Pages: 1 2 3 4 [5] 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:21:00 -
[121] - Quote
True but getting hit by sniper rounds within 20m is worrying |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 05:21:00 -
[122] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. Kills tanks and ars but kdrs snipers and shotties Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me Challenge accepted. Also tanks are tops in K/D, going 25+/0 will do that. And I dont want to talk about shotties, I geuss they have a place in fps but I have always thought them to be cheap, no aim win flingers. They really bugged me in MGO. Maybe I should start a thread about nerfing them... Just kidding please nobody start a nerf shottie thread.
Actually not trying to go against you or anything tanks do have the most spots fo the higher KDRs but if you look at the top of the leaderboards the guy with a 50 something KDR is a sniper.
Not trying to argue just a fun fact |
Chew B0CCA
58
|
Posted - 2012.09.17 05:22:00 -
[123] - Quote
One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. |
Chew B0CCA
58
|
Posted - 2012.09.17 05:23:00 -
[124] - Quote
Sleepy Zan wrote:Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. Kills tanks and ars but kdrs snipers and shotties Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me Challenge accepted. Also tanks are tops in K/D, going 25+/0 will do that. And I dont want to talk about shotties, I geuss they have a place in fps but I have always thought them to be cheap, no aim win flingers. They really bugged me in MGO. Maybe I should start a thread about nerfing them... Just kidding please nobody start a nerf shottie thread. Actually not trying to go against you or anything tanks do have the most spots fo the higher KDRs but if you look at the top of the leaderboards the guy with a 50 something KDR is a sniper. Not trying to argue just a fun fact
What? Before the tank nerf, it was always a tank guy. That is a fact. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 05:24:00 -
[125] - Quote
Also a general balance note that frankly seems quite overlooked. If the game gets balanced purely on the 1v1, or kitten, even heavily on the 1v1 angle then as soon as it goes live and there are actually organized squads... or *dramatic pause* teams then Teamwork will become OP'ed
Seriously tho some of the roles and specializations that I see QQ'ed (either nerf or buff) are really being presented mostly (or exclusively) from a "I, as a single player, can't compete against X,Y,Z, with this role." And in many cases the correct response is, "so?"
- Guys specked to kill HAVs should do so really well.
- HAVs should lol *splat* most other infantry.
- LAVs should out maneuver most other things on the field.
- Snipers should kill from rang better than any other infantry could hope to.
- Assault should run-n-gun better than any other infantry.
- Logi should support better.
- Dropships give great deployment flexibility and provide eyes in the sky (the benefit of this view from on high should not be under sold. In a random match it's likely near meaningless, in a real TEAM it's invaluable).
The list goes on, and the definitions I've applied to the roles may even be debatable but the point is that any role, any skill/gear specialization should be the best at what it specializes in. An LAV isn't OP'ed just because a Heavy, or even a Scout can't out run it on foot. All other things being equal a Logi shouldn't win a firefight with an Assult, etc. The response to every role should be either A) to field it's counter, or B) to use Teamwork and take out or evade the threat.
In short, proper game balance is not making all the combat roles equal. Rather it is making them all equally effective at preforming within their own specialized role. Because when Dust goes live the goal of a match (yes even a "death match") is no longer going to be "kill the other guy", not for every role on the battlefield, at least not in any remotely well organized team. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:25:00 -
[126] - Quote
Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates.
That's where i went 15 (or so) and 0 and got a close range kill with the rifle |
Chew B0CCA
58
|
Posted - 2012.09.17 05:27:00 -
[127] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle
You just reinforced my point. The map is sniper friendly. You can't do that on some of the other maps. Some yes, some no. That's balance. You can't base your opinions on one map. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:28:00 -
[128] - Quote
Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle You just reinforced my point. The map is sniper friendly. You can't do that on some of the other maps. Some yes, some no. That's balance. You can't base your opinions on one map. I did similar and beter on other maps as well |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 05:31:00 -
[129] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle I used to hate the map that is just that one building. But there is a veeery good sniping spot in that map, not to brag because I am not leet, but I usually end up 10+/0 on that map.
Also I didnt know that guy was a sniper, I based my assumption on the fact of seeing so many tanks go 25+/0 in matches I had been in. |
Chew B0CCA
58
|
Posted - 2012.09.17 05:33:00 -
[130] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle You just reinforced my point. The map is sniper friendly. You can't do that on some of the other maps. Some yes, some no. That's balance. You can't base your opinions on one map. I did similar and beter on other maps as well
But again, you're more than likely better than the average player. I can't do that consistently. I see snipers on that map, and at the end of the battle their names are nowhere near the top. All this tells us is that you are OP with a sniper rifle. For that, I say congrats. Not many others are, which is why people complain that snipers don't contribute to the battle. Because they can't do much for objectives. |
|
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:33:00 -
[131] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle I used to hate the map that is just that one building. But there is a veeery good sniping spot in that map, not to brag because I am not leet, but I usually end up 10+/0 on that map. Also I didnt know that guy was a sniper, I based my assumption on the fact of seeing so many tanks go 25+/0 in matches I had been in.
