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STB Vermaak Doe
558
|
Posted - 2012.09.16 23:35:00 -
[1] - Quote
Just had a decent game sniping and went 14 0 with only one level of sniper rifle skills leveled up.
Instead of blatantly screaming nerf at the top of my lungs I'll be rational.
First off, they don't need a special increase to headshot damage. I think all guns should have it or none at all .
A suggestion i have being a user of the charge sniper rifle is that they should all have a charge time (tactical rifle being the shortest) since it is a railgun and like the other railguns it should have a flash of electricity visible only while it's charged or charging.
Any thoughts? |
Average Joe81
57
|
Posted - 2012.09.16 23:37:00 -
[2] - Quote
i just think they need to add more cover |
Daedra Lord9
Seituoda Taskforce Command Caldari State
136
|
Posted - 2012.09.16 23:38:00 -
[3] - Quote
I agree on both points, but to make the tactical require charging, it should have a tad bit more damage per shot. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.16 23:41:00 -
[4] - Quote
I have seen some AR guys go 17-0. We need to adjust AR also? |
STB Vermaak Doe
558
|
Posted - 2012.09.16 23:41:00 -
[5] - Quote
Daedra Lord9 wrote:I agree on both points, but to make the tactical require charging, it should have a tad bit more damage per shot.
I meant a charge that takes a little less than half the time it takes for the charge rifle |
STB Vermaak Doe
558
|
Posted - 2012.09.16 23:42:00 -
[6] - Quote
Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also?
He risked death by being in ar range of enemies but they didn't give it to him |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.16 23:44:00 -
[7] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also? He risked death by being in ar range of enemies but they didn't give it to him Thing about headshots, when sniping you shouldn't get more than one shot. So headshots reward skill. I would be more inclined to reduce body damage. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.16 23:48:00 -
[8] - Quote
I've been saying this forever. My dumb alt, Threetimes Infinity, is 112-2 with newbie skill levels and nothing but sniping. Even with low skills it's no big deal to get into the teens worth of kills with zero deaths. I've talked about what I think needs to be done with sniping in other threads, but to summarize, sniping is too easy, too safe, and maybe too powerful. The charge rifle should not be a standard level item, as it is the best sniper rifle in the game. Other than that, either bullet travel time or permanent sway needs to be added, and a bright, blue-white tracer like railguns in EVE have. That way, it's harder to get kills, and harder to stay safe and alive while sniping.
But, I've done all I can to demonstrate how ridiculous sniping is, and I can only imagine CCP has heard what myself and few other snipers have been saying. Whether they agree is a whole other issue. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.16 23:49:00 -
[9] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also? He risked death by being in ar range of enemies but they didn't give it to him I would say anywhere on the field of battle is in range of something. Rock paper scissors. So snipers have power and range, they also have there down sides. Turning them into a long range AR is not the answer. Why does everyone want rock rock rock. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.16 23:55:00 -
[10] - Quote
Jin Robot wrote:I would say anywhere on the field of battle is in range of something. Rock paper scissors. So snipers have range, they also have there down sides. Turning them into a long range AR is not the answer. Why does everyone want rock rock rock.
People who use an unbalanced method of play and then defend that method as being not unbalanced are very bothersome. As someone who is probably a better sniper than you are, I'm here to tell you that you are nothing without your magical weapon. Snipers risk essentially zippo for huge power. Sniping is very safe, can one-shot a lot of people, and is as easy as putting a dot over some guy and pulling the trigger. Defending sniping these days is little more than attempting to justify your success as being a matter of skill, rather than what it actually is -- as reliant on shoddy game design as tanks are/were. |
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pritcht37
Crux Special Tasks Group Gallente Federation
21
|
Posted - 2012.09.16 23:57:00 -
[11] - Quote
I say we just leave everything alone for the time being. Wait a week or two for the next build. Then there will be a new crop of grapes for all to make whine from. |
STB Vermaak Doe
558
|
Posted - 2012.09.16 23:58:00 -
[12] - Quote
Fivetimes Infinity wrote:I've been saying this forever. My dumb alt, Threetimes Infinity, is 112-2 with newbie skill levels and nothing but sniping. Even with low skills it's no big deal to get into the teens worth of kills with zero deaths. I've talked about what I think needs to be done with sniping in other threads, but to summarize, sniping is too easy, too safe, and maybe too powerful. The charge rifle should not be a standard level item, as it is the best sniper rifle in the game. Other than that, either bullet travel time or permanent sway needs to be added, and a bright, blue-white tracer like railguns in EVE have. That way, it's harder to get kills, and harder to stay safe and alive while sniping.
But, I've done all I can to demonstrate how ridiculous sniping is, and I can only imagine CCP has heard what myself and few other snipers have been saying. Whether they agree is a whole other issue.
At least a fellow sniper agrees with me |
4447
ZionTCD Legacy Rising
650
|
Posted - 2012.09.16 23:58:00 -
[13] - Quote
when i was sniping, the one thing that was missing was bushes. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:15:00 -
[14] - Quote
4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.17 00:16:00 -
[15] - Quote
I'm finding sniping to be a bit of a mixed bag. I, being a terrible sniper, am not going to get the same ridiculous kill streaks that other snipers receive. Additionally I've found that they can acquire very good sniping location which make them difficult to root out and I've had a charged shot sniper take me out with a rather terrible efficiency while I was attempting hit him with a hail-mary from my forge gun. I haven't had the same luck with shotgun sniping snipers from behind in this build that I had in previous builds, but I think it's more due to the quality of the snipers and less to do with the quality of the weaponry. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 00:16:00 -
[16] - Quote
STB Vermaak Doe wrote:Fivetimes Infinity wrote:I've been saying this forever. My dumb alt, Threetimes Infinity, is 112-2 with newbie skill levels and nothing but sniping. Even with low skills it's no big deal to get into the teens worth of kills with zero deaths. I've talked about what I think needs to be done with sniping in other threads, but to summarize, sniping is too easy, too safe, and maybe too powerful. The charge rifle should not be a standard level item, as it is the best sniper rifle in the game. Other than that, either bullet travel time or permanent sway needs to be added, and a bright, blue-white tracer like railguns in EVE have. That way, it's harder to get kills, and harder to stay safe and alive while sniping.
But, I've done all I can to demonstrate how ridiculous sniping is, and I can only imagine CCP has heard what myself and few other snipers have been saying. Whether they agree is a whole other issue. At least a fellow sniper agrees with me A fellow sniper huh? Thats funny, so concerned about balance yet I looked for your tanks are OP thread...could not find it. Thats how you shoot anyone with any gun btw, point nd shoot. So yeah I think you guys are cry babies. Look at the k/d ratio leaders and tell me they are snipers. |
4447
ZionTCD Legacy Rising
650
|
Posted - 2012.09.17 00:18:00 -
[17] - Quote
STB Vermaak Doe wrote:4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents
oh so, you run and gun with sniper then? |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 00:19:00 -
[18] - Quote
STB Vermaak Doe wrote:4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents Haha, this sums it up, you obviously hate snipers, so start a cry thread and try and get them nerfed kind of transparent. Next time dont tip your hand. |
Raynor Ragna
266
|
Posted - 2012.09.17 00:24:00 -
[19] - Quote
The main reason why many snipers go xx-0 is because few people are willing to counter them. Their major downside is that they get awful SP. I started this patch Speccing snipers.. when I goofed around with an AR and got tripple the SP with no skill in anything related... I switch to AR only. |
Jexct Doc
Circle of Huskarl Minmatar Republic
14
|
Posted - 2012.09.17 00:27:00 -
[20] - Quote
Snipers are fine. Most of them are a minor annoyance at best. Good ones can achieve a high KDR.. but that doesn't mean they are OP, considering their only real source of SP is kills. If you really need to get the objective or to your squad, there is always the trusty baloch - impact. |
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Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 00:28:00 -
[21] - Quote
Fivetimes Infinity wrote:I've been saying this forever. My dumb alt, Threetimes Infinity, is 112-2 with newbie skill levels and nothing but sniping. Even with low skills it's no big deal to get into the teens worth of kills with zero deaths. I've talked about what I think needs to be done with sniping in other threads, but to summarize, sniping is too easy, too safe, and maybe too powerful. The charge rifle should not be a standard level item, as it is the best sniper rifle in the game. Other than that, either bullet travel time or permanent sway needs to be added, and a bright, blue-white tracer like railguns in EVE have. That way, it's harder to get kills, and harder to stay safe and alive while sniping.
But, I've done all I can to demonstrate how ridiculous sniping is, and I can only imagine CCP has heard what myself and few other snipers have been saying. Whether they agree is a whole other issue. So then if you were telling the truth threetimes infinity would be at the top of the leader boards with a 56-1 k/d. Sounds better when you exaggerate though. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:34:00 -
[22] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Fivetimes Infinity wrote:I've been saying this forever. My dumb alt, Threetimes Infinity, is 112-2 with newbie skill levels and nothing but sniping. Even with low skills it's no big deal to get into the teens worth of kills with zero deaths. I've talked about what I think needs to be done with sniping in other threads, but to summarize, sniping is too easy, too safe, and maybe too powerful. The charge rifle should not be a standard level item, as it is the best sniper rifle in the game. Other than that, either bullet travel time or permanent sway needs to be added, and a bright, blue-white tracer like railguns in EVE have. That way, it's harder to get kills, and harder to stay safe and alive while sniping.
But, I've done all I can to demonstrate how ridiculous sniping is, and I can only imagine CCP has heard what myself and few other snipers have been saying. Whether they agree is a whole other issue. At least a fellow sniper agrees with me A fellow sniper huh? Thats funny, so concerned about balance yet I looked for your tanks are OP thread...could not find it. Thats how you shoot anyone with any gun btw, point nd shoot. So yeah I think you guys are cry babies. Look at the k/d ratio leaders and tell me they are snipers.
Wanna know why i never made an op tank thread?
Because i never got enough sp in it to get more than 10 kills in one tank
It's unrelated to the subject so actually discuss the topic |
Jotun Hiem
24
|
Posted - 2012.09.17 00:35:00 -
[23] - Quote
The problem with snipers at the moment is that in many cases their targets simply can't engage the sniper.
I primarily play as Logistics. Even if I see a sniper, there isn't much I can really do because I move too slow to close the open ground between me and him and my gun simply can't shoot far enough to hit him. At the moment, my only course of action is to try and keep cover between myself and him and hope a teammate can deal with the bugger later. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:36:00 -
[24] - Quote
4447 wrote:STB Vermaak Doe wrote:4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents oh so, you run and gun with sniper then?
I actually do stick about 75 to 100m behind my squad |
Alhanna Ridgeway
123
|
Posted - 2012.09.17 00:42:00 -
[25] - Quote
So we got tanks nerfed, now we screaming nerf snipers? Jesus just go ahead and say you want everyone to run around with a fuc king assault rifle and be done with it. Take all the skills out of the game, remove the market, and just give everyone the damn militia assault suit and be done.
A Headshot from a sniper should kill you instantly period. Shield Armor all the extras should go right out the window, because the sniper headshotted you. **** be glad it's just a damage bonus and not an instant kill. Be happy for the small things for the love of god. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:43:00 -
[26] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents Haha, this sums it up, you obviously hate snipers, so start a cry thread and try and get them nerfed kind of transparent. Next time dont tip your hand.
Lol this thread doesn't even imply a sniper ever killed me.
In that quote i simply made a joke
How is it crying when I'm not blatantly asking for a nerf and giving reasonable suggestions |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 00:46:00 -
[27] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:STB Vermaak Doe wrote:4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents Haha, this sums it up, you obviously hate snipers, so start a cry thread and try and get them nerfed kind of transparent. Next time dont tip your hand. Lol this thread doesn't even imply a sniper ever killed me. In that quote i simply made a joke How is it crying when I'm not blatantly asking for a nerf and giving reasonable suggestions What you call "joke" seems alot like true colors to me. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.17 00:48:00 -
[28] - Quote
STB Vermaak Doe wrote:Just had a decent game sniping and went 14 0 with only one level of sniper rifle skills leveled up.
Instead of blatantly screaming nerf at the top of my lungs I'll be rational.
First off, they don't need a special increase to headshot damage. I think all guns should have it or none at all .
A suggestion i have being a user of the charge sniper rifle is that they should all have a charge time (tactical rifle being the shortest) since it is a railgun and like the other railguns it should have a flash of electricity visible only while it's charged or charging.
