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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
HK-40
120
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Posted - 2012.10.01 10:17:00 -
[91] - Quote
D3aTH D3alER54 wrote:I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP!
Yep, far more flexible, +1 for CCP |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 10:20:00 -
[92] - Quote
HK-40 wrote:D3aTH D3alER54 wrote:I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP! Yep, far more flexible, +1 for CCP
non players ^^^ |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 10:22:00 -
[93] - Quote
D3aTH D3alER54 wrote:I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP!
You lost 2+ million SP ???
Did you try looking down the side of your sofa ? |
Fuma Centuri
Amarr Templars Amarr Empire
107
|
Posted - 2012.10.01 10:23:00 -
[94] - Quote
BLENDEDDAVE WARRIORS wrote:HK-40 wrote:D3aTH D3alER54 wrote:I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP! Yep, far more flexible, +1 for CCP non players ^^^ ^^^ Pretentious douche. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 10:27:00 -
[95] - Quote
Fuma Centuri wrote:BLENDEDDAVE WARRIORS wrote:HK-40 wrote:D3aTH D3alER54 wrote:I like this 7 day cycle, i took a break from this build for a couple of day and i lost nearly 2+ MIL SP, which is quite a bit. Good job CCP! Yep, far more flexible, +1 for CCP non players ^^^ ^^^ Pretentious douche. non player^^^ |
oneshytalk
Osmon Surveillance Caldari State
71
|
Posted - 2012.10.01 10:32:00 -
[96] - Quote
it's like the tortoise and the hare isn't it and anyone who lives in the real world knows what a load of crap that is |
Ydubbs81 RND
48
|
Posted - 2012.10.01 10:35:00 -
[97] - Quote
Yeah the sp cap is really a disappointing addition. Who's going to want to play when you're making only 5000 sp a game? Especially after levelling up a very expensive skill and you're trying to build back. I mean, 20 games for 100,000 sp is going to be frustrating.
People will probably wait for it to reset rather than playing during the end of the week. Its not like the shooting aspect of DUST is great and you'll play for that. You play heavy now just to level up your guy so you can compete |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.10.01 10:36:00 -
[98] - Quote
Fuma Centuri wrote:dust badger wrote: so does this mean if you have a booster you will have a bigger cap ?
Yup. Those who use boosters from day 1 will always have 50% more skillpoints on their character than people without boosters. And if that's not pay-to-win then I'm Santa Claus.
see thats crap -_- i just hope marketplace comes in and we can buy these at launch (isk) to compete......the game just keeps changing
EDIT: and idk what kind of "even" ground they try to make dust out to be but its not and it wont be
lowering heavy hp (who knows if we will ever get it back) leaves heavies damn near defenceless and scouts the gods of the battlefield when everyone knows a "tank" player should last longer than a "cloth/leather" (rpg speak) armor they decreased our skill in battle big time (or perhaps we r just far too slow)
having caps even though the game will last years what then CCP? will u remove skills from higher lvl players?
these changes make no sense and im really hoping for them to understand this sooner rather than later |
KRYOGEN X
Doomheim
0
|
Posted - 2012.10.01 11:06:00 -
[99] - Quote
A better solution would be to have one days unused bonus roll over into the next day for up to 7 days.
This would mean playing everyday would be beneficial, but if you couldnt make it for a few days you can make it up with a marathon session. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.10.01 11:06:00 -
[100] - Quote
I really don't get this BS with punishing the players who actually play the game and being all carebear about it.
In 6 months it'll be totally irrelevant when everyone's had 6 months advance on the new guys. What then CCP?, are you gonna remove SP from the loyal players every 6 months to keep them from being too far ahead of the new guys?
This system is the worst idea you could possibly do. The old one was bad, but this is just beyond stupid.
The idea is to make people play your game and not punish your loyal player base for actually playing, are you that blind to not see how stupid this idea is??
FPS players in general are far more fickle than I'd bet most EvE players are. Your dealing with short attention spans and the need for instant gratification on the whole. Removing the constant progression just doesn't make sense to keep people interested in the game.
Your basically saying "Times up this week guys, go play something else for a few days". That's not how you keep your player base playing tbh. |
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KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.10.01 11:09:00 -
[101] - Quote
Tyas Borg wrote:I really don't get this BS with punishing the players who actually play the game and being all carebear about it.
In 6 months it'll be totally irrelevant when everyone's had 6 months advance on the new guys. What then CCP?, are you gonna remove SP from the loyal players every 6 months to keep them from being too far ahead of the new guys?
