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Thread Statistics | Show CCP posts - 2 post(s) |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.09.30 11:57:00 -
[1] - Quote
KEROSIINI-TERO wrote:From Codex patch notes:
"Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime)"
I find that disappointing. I used to think current system (reset every day) was ingenious, it gave incentive to log on every day. Hell, I felt compelled to play the sweet games every day and of course some more...
Now it may be that there'll be several dust-free days. Not entirely bad as I'm likely to get some sleeping hours finally...
I agree, it used to be that Dust was the thing I did in between the long runs required on EVE (plus of course the sweet SP gains and some extra). With the weekly ticker it'll be more of a "early week yes", "late week no" thing.
This system will also encourage me to buy short duration skill boosters over longer lasting ones. 3-day boosters seem about right if Dust stays with a weekly timer, to avoid semi-wasting the value of the AUR.
My 0.02 ISK Cross
ps ~ I don't know how "hardcore" or "causal" I am but as a guy with two young kids who's dealing with school I can't be said to have lots of free time so I feel more middle of the pack rather than an outlier as far as demographic is concerned. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.01 13:13:00 -
[2] - Quote
CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire.
Thanks for the additional info :)
Cheers, Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.01 16:20:00 -
[3] - Quote
CCP Nothin wrote:I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
Seems my prior read on how the new system would work wasn't very accurate. I like this description much better than what I'd thought was happening. Carry on good sir and thanks for the pre-blog info.
Cross
ps ~ the idea of later adding in a "pool" also sounds like a plus but I can see why that might take more work than would fit into the CODEX release timetable. |
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