Any thoughts? Why not just have a headshot damage bonus applied to the suit itself so all weapons do that increased damage universally? Since this game doesn't support OHK headshots for the most part, this would seem to me to be a solution for everyone. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:51:00 -
[29] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:Just had a decent game sniping and went 14 0 with only one level of sniper rifle skills leveled up.
Instead of blatantly screaming nerf at the top of my lungs I'll be rational.
First off, they don't need a special increase to headshot damage. I think all guns should have it or none at all .
A suggestion i have being a user of the charge sniper rifle is that they should all have a charge time (tactical rifle being the shortest) since it is a railgun and like the other railguns it should have a flash of electricity visible only while it's charged or charging.
Any thoughts? Why not just have a headshot damage bonus applied to the suit itself so all weapons do that increased damage universally? Since this game doesn't support OHK headshots for the most part, this would seem to me to be a solution for everyone.
That's genius considering the larger helmets each suit has over the less armoured |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:54:00 -
[30] - Quote
Alhanna Ridgeway wrote:So we got tanks nerfed, now we screaming nerf snipers? Jesus just go ahead and say you want everyone to run around with a fuc king assault rifle and be done with it. Take all the skills out of the game, remove the market, and just give everyone the damn militia assault suit and be done.
A Headshot from a sniper should kill you instantly period. Shield Armor all the extras should go right out the window, because the sniper headshotted you. **** be glad it's just a damage bonus and not an instant kill. Be happy for the small things for the love of god.
I only have 1 lvl of assault rifles invested in and now i have more sp into sniper rifles. I have most of my sp in swarms and smgs. Sniping doesn't take anymore skill than any other form of play, just slightly more patience |
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pritcht37
Crux Special Tasks Group Gallente Federation
21
|
Posted - 2012.09.17 00:54:00 -
[31] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:Just had a decent game sniping and went 14 0 with only one level of sniper rifle skills leveled up.
Instead of blatantly screaming nerf at the top of my lungs I'll be rational.
First off, they don't need a special increase to headshot damage. I think all guns should have it or none at all .
A suggestion i have being a user of the charge sniper rifle is that they should all have a charge time (tactical rifle being the shortest) since it is a railgun and like the other railguns it should have a flash of electricity visible only while it's charged or charging.
Any thoughts? Why not just have a headshot damage bonus applied to the suit itself so all weapons do that increased damage universally? Since this game doesn't support OHK headshots for the most part, this would seem to me to be a solution for everyone.
Hmmm headshot sniper rifle kinda makes sense. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.17 00:55:00 -
[32] - Quote
STB Vermaak Doe wrote:Mobius Wyvern wrote:STB Vermaak Doe wrote:Just had a decent game sniping and went 14 0 with only one level of sniper rifle skills leveled up.
Instead of blatantly screaming nerf at the top of my lungs I'll be rational.
First off, they don't need a special increase to headshot damage. I think all guns should have it or none at all .
A suggestion i have being a user of the charge sniper rifle is that they should all have a charge time (tactical rifle being the shortest) since it is a railgun and like the other railguns it should have a flash of electricity visible only while it's charged or charging.
Any thoughts? Why not just have a headshot damage bonus applied to the suit itself so all weapons do that increased damage universally? Since this game doesn't support OHK headshots for the most part, this would seem to me to be a solution for everyone. That's genius considering the larger helmets each suit has over the less armoured Right, it reflects the fact that we all use heavily reinforced helmets with no vulnerable faceplates, but that you also can't put as much armor on your head as you can on the rest of your body and still be able to function. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:55:00 -
[33] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:STB Vermaak Doe wrote:4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents Haha, this sums it up, you obviously hate snipers, so start a cry thread and try and get them nerfed kind of transparent. Next time dont tip your hand. Lol this thread doesn't even imply a sniper ever killed me. In that quote i simply made a joke How is it crying when I'm not blatantly asking for a nerf and giving reasonable suggestions What you call "joke" seems alot like true colors to me.
Your opinion not mine but how would it be camping if it's not cqb range? |
Vehlhiem
3dge of D4rkness SoulWing Alliance
18
|
Posted - 2012.09.17 01:02:00 -
[34] - Quote
I am actually a run and gun sniper, who I can say is quite skilled. However, I find sniping to be far more difficult than just about any other role. I play logistics and assault, amd can honestly say I have a higher kill count than sniping. Snipers tend to counter snipe for the most part, an Id always try to provide covering fire or holding a point for reenforcements. Not everyone plays that way, but I have noticed with the recent influx of beta testers (new 1000) I have been dominating quite exponentially more.
My thoughts? Its prpbably new players adjusting, give it time. My suggestion when finding something that seems unbalanced, is to chamge my approach and think of a way to exploit their strength. In this case, I sneak up on snipers, who generally are lookin gforward, not behind. Always think of creative solutions. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.09.17 01:29:00 -
[35] - Quote
It is hard to make sniping feel balanced. They should not have to connect 2 to 3 times for a kill. It is very hard to hit moving targets...very simple to hit them when standing still.
Leave snipers...just give us smoke. Then we can take objectives and use squad tactics to nullify them. Snipers get high KDR when players are to lazy to go hunt them. |
Terminus Decimus
37
|
Posted - 2012.09.17 01:35:00 -
[36] - Quote
lol Head shots should kill you anyway, all that armor on your head still wont stop the kinetic energy from a rail gun from smacking into your head and attempting to pull off that helmet of yours from your shoulders taking the head with it. I think it would just separate your spine at the neck and your suit would hold your head on just enough for it to crumple over at the neck. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 01:38:00 -
[37] - Quote
Yes snipers need a nerf and need to be more difficult to use. It looks like all my opinions are dotted around this thread so I will leave it at that. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 01:40:00 -
[38] - Quote
Terminus Decimus wrote:lol Head shots should kill you anyway, all that armor on your head still wont stop the kinetic energy from a rail gun from smacking into your head and attempting to pull off that helmet of yours from your shoulders taking the head with it. I think it would just separate your spine at the neck and your suit would hold your head on just enough for it to crumple over at the neck.
So just because it's a railgub it should be a ohk? So shouldn't assault rifles and scrambler pistols also be because they fire super heated plasma? |
STB Vermaak Doe
558
|
Posted - 2012.09.17 01:41:00 -
[39] - Quote
Sleepy Zan wrote:Yes snipers need a nerf and need to be more difficult to use. It looks like all my opinions are dotted around this thread so I will leave it at that.
Good game considering my sniper skills were only level 2 then |
Tenchu-13
What The French
76
|
Posted - 2012.09.17 01:44:00 -
[40] - Quote
I seriously can't understand all the whining and bitching about snipers. They are part of the game, live wit it.
If you got 1shotted by a sniper there are only 2 causes; A) it was a skilled sniper, B) you messed up....
It's like whining when you get 1shoted by a tank, you know it'll blow you in pieces, so you move out of the way. Same goes for snipers, you know they are there, so just take cover and don't go standing in the middle of an open field firing at whatever is moving around you.
|
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Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 01:45:00 -
[41] - Quote
STB Vermaak Doe wrote:Sleepy Zan wrote:Yes snipers need a nerf and need to be more difficult to use. It looks like all my opinions are dotted around this thread so I will leave it at that. Good game considering my sniper skills were only level 2 then
Good game man and trust me lvl 2 is all you need |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.17 01:49:00 -
[42] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also? He risked death by being in ar range of enemies but they didn't give it to him Thing about headshots, when sniping you shouldn't get more than one shot. So headshots reward skill. I would be more inclined to reduce body damage.
THIS. keep headshot dmg the same that rewards good aim reduce body shot dmg is the answer |
STB Vermaak Doe
558
|
Posted - 2012.09.17 01:52:00 -
[43] - Quote
Sleepy Zan wrote:STB Vermaak Doe wrote:Sleepy Zan wrote:Yes snipers need a nerf and need to be more difficult to use. It looks like all my opinions are dotted around this thread so I will leave it at that. Good game considering my sniper skills were only level 2 then Good game man and trust me lvl 2 is all you need
Damn it I'm at 3 now but at least i can oneshot with the regular rifle |
STB Vermaak Doe
558
|
Posted - 2012.09.17 01:52:00 -
[44] - Quote
Mavado V Noriega wrote:Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also? He risked death by being in ar range of enemies but they didn't give it to him Thing about headshots, when sniping you shouldn't get more than one shot. So headshots reward skill. I would be more inclined to reduce body damage. THIS. keep headshot dmg the same that rewards good aim reduce body shot dmg is the answer
If that was truely the case, there would be no need for tactical sniper rifles |
Vexen86
5
|
Posted - 2012.09.17 01:54:00 -
[45] - Quote
ok, i may have read that wrong but your saying that you went x-0 but yet your complaining because its OP? I dont see anyone complaining that they are OP cuz they get a good k/d ratio. I switch back and forth between all dropsuits and usually manage to get at least five kills minimum.
Snipers aren't OP, if you think about it Military Snipers are trained to one shot. If CCP is going to mimic real physics for the dropships then the Snipers are where they should be. Realisticly.....As far as tanks go they seem to be fair now. they were pretty strong last build but its leveled out now. not too hard to kill but not too easy neither. a good tank with a bunch of SP put into it will still decimate. I was in a militia tank and still got 6 kills before someone killed it. So somone has already said it......
Snipers are annoying, at best. Hard to get too but easy to kill. Skilled snipers are a little more difficult but still lack the shields and armor. If your getting killed as a sniper, throw your sniper rifle on a Frontline Assault. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 01:56:00 -
[46] - Quote
Fivetimes Infinity wrote:Jin Robot wrote:I would say anywhere on the field of battle is in range of something. Rock paper scissors. So snipers have range, they also have there down sides. Turning them into a long range AR is not the answer. Why does everyone want rock rock rock. People who use an unbalanced method of play and then defend that method as being not unbalanced are very bothersome. As someone who is probably a better sniper than you are, I'm here to tell you that you are nothing without your magical weapon. Snipers risk essentially zippo for huge power. Sniping is very safe, can one-shot a lot of people, and is as easy as putting a dot over some guy and pulling the trigger. Defending sniping these days is little more than attempting to justify your success as being a matter of skill, rather than what it actually is -- as reliant on shoddy game design as tanks are/were.
Wow, comparing wandering invincible mounted guns with splash damage to people who are one-shotted by nearly everything and constantly need to hide.
Right now we have no counter-sniping going on, and good snipers go enough out of the way to deter most players. As a result of SKILL in this way and a lack of competition you find sniping is very effective.
A sniper rifle is supposed to kill what you shoot, period. Charge sniper gets a huge damage bonus over like-classed rifles because you have to charge it.
Sniping is a slow game where you pick off targets and take your time to find the next and find the right moment. The biggest concern I see now is that there are no objective-supporting snipers and as a result in objective games everyone is running around capping/spawning on larger maps whereas snipers just hide out and kill. Since no one is going to wander halfway off the earth to kill one guy they are perfectly safe if they take cover occasionally. The most I hear about snipers being OP is people who DON'T snipe aside from militia crap, and are the victims of snipers.
Lowering the power on sniping would make it long range ARs, which is dumb. Adding a charge would make it lmedium range low powered forge guns, which is dumb. Sniper rifles have their place. Picking off infantry from range. Next we're going to see NERF SHOTGUN threads. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 01:59:00 -
[47] - Quote
Vexen86 wrote:ok, i may have read that wrong but your saying that you went x-0 but yet your complaining because its OP? I dont see anyone complaining that they are OP cuz they get a good k/d ratio. I switch back and forth between all dropsuits and usually manage to get at least five kills minimum.
Snipers aren't OP, if you think about it Military Snipers are trained to one shot. If CCP is going to mimic real physics for the dropships then the Snipers are where they should be. Realisticly.....As far as tanks go they seem to be fair now. they were pretty strong last build but its leveled out now. not too hard to kill but not too easy neither. a good tank with a bunch of SP put into it will still decimate. I was in a militia tank and still got 6 kills before someone killed it. So somone has already said it......
Snipers are annoying, at best. Hard to get too but easy to kill. Skilled snipers are a little more difficult but still lack the shields and armor. If your getting killed as a sniper, throw your sniper rifle on a Frontline Assault.
I'm complaining because the risk/sp required is a lot lower than the reward you get through sniping. So far while sniping, every match i get about 15+ kills to about 0-3 deaths using a very unskilled method |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 01:59:00 -
[48] - Quote
Vexen86 wrote:ok, i may have read that wrong but your saying that you went x-0 but yet your complaining because its OP? I dont see anyone complaining that they are OP cuz they get a good k/d ratio. I switch back and forth between all dropsuits and usually manage to get at least five kills minimum.
