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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
ICECREAMK1NG WARRIORS
134
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Posted - 2012.09.30 23:14:00 -
[61] - Quote
Fun has no part in games any more [/quote] Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? If so what's your guys problem?[/quote]
^^^This. Thanks for saying all that, I couldn't be bothered.[/quote]
icecream i can understand why you dont like the cap system since you are a player that has exploited the lack of a cap in this build to artificially inflate your SP total by crashing a lav then repair then repeat. it also means all players will be on a more even playing field as to SP so you will lose your SP advantage you gained in this build with nefariuos methods. so the one skill you have mastered of being able to repair your own LAV that YOU crashed no longer is important in the new build.
As far as this somehow taking away the grind i totally disagree. there is no cap on ISK earned or on salvage or on war points so there are many other things to grind. this system accomplishes so many things and is a simple elegant solution to many problems like sp boosting and casual versus hardcore gamers sp spread etc.[/quote]
Yup that's correct, well done. All those thousands of kills over the last eight months were all because I spent 1 week exploiting a loophole in the beta. As W.Churchill said. '' Never has so much been owed by so many to so few.'' |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.09.30 23:51:00 -
[62] - Quote
Having not read through everything posted, i find this could be a big negative to the game.
One reason like stated is those w/ boosters. pending on the cap and how fast the DR works, people could either hit it after a few days, or get so little amount of sp it isnt worth playing anymore. I know for myself, once i hit 7-8k sp w/ my booster i stop playing as simply wait 2-3 hrs and 1 or 2 games will equal the amount of sp i could of gained
Next is simply the amount of the cap. Personally i average around 400k sp a day (and im not even that great), so in a weeks time that be about 2.8mil. Pending on the cap, if its less then that, im either gana hit it sooner and stop playing, ir ill stop plaing simply b/c the rewards is so minimal it isnt worth it.
Just my. 02 , my only hope is they stretched out how long the DR takes to kick in (ie instead of 3-5 games, it be like 1-2 days till u notice it) and get into a semi grind then full grind) |
The Robot Devil
45
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Posted - 2012.10.01 00:00:00 -
[63] - Quote
I've said before and I will say it again. Passive SP and active everything else. Skills should be time based not action based. |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.10.01 00:05:00 -
[64] - Quote
Boosters should go above the cap to give incentive to buy, if not they are useless they will just make you cap faster |
Zekain Kade
BetaMax.
931
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Posted - 2012.10.01 00:10:00 -
[65] - Quote
I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important. |
Maecius Drekk
Tronhadar Free Guard Minmatar Republic
3
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Posted - 2012.10.01 00:13:00 -
[66] - Quote
Zekain Kade wrote:I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important.
Lol... If only having actual shooting skills made a difference in how far your guns could shoot, or how much ammo is in your clip. How much armor/shields you have, and how fast they regenerate, how fast you reload, and a number of other factors... |
Cyn Bruin
90
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Posted - 2012.10.01 00:17:00 -
[67] - Quote
The Robot Devil wrote:I've said before and I will say it again. Passive SP and active everything else. Skills should be time based not action based.
If skills were time based in DUST, what would be the motivation to play? You're catering to a different crowd than in EVE.
Do I have an EVE account? Yes, which I log in, fill up skill cue and log out.
FPS's are fast paced, I need a reason to log in. I want to earn/level up something besides my isk. |
Zekain Kade
BetaMax.
931
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Posted - 2012.10.01 00:20:00 -
[68] - Quote
Maecius Drekk wrote:Zekain Kade wrote:I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important. Lol... If only having actual shooting skills made a difference in how far your guns could shoot, or how much ammo is in your clip. How much armor/shields you have, and how fast they regenerate, how fast you reload, and a number of other factors... A good player does not need to rely on gimmicks like those.
Sure, having 60 bullets instead of 45 is nice, but that's just convenience. A good player can run full militia, and still hit the top of the score board. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.01 00:27:00 -
[69] - Quote
gangsta nachos wrote:Boosters should go above the cap to give incentive to buy, if not they are useless they will just make you cap faster
Problem with that is its making it a P2W issue which is something we dont want either. |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.10.01 00:29:00 -
[70] - Quote
Cerebral Wolf Jr wrote:gangsta nachos wrote:Boosters should go above the cap to give incentive to buy, if not they are useless they will just make you cap faster Problem with that is its making it a P2W issue which is something we dont want either. why would that make it pay to win if it wasnt pay to win before |
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Maecius Drekk
Tronhadar Free Guard Minmatar Republic
3
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Posted - 2012.10.01 00:31:00 -
[71] - Quote
Zekain Kade wrote:Maecius Drekk wrote:Zekain Kade wrote:I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important. Lol... If only having actual shooting skills made a difference in how far your guns could shoot, or how much ammo is in your clip. How much armor/shields you have, and how fast they regenerate, how fast you reload, and a number of other factors... A good player does not need to rely on gimmicks like those. Sure, having 60 bullets instead of 45 is nice, but that's just convenience. A good player can run full militia, and still hit the top of the score board.
