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Thread Statistics | Show CCP posts - 2 post(s) |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.10.01 13:26:00 -
[151] - Quote
People like the feeling of progression.
I may have hated my complete lack of sp gains in certain matches but it was a great reward when I succeeded and could rake in 30k or 50k sp.
Now CCP is saying that after a few days the rest of the week ill be making a fraction of that.
I may not like sp exploits like repping self wrecked vehicles(No its not a legitimate gameplay tactic), but at the same time trying to socialize sp gains is not a good idea either.
When I would make almost no sp in a handful of matches I would get pissed but it just encouraged me to get better. Now people will be playing well and not getting sp rewards for it.
If you make leveling or progression to difficult people will be turned off from the game As it will feel like a tedious mind numbing grind.
Yes your probably saying: "But there will be player driven content in low sec and pve content," The initial shooter crowd that doesn't know about that aspect of the game will be interested in three main things: 1. Core Gameplay(or how the game handles), 2. Customization, 3. Progression. These things are independent of pve or lowsec player driven content.
If you nerf one of these main three things that the dedicated fps crowd is concerned with: Progression, your going to loose that crowd fast.
In addition to this The more difficult you make it to level with out acquiring a cash booster the more people will scream P2W. Now im not claiming thats how it is in this game, Im just saying that will be peoples initial knee jerk reaction to these changes should they be made permanent. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 13:36:00 -
[152] - Quote
I feel like Custer, no Indians, just idiots. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.01 13:37:00 -
[153] - Quote
BLENDEDDAVE WARRIORS wrote:Tech Ohm Eaven wrote:oneshytalk wrote:it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is BS!!! Years ago some friends invested in some business that went **** up a few years ago. I invested in realestate but got LOLed at since it was at the time a low value property close to worthless. The rabbits that invested in those fast growing businesses told me over and over how dumb I was for investing in a slow to build value venture. But now the Tortoise property value is over one million dollars on a four acre property, .5 Million on a two acre property and also theres four houses that are all paid for with nothing due to the bank. It pains me to see the Rabbits working at Walmart with an employee nametag....sigh. Dumb Rabbits the race always goes to the ones who have patience. i am 34 retired loads of mony nice house in the countryside got there fast like a HARE not a rabbit they live underground don't ya know
You are not 34. Your education level is lower than what you pretend. The house in the Countryside is not as represented. England. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 13:38:00 -
[154] - Quote
Tech Ohm Eaven wrote:BLENDEDDAVE WARRIORS wrote:Tech Ohm Eaven wrote:oneshytalk wrote:it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is BS!!! Years ago some friends invested in some business that went **** up a few years ago. I invested in realestate but got LOLed at since it was at the time a low value property close to worthless. The rabbits that invested in those fast growing businesses told me over and over how dumb I was for investing in a slow to build value venture. But now the Tortoise property value is over one million dollars on a four acre property, .5 Million on a two acre property and also theres four houses that are all paid for with nothing due to the bank. It pains me to see the Rabbits working at Walmart with an employee nametag....sigh. Dumb Rabbits the race always goes to the ones who have patience. i am 34 retired loads of mony nice house in the countryside got there fast like a HARE not a rabbit they live underground don't ya know You are not 34. Your education level is lower than what you pretend. The house in the Countryside is not as represented. England.
Dueling banjos is playing in my head right now.
|
HK-40
120
|
Posted - 2012.10.01 13:39:00 -
[155] - Quote
ICECREAMK1NG WARRIORS wrote:I feel like Custer, no Indians, just idiots.
Yeah strong chance thats a good simile , fortunately we should be able to change corps later. So all isn't lost. |
v3k3v
Imperfects Negative-Feedback
24
|
Posted - 2012.10.01 13:42:00 -
[156] - Quote
Corban Lahnder wrote:People like the feeling of progression.
If you make leveling or progression to difficult people will be turned off from the game As it will feel like a tedious mind numbing grind.
.
Ya what he said... I dont want to play a game where im held back with regulation.. im playing this game because I want to escape real life for a bit and have some fun in a fake world where I have some control. Im sure this is why we all play.