This system is the worst idea you could possibly do. The old one was bad, but this is just beyond stupid.
The idea is to make people play your game and not punish your loyal player base for actually playing, are you that blind to not see how stupid this idea is??
FPS players in general are far more fickle than I'd bet most EvE players are. Your dealing with short attention spans and the need for instant gratification on the whole. Removing the constant progression just doesn't make sense to keep people interested in the game.
Your basically saying "Times up this week guys, go play something else for a few days". That's not how you keep your player base playing tbh.
someone agrees with me lol i sometimes think people love this crap damaging the game |
Absolute Idiom II
BetaMax.
68
|
Posted - 2012.10.01 11:13:00 -
[102] - Quote
CCP Nothin wrote:I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
So the cap that is equal to the max EVE SP rate can be beaten by paying for a booster? P2W rabble rabble.. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2012.10.01 11:21:00 -
[103] - Quote
Maybe it will keep people from burning out on the game aswell. Instead of playing everyday and getting tired of the repetition.
Shrug. Has it's pros and cons. But I can live with that. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 11:29:00 -
[104] - Quote
Tyas Borg wrote:I really don't get this BS with punishing the players who actually play the game and being all carebear about it.
In 6 months it'll be totally irrelevant when everyone's had 6 months advance on the new guys. What then CCP?, are you gonna remove SP from the loyal players every 6 months to keep them from being too far ahead of the new guys?
This system is the worst idea you could possibly do. The old one was bad, but this is just beyond stupid.
The idea is to make people play your game and not punish your loyal player base for actually playing, are you that blind to not see how stupid this idea is??
FPS players in general are far more fickle than I'd bet most EvE players are. Your dealing with short attention spans and the need for instant gratification on the whole. Removing the constant progression just doesn't make sense to keep people interested in the game.
Your basically saying "Times up this week guys, go play something else for a few days". That's not how you keep your player base playing tbh.
Then go beta test another game and give me your stuff before you leave. |
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CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.10.01 11:49:00 -
[105] - Quote
This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. |
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 11:51:00 -
[106] - Quote
CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire.
That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 11:55:00 -
[107] - Quote
Cerebral Wolf Jr wrote:Tyas Borg wrote:I really don't get this BS with punishing the players who actually play the game and being all carebear about it.
In 6 months it'll be totally irrelevant when everyone's had 6 months advance on the new guys. What then CCP?, are you gonna remove SP from the loyal players every 6 months to keep them from being too far ahead of the new guys?
This system is the worst idea you could possibly do. The old one was bad, but this is just beyond stupid.
The idea is to make people play your game and not punish your loyal player base for actually playing, are you that blind to not see how stupid this idea is??
FPS players in general are far more fickle than I'd bet most EvE players are. Your dealing with short attention spans and the need for instant gratification on the whole. Removing the constant progression just doesn't make sense to keep people interested in the game.
Your basically saying "Times up this week guys, go play something else for a few days". That's not how you keep your player base playing tbh. Then go beta test another game and give me your stuff before you leave.
@wolf jr
You absolutely have to be an EVEtard.
I'll take your stuff scrub. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 11:59:00 -
[108] - Quote
CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire.
you need a level system where level 1 to 10 say have there own caps on sp level say 5mill for level 1 and level 10 500.000 and so on leveling up would be determined by kill or war points |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:00:00 -
[109] - Quote
Cerebral Wolf Jr wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly.
Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-.
I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself.
Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.10.01 12:03:00 -
[110] - Quote
Aeon Amadi wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly. Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-. I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself. Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game.
omg you must live under a rock |
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ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 12:05:00 -
[111] - Quote
Aeon Amadi wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly. Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-. I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself. Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game.
I love how EVEtards try and sound like they know what they're talking about when talking about FPS games and players. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:07:00 -
[112] - Quote
BLENDEDDAVE WARRIORS wrote:omg you must live under a rock
Oh look boys and girls - yet another troll with nothing beneficial to say other than "we're being punished".
Why? Because you just happen to have more hours in the day to grind your way to an advantage than someone with a job/family/place in society? Excellent argument - while we're at it let's just throw out skill points entirely to appeal directly to the self-aggrandizing FPS players and their entitlement issues.