I do hit top of the board in militia gear... Lol... Know how? Skills... Haha! :-P |
Zekain Kade
BetaMax.
931
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Posted - 2012.10.01 00:32:00 -
[72] - Quote
gangsta nachos wrote:Cerebral Wolf Jr wrote:gangsta nachos wrote:Boosters should go above the cap to give incentive to buy, if not they are useless they will just make you cap faster Problem with that is its making it a P2W issue which is something we dont want either. why would that make it pay to win if it wasn't pay to win before people who pay to get booster will be able to go above the skill cap and get better equipment faster then those who don't buy the boosters.
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Zekain Kade
BetaMax.
931
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Posted - 2012.10.01 00:32:00 -
[73] - Quote
Maecius Drekk wrote:Zekain Kade wrote:Maecius Drekk wrote:Zekain Kade wrote:I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important. Lol... If only having actual shooting skills made a difference in how far your guns could shoot, or how much ammo is in your clip. How much armor/shields you have, and how fast they regenerate, how fast you reload, and a number of other factors... A good player does not need to rely on gimmicks like those. Sure, having 60 bullets instead of 45 is nice, but that's just convenience. A good player can run full militia, and still hit the top of the score board. I do hit top of the board in militia gear... Lol... Know how? Skills... Haha! :-P Again; to a good player skills are just for convenience.
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knight of 6
26
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Posted - 2012.10.01 00:38:00 -
[74] - Quote
sp quota better be high... it's the only thing I really want out of matches to be fair. ISK, I have piles of ISK. sp is sort of a rare commodity however |
KingBabar
Seraphim Initiative. CRONOS.
443
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Posted - 2012.10.01 07:47:00 -
[75] - Quote
I just don't get it. Doesn't the real game start after the "hard core-we play corp battles in nullsec" players have levelled everything up?
For me its just a matter of levelling up as quickly as possible, then start the true war. Its all just tedious and I really don't wanna spend 7 years leveling my dude up. My calculations made during this build told me that it would by this rate take about a year to level everything up. I think that is long enough.
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Shijima Kuraimaru
WarRavens
166
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Posted - 2012.10.01 07:56:00 -
[76] - Quote
The seven years is the estimate to master ever skill that will be available when it goes live. Not to top out a possible specialization. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.01 08:12:00 -
[77] - Quote
Cyn Bruin wrote:The Robot Devil wrote:I've said before and I will say it again. Passive SP and active everything else. Skills should be time based not action based. If skills were time based in DUST, what would be the motivation to play? You're catering to a different crowd than in EVE. Do I have an EVE account? Yes, which I log in, fill up skill cue and log out. FPS's are fast paced, I need a reason to log in. I want to earn/level up something besides my isk.
Motivation to play ? Seriously people..... So for you, the motivation to play is how many SP you'll gain at the end of the game ? And here i was thinking that i was playing to have fun, shoot people in the face with my pals, conquer planets, etc....
Oh god i was all wrong.... it WAS ALL about the SP.
Sometimes i'm disgusted with what i read..... "Oh no please, dont take away from me my way to make SP all night long and make noobs QQ with my millions advanced SP. Oh no please, how will i make my KDR shine if i can't have more SP than 98% of players...."
This is mean, but seriously those analyses DESERVE mean. You are supposed to be BETA TESTERS and CARE for the greater good in a game. gaining SP isnt or at least SHOULDNT be the fun part. And now think, when you have grind like hell and skilled EVERY LITTLE SKILL. What will be the incentive to play then ?
FKITTEN !