Snipers aren't OP, if you think about it Military Snipers are trained to one shot. If CCP is going to mimic real physics for the dropships then the Snipers are where they should be. Realisticly.....As far as tanks go they seem to be fair now. they were pretty strong last build but its leveled out now. not too hard to kill but not too easy neither. a good tank with a bunch of SP put into it will still decimate. I was in a militia tank and still got 6 kills before someone killed it. So somone has already said it......
Snipers are annoying, at best. Hard to get too but easy to kill. Skilled snipers are a little more difficult but still lack the shields and armor. If your getting killed as a sniper, throw your sniper rifle on a Frontline Assault.
I just went 34/0 the match before a came back to these forums because all I had to do is quickscope everyone who came up the hill after me, they are OP. |
pritcht37
Crux Special Tasks Group Gallente Federation
21
|
Posted - 2012.09.17 02:02:00 -
[49] - Quote
Vexen86 wrote:ok, i may have read that wrong but your saying that you went x-0 but yet your complaining because its OP? I dont see anyone complaining that they are OP cuz they get a good k/d ratio. I switch back and forth between all dropsuits and usually manage to get at least five kills minimum.
Snipers aren't OP, if you think about it Military Snipers are trained to one shot. If CCP is going to mimic real physics for the dropships then the Snipers are where they should be. Realisticly.....As far as tanks go they seem to be fair now. they were pretty strong last build but its leveled out now. not too hard to kill but not too easy neither. a good tank with a bunch of SP put into it will still decimate. I was in a militia tank and still got 6 kills before someone killed it. So somone has already said it......
Snipers are annoying, at best. Hard to get too but easy to kill. Skilled snipers are a little more difficult but still lack the shields and armor. If your getting killed as a sniper, throw your sniper rifle on a Frontline Assault.
Agreed +1 |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 02:03:00 -
[50] - Quote
STB Vermaak Doe wrote:I'm complaining because the risk/sp required is a lot lower than the reward you get through sniping. So far while sniping, every match i get about 15+ kills to about 0-3 deaths using a very unskilled method
Your complaint indicates that there are not enough people killing snipers, because you haven't provided an argument that indicates WHY their weapons are overpowered.
So...nerf sniper players, not their weapons? |
|
Chew B0CCA
58
|
Posted - 2012.09.17 02:09:00 -
[51] - Quote
Sleepy Zan wrote:Vexen86 wrote:ok, i may have read that wrong but your saying that you went x-0 but yet your complaining because its OP? I dont see anyone complaining that they are OP cuz they get a good k/d ratio. I switch back and forth between all dropsuits and usually manage to get at least five kills minimum.
Snipers aren't OP, if you think about it Military Snipers are trained to one shot. If CCP is going to mimic real physics for the dropships then the Snipers are where they should be. Realisticly.....As far as tanks go they seem to be fair now. they were pretty strong last build but its leveled out now. not too hard to kill but not too easy neither. a good tank with a bunch of SP put into it will still decimate. I was in a militia tank and still got 6 kills before someone killed it. So somone has already said it......
Snipers are annoying, at best. Hard to get too but easy to kill. Skilled snipers are a little more difficult but still lack the shields and armor. If your getting killed as a sniper, throw your sniper rifle on a Frontline Assault. I just went 34/0 the match before a came back to these forums because all I had to do is quickscope everyone who came up the hill after me, they are OP.
I just went 20-3 with an AR. Nerf 'em.
Before that I went 17-2 with a shotty. Nerf 'em.
Before that I went 19-4 with a forge gun. Nerf 'em.
Let's just nerf everything because (I count, what, 6 people on this thread who are against?) because 6 people don't like them. Maybe it's 7. Yeah, that seems right. Let's do what 7 people (out of 1000?) want to do. Brilliant.
Its hilarious, because we have all these nerf threads, but they're usually the same 7 or 8 people within the respective thread complaining. Get over yourselves. Yes, there are areas of the game that require less skill than others. Deal with it. Stop whining. I kill snipers all the time with an AR. I kill snipers with a sniper rifle. It's not that hard. How many people are actually getting killed by a sniper while they're playing an assault? If you are, you're doing it wrong. |
Daken Cydonia
Royal Uhlans Amarr Empire
23
|
Posted - 2012.09.17 02:10:00 -
[52] - Quote
STB Vermaak Doe wrote:
I'm complaining because the risk/sp required is a lot lower than the reward you get through sniping. So far while sniping, every match i get about 15+ kills to about 0-3 deaths using a very unskilled method
Honestly man, if a sniper gets me once, I will typically ignore him, if he gets me twice, I call in an LAV, drive over there, and put one in his dome. Usually they move elsewhere or switch to a close range tactic at that point. If people are too lazyto come after you, sucks for them, and great for you. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 02:11:00 -
[53] - Quote
Jane DeArc wrote:STB Vermaak Doe wrote:I'm complaining because the risk/sp required is a lot lower than the reward you get through sniping. So far while sniping, every match i get about 15+ kills to about 0-3 deaths using a very unskilled method Your complaint indicates that there are not enough people killing snipers, because you haven't provided an argument that indicates WHY their weapons are overpowered. So...nerf sniper players, not their weapons?
Actually it's still the weapon because i shouldn't be getting that many kills with so little sp on mainly type 2 suits especially considering i don't purposefully aim for the head |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 02:11:00 -
[54] - Quote
Sleepy zan is skilled and wants to make sniping impossible for average players, I get it. So who is skilled at shotty, come on make the op thread. I know plenty of people who are average snipers, you ppl and you leet crap. Why are snipers op? Because they deal more damage than AR? The argument that you can hipshot ppl chasing you is dumb. That has more to do with your skill and nothing to do with a sniper rifle. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 02:14:00 -
[55] - Quote
Jin Robot wrote:Sleepy zan is skilled and wants to make sniping impossible for average players, I get it. So who is skilled at shotty, come on make the op thread. I know plenty of people who are average snipers, you ppl and you leet crap. Why are snipers op? Because they deal more damage than AR? The argument that you can hipshot ppl chasing you is dumb. That has more to do with your skill and nothing to do with a sniper rifle.
One shotting people with a infinite range weapon doesn't require any skill. Just look at cod (and bf3 for me!) |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 02:14:00 -
[56] - Quote
STB Vermaak Doe wrote:Jane DeArc wrote:STB Vermaak Doe wrote:I'm complaining because the risk/sp required is a lot lower than the reward you get through sniping. So far while sniping, every match i get about 15+ kills to about 0-3 deaths using a very unskilled method Your complaint indicates that there are not enough people killing snipers, because you haven't provided an argument that indicates WHY their weapons are overpowered. So...nerf sniper players, not their weapons? Actually it's still the weapon because i shouldn't be getting that many kills with so little sp on mainly type 2 suits especially considering i don't purposefully aim for the head So that has nothing to do with the fact that ppl have weak shields armor? Or are you saying sniper rifles do more damage then the stats? You should have more armor/shields than the 220 damage my rifle does. I aim for the head, because thats what snipers do |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 02:16:00 -
[57] - Quote
STB Vermaak Doe wrote:Actually it's still the weapon because i shouldn't be getting that many kills with so little sp on mainly type 2 suits especially considering i don't purposefully aim for the head
Your argument is about as stable as your clan's reputation. The problem you're complaining about is that they require too little investment, but they HAVE to do as much damage as they do currently to be useful AT ALL.
Their damage is fine, and playing them well doesn't make them OP. The players need to learn to hunt snipers when there are too many, and the snipers may need a slightly steeper SP curve to match the required power for their gun to do it's job (using a high caliber round at high range to support remote troops by mortally wounding enemies). |
STB Vermaak Doe
558
|
Posted - 2012.09.17 02:17:00 -
[58] - Quote
The risk using any other weapon is a lot higher being that you have to get close and don't even compared the charge rifle to a forge as it is more percise, has more range, and is easier to aim than the forge |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 02:17:00 -
[59] - Quote
This is a nerf sniper players thread, sleepy zan is cool with it because he knows he is good enough to hipshot ppl, so he knows a nerf would not effect him and he could care less about anyone else, be elite or f o right? |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 02:18:00 -
[60] - Quote
Chew B0CCA wrote:I just went 20-3 with an AR. Nerf 'em.
Before that I went 17-2 with a shotty. Nerf 'em.
Before that I went 19-4 with a forge gun. Nerf 'em.
Let's just nerf everything because (I count, what, 6 people on this thread who are against?) because 6 people don't like them. Maybe it's 7. Yeah, that seems right. Let's do what 7 people (out of 1000?) want to do. Brilliant.
Its hilarious, because we have all these nerf threads, but they're usually the same 7 or 8 people within the respective thread complaining. Get over yourselves. Yes, there are areas of the game that require less skill than others. Deal with it. Stop whining. I kill snipers all the time with an AR. I kill snipers with a sniper rifle. It's not that hard. How many people are actually getting killed by a sniper while they're playing an assault? If you are, you're doing it wrong.
Sniping is way to easy in this build the only thing holding it back at the moment is lag and hit detection, once that is gone and people get a little better everyone will be running around with snipers like they are ARs. I see plenty of assaults getting killed by a sniper and when lag is low strafing and running is useless 2 back to back shots at the most with a good rifle you are dead. Sorry but when the other noob snipers get better and servers are stable assault rifles will be meaningless . |
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.09.17 02:18:00 -
[61] - Quote
Why is everyone finding every possible argument against this guy? He stated a simple opinion of his, and everyone jumped on him for it. Sniping IS a little bit over the top right now, especially in the rocky open map where CCP seemed to forget the importance of cover. IF this was the exact same comment as about 500 previous threads (like the tank discussions have been) then you people would have justified grounds for your hate, but seriously these forums are for opinions, and not everyone will share your opinion, and if they don't, then give a legitimate excuse for why his suggestion is or is not valid. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 02:19:00 -
[62] - Quote
STB Vermaak Doe wrote:One shotting people with a infinite range weapon doesn't require any skill. Just look at cod (and bf3 for me!)
The Sniper Rifles have range, and in order to do counter-sniping you HAVE to invest in Light Weapon Sharpshooter and Light Weapon Sharpshooter Proficiency in order to get the range bonuses.
The biggest issue people have is that there is no recourse with being killed in one shot, and it sucks.
Unfortunately, when it's a sniper's job to hit you in the brains to begin with, there's not much to be done. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 02:20:00 -
[63] - Quote
Logi Bro wrote:Why is everyone finding every possible argument against this guy? He stated a simple opinion of his, and everyone jumped on him for it. Sniping IS a little bit over the top right now, especially in the rocky open map where CCP seemed to forget the importance of cover. IF this was the exact same comment as about 500 previous threads (like the tank discussions have been) then you people would have justified grounds for your hate, but seriously these forums are for opinions, and not everyone will share your opinion, and if they don't, then give a legitimate excuse for why his suggestion is or is not valid.
Look at his first post. He posted an opinion and immediately started talking nerf. His freaking thread title implies that sniping/sniper rifles are op.
Our issue is that he keeps hopping points when people show him he's wrong, and he just wants to down something publicly without giving any evidence as to why it legitimately deserves it. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 02:20:00 -
[64] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jane DeArc wrote:STB Vermaak Doe wrote:I'm complaining because the risk/sp required is a lot lower than the reward you get through sniping. So far while sniping, every match i get about 15+ kills to about 0-3 deaths using a very unskilled method Your complaint indicates that there are not enough people killing snipers, because you haven't provided an argument that indicates WHY their weapons are overpowered. So...nerf sniper players, not their weapons? Actually it's still the weapon because i shouldn't be getting that many kills with so little sp on mainly type 2 suits especially considering i don't purposefully aim for the head So that has nothing to do with the fact that ppl have weak shields armor? Or are you saying sniper rifles do more damage then the stats? You should have more armor/shields than the 220 damage my rifle does. I aim for the head, because thats what snipers do
Oh we have a sniper in the room show me your marksman medals.
Seriously there shouldn't be such a gap in headshot damage boost.
|
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 02:22:00 -
[65] - Quote
STB Vermaak Doe wrote:The risk using any other weapon is a lot higher being that you have to get close and don't even compared the charge rifle to a forge as it is more percise, has more range, and is easier to aim than the forge Confirmed for never having used a forge gun.