Give me a valid reason why this is a bad system in an -MMO- aspect and we can talk - otherwise you're just saying the same whining bull that everyone else is complaining about rather than.. I dunno... Offering a suggestion for a better system? Yanno, because that would make too much sense. |
Fuma Centuri
Amarr Templars Amarr Empire
107
|
Posted - 2012.10.01 12:15:00 -
[113] - Quote
I like the replenishing-pool idea. It's basically the same as a weekly limit, but it draws it out in time. If done right, it can prevent everyone except 12-year-olds with no social life from hitting the hard limit.
Also, trinkets are a big yes. Every FPS twitch-kid needs trinkets. Give dust bunnies achievements and flashy badges so that they can feel special about how high their K/D ratio was or how many people they shot in rapid succession. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 12:17:00 -
[114] - Quote
Aeon Amadi wrote:BLENDEDDAVE WARRIORS wrote:omg you must live under a rock Oh look boys and girls - yet another troll with nothing beneficial to say other than "we're being punished". Why? Because you just happen to have more hours in the day to grind your way to an advantage than someone with a job/family/place in society? Excellent argument - while we're at it let's just throw out skill points entirely to appeal directly to the self-aggrandizing FPS players and their entitlement issues. Give me a valid reason why this is a bad system in an -MMO- aspect and we can talk - otherwise you're just saying the same whining bull that everyone else is complaining about rather than.. I dunno... Offering a suggestion for a better system? Yanno, because that would make too much sense.
Have you ever played any kind of FPS before EVE boy.?
Go play one then you may have some idea of what you're taliking about.
This is NOT EVE for ps3. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:20:00 -
[115] - Quote
ICECREAMK1NG WARRIORS wrote:Aeon Amadi wrote:BLENDEDDAVE WARRIORS wrote:omg you must live under a rock Oh look boys and girls - yet another troll with nothing beneficial to say other than "we're being punished". Why? Because you just happen to have more hours in the day to grind your way to an advantage than someone with a job/family/place in society? Excellent argument - while we're at it let's just throw out skill points entirely to appeal directly to the self-aggrandizing FPS players and their entitlement issues. Give me a valid reason why this is a bad system in an -MMO- aspect and we can talk - otherwise you're just saying the same whining bull that everyone else is complaining about rather than.. I dunno... Offering a suggestion for a better system? Yanno, because that would make too much sense. Have you ever played any kind of FPS before EVE boy.? Go play one then you may have some idea of what you're taliking about. This is NOT EVE for ps3.
Yup. Got a whole line up of games that were -all- on PC. Fancy that, a PC gamer who actually plays FPS games.
And yes, it -is- EVE for the PS3. Still waiting for you to say something worthwhile and beneficial to the conversation - but I'm going to assume it's just the corporate mentality. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.10.01 12:20:00 -
[116] - Quote
Aeon Amadi wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly. Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-. I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself. Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game. It's not FPS that needs instant gratification, but F2P. Since there is no entry cost (like in retail or subscription), you need something else to make people play the game and care for their account. Thus instant gratification to make people addicted to the game (just like drugs). |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 12:22:00 -
[117] - Quote
Tarn Adari wrote:Aeon Amadi wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:This was a change that was fairly easy to make and it makes things much more convenient for people who don't have time to jump in and exhaust their daily quota every day.
That said, we don't think the system is perfect as it is. As many of you point out, having a cap you can hit per week is not optimal, since you stop being rewarded from playing the game. We have been discussing better solutions, but they all require more development resources than we had available. A potential future solution would be system that features a pool of redeemable SP that fills up passively at a constant rate. You would earn points from that pool by fighting in battles. Once the pool is empty, you would have to wait for a while for it to fill up again (or earn just the tiny amount that you accrued into the pool while you were in battle).
What we put in now is by no means the final iteration on the system, so I encourage you to give feedback and keep posting. That's the way to get what you desire. That sounds exactly like what i suggested in the feedback forum and i really do think that would fit the game perfectly. Yes, but you're not taking into account all of the instant gratification, flashing lights and loud noises that the FPS community seemingly -cannot live without-. I'm not entirely sure what the big deal is considering that these guys have never had an FPS that gave out skill points as a reward rather than another gun. When you reach a certain level in Call of Duty you just go into the "prestige" non-sense so that'll really go to show you just how ADD the players really are when they simply -can't stop earning something- even though it's mundane and doesn't provide any benefit in the game itself. Maybe we should just come up with a system that gives silly trinkets or something to appeal to them so they're too busy earning Callsigns (<--- CoD) to notice the MMO balancing of the game. It's not FPS that needs instant gratification, but F2P. Since there is no entry cost (like in retail or subscription), you need something else to make people play the game and care for their account. Thus instant gratification to make people addicted to the game (just like drugs).
