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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Zekain Kade
BetaMax.
931
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Posted - 2012.10.01 00:10:00 -
[1] - Quote
I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important. |
Zekain Kade
BetaMax.
931
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Posted - 2012.10.01 00:20:00 -
[2] - Quote
Maecius Drekk wrote:Zekain Kade wrote:I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important. Lol... If only having actual shooting skills made a difference in how far your guns could shoot, or how much ammo is in your clip. How much armor/shields you have, and how fast they regenerate, how fast you reload, and a number of other factors... A good player does not need to rely on gimmicks like those.
Sure, having 60 bullets instead of 45 is nice, but that's just convenience. A good player can run full militia, and still hit the top of the score board. |
Zekain Kade
BetaMax.
931
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Posted - 2012.10.01 00:32:00 -
[3] - Quote
gangsta nachos wrote:Cerebral Wolf Jr wrote:gangsta nachos wrote:Boosters should go above the cap to give incentive to buy, if not they are useless they will just make you cap faster Problem with that is its making it a P2W issue which is something we dont want either. why would that make it pay to win if it wasn't pay to win before people who pay to get booster will be able to go above the skill cap and get better equipment faster then those who don't buy the boosters.
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Zekain Kade
BetaMax.
931
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Posted - 2012.10.01 00:32:00 -
[4] - Quote
Maecius Drekk wrote:Zekain Kade wrote:Maecius Drekk wrote:Zekain Kade wrote:I don't really care about this, skiled players can dominate the battle with either 0 SP, or 20 million sp. SP is not as important in dust as it is in EVE. Actual player skill is the most important. Lol... If only having actual shooting skills made a difference in how far your guns could shoot, or how much ammo is in your clip. How much armor/shields you have, and how fast they regenerate, how fast you reload, and a number of other factors... A good player does not need to rely on gimmicks like those. Sure, having 60 bullets instead of 45 is nice, but that's just convenience. A good player can run full militia, and still hit the top of the score board. I do hit top of the board in militia gear... Lol... Know how? Skills... Haha! :-P Again; to a good player skills are just for convenience.
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