Forge gun sniping is even more reliable for kills than regular sniping since most low-quality snipers are standing/crouching still anyway. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 02:23:00 -
[66] - Quote
Jane DeArc wrote:Logi Bro wrote:Why is everyone finding every possible argument against this guy? He stated a simple opinion of his, and everyone jumped on him for it. Sniping IS a little bit over the top right now, especially in the rocky open map where CCP seemed to forget the importance of cover. IF this was the exact same comment as about 500 previous threads (like the tank discussions have been) then you people would have justified grounds for your hate, but seriously these forums are for opinions, and not everyone will share your opinion, and if they don't, then give a legitimate excuse for why his suggestion is or is not valid. Look at his first post. He posted an opinion and immediately started talking nerf. His freaking thread title implies that sniping/sniper rifles are op. Our issue is that he keeps hopping points when people show him he's wrong, and he just wants to down something publicly without giving any evidence as to why it legitimately deserves it.
I didn't say nerf i simply gave ways to improve the weapon |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 02:24:00 -
[67] - Quote
Sleepy Zan wrote:Chew B0CCA wrote:I just went 20-3 with an AR. Nerf 'em.
Before that I went 17-2 with a shotty. Nerf 'em.
Before that I went 19-4 with a forge gun. Nerf 'em.
Let's just nerf everything because (I count, what, 6 people on this thread who are against?) because 6 people don't like them. Maybe it's 7. Yeah, that seems right. Let's do what 7 people (out of 1000?) want to do. Brilliant.
Its hilarious, because we have all these nerf threads, but they're usually the same 7 or 8 people within the respective thread complaining. Get over yourselves. Yes, there are areas of the game that require less skill than others. Deal with it. Stop whining. I kill snipers all the time with an AR. I kill snipers with a sniper rifle. It's not that hard. How many people are actually getting killed by a sniper while they're playing an assault? If you are, you're doing it wrong. Sniping is way to easy in this build the only thing holding it back at the moment is lag and hit detection, once that is gone and people get a little better everyone will be running around with snipers like they are ARs. I see plenty of assaults getting killed by a sniper and when lag is low strafing and running is useless 2 back to back shots at the most with a good rifle you are dead. Sorry but when the other noob snipers get better and servers are stable assault rifles will be meaningless . Dude.... Keep your ridiculous argument a little less ridiculous. AR will be pointless? Lol tipping your hand again guys. If you make your points blatantly ridiculous ppl will see through to your real motivation. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 02:25:00 -
[68] - Quote
Jin Robot wrote:Sleepy zan is skilled and wants to make sniping impossible for average players, I get it. So who is skilled at shotty, come on make the op thread. I know plenty of people who are average snipers, you ppl and you leet crap. Why are snipers op? Because they deal more damage than AR? The argument that you can hipshot ppl chasing you is dumb. That has more to do with your skill and nothing to do with a sniper rifle.
I sucked with snipers when I first started out with them and I never used them in any previous game I played and now I already have people calling me a leet sniper? I want people to get good and expect them to, I don't want to hold people back and stop progression. Please don't pretend to know my intentions. Snipers are over powered at the moment that is a fact. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 02:25:00 -
[69] - Quote
Jane DeArc wrote:STB Vermaak Doe wrote:The risk using any other weapon is a lot higher being that you have to get close and don't even compared the charge rifle to a forge as it is more percise, has more range, and is easier to aim than the forge Confirmed for never having used a forge gun. Forge gun sniping is even more reliable for kills than regular sniping since most low-quality snipers are standing/crouching still anyway.
Never used a forge? Thats why my forge is at level 4 it doesn't have the reliability for long range kills and sitting still would be your own fault |
STB Vermaak Doe
558
|
Posted - 2012.09.17 02:27:00 -
[70] - Quote
Logi Bro wrote:Why is everyone finding every possible argument against this guy? He stated a simple opinion of his, and everyone jumped on him for it. Sniping IS a little bit over the top right now, especially in the rocky open map where CCP seemed to forget the importance of cover. IF this was the exact same comment as about 500 previous threads (like the tank discussions have been) then you people would have justified grounds for your hate, but seriously these forums are for opinions, and not everyone will share your opinion, and if they don't, then give a legitimate excuse for why his suggestion is or is not valid.
Logi bro to a part time heavy's rescue! Switches to agro and dual wields hmgs |
|
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 02:27:00 -
[71] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:STB Vermaak Doe wrote:Jane DeArc wrote:STB Vermaak Doe wrote:I'm complaining because the risk/sp required is a lot lower than the reward you get through sniping. So far while sniping, every match i get about 15+ kills to about 0-3 deaths using a very unskilled method Your complaint indicates that there are not enough people killing snipers, because you haven't provided an argument that indicates WHY their weapons are overpowered. So...nerf sniper players, not their weapons? Actually it's still the weapon because i shouldn't be getting that many kills with so little sp on mainly type 2 suits especially considering i don't purposefully aim for the head So that has nothing to do with the fact that ppl have weak shields armor? Or are you saying sniper rifles do more damage then the stats? You should have more armor/shields than the 220 damage my rifle does. I aim for the head, because thats what snipers do Oh we have a sniper in the room show me your marksman medals. Seriously there shouldn't be such a gap in headshot damage boost. Haha, dude you said you didnt aim for the head, we really have you twisted around, huh? |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 02:33:00 -
[72] - Quote
Jin Robot wrote:Sleepy Zan wrote:Chew B0CCA wrote:I just went 20-3 with an AR. Nerf 'em.
Before that I went 17-2 with a shotty. Nerf 'em.
Before that I went 19-4 with a forge gun. Nerf 'em.
Let's just nerf everything because (I count, what, 6 people on this thread who are against?) because 6 people don't like them. Maybe it's 7. Yeah, that seems right. Let's do what 7 people (out of 1000?) want to do. Brilliant.
Its hilarious, because we have all these nerf threads, but they're usually the same 7 or 8 people within the respective thread complaining. Get over yourselves. Yes, there are areas of the game that require less skill than others. Deal with it. Stop whining. I kill snipers all the time with an AR. I kill snipers with a sniper rifle. It's not that hard. How many people are actually getting killed by a sniper while they're playing an assault? If you are, you're doing it wrong. Sniping is way to easy in this build the only thing holding it back at the moment is lag and hit detection, once that is gone and people get a little better everyone will be running around with snipers like they are ARs. I see plenty of assaults getting killed by a sniper and when lag is low strafing and running is useless 2 back to back shots at the most with a good rifle you are dead. Sorry but when the other noob snipers get better and servers are stable assault rifles will be meaningless . Dude.... Keep your ridiculous argument a little less ridiculous. AR will be pointless? Lol tipping your hand again guys. If you make your points blatantly ridiculous ppl will see through to your real motivation.
If I see someone with an AR coming at me and all I have to do is one shot qs them there is a problem. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 02:33:00 -
[73] - Quote
Sleepy Zan wrote:Jin Robot wrote:Sleepy zan is skilled and wants to make sniping impossible for average players, I get it. So who is skilled at shotty, come on make the op thread. I know plenty of people who are average snipers, you ppl and you leet crap. Why are snipers op? Because they deal more damage than AR? The argument that you can hipshot ppl chasing you is dumb. That has more to do with your skill and nothing to do with a sniper rifle. I sucked with snipers when I first started out with them and I never used them in any previous game I played and now I already have people calling me a leet sniper? I want people to get good and expect them to, I don't want to hold people back and stop progression. Please don't pretend to know my intentions. Snipers are over powered at the moment that is a fact. If I see someone with an AR coming at me and all I have to do is one shot qs them there is a problem. Quick scoping is not a trait linked to sniper rifles. Why do you keep using that as a reason for a nerf. Its a skill thing. Do you want CCP to install a 4 sec delay on scopes? |
STB Vermaak Doe
558
|
Posted - 2012.09.17 02:34:00 -
[74] - Quote
I don't try to hit the head but it happens |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 02:36:00 -
[75] - Quote
Jin Robot wrote:Sleepy Zan wrote:Jin Robot wrote:Sleepy zan is skilled and wants to make sniping impossible for average players, I get it. So who is skilled at shotty, come on make the op thread. I know plenty of people who are average snipers, you ppl and you leet crap. Why are snipers op? Because they deal more damage than AR? The argument that you can hipshot ppl chasing you is dumb. That has more to do with your skill and nothing to do with a sniper rifle. I sucked with snipers when I first started out with them and I never used them in any previous game I played and now I already have people calling me a leet sniper? I want people to get good and expect them to, I don't want to hold people back and stop progression. Please don't pretend to know my intentions. Snipers are over powered at the moment that is a fact. If I see someone with an AR coming at me and all I have to do is one shot qs them there is a problem. Quick scoping is not a trait linked to sniper rifles. Why do you keep using that as a reason for a nerf. Its a skill thing. Do you want CCP to install a 4 sec delay on scopes?
fine you win keep them the way they are we will see whos right. if I have just been just talkin out my ass this entire time I'm sorry |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 02:39:00 -
[76] - Quote
I am done with this thread, but I will leave it with two words that I think defines your points.
INVALID FIT |
STB Vermaak Doe
558
|
Posted - 2012.09.17 02:47:00 -
[77] - Quote
Jin Robot wrote:I am done with this thread, but I will leave it with two words that I think defines your points.
INVALID FIT
Let me describe what you type
HIT DETECTION |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 02:53:00 -
[78] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:I am done with this thread, but I will leave it with two words that I think defines your points.
INVALID FIT Let me describe what you type HIT DETECTION Okay I will come back in to agree with you, CCP should nerf/adjust sniper rifles because of hit detection. It makes perfect sense now. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 02:57:00 -
[79] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I am done with this thread, but I will leave it with two words that I think defines your points.
INVALID FIT Let me describe what you type HIT DETECTION Okay I will come back in to agree with you, CCP should nerf/adjust sniper rifles because of hit detection. It makes perfect sense now.
I'm not getting what you say as hit detection is mainly a problem in high rof weapons
Lol still on my thread? |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 03:08:00 -
[80] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I am done with this thread, but I will leave it with two words that I think defines your points.
INVALID FIT Let me describe what you type HIT DETECTION Okay I will come back in to agree with you, CCP should nerf/adjust sniper rifles because of hit detection. It makes perfect sense now. I'm not getting what you say as hit detection is mainly a problem in high rof weapons Lol still on my thread? I wish I could quit you...
But seriously, I hope you know I am just a passionate person. My arguments can be sharpish, but nothing personal man. I respect your opinion..... I just think its wrong. |
|
STB Vermaak Doe
558
|
Posted - 2012.09.17 03:09:00 -
[81] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I am done with this thread, but I will leave it with two words that I think defines your points.
INVALID FIT Let me describe what you type HIT DETECTION Okay I will come back in to agree with you, CCP should nerf/adjust sniper rifles because of hit detection. It makes perfect sense now. I'm not getting what you say as hit detection is mainly a problem in high rof weapons Lol still on my thread? I wish I could quit you... But seriously, I hope you know I am just a passionate person. My arguments can be sharpish, but nothing personal man. I respect your opinion..... I just think its wrong.
I honestly respect you not quitting |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 03:11:00 -
[82] - Quote
he outlasted me i'm done with forums for the night +1 |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 03:12:00 -
[83] - Quote
STB Vermaak Doe wrote:I didn't say nerf i simply gave ways to improve the weapon Your first post suggest ways to negatively impact performance to make it more balanced as you see fit. You claim them OP, and thus that they need to be powered down a bit.
How the kitten do you define a nerf? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 03:12:00 -
[84] - Quote
Chew B0CCA wrote:Sleepy Zan wrote:Vexen86 wrote:ok, i may have read that wrong but your saying that you went x-0 but yet your complaining because its OP? I dont see anyone complaining that they are OP cuz they get a good k/d ratio. I switch back and forth between all dropsuits and usually manage to get at least five kills minimum.
Snipers aren't OP, if you think about it Military Snipers are trained to one shot. If CCP is going to mimic real physics for the dropships then the Snipers are where they should be. Realisticly.....As far as tanks go they seem to be fair now. they were pretty strong last build but its leveled out now. not too hard to kill but not too easy neither. a good tank with a bunch of SP put into it will still decimate. I was in a militia tank and still got 6 kills before someone killed it. So somone has already said it......
