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Sleepy Zan
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Posted - 2012.09.17 01:38:00 -
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Yes snipers need a nerf and need to be more difficult to use. It looks like all my opinions are dotted around this thread so I will leave it at that. |
Sleepy Zan
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Posted - 2012.09.17 01:45:00 -
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STB Vermaak Doe wrote:Sleepy Zan wrote:Yes snipers need a nerf and need to be more difficult to use. It looks like all my opinions are dotted around this thread so I will leave it at that. Good game considering my sniper skills were only level 2 then
Good game man and trust me lvl 2 is all you need |
Sleepy Zan
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Posted - 2012.09.17 01:59:00 -
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Vexen86 wrote:ok, i may have read that wrong but your saying that you went x-0 but yet your complaining because its OP? I dont see anyone complaining that they are OP cuz they get a good k/d ratio. I switch back and forth between all dropsuits and usually manage to get at least five kills minimum.
Snipers aren't OP, if you think about it Military Snipers are trained to one shot. If CCP is going to mimic real physics for the dropships then the Snipers are where they should be. Realisticly.....As far as tanks go they seem to be fair now. they were pretty strong last build but its leveled out now. not too hard to kill but not too easy neither. a good tank with a bunch of SP put into it will still decimate. I was in a militia tank and still got 6 kills before someone killed it. So somone has already said it......
Snipers are annoying, at best. Hard to get too but easy to kill. Skilled snipers are a little more difficult but still lack the shields and armor. If your getting killed as a sniper, throw your sniper rifle on a Frontline Assault.
I just went 34/0 the match before a came back to these forums because all I had to do is quickscope everyone who came up the hill after me, they are OP. |
Sleepy Zan
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Posted - 2012.09.17 02:18:00 -
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Chew B0CCA wrote:I just went 20-3 with an AR. Nerf 'em.
Before that I went 17-2 with a shotty. Nerf 'em.
Before that I went 19-4 with a forge gun. Nerf 'em.
Let's just nerf everything because (I count, what, 6 people on this thread who are against?) because 6 people don't like them. Maybe it's 7. Yeah, that seems right. Let's do what 7 people (out of 1000?) want to do. Brilliant.
Its hilarious, because we have all these nerf threads, but they're usually the same 7 or 8 people within the respective thread complaining. Get over yourselves. Yes, there are areas of the game that require less skill than others. Deal with it. Stop whining. I kill snipers all the time with an AR. I kill snipers with a sniper rifle. It's not that hard. How many people are actually getting killed by a sniper while they're playing an assault? If you are, you're doing it wrong.
Sniping is way to easy in this build the only thing holding it back at the moment is lag and hit detection, once that is gone and people get a little better everyone will be running around with snipers like they are ARs. I see plenty of assaults getting killed by a sniper and when lag is low strafing and running is useless 2 back to back shots at the most with a good rifle you are dead. Sorry but when the other noob snipers get better and servers are stable assault rifles will be meaningless . |
Sleepy Zan
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Posted - 2012.09.17 02:25:00 -
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Jin Robot wrote:Sleepy zan is skilled and wants to make sniping impossible for average players, I get it. So who is skilled at shotty, come on make the op thread. I know plenty of people who are average snipers, you ppl and you leet crap. Why are snipers op? Because they deal more damage than AR? The argument that you can hipshot ppl chasing you is dumb. That has more to do with your skill and nothing to do with a sniper rifle.
I sucked with snipers when I first started out with them and I never used them in any previous game I played and now I already have people calling me a leet sniper? I want people to get good and expect them to, I don't want to hold people back and stop progression. Please don't pretend to know my intentions. Snipers are over powered at the moment that is a fact. |
Sleepy Zan
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Posted - 2012.09.17 02:33:00 -
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Jin Robot wrote:Sleepy Zan wrote:Chew B0CCA wrote:I just went 20-3 with an AR. Nerf 'em.
Before that I went 17-2 with a shotty. Nerf 'em.
Before that I went 19-4 with a forge gun. Nerf 'em.