PS: quoted you but i could have quoted a lot more people on that; |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.01 08:51:00 -
[78] - Quote
Laurent Cazaderon wrote:Cyn Bruin wrote:The Robot Devil wrote:I've said before and I will say it again. Passive SP and active everything else. Skills should be time based not action based. If skills were time based in DUST, what would be the motivation to play? You're catering to a different crowd than in EVE. Do I have an EVE account? Yes, which I log in, fill up skill cue and log out. FPS's are fast paced, I need a reason to log in. I want to earn/level up something besides my isk. Motivation to play ? Seriously people..... So for you, the motivation to play is how many SP you'll gain at the end of the game ? And here i was thinking that i was playing to have fun, shoot people in the face with my pals, conquer planets, etc.... Oh god i was all wrong.... it WAS ALL about the SP. Sometimes i'm disgusted with what i read..... "Oh no please, dont take away from me my way to make SP all night long and make noobs QQ with my millions advanced SP. Oh no please, how will i make my KDR shine if i can't have more SP than 98% of players...."This is mean, but seriously those analyses DESERVE mean. You are supposed to be BETA TESTERS and CARE for the greater good in a game. gaining SP isnt or at least SHOULDNT be the fun part. And now think, when you have grind like hell and skilled EVERY LITTLE SKILL. What will be the incentive to play then ? FKITTEN ! PS: quoted you but i could have quoted a lot more people on that;
Agreed! Like.
It upsets me when folks run around in full proto gear with 20 M SP helping out and those same folks then biatch about how there is no challenge killing folks. I tell them to run full militia with only the militia pistol with no mods in suit.
I am happy that CCP decided to fix the SP farming issue.
Incentive to play part?? Thats easy. Golf. Find a nice vertical or semi vertical ramp. Get a militia LAV. Patiently wait for a dropship to fly nearby and VROOM! ramp that LAV and smash! that dropship out of the sky.
Total fun!! and generates hatemail for several days. |
Emperor Gestahl
Algintal Core Gallente Federation
7
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Posted - 2012.10.01 08:58:00 -
[79] - Quote
so how do you build more then one character if only one of them gets passive sp gain?
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.01 09:01:00 -
[80] - Quote
Emperor Gestahl wrote:so how do you build more then one character if only one of them gets passive sp gain?
Change to alternate character and cap objectives or go shoot something or even kill dropships with a ramped lav. |
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madd mudd
41
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Posted - 2012.10.01 09:12:00 -
[81] - Quote
I gotta wonder how many unique players are actually playing this game... A really slow levelling system may work for EVE, but the console market is quite different in preffered play styles and purpose. The level cap thing seems like it could potentially turn more people away who come in at full release, or not keep otheres interested enough to pay money for the game and leave for other gaming oppurtunities on this console.
Furthermore considering that the next gen console wave is starting with the WiiU it's to be almost certain that Sony wont be more than a year or slightly more behind. Unless there are plans for a PS Orbis compatible version I don't really see the longevity of this game going more than 4 years with more players than are already here.
The time system does seem like a better option, but probably should be a bit quicker than the EVE timer. |
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CCP Nothin
C C P C C P Alliance
177
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Posted - 2012.10.01 09:45:00 -
[82] - Quote
I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
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dust badger
BetaMax.
283
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Posted - 2012.10.01 09:52:00 -
[83] - Quote
CCP Nothin wrote:
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
so does this mean if you have a booster you will have a bigger cap ?
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HK-40
120
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Posted - 2012.10.01 09:59:00 -
[84] - Quote
CCP Nothin wrote:I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
I see Nothin'
Just kidding, thanks for the update. Glad to see some clarification on these issues. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.01 10:06:00 -
[85] - Quote
Thanks Nothin, any chance you could give us the amount of SP to reach CAP without booster ? |
ICECREAMK1NG WARRIORS
134
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Posted - 2012.10.01 10:08:00 -
[86] - Quote
Too intense ?
Take a break ?
Yeah maybe I should go play Tiger Woods instead of an FPS. |
Fuma Centuri
Amarr Templars Amarr Empire
107
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Posted - 2012.10.01 10:12:00 -
[87] - Quote
dust badger wrote: so does this mean if you have a booster you will have a bigger cap ?
Yup. Those who use boosters from day 1 will always have 50% more skillpoints on their character than people without boosters. And if that's not pay-to-win then I'm Santa Claus. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
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Posted - 2012.10.01 10:12:00 -
[88] - Quote
dust badger wrote:CCP Nothin wrote:
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
so does this mean if you have a booster you will have a bigger cap ?
That's what the wording makes it sound like. He says the skill booster doesn't increase how quickly you hit the SP cap, so that must mean the cap itself is higher.
Quote:Thanks Nothin, any chance you could give us the amount of SP to reach CAP without booster ?
Also, +1 for this. |
BLENDEDDAVE WARRIORS
108
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Posted - 2012.10.01 10:15:00 -
[89] - Quote
yes m8 get my dust cap and then back to skyrim can level up all day long there's no one to moan at me for getting too far ahead you non players |
D3aTH D3alER54
The Southern Legion
130
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Posted - 2012.10.01 10:16:00 -
[90] - Quote
I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP! |
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