Snipers are annoying, at best. Hard to get too but easy to kill. Skilled snipers are a little more difficult but still lack the shields and armor. If your getting killed as a sniper, throw your sniper rifle on a Frontline Assault. I just went 34/0 the match before a came back to these forums because all I had to do is quickscope everyone who came up the hill after me, they are OP. I just went 20-3 with an AR. Nerf 'em. Before that I went 17-2 with a shotty. Nerf 'em. Before that I went 19-4 with a forge gun. Nerf 'em. Let's just nerf everything because (I count, what, 6 people on this thread who are against?) because 6 people don't like them. Maybe it's 7. Yeah, that seems right. Let's do what 7 people (out of 1000?) want to do. Brilliant. Its hilarious, because we have all these nerf threads, but they're usually the same 7 or 8 people within the respective thread complaining. Get over yourselves. Yes, there are areas of the game that require less skill than others. Deal with it. Stop whining. I kill snipers all the time with an AR. I kill snipers with a sniper rifle. It's not that hard. How many people are actually getting killed by a sniper while they're playing an assault? If you are, you're doing it wrong.
+1
FAR too many threads where folks at the top of the game (in whatever area) show up and post as if they somehow represent a proper balance point. If you are a top ranked player you are not average and AVERAGE is where proper balance needs to focus. Things are only broken or imbalanced if anyone can pick it up and do better than the game wide average of other classes/methods. Or put another way something is OP'ed when the AVERAGE player can use it to dominate outside of it's proper battlefield role.
If you're a sniper and you're completely pro going 50-0, and there's a total first month noob who's a sniper going 0-50 the KDR for the class (not the player, the player doesn't matter) is 1:1 Now obviously that's a simplistic example but the point remains that it is the GAME WIDE average which counts not the specific experiences or performance of any handful of players.
Posting feedback on your experiences, especially with the details explaining why is of value in a beta. Posting conclusions regarding balance with such an infinitesimal piece of the data... well that's, shall we say, less useful.
My 0.02 ISK Cross
ps ~ you can't be said to have "only two levels" of skills related to sniping if you've picked up any of the more general crossover skills such as Weaponry, or any of the other broad skills that apply to sniping. You've gained ranks towards the your effective use of a given battlefield role for every skill rank of any kind that applies (i.e. is active/having an effect) to that role (whatever it may be) not just for those skills which happen to contain the name of that role in their title. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 03:15:00 -
[85] - Quote
Jane DeArc wrote:STB Vermaak Doe wrote:I didn't say nerf i simply gave ways to improve the weapon Your first post suggest ways to negatively impact performance to make it more balanced as you see fit. You claim them OP, and thus that they need to be powered down a bit. How the kitten do you define a nerf?
Breach ar last build, then now |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.09.17 03:44:00 -
[86] - Quote
I do have to say that the Charge sniper rifle is abit op for being a beginner level skill gun. Id say move it to the proto level 5 and maybe add some proficiency skills to it to make it a lil more tough to get and to strive for. DONT NERF IT!!! |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 03:49:00 -
[87] - Quote
Reefersmokintaz wrote:I do have to say that the Charge sniper rifle is abit op for being a beginner level skill gun. Id say move it to the proto level 5 and maybe add some proficiency skills to it to make it a lil more tough to get and to strive for. DONT NERF IT!!!
If they move it to the proto level, they'll also need to buff it's damage to make up for the steep requirement. The charge is meant to sacrifice range and rate of fire for high damage. It has tradeoffs, and if you're going to push it further from the player (which isn't a big deal since new players with low investment shouldn't be getting something so powerful so fast) you need to offbalance it by making it more powerful for it's tier. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 03:53:00 -
[88] - Quote
Jane DeArc wrote:Reefersmokintaz wrote:I do have to say that the Charge sniper rifle is abit op for being a beginner level skill gun. Id say move it to the proto level 5 and maybe add some proficiency skills to it to make it a lil more tough to get and to strive for. DONT NERF IT!!! If they move it to the proto level, they'll also need to buff it's damage to make up for the steep requirement. The charge is meant to sacrifice range and rate of fire for high damage. It has tradeoffs, and if you're going to push it further from the player (which isn't a big deal since new players with low investment shouldn't be getting something so powerful so fast) you need to offbalance it by making it more powerful for it's tier. It only loses rof not range and it wouldn't need a damage increase if it was proto |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 03:58:00 -
[89] - Quote
STB Vermaak Doe wrote:It only loses rof not range and it wouldn't need a damage increase if it was proto
You don't know what you are talking about, and you've displayed it in every single post you've made in this thread. Please leave and let the people who are serious, educated, and willing to listen exchange ideas and find ways to better the game in a proactive and thoughtful way.
You do nothing but contribute one-line random spewings which fail to provide any backing, proof, or even reasoning for why you say things.
At the very minimum keep your ideas away from me, I feel that I lose something I may not be able to regain everytime I am forced to respond to your dribble. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 04:02:00 -
[90] - Quote
Jane DeArc wrote:STB Vermaak Doe wrote:It only loses rof not range and it wouldn't need a damage increase if it was proto You don't know what you are talking about, and you've displayed it in every single post you've made in this thread. Please leave and let the people who are serious, educated, and willing to listen exchange ideas and find ways to better the game in a proactive and thoughtful way. You do nothing but contribute one-line random spewings which fail to provide any backing, proof, or even reasoning for why you say things. At the very minimum keep your ideas away from me, I feel that I lose something I may not be able to regain everytime I am forced to respond to your dribble.
Last time i checked i didn't have a gun to your head making you reply, i simply enjoy baiting idiots. Amoung my long range kills was a kill with the charge rifle at over 600m, extending past the redline |
|
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 04:07:00 -
[91] - Quote
Cross Atu wrote:FAR too many threads where folks at the top of the game (in whatever area) show up and post as if they somehow represent a proper balance point. If you are a top ranked player you are not average and AVERAGE is where proper balance needs to focus. Things are only broken or imbalanced if anyone can pick it up and do better than the game wide average of other classes/methods. Or put another way something is OP'ed when the AVERAGE player can use it to dominate outside of it's proper battlefield role.
If you're a sniper and you're completely pro going 50-0, and there's a total first month noob who's a sniper going 0-50 the KDR for the class (not the player, the player doesn't matter) is 1:1 Now obviously that's a simplistic example but the point remains that it is the GAME WIDE average which counts not the specific experiences or performance of any handful of players.
Posting feedback on your experiences, especially with the details explaining why is of value in a beta. Posting conclusions regarding balance with such an infinitesimal piece of the data... well that's, shall we say, less useful.
My 0.02 ISK Cross
ps ~ you can't be said to have "only two levels" of skills related to sniping if you've picked up any of the more general crossover skills such as Weaponry, or any of the other broad skills that apply to sniping. You've gained ranks towards the your effective use of a given battlefield role for every skill rank of any kind that applies (i.e. is active/having an effect) to that role (whatever it may be) not just for those skills which happen to contain the name of that role in their title.
I'm sorry for not clarifying, but all I want to see is more sway in snipers while standing and return a small amount of sway between each shot. Also I would like to see bullet drop and actually adding time between the sniper firing and hitting the target (which [CCP] nothin has mentioned in irc may possibly be added in the future ). I do understand that there are a range of skill weapons but I'd like to point out that it didn't take long for me to get to were I am. If I can do it anyone can I just don't want to see this game turned into a quickscope fest is all. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.17 04:18:00 -
[92] - Quote
Jane DeArc wrote:STB Vermaak Doe wrote:One shotting people with a infinite range weapon doesn't require any skill. Just look at cod (and bf3 for me!) The Sniper Rifles have range, and in order to do counter-sniping you HAVE to invest in Light Weapon Sharpshooter and Light Weapon Sharpshooter Proficiency in order to get the range bonuses. The biggest issue people have is that there is no recourse with being killed in one shot, and it sucks. Unfortunately, when it's a sniper's job to hit you in the brains to begin with, there's not much to be done.
Best recourse -- triangulate on the sniper, w/ a throw away fit if you need to (all militia), then sneak up on them & kill them.
Other recourses:
- Turn on your mic & call it out to your team, then move away from the area the sniper is calling home. Someone else will deal with it or the sniper will expose themself as they look for a new sniping position.
- Find someone with a tank. Very difficult to snipe a tank with anything less than a forge gun.
- Switch to a heavy fit. Much harder to one shot a heavy with an infantry weapon.
|
STB Vermaak Doe
558
|
Posted - 2012.09.17 04:20:00 -
[93] - Quote
Longshot Ravenwood wrote:Jane DeArc wrote:STB Vermaak Doe wrote:One shotting people with a infinite range weapon doesn't require any skill. Just look at cod (and bf3 for me!) The Sniper Rifles have range, and in order to do counter-sniping you HAVE to invest in Light Weapon Sharpshooter and Light Weapon Sharpshooter Proficiency in order to get the range bonuses. The biggest issue people have is that there is no recourse with being killed in one shot, and it sucks. Unfortunately, when it's a sniper's job to hit you in the brains to begin with, there's not much to be done. Best recourse -- triangulate on the sniper, w/ a throw away fit if you need to (all militia), then sneak up on them & kill them. Other recourses:
- Turn on your mic & call it out to your team, then move away from the area the sniper is calling home. Someone else will deal with it or the sniper will expose themself as they look for a new sniping position.
- Find someone with a tank. Very difficult to snipe a tank with anything less than a forge gun.
- Switch to a heavy fit. Much harder to one shot a heavy with an infantry weapon.
Headshot to the last and first, the rest are great though |
Chew B0CCA
58
|
Posted - 2012.09.17 04:24:00 -
[94] - Quote
Sleepy Zan wrote:Cross Atu wrote:FAR too many threads where folks at the top of the game (in whatever area) show up and post as if they somehow represent a proper balance point. If you are a top ranked player you are not average and AVERAGE is where proper balance needs to focus. Things are only broken or imbalanced if anyone can pick it up and do better than the game wide average of other classes/methods. Or put another way something is OP'ed when the AVERAGE player can use it to dominate outside of it's proper battlefield role.
If you're a sniper and you're completely pro going 50-0, and there's a total first month noob who's a sniper going 0-50 the KDR for the class (not the player, the player doesn't matter) is 1:1 Now obviously that's a simplistic example but the point remains that it is the GAME WIDE average which counts not the specific experiences or performance of any handful of players.
Posting feedback on your experiences, especially with the details explaining why is of value in a beta. Posting conclusions regarding balance with such an infinitesimal piece of the data... well that's, shall we say, less useful.
My 0.02 ISK Cross
ps ~ you can't be said to have "only two levels" of skills related to sniping if you've picked up any of the more general crossover skills such as Weaponry, or any of the other broad skills that apply to sniping. You've gained ranks towards the your effective use of a given battlefield role for every skill rank of any kind that applies (i.e. is active/having an effect) to that role (whatever it may be) not just for those skills which happen to contain the name of that role in their title. I'm sorry for not clarifying, but all I want to see is more sway in snipers while standing and return a small amount of sway between each shot. Also I would like to see bullet drop and actually adding time between the sniper firing and hitting the target (which [CCP] nothin has mentioned in irc may possibly be added in the future ). I do understand that there are a range of skill weapons but I'd like to point out that it didn't take long for me to get to were I am. If I can do it anyone can I just don't want to see this game turned into a quickscope fest is all.
I guarantee the vast majority of people can't quick scope. Why? Because of sway. You may be able to, but I would categorize you as a good player. Just because you don't play as a sniper doesn't mean you're not naturally talented at gaming. Whether it's a sniper rifle or an AR, shooting is still shooting.
For every Sleepy Zan who comes on here to say it's too easy, I guarantee there are another 2 or 3 people who think it's too difficult. I've talked to some. Heck, I'm not that good at it. I don't think it's easy at all. I think sniping is much tougher than using an AR.
The point is, just because YOU think it's easier, doesn't mean it actually is for all the other players. That would be like asking Ray Allen if shooting from 3 is too easy. He might say, "yeah, it's too easy. We should move the 3 point line back. I shoot 45%." Obviously that would be ridiculous.
Just because you started playing with a sniper rifle two hours ago but have since mastered it, still doesn't mean it's easy. What it means is that it's easy for YOU. Don't make the mistake of thinking everyone plays like you, or has the same abilities as you.
Reducing damage for the sniper rifle would completely remove its use in the game. I understand that a lot of people want this to be a game where Assault guys with AR's kill other Assault guys with AR's. But that's boring. It's vanilla.
Sniper rifles kill people. So do AR's. It's fine. The only reason you guys want it nerfed is because you won't be using them come launch. It's kind of sad, really. You're just trying to influence CCP so that you're set up to win/be the best/etc.