Dust514.. dont hold us back from our potential.. we like the opportunity in front of us for more SP
You just need to match players with like players... noob battles vs hardcore battles. It would be like that in a real war for a planet. The corps are not going to send in a bunch of lame fighters to take over a planet or something if the other corp has war hardened masters. I dont like going 22 and 4 anyways.. its boring taking out 5 noobs in under a min.
sp needs to be released into the wild. The sp points should be rewarded like on a scale for various things.. bullets in the face or head or chest = more sp. Depending on the gun, more sp for distance from the guy.. like if your taking a guy out with a submachine gun at X amount of distance you have skill thus you get more sp for the kill. If you have a sniper rifle and your hecka far from the gent you get more sp. idk what type of model you have created for the skill point reward calculations but it should be rather complex. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.10.01 13:44:00 -
[157] - Quote
TL;DR most of the thread
I am perfectly ok with testing the new SP system and seeing how it works, the good, the bad. I very much enjoy playing but do not take it as seriously as others. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 13:47:00 -
[158] - Quote
Aeon Amadi wrote:Tech Ohm Eaven wrote:BLENDEDDAVE WARRIORS wrote:Tech Ohm Eaven wrote:oneshytalk wrote:it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is BS!!! Years ago some friends invested in some business that went **** up a few years ago. I invested in realestate but got LOLed at since it was at the time a low value property close to worthless. The rabbits that invested in those fast growing businesses told me over and over how dumb I was for investing in a slow to build value venture. But now the Tortoise property value is over one million dollars on a four acre property, .5 Million on a two acre property and also theres four houses that are all paid for with nothing due to the bank. It pains me to see the Rabbits working at Walmart with an employee nametag....sigh. Dumb Rabbits the race always goes to the ones who have patience. i am 34 retired loads of mony nice house in the countryside got there fast like a HARE not a rabbit they live underground don't ya know You are not 34. Your education level is lower than what you pretend. The house in the Countryside is not as represented. England. Dueling banjos is playing in my head right now.
you got a real pretty mouth do't ya squeal piggy look forward to killing you over and over IFyou get time to play |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 13:49:00 -
[159] - Quote
v3k3v wrote:Corban Lahnder wrote:People like the feeling of progression.
If you make leveling or progression to difficult people will be turned off from the game As it will feel like a tedious mind numbing grind.
. Ya what he said... I dont want to play a game where im held back with regulation.. im playing this game because I want to escape real life for a bit and have some fun in a fake world where I have some control. Im sure this is why we all play. Dust514.. dont hold us back from our potential.. we like the opportunity in front of us for more SP You just need to match players with like players... noob battles vs hardcore battles. It would be like that in a real war for a planet. The corps are not going to send in a bunch of lame fighters to take over a planet or something if the other corp has war hardened masters. I dont like going 22 and 4 anyways.. its boring taking out 5 noobs in under a min. sp needs to be released into the wild. The sp points should be rewarded like on a scale for various things.. bullets in the face or head or chest = more sp. Depending on the gun, more sp for distance from the guy.. like if your taking a guy out with a submachine gun at X amount of distance you have skill thus you get more sp for the kill. If you have a sniper rifle and your hecka far from the gent you get more sp. idk what type of model you have created for the skill point reward calculations but it should be rather complex.
A lot of people in the Dust community are focusing too much on the SP progression and not enough on the player progression in and of itself. Conquering planets, turning tides, making wars, etc. See here:
http://www.youtube.com/watch?v=bqAGSN7ev0k |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.01 13:56:00 -
[160] - Quote
Aeon Amadi wrote:v3k3v wrote:Corban Lahnder wrote:People like the feeling of progression.
If you make leveling or progression to difficult people will be turned off from the game As it will feel like a tedious mind numbing grind.
. Ya what he said... I dont want to play a game where im held back with regulation.. im playing this game because I want to escape real life for a bit and have some fun in a fake world where I have some control. Im sure this is why we all play. Dust514.. dont hold us back from our potential.. we like the opportunity in front of us for more SP You just need to match players with like players... noob battles vs hardcore battles. It would be like that in a real war for a planet. The corps are not going to send in a bunch of lame fighters to take over a planet or something if the other corp has war hardened masters. I dont like going 22 and 4 anyways.. its boring taking out 5 noobs in under a min. sp needs to be released into the wild. The sp points should be rewarded like on a scale for various things.. bullets in the face or head or chest = more sp. Depending on the gun, more sp for distance from the guy.. like if your taking a guy out with a submachine gun at X amount of distance you have skill thus you get more sp for the kill. If you have a sniper rifle and your hecka far from the gent you get more sp. idk what type of model you have created for the skill point reward calculations but it should be rather complex. A lot of people in the Dust community are focusing too much on the SP progression and not enough on the player progression in and of itself. Conquering planets, turning tides, making wars, etc. See here: http://www.youtube.com/watch?v=bqAGSN7ev0k
Not one of thier longest trailers, but I love that one. " If the price is right... I Will set the Universe on Fire!" |
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Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.10.01 14:00:00 -
[161] - Quote
CCP Nothin wrote:I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
Thank you nothin for clarifying things |
Ydubbs81 RND
48
|
Posted - 2012.10.01 14:36:00 -
[162] - Quote
CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire.