Let's just nerf everything because (I count, what, 6 people on this thread who are against?) because 6 people don't like them. Maybe it's 7. Yeah, that seems right. Let's do what 7 people (out of 1000?) want to do. Brilliant.
Its hilarious, because we have all these nerf threads, but they're usually the same 7 or 8 people within the respective thread complaining. Get over yourselves. Yes, there are areas of the game that require less skill than others. Deal with it. Stop whining. I kill snipers all the time with an AR. I kill snipers with a sniper rifle. It's not that hard. How many people are actually getting killed by a sniper while they're playing an assault? If you are, you're doing it wrong. Sniping is way to easy in this build the only thing holding it back at the moment is lag and hit detection, once that is gone and people get a little better everyone will be running around with snipers like they are ARs. I see plenty of assaults getting killed by a sniper and when lag is low strafing and running is useless 2 back to back shots at the most with a good rifle you are dead. Sorry but when the other noob snipers get better and servers are stable assault rifles will be meaningless . Dude.... Keep your ridiculous argument a little less ridiculous. AR will be pointless? Lol tipping your hand again guys. If you make your points blatantly ridiculous ppl will see through to your real motivation.
If I see someone with an AR coming at me and all I have to do is one shot qs them there is a problem. |
Sleepy Zan
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Posted - 2012.09.17 02:36:00 -
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Jin Robot wrote:Sleepy Zan wrote:Jin Robot wrote:Sleepy zan is skilled and wants to make sniping impossible for average players, I get it. So who is skilled at shotty, come on make the op thread. I know plenty of people who are average snipers, you ppl and you leet crap. Why are snipers op? Because they deal more damage than AR? The argument that you can hipshot ppl chasing you is dumb. That has more to do with your skill and nothing to do with a sniper rifle. I sucked with snipers when I first started out with them and I never used them in any previous game I played and now I already have people calling me a leet sniper? I want people to get good and expect them to, I don't want to hold people back and stop progression. Please don't pretend to know my intentions. Snipers are over powered at the moment that is a fact. If I see someone with an AR coming at me and all I have to do is one shot qs them there is a problem. Quick scoping is not a trait linked to sniper rifles. Why do you keep using that as a reason for a nerf. Its a skill thing. Do you want CCP to install a 4 sec delay on scopes?
fine you win keep them the way they are we will see whos right. if I have just been just talkin out my ass this entire time I'm sorry |
Sleepy Zan
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Posted - 2012.09.17 03:11:00 -
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he outlasted me i'm done with forums for the night +1 |
Sleepy Zan
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Posted - 2012.09.17 04:07:00 -
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Cross Atu wrote:FAR too many threads where folks at the top of the game (in whatever area) show up and post as if they somehow represent a proper balance point. If you are a top ranked player you are not average and AVERAGE is where proper balance needs to focus. Things are only broken or imbalanced if anyone can pick it up and do better than the game wide average of other classes/methods. Or put another way something is OP'ed when the AVERAGE player can use it to dominate outside of it's proper battlefield role.
If you're a sniper and you're completely pro going 50-0, and there's a total first month noob who's a sniper going 0-50 the KDR for the class (not the player, the player doesn't matter) is 1:1 Now obviously that's a simplistic example but the point remains that it is the GAME WIDE average which counts not the specific experiences or performance of any handful of players.
Posting feedback on your experiences, especially with the details explaining why is of value in a beta. Posting conclusions regarding balance with such an infinitesimal piece of the data... well that's, shall we say, less useful.
My 0.02 ISK Cross
ps ~ you can't be said to have "only two levels" of skills related to sniping if you've picked up any of the more general crossover skills such as Weaponry, or any of the other broad skills that apply to sniping. You've gained ranks towards the your effective use of a given battlefield role for every skill rank of any kind that applies (i.e. is active/having an effect) to that role (whatever it may be) not just for those skills which happen to contain the name of that role in their title.
