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Thread Statistics | Show CCP posts - 2 post(s) |
HK-40
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Posted - 2012.09.30 09:08:00 -
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At least all my characters will get a workout anyway. Probably work out quite well in the long run.
I really, really hope its per character and not per account. |
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Posted - 2012.09.30 09:42:00 -
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RolyatDerTeufel wrote:HK-40 wrote:Said something this post isn't talking about. Love the HK-40 drone series, just saying.
Greetings meatbag |
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Posted - 2012.09.30 10:25:00 -
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Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me.
Exactly, think EVE. Online or offline you earn exactly the same XP per second/minute/hour etc. People play that game like they are crack addicts. Its more about ISK for them than XP (as someone who played on and off from 2005-2012). |
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Posted - 2012.09.30 11:06:00 -
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Ad ski wrote:fenrir storm wrote:Eskel Bondfree wrote:ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. I got laughed at for mentioning the playing for fun, didn't you know you play to win here or so I was told . Fun has no part in games any more Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem?
'Matchmaking System' - explain to me how this will affect merc contracts on the EVE server proper?
I don't think you are getting the concept of what the game is intended to be, and what features are here purely for testing purposes, though it may well be in high sec factional warfare. |
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Posted - 2012.09.30 13:54:00 -
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Ad ski wrote:Lol what? People play CoD because like it or not it's core FPS mechanics are very good. Those who play it just for fun don't usually prestige, those who play it for fun and to level up go to max prestige and even then they can work on gun challenges etc if they want to. People say SP cap won't make much of a difference but it will to those who actually want to level up their character as quick as they can, you may not understand this but many people like to see how fast they can max a character etc. If they reached the SP cap in a couple of days they have no incentive to play because they are not getting anywhere, most of those kind of players do not care about playing just to get ISK. Me personally if that was the case I wouldn't spend any money on this game as I'd have no need for boosters etc. You limit the levelling up then people will go elsewhere to get their challenges and just play this on the odd occasion (if at all).
They sound like the sort of person who would quickly get bored with a MMO world of EVE's nature in any case. Not sure I see that as being a bad thing, as long as CCP and this game by proxy, don't suffer as a result. |
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Posted - 2012.10.01 09:59:00 -
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CCP Nothin wrote:I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
I see Nothin'
Just kidding, thanks for the update. Glad to see some clarification on these issues. |
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Posted - 2012.10.01 10:17:00 -
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D3aTH D3alER54 wrote:I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP!
Yep, far more flexible, +1 for CCP |
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Posted - 2012.10.01 12:45:00 -
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Aeon Amadi wrote:Tyas Borg wrote:Aeon Amadi wrote: Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-.
I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself.
Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game.
Way to prove yourself a complete idiot. Cod is practically the only one that doesn't these days. Perhaps you've never played a true MMOFPS or perhaps you've not played MAG? CoD I'd even argue that you get more than just a new gun unless your talking prestige in which case it's pretty dumb imo. It's the same system just not as OP as the one we have in Dust. I'll state this again since you all blatantly missed it. What happens in 6 months when we're 6 months SP ahead of everyone?. We remove 6 months SP to, "Make it fair" ??.
It's just baffling beyond belief that people actually agree with or even think this system is a good idea/works. Do you want people playing this game or do you just want people casually logging in for a bit of sp a week?. It makes it into the same league as Angry Birds or something that you sit down and play for 5mins a day. Oh and Cerebral Wolf, pull you head out of your arse please. If you've got nothing better to comment than troll posts, watch the door on your arse on the way out. Thank you. People in Eve Online ask the same question you have bolded and underlined (which I didn't miss, I just ignored) because it works the same way. Why? Because it doesn't affect them in any way what-so-ever. Guy has been playing two years longer than you and has all of his SP invested in Battleships. That's good, I have all of my SP invested in Heavy Assault Cruisers - which are an ingenius and almost perfect counter against Battleships. It's not about time played - it's about what specialization you choose and how skilled you are in that specialization.
Are you saying we have to think to play this game I only joined to chestbeat and brag about my KDR to my 'clan' inbetween spwan camps. No fair.
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Posted - 2012.10.01 12:58:00 -
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Aeon Amadi wrote:D3aTH D3alER54 wrote: The thing i like about this is that it removes the stress which CCP have metioned, will it be good or will it be bad? No one knows yet. I guess we'll have to wait and see and even if it is a complete disaster, don't worry! That's why it's called a beta.
Honestly, I think it's going to weed out who's here for the rewards and who's here for the actual game. SP or persistent consequences brought on by taking territories/working with certain people/etc etc. Probably best that they leave now.
The final game will probably require an attention span, albeit a small one. So don't worry, that will weed them out.
P.S. yes my post was sarcastic |
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Posted - 2012.10.01 13:39:00 -
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ICECREAMK1NG WARRIORS wrote:I feel like Custer, no Indians, just idiots.
Yeah strong chance thats a good simile , fortunately we should be able to change corps later. So all isn't lost. |
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