The best system would be to not cap it. There is no reason to reward players that don't play. You're already giving passive SPs out...that should be enough.
If guys want to compete...you have to play. Its the only way |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 14:44:00 -
[163] - Quote
Tyas Borg wrote: Oh and Cerebral Wolf, pull you head out of your arse please. If you've got nothing better to comment than troll posts, watch the door on your arse on the way out. Thank you.
Well considering i've been pretty much on the money every time i've predicted something i clearly do know what i'm talking about. You've clearly missed the posts with links to my XBL profile with my FPS "GUN GAME" on it that proves i know my way around a FPS better than quite a few people.
It just so happens i play EVE too so i've got a pretty good idea where they are taking the game.
If you don't like that, tough ****. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 14:48:00 -
[164] - Quote
Cerebral Wolf Jr wrote:Tyas Borg wrote: Oh and Cerebral Wolf, pull you head out of your arse please. If you've got nothing better to comment than troll posts, watch the door on your arse on the way out. Thank you.
Well considering i've been pretty much on the money every time i've predicted something i clearly do know what i'm talking about. You've clearly missed the posts with links to my XBL profile with my FPS "GUN GAME" on it that proves i know my way around a FPS better than quite a few people. It just so happens i play EVE too so i've got a pretty good idea where they are taking the game. If you don't like that, tough ****.
Damnit Cerebral if you weren't a Goon I'd be talking an alliance with you xD! |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.10.01 14:51:00 -
[165] - Quote
Ydubbs81 RND wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. The best system would be to not cap it. There is no reason to reward players that don't play. You're already giving passive SPs out...that should be enough. If guys want to compete...you have to play. Its the only way
devs read this guy above me another good point along with me saying all along "down the line does equality matter?"
god players will be god players i dont understand the statements they have said about making it easy to jump in it will never be easy to jump in i say it will take time these announcements just bring this game down to a level where ik people will just leave
i still strongly disagree with the proto etc. dropsuits lower hp and really hope they change that back as well |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.01 15:10:00 -
[166] - Quote
lol 10pages of QQ |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.10.01 15:12:00 -
[167] - Quote
So you've played some ****** 360 FPS games?, I'm supposed to believe that makes you able to comment on a MMOFPS or rather an MMORPG that you play from a FPS perspective?. I've played pretty much EVERY MMO out there and I wouldn't even dare compare this to CoD or EvE.
As far as I'm concerned there are only 2-3 games in existance that do this kind of game and none of them are on the xbox.
One is Battleground Europe (WW2 Online). I've no idea how this works and from what I hear it's not that great a game anyway. I tried the trial and it just wasn't up to much.
Another is Mag on PS3 and the skill system there is pretty identical to this game. New player don't get their arse kicked and there's zero cap. No territory to capture as such, but you got bonuses if your team was winning a particular game mode.
Another is Planetside on PC, which again you obviously haven't played or else you'd see your comments are full of crap. They never had to cap XP, new players didn't feel left behind and the whole game was about controlling territory, (I put that in there because you like throwing that in as an argument for this and frankly it's a joke.) It's also the ONLY true MMOFPS out there, the only other is it's sequel that's in development.
We've not tested anything yet that involves territory control in EvE and you really think it'll be in release?. I think your kidding yourself frankly, what people will want to do is get on and kill stuff at launch. It's an FPS after all that happens to tap into EvE.
CCP aren't just gonna drop territory control on Dust then unleash it on TQ. They'd be insane. If it was actually coming at release we'd of been testing it for 6 months now at least.
What we have now is a mediocre FPS game with a half finished meta game and zero connections with EvE other than chatting and calling in OS. You really think if the game launched like this people would stick around?. The average gamer will need something to drive them to progress. All your EvE comparisons just don't work, it's a different kind of player completely in general and a totally different game.