Let the snipers be. Let the tank drivers be. Let the RE guys be. Just play the game and figure out how to win. Stop complaining. I almost NEVER get hit by a sniper when playing an assault or heavy. Really not that difficult. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 04:27:00 -
[95] - Quote
Let re Guy's be? You new to this game right? |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.17 04:32:00 -
[96] - Quote
pritcht37 wrote:I say we just leave everything alone for the time being. Wait a week or two for the next build. Then there will be a new crop of grapes for all to make whine from.
2 thumbs up
|
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 04:40:00 -
[97] - Quote
I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 04:42:00 -
[98] - Quote
Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different.
Kills tanks and ars but kdrs snipers and shotties
Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me |
Chew B0CCA
58
|
Posted - 2012.09.17 04:43:00 -
[99] - Quote
STB Vermaak Doe wrote:Let re Guy's be? You new to this game right?
Haha. I like it. Out of my entire rant, the only comeback you could make was about RE's. Love it.
Yes, RE's were OP. I was making a point that people complain too much. Even the dreaded RE's can be countered, and I did it all the time. People are lazy and don't want to think through how something can be countered. Instead, they ask for a nerf.
I've been here since E3. If that makes me new, then yes, I'm new. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 04:54:00 -
[100] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. Kills tanks and ars but kdrs snipers and shotties Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me Challenge accepted. Also tanks are tops in K/D, going 25+/0 will do that. And I dont want to talk about shotties, I geuss they have a place in fps but I have always thought them to be cheap, no aim win flingers. They really bugged me in MGO. Maybe I should start a thread about nerfing them... Just kidding please nobody start a nerf shottie thread. |
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 04:56:00 -
[101] - Quote
Sleepy Zan wrote:Cross Atu wrote:FAR too many threads where folks at the top of the game (in whatever area) show up and post as if they somehow represent a proper balance point. If you are a top ranked player you are not average and AVERAGE is where proper balance needs to focus. Things are only broken or imbalanced if anyone can pick it up and do better than the game wide average of other classes/methods. Or put another way something is OP'ed when the AVERAGE player can use it to dominate outside of it's proper battlefield role.
If you're a sniper and you're completely pro going 50-0, and there's a total first month noob who's a sniper going 0-50 the KDR for the class (not the player, the player doesn't matter) is 1:1 Now obviously that's a simplistic example but the point remains that it is the GAME WIDE average which counts not the specific experiences or performance of any handful of players.
Posting feedback on your experiences, especially with the details explaining why is of value in a beta. Posting conclusions regarding balance with such an infinitesimal piece of the data... well that's, shall we say, less useful.
My 0.02 ISK Cross
ps ~ you can't be said to have "only two levels" of skills related to sniping if you've picked up any of the more general crossover skills such as Weaponry, or any of the other broad skills that apply to sniping. You've gained ranks towards the your effective use of a given battlefield role for every skill rank of any kind that applies (i.e. is active/having an effect) to that role (whatever it may be) not just for those skills which happen to contain the name of that role in their title. I'm sorry for not clarifying, but all I want to see is more sway in snipers while standing and return a small amount of sway between each shot. Also I would like to see bullet drop and actually adding time between the sniper firing and hitting the target (which [CCP] nothin has mentioned in irc may possibly be added in the future ). I do understand that there are a range of skill weapons but I'd like to point out that it didn't take long for me to get to were I am. If I can do it anyone can I just don't want to see this game turned into a quickscope fest is all.
Hey Zan,
First, thanks for the response, and second I actually didn't mean to call you out specifically it's just the trend has been pretty notable to me lately.
Now on to the meat of the subject :)
More base value sway while standing doesn't bother me in the least, partly because it does nothing to hinder the main roles of the sniper (either classic sniper or overwatch/scout support) but would set it off farther from the other combat roles (i.e. less run-n-gun). Sway between shots I think should be a matter of the gun in question, with higher Meta gear having a lower ~comparative~ base value. This would give incentive to upgrade and would also fit with world narrative since the skills required for proto gear already reduce sway thus skill and gun would enhance each other (for the serious sniper only). Bullet drop I honestly can't say what I think of in regards to balance as I feel I have inadequate exposure to really form a perspective on it. Adding time between trigger pull and impact seems fine but again it seems like something that should scale with gear, some of these projectiles are moving so quickly that they would be effectively instant but that doesn't mean all of them are, or should be.
I'm curious as to your context when you say it didn't take you long to get where you are. Approximately how many hours would you say you've put into beta? How much of that has been sniper? How many skill points do you have invested in skills that effect the sniper role? How much ISK do you think you lost learning to play sniper? How many other roles did you try out before picking up sniping? <--- None of this is meant to 'challenge' but rather to provide context, after all someone who's on day one picking up a sniper rifle isn't going to be in the same boat as someone who's decided to take up sniping after playing for a month or two as an Assault guy (just for one example).
In the same note as the above how are you arriving at the conclusion that anyone can do what you do?
In closing I'll just reiterate that I hope you respond again because I'm very interested in the answers to the above and also that I agree with you having snipers shooting from the hip becoming standard practice (rather than the occasional mistake/act of desperation) isn't something I'd want to see the game become either. I just want to make sure things are kept in context so that any concerns raised are compared to the average player experience rather than a specific instance or outlier. |
Chew B0CCA
58
|
Posted - 2012.09.17 04:57:00 -
[102] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. Kills tanks and ars but kdrs snipers and shotties Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me Challenge accepted. Also tanks are tops in K/D, going 25+/0 will do that. And I dont want to talk about shotties, I geuss they have a place in fps but I have always thought them to be cheap, no aim win flingers. They really bugged me in MGO. Maybe I should start a thread about nerfing them... Just kidding please nobody start a nerf shottie thread.
Jim, I like the way you think. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 04:57:00 -
[103] - Quote
Chew B0CCA wrote:STB Vermaak Doe wrote:Let re Guy's be? You new to this game right? Haha. I like it. Out of my entire rant, the only comeback you could make was about RE's. Love it. Yes, RE's were OP. I was making a point that people complain too much. Even the dreaded RE's can be countered, and I did it all the time. People are lazy and don't want to think through how something can be countered. Instead, they ask for a nerf. I've been here since E3. If that makes me new, then yes, I'm new. I search for details that don't amuse me and the counter was to use a sniper or shottie |
STB Vermaak Doe
558
|
Posted - 2012.09.17 04:59:00 -
[104] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. Kills tanks and ars but kdrs snipers and shotties Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me Challenge accepted. Also tanks are tops in K/D, going 25+/0 will do that. And I dont want to talk about shotties, I geuss they have a place in fps but I have always thought them to be cheap, no aim win flingers. They really bugged me in MGO. Maybe I should start a thread about nerfing them... Just kidding please nobody start a nerf shottie thread.
You feel about shotties as i feel about ohks in this particular game( not including vehicle to suit ohk) |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 05:00:00 -
[105] - Quote
You guys want to see how easy it is to hipfire a sniper rifle. Go get yourself chased by a leveled up AR being used by a even just semi-skilled person and try it, after you respawn come back here and fill us in |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:02:00 -
[106] - Quote
Jin Robot wrote:You guys want to see how easy it is to hipfire a sniper rifle. Go get yourself chased by a leveled up AR being used by a even just semi-skilled person and try it, after you respawn come back here and fill us in
I did and shot him through the sway at less than 20m |
Chew B0CCA
58
|
Posted - 2012.09.17 05:06:00 -
[107] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:You guys want to see how easy it is to hipfire a sniper rifle. Go get yourself chased by a leveled up AR being used by a even just semi-skilled person and try it, after you respawn come back here and fill us in I did and shot him through the sway at less than 20m
While using a sniper, I've tried hipshooting guys, and I've done it once out of maybe 20 tries. It's nearly impossible. You are a gaming god if you can do it consistently. If you're in a scout suit, you're dead from an AR before you can get a second shot off from the hip (because let's be honest, no one is going to hipfire and get the first one). Nope. Calling BS on that one. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:07:00 -
[108] - Quote
Chew B0CCA wrote:STB Vermaak Doe wrote:Jin Robot wrote:You guys want to see how easy it is to hipfire a sniper rifle. Go get yourself chased by a leveled up AR being used by a even just semi-skilled person and try it, after you respawn come back here and fill us in I did and shot him through the sway at less than 20m While using a sniper, I've tried hipshooting guys, and I've done it once out of maybe 20 tries. It's nearly impossible. You are a gaming god if you can do it consistently. If you're in a scout suit, you're dead from an AR before you can get a second shot off from the hip (because let's be honest, no one is going to hipfire and get the first one). Nope. Calling BS on that one. It wasn't hipfire how i killed him |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 05:08:00 -
[109] - Quote
well vermaak I hope you can live with ohk as I live with shotties, because sleepy zans Thale deals 500-ish damage per shot, also a sniper rifle that needs multiple shots to be effective is just a weird AR. Dont get me wrong I dont think body shots should ohk, unless the guys suit is just a really weak scout fit. |
STB Vermaak Doe
558
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Posted - 2012.09.17 05:08:00 -
[110] - Quote
Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time |
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Chew B0CCA
58
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Posted - 2012.09.17 05:09:00 -
[111] - Quote
STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time
Yes, but with the sway it's very difficult to do. You really can't quick scope in this game. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:10:00 -
[112] - Quote
Jin Robot wrote:well vermaak I hope you can live with ohk as I live with shotties, because sleepy zans Thale deals 500-ish damage per shot, also a sniper rifle that needs multiple shots to be effective is just a weird AR. Dont get me wrong I dont think body shots should ohk, unless the guys suit is just a really weak scout fit.
Thales require crazy sp so i can live with it, besides I'm skilling for my thales |
Chew B0CCA
58
|
Posted - 2012.09.17 05:10:00 -
[113] - Quote
I like you, Vermaak. This is fun. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:10:00 -
[114] - Quote
Chew B0CCA wrote:STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time Yes, but with the sway it's very difficult to do. You really can't quick scope in this game.
Difficult but not impossible |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:11:00 -
[115] - Quote
Chew B0CCA wrote:I like you, Vermaak. This is fun. Good to hear |
Chew B0CCA
58
|
Posted - 2012.09.17 05:13:00 -
[116] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time Yes, but with the sway it's very difficult to do. You really can't quick scope in this game. Difficult but not impossible
It's nearly impossible, which means 98% of the snipers who are playing can't do it. And what does that tells us? That it's not a problem.
Game. Set. Match. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:16:00 -
[117] - Quote
Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time Yes, but with the sway it's very difficult to do. You really can't quick scope in this game. Difficult but not impossible It's nearly impossible, which means 98% of the snipers who are playing can't do it. And what does that tells us? That it's not a problem. Game. Set. Match. Nearly impossible would mean closer to a third being that most would try to learn to do it so this isn't over yet |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 05:17:00 -
[118] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time Yes, but with the sway it's very difficult to do. You really can't quick scope in this game. Difficult but not impossible I think thats the point we are trying to make. I really dont see enough ppl being skilled enough to bring sleepy zans fear to life. Haha I can see the nightmare he is having right now. endless matches of 24 vs 24 all snipers all quick scoping. |
Chew B0CCA
58
|
Posted - 2012.09.17 05:18:00 -
[119] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time Yes, but with the sway it's very difficult to do. You really can't quick scope in this game. Difficult but not impossible It's nearly impossible, which means 98% of the snipers who are playing can't do it. And what does that tells us? That it's not a problem. Game. Set. Match. Nearly impossible would mean closer to a third being that most would try to learn to do it so this isn't over yet
Maybe. I seriously doubt it, but maybe. But as of right this instant, quick scoping is a non-issue. I think we can both agree on that. |
Chew B0CCA
58
|
Posted - 2012.09.17 05:20:00 -
[120] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time Yes, but with the sway it's very difficult to do. You really can't quick scope in this game. Difficult but not impossible It's nearly impossible, which means 98% of the snipers who are playing can't do it. And what does that tells us? That it's not a problem. Game. Set. Match. Nearly impossible would mean closer to a third being that most would try to learn to do it so this isn't over yet
And by the way, I enjoy sneaking up on snipers. Most of the time they try to hip fire or quick scope me. 9 times out of 10 I kill them with my sub. So, no, I don't think it's a third. |
|
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:21:00 -
[121] - Quote
True but getting hit by sniper rounds within 20m is worrying |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 05:21:00 -
[122] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. Kills tanks and ars but kdrs snipers and shotties Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me Challenge accepted. Also tanks are tops in K/D, going 25+/0 will do that. And I dont want to talk about shotties, I geuss they have a place in fps but I have always thought them to be cheap, no aim win flingers. They really bugged me in MGO. Maybe I should start a thread about nerfing them... Just kidding please nobody start a nerf shottie thread.
