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Thread Statistics | Show CCP posts - 0 post(s) |
STB Vermaak Doe
558
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Posted - 2012.09.16 23:35:00 -
[1] - Quote
Just had a decent game sniping and went 14 0 with only one level of sniper rifle skills leveled up.
Instead of blatantly screaming nerf at the top of my lungs I'll be rational.
First off, they don't need a special increase to headshot damage. I think all guns should have it or none at all .
A suggestion i have being a user of the charge sniper rifle is that they should all have a charge time (tactical rifle being the shortest) since it is a railgun and like the other railguns it should have a flash of electricity visible only while it's charged or charging.
Any thoughts? |
Average Joe81
57
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Posted - 2012.09.16 23:37:00 -
[2] - Quote
i just think they need to add more cover |
Daedra Lord9
Seituoda Taskforce Command Caldari State
136
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Posted - 2012.09.16 23:38:00 -
[3] - Quote
I agree on both points, but to make the tactical require charging, it should have a tad bit more damage per shot. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.16 23:41:00 -
[4] - Quote
I have seen some AR guys go 17-0. We need to adjust AR also? |
STB Vermaak Doe
558
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Posted - 2012.09.16 23:41:00 -
[5] - Quote
Daedra Lord9 wrote:I agree on both points, but to make the tactical require charging, it should have a tad bit more damage per shot.
I meant a charge that takes a little less than half the time it takes for the charge rifle |
STB Vermaak Doe
558
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Posted - 2012.09.16 23:42:00 -
[6] - Quote
Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also?
He risked death by being in ar range of enemies but they didn't give it to him |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.16 23:44:00 -
[7] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also? He risked death by being in ar range of enemies but they didn't give it to him Thing about headshots, when sniping you shouldn't get more than one shot. So headshots reward skill. I would be more inclined to reduce body damage. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.16 23:48:00 -
[8] - Quote
I've been saying this forever. My dumb alt, Threetimes Infinity, is 112-2 with newbie skill levels and nothing but sniping. Even with low skills it's no big deal to get into the teens worth of kills with zero deaths. I've talked about what I think needs to be done with sniping in other threads, but to summarize, sniping is too easy, too safe, and maybe too powerful. The charge rifle should not be a standard level item, as it is the best sniper rifle in the game. Other than that, either bullet travel time or permanent sway needs to be added, and a bright, blue-white tracer like railguns in EVE have. That way, it's harder to get kills, and harder to stay safe and alive while sniping.
But, I've done all I can to demonstrate how ridiculous sniping is, and I can only imagine CCP has heard what myself and few other snipers have been saying. Whether they agree is a whole other issue. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.16 23:49:00 -
[9] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also? He risked death by being in ar range of enemies but they didn't give it to him I would say anywhere on the field of battle is in range of something. Rock paper scissors. So snipers have power and range, they also have there down sides. Turning them into a long range AR is not the answer. Why does everyone want rock rock rock. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.16 23:55:00 -
[10] - Quote
Jin Robot wrote:I would say anywhere on the field of battle is in range of something. Rock paper scissors. So snipers have range, they also have there down sides. Turning them into a long range AR is not the answer. Why does everyone want rock rock rock.
People who use an unbalanced method of play and then defend that method as being not unbalanced are very bothersome. As someone who is probably a better sniper than you are, I'm here to tell you that you are nothing without your magical weapon. Snipers risk essentially zippo for huge power. Sniping is very safe, can one-shot a lot of people, and is as easy as putting a dot over some guy and pulling the trigger. Defending sniping these days is little more than attempting to justify your success as being a matter of skill, rather than what it actually is -- as reliant on shoddy game design as tanks are/were. |
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pritcht37
Crux Special Tasks Group Gallente Federation
21
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Posted - 2012.09.16 23:57:00 -
[11] - Quote
I say we just leave everything alone for the time being. Wait a week or two for the next build. Then there will be a new crop of grapes for all to make whine from. |
STB Vermaak Doe
558
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Posted - 2012.09.16 23:58:00 -
[12] - Quote
Fivetimes Infinity wrote:I've been saying this forever. My dumb alt, Threetimes Infinity, is 112-2 with newbie skill levels and nothing but sniping. Even with low skills it's no big deal to get into the teens worth of kills with zero deaths. I've talked about what I think needs to be done with sniping in other threads, but to summarize, sniping is too easy, too safe, and maybe too powerful. The charge rifle should not be a standard level item, as it is the best sniper rifle in the game. Other than that, either bullet travel time or permanent sway needs to be added, and a bright, blue-white tracer like railguns in EVE have. That way, it's harder to get kills, and harder to stay safe and alive while sniping.
But, I've done all I can to demonstrate how ridiculous sniping is, and I can only imagine CCP has heard what myself and few other snipers have been saying. Whether they agree is a whole other issue.