I've played both games and EvE's system works fine for that game, transferring that directly into a FPS is a very bad idea imo. FPS players in general need instant gratification to stick around and are terribly fickle. Most have already dismissed this game as crap, yet your all for making the player base dwindle more it seems.
I personally would like this game to grow and have some people to shoot after 6 months. What I don't want to play is some sort of "Holdiay" app for EvE players to go when their bored.
How many subs does EvE have anyway?, 9000'ish?. A fraction of those I bet are even bothered about Dust, combine that with all the FPS fans here stating that this will upset the general player base and your not gonna have many people playing it for very long imo.
On a side note to the WARRIORS. I agree with you guys, but can you please just lay off the childish way in which you post. It makes you look like total idiots and nobody will even listen to your argument at all with that mentality. I feel this is an important issue, but this whole thread is full of egotistical trolls trolling at their best. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.01 15:16:00 -
[168] - Quote
MAG lol no so wrong hit lvl cap in 2 days try again |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.01 15:18:00 -
[169] - Quote
Tyas Borg wrote: How many subs does EvE have anyway?, 9000'ish?. A fraction of those I bet are even bothered about Dust, combine that with all the FPS fans here stating that this will upset the general player base and your not gonna have many people playing it for very long imo.
Are you for real going on about knowledge of this knowledge of that. Do you really think something could survive for ~10 years based on 9k subs. LOL
Pretty Graphs
40-50 k average daily concurrent users. I think there is a damn site more than 9k I think last time a saw a dev blog mentioning player numbers there was approx 150K active accounts. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 15:19:00 -
[170] - Quote
Feel better now you've smashed your keyboard in rage over a forum post? haha. |
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 15:29:00 -
[171] - Quote
Right, serious post incoming:
First of all, check out the data on http://www.mmodata.net/ and you'll EVE subscriptions are fine as started above and that infact it's grown year on year, which is exactly what Dust will do. It will start with a small, niche group and grow as more content is added.
Quote: I've played pretty much EVERY MMO out there and I wouldn't even dare compare this to CoD or EvE.....
One is Battleground Europe (WW2 Online). I've no idea how this works and from what I hear it's not that great a game anyway. I tried the trial and it just wasn't up to much.
Right there in the first few sentences you've lost most people because you say you've played ever MMO but then say you ain't played that one.
Quote:Another is Planetside on PC, which again you obviously haven't played or else you'd see your comments are full of crap. They never had to cap XP, new players didn't feel left behind and the whole game was about controlling territory, (I put that in there because you like throwing that in as an argument for this and frankly it's a joke.) It's also the ONLY true MMOFPS out there, the only other is it's sequel that's in development. You'll find the first MMOFPS was actually released years and years ago and was called Neocom, which i actually helped beta test and played for quite awhile.
Quote: #190 Posted: 2012.10.01 15:12 | Report Like So you've played some ****** 360 FPS games?, I'm supposed to believe that makes you able to comment on a MMOFPS or rather an MMORPG that you play from a FPS perspective?. I've played pretty much EVERY MMO out there and I wouldn't even dare compare this to CoD or EvE.
As far as I'm concerned there are only 2-3 games in existance that do this kind of game and none of them are on the xbox.
One is Battleground Europe (WW2 Online). I've no idea how this works and from what I hear it's not that great a game anyway. I tried the trial and it just wasn't up to much.
Another is Mag on PS3 and the skill system there is pretty identical to this game. New player don't get their arse kicked and there's zero cap. No territory to capture as such, but you got bonuses if your team was winning a particular game mode.
Another is Planetside on PC, which again you obviously haven't played or else you'd see your comments are full of crap. They never had to cap XP, new players didn't feel left behind and the whole game was about controlling territory, (I put that in there because you like throwing that in as an argument for this and frankly it's a joke.) It's also the ONLY true MMOFPS out there, the only other is it's sequel that's in development.
We've not tested anything yet that involves territory control in EvE and you really think it'll be in release?. I think your kidding yourself frankly, what people will want to do is get on and kill stuff at launch. It's an FPS after all that happens to tap into EvE.
Where did i say i expected planetary control to be by launch? I've never said that. I have said that i expect launch to be on december the 4th, and that faction warfare will be in, which will be the basis and foundation of nullsec sov control for planets.
Quote:CCP aren't just gonna drop territory control on Dust then unleash it on TQ. They'd be insane. If it was actually coming at release we'd of been testing it for 6 months now at least. Like i said, i've never said it would be in at launch, check my posts. I think Nullsec Sov warfare will be in the summer EVE/Dust patch around june/july and it will be one of CCP's main priority's after launch.