Actually not trying to go against you or anything tanks do have the most spots fo the higher KDRs but if you look at the top of the leaderboards the guy with a 50 something KDR is a sniper.
Not trying to argue just a fun fact |
Chew B0CCA
58
|
Posted - 2012.09.17 05:22:00 -
[123] - Quote
One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. |
Chew B0CCA
58
|
Posted - 2012.09.17 05:23:00 -
[124] - Quote
Sleepy Zan wrote:Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. Kills tanks and ars but kdrs snipers and shotties Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me Challenge accepted. Also tanks are tops in K/D, going 25+/0 will do that. And I dont want to talk about shotties, I geuss they have a place in fps but I have always thought them to be cheap, no aim win flingers. They really bugged me in MGO. Maybe I should start a thread about nerfing them... Just kidding please nobody start a nerf shottie thread. Actually not trying to go against you or anything tanks do have the most spots fo the higher KDRs but if you look at the top of the leaderboards the guy with a 50 something KDR is a sniper. Not trying to argue just a fun fact
What? Before the tank nerf, it was always a tank guy. That is a fact. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 05:24:00 -
[125] - Quote
Also a general balance note that frankly seems quite overlooked. If the game gets balanced purely on the 1v1, or kitten, even heavily on the 1v1 angle then as soon as it goes live and there are actually organized squads... or *dramatic pause* teams then Teamwork will become OP'ed
Seriously tho some of the roles and specializations that I see QQ'ed (either nerf or buff) are really being presented mostly (or exclusively) from a "I, as a single player, can't compete against X,Y,Z, with this role." And in many cases the correct response is, "so?"
- Guys specked to kill HAVs should do so really well.
- HAVs should lol *splat* most other infantry.
- LAVs should out maneuver most other things on the field.
- Snipers should kill from rang better than any other infantry could hope to.
- Assault should run-n-gun better than any other infantry.
- Logi should support better.
- Dropships give great deployment flexibility and provide eyes in the sky (the benefit of this view from on high should not be under sold. In a random match it's likely near meaningless, in a real TEAM it's invaluable).
The list goes on, and the definitions I've applied to the roles may even be debatable but the point is that any role, any skill/gear specialization should be the best at what it specializes in. An LAV isn't OP'ed just because a Heavy, or even a Scout can't out run it on foot. All other things being equal a Logi shouldn't win a firefight with an Assult, etc. The response to every role should be either A) to field it's counter, or B) to use Teamwork and take out or evade the threat.
In short, proper game balance is not making all the combat roles equal. Rather it is making them all equally effective at preforming within their own specialized role. Because when Dust goes live the goal of a match (yes even a "death match") is no longer going to be "kill the other guy", not for every role on the battlefield, at least not in any remotely well organized team. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:25:00 -
[126] - Quote
Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates.
That's where i went 15 (or so) and 0 and got a close range kill with the rifle |
Chew B0CCA
58
|
Posted - 2012.09.17 05:27:00 -
[127] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle
You just reinforced my point. The map is sniper friendly. You can't do that on some of the other maps. Some yes, some no. That's balance. You can't base your opinions on one map. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:28:00 -
[128] - Quote
Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle You just reinforced my point. The map is sniper friendly. You can't do that on some of the other maps. Some yes, some no. That's balance. You can't base your opinions on one map. I did similar and beter on other maps as well |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 05:31:00 -
[129] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle I used to hate the map that is just that one building. But there is a veeery good sniping spot in that map, not to brag because I am not leet, but I usually end up 10+/0 on that map.
Also I didnt know that guy was a sniper, I based my assumption on the fact of seeing so many tanks go 25+/0 in matches I had been in. |
Chew B0CCA
58
|
Posted - 2012.09.17 05:33:00 -
[130] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle You just reinforced my point. The map is sniper friendly. You can't do that on some of the other maps. Some yes, some no. That's balance. You can't base your opinions on one map. I did similar and beter on other maps as well
But again, you're more than likely better than the average player. I can't do that consistently. I see snipers on that map, and at the end of the battle their names are nowhere near the top. All this tells us is that you are OP with a sniper rifle. For that, I say congrats. Not many others are, which is why people complain that snipers don't contribute to the battle. Because they can't do much for objectives. |
|
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:33:00 -
[131] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle I used to hate the map that is just that one building. But there is a veeery good sniping spot in that map, not to brag because I am not leet, but I usually end up 10+/0 on that map. Also I didnt know that guy was a sniper, I based my assumption on the fact of seeing so many tanks go 25+/0 in matches I had been in.
You though i was a tanker? |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:35:00 -
[132] - Quote
I should snipe in the full game being good "cough MLG PRO cough" |
Chew B0CCA
58
|
Posted - 2012.09.17 05:36:00 -
[133] - Quote
STB Vermaak Doe wrote:I should snipe in the full game being good "cough MLG PRO cough"
Yes, you should. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 05:39:00 -
[134] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle I used to hate the map that is just that one building. But there is a veeery good sniping spot in that map, not to brag because I am not leet, but I usually end up 10+/0 on that map. Also I didnt know that guy was a sniper, I based my assumption on the fact of seeing so many tanks go 25+/0 in matches I had been in. You though i was a tanker? for awhile before the fix I thought everyone was a tanker. seriously though he was talking about you? I must have been confused because I assumed you ran AR. |
Chew B0CCA
58
|
Posted - 2012.09.17 05:40:00 -
[135] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle I used to hate the map that is just that one building. But there is a veeery good sniping spot in that map, not to brag because I am not leet, but I usually end up 10+/0 on that map. Also I didnt know that guy was a sniper, I based my assumption on the fact of seeing so many tanks go 25+/0 in matches I had been in. You though i was a tanker? for awhile before the fix I thought everyone was a tanker. seriously though he was talking about you? I must have been confused because I assumed you ran AR.
No, he ran sniper to show people how OP it is. But as we've argued, he would be wrong. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:41:00 -
[136] - Quote
Sniping to me is too, "fun" i guess like something to do just to help my stats or ruin someone's day but i guess since my longest shot in bf3 was nigh double my longest on here( over 1100m) it may be i good choice |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 05:42:00 -
[137] - Quote
Cross Atu wrote:Hey Zan,
First, thanks for the response, and second I actually didn't mean to call you out specifically it's just the trend has been pretty notable to me lately.
Now on to the meat of the subject :)
More base value sway while standing doesn't bother me in the least, partly because it does nothing to hinder the main roles of the sniper (either classic sniper or overwatch/scout support) but would set it off farther from the other combat roles (i.e. less run-n-gun). Sway between shots I think should be a matter of the gun in question, with higher Meta gear having a lower ~comparative~ base value. This would give incentive to upgrade and would also fit with world narrative since the skills required for proto gear already reduce sway thus skill and gun would enhance each other (for the serious sniper only). Bullet drop I honestly can't say what I think of in regards to balance as I feel I have inadequate exposure to really form a perspective on it. Adding time between trigger pull and impact seems fine but again it seems like something that should scale with gear, some of these projectiles are moving so quickly that they would be effectively instant but that doesn't mean all of them are, or should be.
I'm curious as to your context when you say it didn't take you long to get where you are. Approximately how many hours would you say you've put into beta? How much of that has been sniper? How many skill points do you have invested in skills that effect the sniper role? How much ISK do you think you lost learning to play sniper? How many other roles did you try out before picking up sniping? <--- None of this is meant to 'challenge' but rather to provide context, after all someone who's on day one picking up a sniper rifle isn't going to be in the same boat as someone who's decided to take up sniping after playing for a month or two as an Assault guy (just for one example).
In the same note as the above how are you arriving at the conclusion that anyone can do what you do?
In closing I'll just reiterate that I hope you respond again because I'm very interested in the answers to the above and also that I agree with you having snipers shooting from the hip becoming standard practice (rather than the occasional mistake/act of desperation) isn't something I'd want to see the game become either. I just want to make sure things are kept in context so that any concerns raised are compared to the average player experience rather than a specific instance or outlier.
I started in the E3 build it will be hard for me to recall in detail, but SP build up last build was about 20 mil this build I believe I'm a few mil shy of that same amount atm. When I started out in the beta I died alot like any other scrub and it took me a week or 2 just to go positive. I did experiment some with assault, logi, heavy forge, and I skilled up to logi dropships, I expected to go logi and even attempted to skill up and got one level shy from the aur proto reapair tool ccp forgot about but saw there were alot of thos so I went into sniper since there were so few last build. I sucked like everyone else and got excited when I actually hit someone. from there a dropped all the remaining SP I had mostly in sniper and smg if I can remember right max smg proficiency, max sniper pro, max scout and dropsuit command. From there I just practiced and now I'm here being called a leet sniper by Jin Robot .
this build sniper and smg proficiency to lvl 3, scout to lvl 4 max light sharpshooter and a little SP dispersed into random stuff like sheilding and all that
sorry I suck at recalling and giving detail in this sort of thing but if this doesn't help please ask any specific question you have. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:42:00 -
[138] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle I used to hate the map that is just that one building. But there is a veeery good sniping spot in that map, not to brag because I am not leet, but I usually end up 10+/0 on that map. Also I didnt know that guy was a sniper, I based my assumption on the fact of seeing so many tanks go 25+/0 in matches I had been in. You though i was a tanker? for awhile before the fix I thought everyone was a tanker. seriously though he was talking about you? I must have been confused because I assumed you ran AR.
All say that until they find I'm av at heart |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 05:43:00 -
[139] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle You just reinforced my point. The map is sniper friendly. You can't do that on some of the other maps. Some yes, some no. That's balance. You can't base your opinions on one map. I did similar and beter on other maps as well
Do you think your experiences are indicative of the average players experience with a sniper rifle? If yes then upon what are you basing that assessment? If no then, well then I wouldn't see a reason to have posted the OP.
Also what gear were you using for this, and (perhaps more importantly) how many skillpioints do you have investing into Sniping (remember to include all skills offensive, defensive, or fitting, from which you gained any benefit while doing what you described). How long/how often have you played beta? How long/how often have you played FPS games in general? When you played were you part of an organized team or squad? Did you have active mics during at this time? Are these experiences consistent for your play with a sniper rifle, if yes over what span of time/number of games did you test this?
Context matters, please provide it :)
Cheers, Cross |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:48:00 -
[140] - Quote
No squad
Weaponry 4
Sniper operation 1 (at the time)
Third person shooters are what i play more
Until recently i put a lot of time into this beta
I'm a occasionalll sniper in other fps's so i think most snipers would have similar or greater experience |
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 06:11:00 -
[141] - Quote
Sleepy Zan wrote:Cross Atu wrote:Hey Zan,
First, thanks for the response, and second I actually didn't mean to call you out specifically it's just the trend has been pretty notable to me lately.
Now on to the meat of the subject :)
More base value sway while standing doesn't bother me in the least, partly because it does nothing to hinder the main roles of the sniper (either classic sniper or overwatch/scout support) but would set it off farther from the other combat roles (i.e. less run-n-gun). Sway between shots I think should be a matter of the gun in question, with higher Meta gear having a lower ~comparative~ base value. This would give incentive to upgrade and would also fit with world narrative since the skills required for proto gear already reduce sway thus skill and gun would enhance each other (for the serious sniper only). Bullet drop I honestly can't say what I think of in regards to balance as I feel I have inadequate exposure to really form a perspective on it. Adding time between trigger pull and impact seems fine but again it seems like something that should scale with gear, some of these projectiles are moving so quickly that they would be effectively instant but that doesn't mean all of them are, or should be.
I'm curious as to your context when you say it didn't take you long to get where you are. Approximately how many hours would you say you've put into beta? How much of that has been sniper? How many skill points do you have invested in skills that effect the sniper role? How much ISK do you think you lost learning to play sniper? How many other roles did you try out before picking up sniping? <--- None of this is meant to 'challenge' but rather to provide context, after all someone who's on day one picking up a sniper rifle isn't going to be in the same boat as someone who's decided to take up sniping after playing for a month or two as an Assault guy (just for one example).
In the same note as the above how are you arriving at the conclusion that anyone can do what you do?