At least a fellow sniper agrees with me |
4447
ZionTCD Legacy Rising
650
|
Posted - 2012.09.16 23:58:00 -
[13] - Quote
when i was sniping, the one thing that was missing was bushes. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:15:00 -
[14] - Quote
4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.17 00:16:00 -
[15] - Quote
I'm finding sniping to be a bit of a mixed bag. I, being a terrible sniper, am not going to get the same ridiculous kill streaks that other snipers receive. Additionally I've found that they can acquire very good sniping location which make them difficult to root out and I've had a charged shot sniper take me out with a rather terrible efficiency while I was attempting hit him with a hail-mary from my forge gun. I haven't had the same luck with shotgun sniping snipers from behind in this build that I had in previous builds, but I think it's more due to the quality of the snipers and less to do with the quality of the weaponry. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 00:16:00 -
[16] - Quote
STB Vermaak Doe wrote:Fivetimes Infinity wrote:I've been saying this forever. My dumb alt, Threetimes Infinity, is 112-2 with newbie skill levels and nothing but sniping. Even with low skills it's no big deal to get into the teens worth of kills with zero deaths. I've talked about what I think needs to be done with sniping in other threads, but to summarize, sniping is too easy, too safe, and maybe too powerful. The charge rifle should not be a standard level item, as it is the best sniper rifle in the game. Other than that, either bullet travel time or permanent sway needs to be added, and a bright, blue-white tracer like railguns in EVE have. That way, it's harder to get kills, and harder to stay safe and alive while sniping.
But, I've done all I can to demonstrate how ridiculous sniping is, and I can only imagine CCP has heard what myself and few other snipers have been saying. Whether they agree is a whole other issue. At least a fellow sniper agrees with me A fellow sniper huh? Thats funny, so concerned about balance yet I looked for your tanks are OP thread...could not find it. Thats how you shoot anyone with any gun btw, point nd shoot. So yeah I think you guys are cry babies. Look at the k/d ratio leaders and tell me they are snipers. |
4447
ZionTCD Legacy Rising
650
|
Posted - 2012.09.17 00:18:00 -
[17] - Quote
STB Vermaak Doe wrote:4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents
oh so, you run and gun with sniper then? |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 00:19:00 -
[18] - Quote
STB Vermaak Doe wrote:4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents Haha, this sums it up, you obviously hate snipers, so start a cry thread and try and get them nerfed kind of transparent. Next time dont tip your hand. |
Raynor Ragna
266
|
Posted - 2012.09.17 00:24:00 -
[19] - Quote
The main reason why many snipers go xx-0 is because few people are willing to counter them. Their major downside is that they get awful SP. I started this patch Speccing snipers.. when I goofed around with an AR and got tripple the SP with no skill in anything related... I switch to AR only. |
Jexct Doc
Circle of Huskarl Minmatar Republic
14
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Posted - 2012.09.17 00:27:00 -
[20] - Quote
Snipers are fine. Most of them are a minor annoyance at best. Good ones can achieve a high KDR.. but that doesn't mean they are OP, considering their only real source of SP is kills. If you really need to get the objective or to your squad, there is always the trusty baloch - impact. |
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Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 00:28:00 -
[21] - Quote
Fivetimes Infinity wrote:I've been saying this forever. My dumb alt, Threetimes Infinity, is 112-2 with newbie skill levels and nothing but sniping. Even with low skills it's no big deal to get into the teens worth of kills with zero deaths. I've talked about what I think needs to be done with sniping in other threads, but to summarize, sniping is too easy, too safe, and maybe too powerful. The charge rifle should not be a standard level item, as it is the best sniper rifle in the game. Other than that, either bullet travel time or permanent sway needs to be added, and a bright, blue-white tracer like railguns in EVE have. That way, it's harder to get kills, and harder to stay safe and alive while sniping.
But, I've done all I can to demonstrate how ridiculous sniping is, and I can only imagine CCP has heard what myself and few other snipers have been saying. Whether they agree is a whole other issue. So then if you were telling the truth threetimes infinity would be at the top of the leader boards with a 56-1 k/d. Sounds better when you exaggerate though. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:34:00 -
[22] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Fivetimes Infinity wrote:I've been saying this forever. My dumb alt, Threetimes Infinity, is 112-2 with newbie skill levels and nothing but sniping. Even with low skills it's no big deal to get into the teens worth of kills with zero deaths. I've talked about what I think needs to be done with sniping in other threads, but to summarize, sniping is too easy, too safe, and maybe too powerful. The charge rifle should not be a standard level item, as it is the best sniper rifle in the game. Other than that, either bullet travel time or permanent sway needs to be added, and a bright, blue-white tracer like railguns in EVE have. That way, it's harder to get kills, and harder to stay safe and alive while sniping.