Quote: What we have now is a mediocre FPS game with a half finished meta game and zero connections with EvE other than chatting and calling in OS. You really think if the game launched like this people would stick around?. The average gamer will need something to drive them to progress. All your EvE comparisons just don't work, it's a different kind of player completely in general and a totally different game.
CCP tend to release things without everyting in and add it as times goes on, its how they evolve their software and its what works for them and their fanbase. Where's the issue in that? This game is clearly a closed beta, i'm sure it will be fine come release with the core aspects but there's no way CCP will get everything right on their first try which brings me back to the content updates they do every 6 months, they also tweak and fix and change things there when somethings clearly broken. |
Kevall Longstride
DUST University Ivy League
71
|
Posted - 2012.10.01 15:55:00 -
[172] - Quote
I like this as a stop gap to a better system. Not perfect but I've no problem with it as such.
Some are going a bit over the top in re-acting to this however. It's a beta guys, give constructive feedback and it'll be listened to. Whine and you'll be ignored. |
Ruthra V25
Conspiratus Immortalis
40
|
Posted - 2012.10.01 16:09:00 -
[173] - Quote
Shut the hell up!
Put your boots on the ground, and go fight for your corp.
All this crying. I this, I that.
Its not about the individual. Its about the Corp., and the universe that Dust 514 is being put into...the long term.
Noone has even played a day under the new SP set up, let alone a week. To much BS not enough Mercs.
Nothing is set is stone. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:13:00 -
[174] - Quote
Ruthra V25 wrote:Shut the hell up!
Put your boots on the ground, and go fight for your corp.
All this crying. I this, I that.
Its not about the individual. Its about the Corp., and the universe that Dust 514 is being put into...the long term.
Noone has even played a day under the new SP set up, let alone a week. To much BS not enough Mercs.
Nothing is set is stone.
I've stated in my posts that things are speculation on my part, why is that hard to get across to some people? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.01 16:20:00 -
[175] - Quote
CCP Nothin wrote:I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
Seems my prior read on how the new system would work wasn't very accurate. I like this description much better than what I'd thought was happening. Carry on good sir and thanks for the pre-blog info.
Cross
ps ~ the idea of later adding in a "pool" also sounds like a plus but I can see why that might take more work than would fit into the CODEX release timetable. |
Ruthra V25
Conspiratus Immortalis
40
|
Posted - 2012.10.01 16:24:00 -
[176] - Quote
Cerebral Wolf Jr wrote:Ruthra V25 wrote:Shut the hell up!
Put your boots on the ground, and go fight for your corp.
All this crying. I this, I that.
Its not about the individual. Its about the Corp., and the universe that Dust 514 is being put into...the long term.
Noone has even played a day under the new SP set up, let alone a week. To much BS not enough Mercs.
Nothing is set is stone. I've stated in my posts that things are speculation on my part, why is that hard to get across to some people?
Your speculation is clear. This was not pointed at any single player, more the mass. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:25:00 -
[177] - Quote
Thought it was aimed at my discussion with Tyas and him sperging.
Sorry! |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.02 08:18:00 -
[178] - Quote
BLENDEDDAVE WARRIORS wrote:Tech Ohm Eaven wrote:BLENDEDDAVE WARRIORS wrote:Tech Ohm Eaven wrote:oneshytalk wrote:it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is BS!!! Years ago some friends invested in some business that went **** up a few years ago. I invested in realestate but got LOLed at since it was at the time a low value property close to worthless. The rabbits that invested in those fast growing businesses told me over and over how dumb I was for investing in a slow to build value venture. But now the Tortoise property value is over one million dollars on a four acre property, .5 Million on a two acre property and also theres four houses that are all paid for with nothing due to the bank. It pains me to see the Rabbits working at Walmart with an employee nametag....sigh. Dumb Rabbits the race always goes to the ones who have patience. i am 34 retired loads of mony nice house in the countryside got there fast like a HARE not a rabbit they live underground don't ya know You are not 34. Your education level is lower than what you pretend. The house in the Countryside is not as represented. England. you got a real pretty mouth do't ya squeal piggy look forward to killing you over and over IFyou get time to play
The only way you could kill anyone is if you farmed/boosted SP the whole first day of a character reset, Oh wait....... |
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