Again, trinkets. Stupid things that don't matter in game that they can lord over everyone like "5 kills in 5 seconds" or something ridiculous that they'll only ever attain by downing a full dropship (but misconstruing the story into some epic tale of soldiering).
Also, it's not -quite- free. There is -technically- a subscription in the form of paying for Boosters. Which isn't necessarily pay-to-win because it's not in-game gear and they've got to get money somehow for this. |
DAMIOS82
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.10.01 12:23:00 -
[118] - Quote
Personally i believe that instead of putting a weekly cap on sp, they should reduce the exp gain. If someone plays 24/7 and plays match after match then yes it would be logical they have more experience then someone who only play's once in a blue moon. The idea that you only get SP for killing,etc is a good idea, just reduse it a little bit, so that it doesn't go to fast . But if a cap is introduced, and you reach that cap, then what is the point in playing and killing if you are not going to be rewarded for partaking in the battle. rewards are not just salvage and isk there also exp gain. That there are caps on each battle, then ok the more you kill the more you get. but not on how much one should be able to gain in a week if they actually put there time into it. one could also put caps on exp gain for kills for instance; in each map there is a limit on the exp one could gain from killing for instance LV's, HV's, dropships and infantry. So no one could exploit the system, for instance killing three LV's would give you the max Exp points allready, so doing it 4 or 5 or doing it over and over, would become redundant. so the only way then is to kill hv's and infantry to get more Exp points, so you kill 5 infantry and you have reached your max on that aswell, etc,etc. And another way is Reduced EXP points after so many kills, So once someone has reached for instance 100 kills after so many days the exp gain gets halved or more, but he/she would still get exp points just a lott less. And another option would be to increase the points that are needed for leveling the skillbooks, that way it would take longer to reach the next stage of equipment.
The way i see it, that these would be the better options then a cap. When the game gets released and there is a cap on the Exp points i could gain in a week, then all i would have to do is play for two three nights and then just put it away for the rest of the week, (somewhat like Eve online) since playing it more would have no reall effect then increasing my wallet and i think that the whole idea is to keep players playing as much as possible. And as a true Caldari i only participate if there is an actuall gain to be made. |
Hawkings Greenback
D3ath D3alers RISE of LEGION
25
|
Posted - 2012.10.01 12:25:00 -
[119] - Quote
ICECREAMK1NG WARRIORS wrote:Aeon Amadi wrote:BLENDEDDAVE WARRIORS wrote:omg you must live under a rock Oh look boys and girls - yet another troll with nothing beneficial to say other than "we're being punished". Why? Because you just happen to have more hours in the day to grind your way to an advantage than someone with a job/family/place in society? Excellent argument - while we're at it let's just throw out skill points entirely to appeal directly to the self-aggrandizing FPS players and their entitlement issues. Give me a valid reason why this is a bad system in an -MMO- aspect and we can talk - otherwise you're just saying the same whining bull that everyone else is complaining about rather than.. I dunno... Offering a suggestion for a better system? Yanno, because that would make too much sense. Have you ever played any kind of FPS before EVE boy.? Go play one then you may have some idea of what you're taliking about. This is NOT EVE for ps3.
And neither is it a kind of FPS that you have played on PS3, so you are both wrong.
Honestly who the **** cares which area of gaming you came from, blah blah FPS, blah blah EVE nerd. If you enjoy the game play it.
Seriously stop all the whining give constructive criticism & offer ideas, preferably good ones. On saying that don't assume any of you know better than any one else because you are ' sooo awesome ' at whatever other games you play. . .
RANT OVER, have fun |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.10.01 12:26:00 -
[120] - Quote
Hawkings Greenback wrote:
And neither is it a kind of FPS that you have played on PS3, so you are both wrong.
Honestly who the **** cares which area of gaming you came from, blah blah FPS, blah blah EVE nerd. If you enjoy the game play it.
Seriously stop all the whining give constructive criticism & offer ideas, preferably good ones. On saying that don't assume any of you know better than any one else because you are ' sooo awesome ' at whatever other games you play. . .
RANT OVER, have fun
Put my suggestion in at the end of my first post mate. -Shrug- It's over with now, they've got a bounty on their corporation so it's whatev. |
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