In closing I'll just reiterate that I hope you respond again because I'm very interested in the answers to the above and also that I agree with you having snipers shooting from the hip becoming standard practice (rather than the occasional mistake/act of desperation) isn't something I'd want to see the game become either. I just want to make sure things are kept in context so that any concerns raised are compared to the average player experience rather than a specific instance or outlier. I started in the E3 build it will be hard for me to recall in detail, but SP build up last build was about 20 mil this build I believe I'm a few mil shy of that same amount atm. When I started out in the beta I died alot like any other scrub and it took me a week or 2 just to go positive. I did experiment some with assault, logi, heavy forge, and I skilled up to logi dropships, I expected to go logi and even attempted to skill up and got one level shy from the aur proto reapair tool ccp forgot about but saw there were alot of thos so I went into sniper since there were so few last build. I sucked like everyone else and got excited when I actually hit someone. from there a dropped all the remaining SP I had mostly in sniper and smg if I can remember right max smg proficiency, max sniper pro, max scout and dropsuit command. From there I just practiced and now I'm here being called a leet sniper by Jin Robot . this build sniper and smg proficiency to lvl 3, scout to lvl 4 max light sharpshooter and a little SP dispersed into random stuff like sheilding and all that sorry I suck at recalling and giving detail in this sort of thing but if this doesn't help please ask any specific question you have.
That's fair, I doubt I'd recall all of the details off the top of my head either So here's an additional question, when you say that there's not enough scope sway are you talking about with or without Sniper Rifle Proficiency? Because if with, especially at high levels, then it seems more like a question of balancing that skill for what you want than altering the baseline of the game. If not then how do you feel about the reduction that would come into play for someone who leveled that all the way out to 5? (assuming the base sway were increased)
It seems important to note as well that the E3 exp has certainly helped you as a player with your understanding of Dust (even through the build changes), after all you are #3 on the overall Leaderboard in kills (#15 in WP earned) as of this post so clearly by either metric you've advanced beyond middle of the pack (congrats on that btw ).
I have a friendly challenge for you, I'll offer to test your theory about "anyone can do it" and I'll be happy to post back here with the results. I'm new to Dust, not even a month in, with under 10mill SP total (that's with playing ~3-6 matches per day with booster + the 1mill from CCP for Corp Battles). I will skill towards (but not beyond) the skill levels you've posted for your sniper build (if you wouldn't mind checking and getting back to me with specifics that would be cool :) ). I will run sniper in games (I already do about 1/3 of the time, the rest is Logi, so testing will be easy in that regard). Tell me how to practice up so that I can be a high class Dust sniper. I will take your advice on how to develop the needed player skills, combine it with your build and report the results.
Then we shall see what we shall see. Obviously my lone test won't be conclusive no matter the results but it's more info so why not?
Cheers, Cross
ps ~ if anyone else who sees sniping as OP'ed want's to give me tips and help play 'test the noob' feel free. I just recorded all my stats so if there's a massive change it'll show, let's test this. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.17 06:25:00 -
[142] - Quote
Average Joe81 wrote:i just think they need to add more cover
I'd rather do this too. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 06:33:00 -
[143] - Quote
STB Vermaak Doe wrote:No squad
Weaponry 4
Sniper operation 1 (at the time)
Third person shooters are what i play more
Until recently i put a lot of time into this beta
I'm a occasionalll sniper in other fps's so i think most snipers would have similar or greater experience
Cool, thanks for the context.
Sounds like our character skills are comparable when it comes to sniping and that you've got an edge on me when it comes to player skills, as follows
I play more RPGs and RTSs than shooters.
I'm new to the beta (less than a month in because IGN "support" never got me my code had to wait for the EVE unlock)
I play a few matches most days (~3-6 I think)
Last fps I really played (for more than a day) was either Unreal Tournament 2004 or Resistance (the first one); depending on whether you count against other players or include vs AI only. (Tho I did enjoy sniping in Unreal)
Now, as I mentioned to Zan, I'd like to test this notion. So what were your stats in that matches that made you feel snipers are OP'ed and how consistently over how many games did you/could you replicate those stats?
Once you respond with those numbers I shall attempt to do the same and post back with my results. Also since I'm a bit lighter on the player skill side of this feel free to give me any tips which you consider key and/or obvious to effective sniping in Dust and I will employ those as best I'm able. If a near total n00b (in Dust and kinda of in FPS in general) can replicate what you did with a few pointers then that makes a statement as well.
My current sniping skills Dropsuit Command Dropsuit Command L4 Gallente Scout Dropuit L1
Electronics Electronics L4 Electronics Upgrades L2 Sensor Upgrades L2
Engineering Energy Grid Upgrades L1 Engineering L3 Shield Management L1 Shield Operation L4 Shield Upgrades L1
Handheld Weapon Upgrades Light Weapon Sharpshooter L2 Light Weapon Upgrade L3
Handheld Weapons Sniper Rifle Operation L5 Sniper Rifle Proficiency L4 Weaponry L5
Mechanics Mechanics L4
So there you have it, let's test this, that's what we beta testers are here to do right?
Cheers, Cross |
Constable Jones
Royal Uhlans Amarr Empire
22
|
Posted - 2012.09.17 06:40:00 -
[144] - Quote
STB Vermaak Doe wrote:Jane DeArc wrote:STB Vermaak Doe wrote:I'm complaining because the risk/sp required is a lot lower than the reward you get through sniping. So far while sniping, every match i get about 15+ kills to about 0-3 deaths using a very unskilled method Your complaint indicates that there are not enough people killing snipers, because you haven't provided an argument that indicates WHY their weapons are overpowered. So...nerf sniper players, not their weapons? Actually it's still the weapon because i shouldn't be getting that many kills with so little sp on mainly type 2 suits especially considering i don't purposefully aim for the head
People not knowing how to fit their suits doesn't make your gun OP |
Kane Fyea
Tritan-Industries Legacy Rising
65
|
Posted - 2012.09.17 06:44:00 -
[145] - Quote
Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also? No you just need to become better and kill the guy. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.09.17 07:30:00 -
[146] - Quote
I didn't read the whole thread since it's mostly whining from AR guys who never use a sniper rifle anyway.
There is a reason why the way is non existent now and it was that before tactical sniper rifle was simply useless because it requires 2 shots to the head and 3 to the body which obviously was impossible with sway unless the guy you we're shooting was an imbecile.
Charge is OP only because it's readily accessible as it only does 20 more damage then proto ishukone, as it has 3s charge it means that you stood still for 3s waiting to get shot, also releasing the trigger fires the gun wasting a shot so getting cover means sitting still, scoped, waiting for you to appear or wasting a shot and 3s waiting again. In the first build we did had a death if you waited to long while holding the charge; can't remember how many times I died scoping with the thing waiting for my target to appear again ...
I wouldn't mind charge rifles getting that countdown enabled again since I use proto rifles anyway.
As for the head shot I don't how you get head shots when some of your (long range) targets get completely covered by the huge targeting dot you have in the gun, if not for the red colour it would dubious to get s decent shot at all. If you can reliably aim for the head it means you're in AR range in which case it means that if the AR guy would be good he would kill you from the range, good thing is that most people are dumb especially newbs.
I was also regularly "sniped" by forge guns in the last builds which was probably even more annoying then dying to snipers.
As for the stuff of making sniping harder, I can tell you that sniping with controller is properly hard with the clunky controls right now what is broken is the ease of sniping with a mouse. I actually sniped better with a mouse resting in my lap then with a controller because mouse actually moves smoootthhly even if slowly unlike controller which jumps by 2cm intervals most of the time no matter how gently you try to nudge the shroom. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.17 11:19:00 -
[147] - Quote
Jin Robot wrote:So then if you were telling the truth threetimes infinity would be at the top of the leader boards with a 56-1 k/d. Sounds better when you exaggerate though.
The game adds at least one death for some reason. Your KDR in your character stats is always at least one death more than your KDR on the leaderboard. So for Threetimes, the game has counted it as 112-3 even though my info in the NeoCom says 112-2. For Fivetimes, my listed KDR is 11.16 even though my NeoCom says I'm at 11.25. It's strange.
But, anyway, yeah, Fivetimes started as an infantry guy and transitioned to sniper. Threetimes started as a sniper. Both of those characters are either in or around the top 10 in terms of KDR as snipers. It's been a little while since I played, but unless Otosan Oonaki has really buckled down Threetimes is #1 and Fivetimes is #6. All thanks to easy, safe, powerful sniping. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.09.17 11:21:00 -
[148] - Quote
Charge sniper rifle just needs to NOT be unlocked at lv 1. Make it level 3 or 4. Why the best sniper rifle in the game is unlocked right away is beyond me >_< |
STB Vermaak Doe
558
|
Posted - 2012.09.17 11:30:00 -
[149] - Quote
DUST Fiend wrote:Charge sniper rifle just needs to NOT be unlocked at lv 1. Make it level 3 or 4. Why the best sniper rifle in the game is unlocked right away is beyond me >_<
It's to help pad kd with cheap ohk |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.17 13:16:00 -
[150] - Quote
Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also?
Some people are very good and have to be close ish to shoot you with an ar snipers well can be any where out of range and still kill its like bamm dead wtf no one around then it come up so an so killed by charge sniper rifle
I get more frustrated by snipers than good assault players |
|
onieros danneskjold
10
|
Posted - 2012.09.17 13:56:00 -
[151] - Quote
Jexct Doc wrote:Snipers are fine. Most of them are a minor annoyance at best. Good ones can achieve a high KDR.. but that doesn't mean they are OP, considering their only real source of SP is kills. If you really need to get the objective or to your squad, there is always the trusty baloch - impact.
This. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 14:34:00 -
[152] - Quote
So to recap, the reasons I have seen ppl calling for a nerf are..
1. Quick scoping, even though all admit its very hard to do.
2. Headshots do more damage.
3. They can one hit kill.
4. Ppl can achieve a good k/d ratio.
None of those reasons seem valid to me. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 14:39:00 -
[153] - Quote
fenrir storm wrote:Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also? Some people are very good and have to be close ish to shoot you with an ar snipers well can be any where out of range and still kill its like bamm dead wtf no one around then it come up so an so killed by charge sniper rifle I get more frustrated by snipers than good assault players Rock paper scissors. I suggest you stop trying to view all classes as if they should be the same. I mean thats how snipers are supposed to work, you dont see it coming. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.17 15:31:00 -
[154] - Quote
Jin Robot wrote:fenrir storm wrote:Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also? Some people are very good and have to be close ish to shoot you with an ar snipers well can be any where out of range and still kill its like bamm dead wtf no one around then it come up so an so killed by charge sniper rifle I get more frustrated by snipers than good assault players Rock paper scissors. I suggest you stop trying to view all classes as if they should be the same. I mean thats how snipers are supposed to work, you dont see it coming.
I wasn't having a moan and saying nerf was just saying I get more frustrated out of being killed once by a sniper than multiple times by some one who's in my face.
I think snipers are fine I just don't like them but I suppose they keep you on your toes |
STB Vermaak Doe
558
|
Posted - 2012.09.18 00:09:00 -
[155] - Quote
Bump and read the OP completely for crying out loud. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.18 00:47:00 -
[156] - Quote
STB Vermaak Doe wrote:Just had a decent game sniping and went 14 0 with only one level of sniper rifle skills leveled up.
Instead of blatantly screaming nerf at the top of my lungs I'll be rational.
First off, they don't need a special increase to headshot damage. I think all guns should have it or none at all .
A suggestion i have being a user of the charge sniper rifle is that they should all have a charge time (tactical rifle being the shortest) since it is a railgun and like the other railguns it should have a flash of electricity visible only while it's charged or charging.
Any thoughts? I'm going to reiterate this question which got buried in the thread as a response to the OP. Because I feel some aspects of it have not been directly and/or deeply (i.e. with specific details of gear, skills, et al) addressed.
Quote:Do you think your experiences are indicative of the average players experience with a sniper rifle? If yes then upon what are you basing that assessment? If no then, well then I wouldn't see a reason to have posted the OP.
Also what gear were you using for this, and (perhaps more importantly) how many skillpioints do you have investing into Sniping (remember to include all skills offensive, defensive, or fitting, from which you gained any benefit while doing what you described). How long/how often have you played beta? How long/how often have you played FPS games in general? When you played were you part of an organized team or squad? Did you have active mics during at this time? Are these experiences consistent for your play with a sniper rifle, if yes over what span of time/number of games did you test this?
Context matters, please provide it :)
Cheers, Cross
It is worth noting that you did indeed respond with some of the details but the crux question still seem to be unanswered. Do you think your experiences are indicative of the average players experience with a sniper rifle? If yes then upon what are you basing that assessment?
I believe that's the question that needs to be addressed first and foremost as it's answers color the weight and meaning of every other aspect of the issue.
Cheers, Cross |
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