP, new players didn't feel left behind and the whole game was about controlling territory, (I put that in there because you like throwing that in as an argument for this and frankly it's a joke.) It's also the ONLY true MMOFPS out there, the only other is it's sequel that's in development.
We've not tested anything yet that involves territory control in EvE and you really think it'll be in release?. I think your kidding yourself frankly, what people will want to do is get on and kill stuff at launch. It's an FPS after all that happens to tap into EvE.
Where did i say i expected planetary control to be by launch? I've never said that. I have said that i expect launch to be on december the 4th, and that faction warfare will be in, which will be the basis and foundation of nullsec sov control for planets.
Quote:CCP aren't just gonna drop territory control on Dust then unleash it on TQ. They'd be insane. If it was actually coming at release we'd of been testing it for 6 months now at least. Like i said, i've never said it would be in at launch, check my posts. I think Nullsec Sov warfare will be in the summer EVE/Dust patch around june/july and it will be one of CCP's main priority's after launch.
Quote: What we have now is a mediocre FPS game with a half finished meta game and zero connections with EvE other than chatting and calling in OS. You really think if the game launched like this people would stick around?. The average gamer will need something to drive them to progress. All your EvE comparisons just don't work, it's a different kind of player completely in general and a totally different game.
CCP tend to release things without everyting in and add it as times goes on, its how they evolve their software and its what works for them and their fanbase. Where's the issue in that? This game is clearly a closed beta, i'm sure it will be fine come release with the core aspects but there's no way CCP will get everything right on their first try which brings me back to the content updates they do every 6 months, they also tweak and fix and change things there when somethings clearly broken. |
Kevall Longstride
DUST University Ivy League
71
|
Posted - 2012.10.01 15:55:00 -
[172] - Quote
I like this as a stop gap to a better system. Not perfect but I've no problem with it as such.
Some are going a bit over the top in re-acting to this however. It's a beta guys, give constructive feedback and it'll be listened to. Whine and you'll be ignored. |
Ruthra V25
Conspiratus Immortalis
40
|
Posted - 2012.10.01 16:09:00 -
[173] - Quote
Shut the hell up!
Put your boots on the ground, and go fight for your corp.
All this crying. I this, I that.
Its not about the individual. Its about the Corp., and the universe that Dust 514 is being put into...the long term.
Noone has even played a day under the new SP set up, let alone a week. To much BS not enough Mercs.
Nothing is set is stone. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:13:00 -
[174] - Quote
Ruthra V25 wrote:Shut the hell up!
Put your boots on the ground, and go fight for your corp.
All this crying. I this, I that.
Its not about the individual. Its about the Corp., and the universe that Dust 514 is being put into...the long term.
Noone has even played a day under the new SP set up, let alone a week. To much BS not enough Mercs.
Nothing is set is stone.
I've stated in my posts that things are speculation on my part, why is that hard to get across to some people? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.01 16:20:00 -
[175] - Quote
CCP Nothin wrote:I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
Seems my prior read on how the new system would work wasn't very accurate. I like this description much better than what I'd thought was happening. Carry on good sir and thanks for the pre-blog info.
Cross
ps ~ the idea of later adding in a "pool" also sounds like a plus but I can see why that might take more work than would fit into the CODEX release timetable. |
Ruthra V25
Conspiratus Immortalis
40
|
Posted - 2012.10.01 16:24:00 -
[176] - Quote
Cerebral Wolf Jr wrote:Ruthra V25 wrote:Shut the hell up!
Put your boots on the ground, and go fight for your corp.
All this crying. I this, I that.
Its not about the individual. Its about the Corp., and the universe that Dust 514 is being put into...the long term.
Noone has even played a day under the new SP set up, let alone a week. To much BS not enough Mercs.
Nothing is set is stone. I've stated in my posts that things are speculation on my part, why is that hard to get across to some people?
Your speculation is clear. This was not pointed at any single player, more the mass. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:25:00 -
[177] - Quote
Thought it was aimed at my discussion with Tyas and him sperging.
Sorry! |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.02 08:18:00 -
[178] - Quote
BLENDEDDAVE WARRIORS wrote:Tech Ohm Eaven wrote:BLENDEDDAVE WARRIORS wrote:Tech Ohm Eaven wrote:oneshytalk wrote:it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is BS!!! Years ago some friends invested in some business that went **** up a few years ago. I invested in realestate but got LOLed at since it was at the time a low value property close to worthless. The rabbits that invested in those fast growing businesses told me over and over how dumb I was for investing in a slow to build value venture. But now the Tortoise property value is over one million dollars on a four acre property, .5 Million on a two acre property and also theres four houses that are all paid for with nothing due to the bank. It pains me to see the Rabbits working at Walmart with an employee nametag....sigh. Dumb Rabbits the race always goes to the ones who have patience. i am 34 retired loads of mony nice house in the countryside got there fast like a HARE not a rabbit they live underground don't ya know You are not 34. Your education level is lower than what you pretend. The house in the Countryside is not as represented. England. you got a real pretty mouth do't ya squeal piggy look forward to killing you over and over IFyou get time to play
The only way you could kill anyone is if you farmed/boosted SP the whole first day of a character reset, Oh wait....... |
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