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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.09.30 12:28:00 -
[1] - Quote
Dusty Mokong wrote:Guys guys guys! I really think everyone is jumping to conclusions here. I believe that the hard cap and the diminishing returns affect two very different aspects of gaining skills.
*Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime) *Skill point accrual has been rebalanced and now has a hard cap per week that corresponds to EVE Online
Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
ac-+cru-+al -á(-krl) n. 1. The act or process of accumulating; an increase. 2. Something that accumulates or increases.
Nope. The cap is for all SPs gained in a week. Furthermore, only one single character will receive passive SPs (like in EVE) |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.30 12:57:00 -
[2] - Quote
Dusty Mokong wrote:Eskel Bondfree wrote:Dusty Mokong wrote: Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
Why should the hard cap on SP only affect passive income? That doesn't make any sense, because passive SP income has always been capped at a fixed amount per time, equal for everyone. If you're earning SP actively by playing a match, then you're still accruing them, don't you think ;) Edit: what Tarn Adari said. Hmmm ... Good points. However, why would they have two different statements pertaining to the same thing. They are two different things. One is a changed falloff for the SP bonus (will go down slower, I hope, and reset later), the other is a overall hard cap that can't be exceeded. You still get SPs when the bonus is gone, but as soon as you hit the cap, you don't. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.10.01 12:20:00 -
[3] - Quote
Aeon Amadi wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly. Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-. I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself. Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game. It's not FPS that needs instant gratification, but F2P. Since there is no entry cost (like in retail or subscription), you need something else to make people play the game and care for their account. Thus instant gratification to make people addicted to the game (just like drugs). |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.10.01 12:37:00 -
[4] - Quote
Aeon Amadi wrote:Tarn Adari wrote: It's not FPS that needs instant gratification, but F2P. Since there is no entry cost (like in retail or subscription), you need something else to make people play the game and care for their account. Thus instant gratification to make people addicted to the game (just like drugs).
Again, trinkets. Stupid things that don't matter in game that they can lord over everyone like "5 kills in 5 seconds" or something ridiculous that they'll only ever attain by downing a full dropship (but misconstruing the story into some epic tale of soldiering). Also, it's not -quite- free. There is -technically- a subscription in the form of paying for Boosters. Which isn't necessarily pay-to-win because it's not in-game gear and they've got to get money somehow for this.
I'm not against a 7-day cycle. It makes no difference really, if it is a weekly or daily reset, as long as the speed in which the bonus tapers off is adjusted accordingly. I am against a hard cap, though. Not that I think I will reach the cap, but from a game developer's PoV this is contra productive...you want players to play the game (and ideally invest enough emotionally into their account that they start investing money in it) and stopping SP gain after an arbitrary amount of time makes them stop playing then.
Aeon Amadi wrote:
500,000,000 isk for the person(s) that grief WARRIORS out of the game come release day.
I don't play with WARRIORS....when they are on my team, I leave...until I meet them in NullSec... |
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