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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.09.30 10:22:00 -
[1] - Quote
ICECREAMK1NG WARRIORS wrote:So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it.
I believe this is a big misconception. You are not playing a game in order to accumulate points, you are playing it because it's fun to play (if you're not I say you're doing it wrong). Not giving out more than x SP per week doesn't take away anything from the gameplay and hence from the fun of playing the game. By earning points, people like to think they get 'rewarded' for playing a game, while in reality the game just dangles a carrot in front of their noses the whole time. Then when the game suddenly removes this carrot, people feel 'penalized' for playing. That thinking simply doesn't make sense to me. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 12:01:00 -
[2] - Quote
Ad ski wrote: Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc.
Ok, you have a point there. Personally, I think if someone plays a game just to rank up a virtual ladder, they're wasting their time, but I see you have a different view on that so let's just agree to disagree here. But putting that aside, if you're concerned about ranking, there is a leader board in the game that ranks everybody by the number of war points, kills, k/d ratio etc. This is totally independent of the actual number of SP you earn.
The other points you brought up don't hold imo:
Quote: ... Taking away that choice from players is not a smart move. As for the guy saying about the fun of the game, lets be honest here as a FPS it's mediocre at best, the levelling system makes it interesting, take away that system or nerf the **** out of it, what do you have left? Just a average shooter if that. The SP cap doesn't take anything away from the appeal of the leveling system, Eve Online is the living example for that. All it does is remove the urge to 'grind away', and imo this is a good thing, because the need to grind for whatever is the worst game mechanic ever.
Quote: If people truly are playing for fun they shouldn't care how fast someone else has levelled up, besides isn't the whole matchmaking system supposed to stop a crappy player in militia gear playing against a good player in higher end gear? Like HK-40 said, there is nullsec and there are corp battles, those will be impacted by the issue of SP farming as well. Corp battles are not supposed to be fair, but everyone is supposed to start out on equal footing, with their skill and their actions over time deciding about how well they and their corp are doing. If someone can take a short cut to this by farming SP in a quite corner, it can make the whole game meaningless to everyone else. |
Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.09.30 12:31:00 -
[3] - Quote
Dusty Mokong wrote: Diminishing returns are for skills gained from battles.
Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting.
Why should the hard cap on SP only affect passive income? That doesn't make any sense, because passive SP income has always been capped at a fixed amount per time, equal for everyone. If you're earning SP actively by playing a match, then you're still accruing them, don't you think ;)
Edit: what Tarn Adari said. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 13:22:00 -
[4] - Quote
Mavado V Noriega wrote: and u my friend dont understand the console community very well. ppl play these sorta games and keep coming back to them because they like unlocking stuff and continuously like gettin new gear etc.
why do u think ppl actually prestige in cod games? when ppl hit the cap thats it for the week. some will still play but im sure with other games on the market they will go play something else especially since they wont feel obligated in any way to play DUST as its free and they spent actual money on another game.
Do you think the only reason why people play CoD is that they can unlock a new rank every now and then, then when they reached the maximum, trade it in for some logo and start all over again, even though nobody likes the actual game play or enjoys shooting others in the face? They like to play the game, otherwise why would they care about anything they could unlock within this very game?
If some people don't play Dust every day, it doesn't matter, as long as they keep coming back. The SP cap makes sure that they do, because there will always be something for them to unlock during the next week. The SP cap in Eve Online was a very smart move because no player is able to reach the end of the SP ladder before CCP can deliver new content to the game. That way, you don't need something like the 'prestige' mode in CoD to keep people interested in the game. In addition, Dust will have a much stronger long term motivation than any other game, because most parts of it will be player driven in the future (provided Dust can live up to the expectations).
DTOracle wrote:if I reach the weekly cap will I stop getting SP until the reset? If that's the case then why keep playing? To use all the fancy toys and equipment you already unlocked, while battling for territory and control in the worl of Eve. Your SP are just the means to this end. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 13:57:00 -
[5] - Quote
Ad ski wrote:People say SP cap won't make much of a difference but it will to those who actually want to level up their character as quick as they can, you may not understand this but many people like to see how fast they can max a character etc. If they reached the SP cap in a couple of days they have no incentive to play because they are not getting anywhere ... You are right, but I would argue that these kind of people simply don't belong to the target audience Dust is mostly aiming for.
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