But, I've done all I can to demonstrate how ridiculous sniping is, and I can only imagine CCP has heard what myself and few other snipers have been saying. Whether they agree is a whole other issue. At least a fellow sniper agrees with me A fellow sniper huh? Thats funny, so concerned about balance yet I looked for your tanks are OP thread...could not find it. Thats how you shoot anyone with any gun btw, point nd shoot. So yeah I think you guys are cry babies. Look at the k/d ratio leaders and tell me they are snipers.
Wanna know why i never made an op tank thread?
Because i never got enough sp in it to get more than 10 kills in one tank
It's unrelated to the subject so actually discuss the topic |
Jotun Hiem
24
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Posted - 2012.09.17 00:35:00 -
[23] - Quote
The problem with snipers at the moment is that in many cases their targets simply can't engage the sniper.
I primarily play as Logistics. Even if I see a sniper, there isn't much I can really do because I move too slow to close the open ground between me and him and my gun simply can't shoot far enough to hit him. At the moment, my only course of action is to try and keep cover between myself and him and hope a teammate can deal with the bugger later. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:36:00 -
[24] - Quote
4447 wrote:STB Vermaak Doe wrote:4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents oh so, you run and gun with sniper then?
I actually do stick about 75 to 100m behind my squad |
Alhanna Ridgeway
123
|
Posted - 2012.09.17 00:42:00 -
[25] - Quote
So we got tanks nerfed, now we screaming nerf snipers? Jesus just go ahead and say you want everyone to run around with a fuc king assault rifle and be done with it. Take all the skills out of the game, remove the market, and just give everyone the damn militia assault suit and be done.
A Headshot from a sniper should kill you instantly period. Shield Armor all the extras should go right out the window, because the sniper headshotted you. **** be glad it's just a damage bonus and not an instant kill. Be happy for the small things for the love of god. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:43:00 -
[26] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents Haha, this sums it up, you obviously hate snipers, so start a cry thread and try and get them nerfed kind of transparent. Next time dont tip your hand.
Lol this thread doesn't even imply a sniper ever killed me.
In that quote i simply made a joke
How is it crying when I'm not blatantly asking for a nerf and giving reasonable suggestions |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 00:46:00 -
[27] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:STB Vermaak Doe wrote:4447 wrote:when i was sniping, the one thing that was missing was bushes. The only missing element for canpers besides tents Haha, this sums it up, you obviously hate snipers, so start a cry thread and try and get them nerfed kind of transparent. Next time dont tip your hand. Lol this thread doesn't even imply a sniper ever killed me. In that quote i simply made a joke How is it crying when I'm not blatantly asking for a nerf and giving reasonable suggestions What you call "joke" seems alot like true colors to me. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.17 00:48:00 -
[28] - Quote
STB Vermaak Doe wrote:Just had a decent game sniping and went 14 0 with only one level of sniper rifle skills leveled up.
Instead of blatantly screaming nerf at the top of my lungs I'll be rational.
First off, they don't need a special increase to headshot damage. I think all guns should have it or none at all .
A suggestion i have being a user of the charge sniper rifle is that they should all have a charge time (tactical rifle being the shortest) since it is a railgun and like the other railguns it should have a flash of electricity visible only while it's charged or charging.
Any thoughts? Why not just have a headshot damage bonus applied to the suit itself so all weapons do that increased damage universally? Since this game doesn't support OHK headshots for the most part, this would seem to me to be a solution for everyone. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:51:00 -
[29] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:Just had a decent game sniping and went 14 0 with only one level of sniper rifle skills leveled up.
Instead of blatantly screaming nerf at the top of my lungs I'll be rational.
First off, they don't need a special increase to headshot damage. I think all guns should have it or none at all .
A suggestion i have being a user of the charge sniper rifle is that they should all have a charge time (tactical rifle being the shortest) since it is a railgun and like the other railguns it should have a flash of electricity visible only while it's charged or charging.
Any thoughts? Why not just have a headshot damage bonus applied to the suit itself so all weapons do that increased damage universally? Since this game doesn't support OHK headshots for the most part, this would seem to me to be a solution for everyone.
That's genius considering the larger helmets each suit has over the less armoured |
STB Vermaak Doe
558
|
Posted - 2012.09.17 00:54:00 -
[30] - Quote
Alhanna Ridgeway wrote:So we got tanks nerfed, now we screaming nerf snipers? Jesus just go ahead and say you want everyone to run around with a fuc king assault rifle and be done with it. Take all the skills out of the game, remove the market, and just give everyone the damn militia assault suit and be done.
A Headshot from a sniper should kill you instantly period. Shield Armor all the extras should go right out the window, because the sniper headshotted you. **** be glad it's just a damage bonus and not an instant kill. Be happy for the small things for the love of god.
I only have 1 lvl of assault rifles invested in and now i have more sp into sniper rifles. I have most of my sp in swarms and smgs. Sniping doesn't take anymore skill than any other form of play, just slightly more patience |
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