I'm sorry for not clarifying, but all I want to see is more sway in snipers while standing and return a small amount of sway between each shot. Also I would like to see bullet drop and actually adding time between the sniper firing and hitting the target (which [CCP] nothin has mentioned in irc may possibly be added in the future ). I do understand that there are a range of skill weapons but I'd like to point out that it didn't take long for me to get to were I am. If I can do it anyone can I just don't want to see this game turned into a quickscope fest is all. |
Sleepy Zan
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Posted - 2012.09.17 05:21:00 -
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Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. Kills tanks and ars but kdrs snipers and shotties Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me Challenge accepted. Also tanks are tops in K/D, going 25+/0 will do that. And I dont want to talk about shotties, I geuss they have a place in fps but I have always thought them to be cheap, no aim win flingers. They really bugged me in MGO. Maybe I should start a thread about nerfing them... Just kidding please nobody start a nerf shottie thread.
Actually not trying to go against you or anything tanks do have the most spots fo the higher KDRs but if you look at the top of the leaderboards the guy with a 50 something KDR is a sniper.
Not trying to argue just a fun fact |
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Sleepy Zan
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Posted - 2012.09.17 05:42:00 -
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Cross Atu wrote:Hey Zan,
First, thanks for the response, and second I actually didn't mean to call you out specifically it's just the trend has been pretty notable to me lately.
Now on to the meat of the subject :)
More base value sway while standing doesn't bother me in the least, partly because it does nothing to hinder the main roles of the sniper (either classic sniper or overwatch/scout support) but would set it off farther from the other combat roles (i.e. less run-n-gun). Sway between shots I think should be a matter of the gun in question, with higher Meta gear having a lower ~comparative~ base value. This would give incentive to upgrade and would also fit with world narrative since the skills required for proto gear already reduce sway thus skill and gun would enhance each other (for the serious sniper only). Bullet drop I honestly can't say what I think of in regards to balance as I feel I have inadequate exposure to really form a perspective on it. Adding time between trigger pull and impact seems fine but again it seems like something that should scale with gear, some of these projectiles are moving so quickly that they would be effectively instant but that doesn't mean all of them are, or should be.
I'm curious as to your context when you say it didn't take you long to get where you are. Approximately how many hours would you say you've put into beta? How much of that has been sniper? How many skill points do you have invested in skills that effect the sniper role? How much ISK do you think you lost learning to play sniper? How many other roles did you try out before picking up sniping? <--- None of this is meant to 'challenge' but rather to provide context, after all someone who's on day one picking up a sniper rifle isn't going to be in the same boat as someone who's decided to take up sniping after playing for a month or two as an Assault guy (just for one example).
In the same note as the above how are you arriving at the conclusion that anyone can do what you do?
In closing I'll just reiterate that I hope you respond again because I'm very interested in the answers to the above and also that I agree with you having snipers shooting from the hip becoming standard practice (rather than the occasional mistake/act of desperation) isn't something I'd want to see the game become either. I just want to make sure things are kept in context so that any concerns raised are compared to the average player experience rather than a specific instance or outlier.
I started in the E3 build it will be hard for me to recall in detail, but SP build up last build was about 20 mil this build I believe I'm a few mil shy of that same amount atm. When I started out in the beta I died alot like any other scrub and it took me a week or 2 just to go positive. I did experiment some with assault, logi, heavy forge, and I skilled up to logi dropships, I expected to go logi and even attempted to skill up and got one level shy from the aur proto reapair tool ccp forgot about but saw there were alot of thos so I went into sniper since there were so few last build. I sucked like everyone else and got excited when I actually hit someone. from there a dropped all the remaining SP I had mostly in sniper and smg if I can remember right max smg proficiency, max sniper pro, max scout and dropsuit command. From there I just practiced and now I'm here being called a leet sniper by Jin Robot .
this build sniper and smg proficiency to lvl 3, scout to lvl 4 max light sharpshooter and a little SP dispersed into random stuff like sheilding and all that
sorry I suck at recalling and giving detail in this sort of thing but if this doesn't help please ask any specific question you have. |
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