You though i was a tanker? |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:35:00 -
[132] - Quote
I should snipe in the full game being good "cough MLG PRO cough" |
Chew B0CCA
58
|
Posted - 2012.09.17 05:36:00 -
[133] - Quote
STB Vermaak Doe wrote:I should snipe in the full game being good "cough MLG PRO cough"
Yes, you should. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 05:39:00 -
[134] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle I used to hate the map that is just that one building. But there is a veeery good sniping spot in that map, not to brag because I am not leet, but I usually end up 10+/0 on that map. Also I didnt know that guy was a sniper, I based my assumption on the fact of seeing so many tanks go 25+/0 in matches I had been in. You though i was a tanker? for awhile before the fix I thought everyone was a tanker. seriously though he was talking about you? I must have been confused because I assumed you ran AR. |
Chew B0CCA
58
|
Posted - 2012.09.17 05:40:00 -
[135] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle I used to hate the map that is just that one building. But there is a veeery good sniping spot in that map, not to brag because I am not leet, but I usually end up 10+/0 on that map. Also I didnt know that guy was a sniper, I based my assumption on the fact of seeing so many tanks go 25+/0 in matches I had been in. You though i was a tanker? for awhile before the fix I thought everyone was a tanker. seriously though he was talking about you? I must have been confused because I assumed you ran AR.
No, he ran sniper to show people how OP it is. But as we've argued, he would be wrong. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:41:00 -
[136] - Quote
Sniping to me is too, "fun" i guess like something to do just to help my stats or ruin someone's day but i guess since my longest shot in bf3 was nigh double my longest on here( over 1100m) it may be i good choice |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 05:42:00 -
[137] - Quote
Cross Atu wrote:Hey Zan,
First, thanks for the response, and second I actually didn't mean to call you out specifically it's just the trend has been pretty notable to me lately.
Now on to the meat of the subject :)
More base value sway while standing doesn't bother me in the least, partly because it does nothing to hinder the main roles of the sniper (either classic sniper or overwatch/scout support) but would set it off farther from the other combat roles (i.e. less run-n-gun). Sway between shots I think should be a matter of the gun in question, with higher Meta gear having a lower ~comparative~ base value. This would give incentive to upgrade and would also fit with world narrative since the skills required for proto gear already reduce sway thus skill and gun would enhance each other (for the serious sniper only). Bullet drop I honestly can't say what I think of in regards to balance as I feel I have inadequate exposure to really form a perspective on it. Adding time between trigger pull and impact seems fine but again it seems like something that should scale with gear, some of these projectiles are moving so quickly that they would be effectively instant but that doesn't mean all of them are, or should be.
I'm curious as to your context when you say it didn't take you long to get where you are. Approximately how many hours would you say you've put into beta? How much of that has been sniper? How many skill points do you have invested in skills that effect the sniper role? How much ISK do you think you lost learning to play sniper? How many other roles did you try out before picking up sniping? <--- None of this is meant to 'challenge' but rather to provide context, after all someone who's on day one picking up a sniper rifle isn't going to be in the same boat as someone who's decided to take up sniping after playing for a month or two as an Assault guy (just for one example).
In the same note as the above how are you arriving at the conclusion that anyone can do what you do?
In closing I'll just reiterate that I hope you respond again because I'm very interested in the answers to the above and also that I agree with you having snipers shooting from the hip becoming standard practice (rather than the occasional mistake/act of desperation) isn't something I'd want to see the game become either. I just want to make sure things are kept in context so that any concerns raised are compared to the average player experience rather than a specific instance or outlier.
I started in the E3 build it will be hard for me to recall in detail, but SP build up last build was about 20 mil this build I believe I'm a few mil shy of that same amount atm. When I started out in the beta I died alot like any other scrub and it took me a week or 2 just to go positive. I did experiment some with assault, logi, heavy forge, and I skilled up to logi dropships, I expected to go logi and even attempted to skill up and got one level shy from the aur proto reapair tool ccp forgot about but saw there were alot of thos so I went into sniper since there were so few last build. I sucked like everyone else and got excited when I actually hit someone. from there a dropped all the remaining SP I had mostly in sniper and smg if I can remember right max smg proficiency, max sniper pro, max scout and dropsuit command. From there I just practiced and now I'm here being called a leet sniper by Jin Robot .
this build sniper and smg proficiency to lvl 3, scout to lvl 4 max light sharpshooter and a little SP dispersed into random stuff like sheilding and all that
sorry I suck at recalling and giving detail in this sort of thing but if this doesn't help please ask any specific question you have. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:42:00 -
[138] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle I used to hate the map that is just that one building. But there is a veeery good sniping spot in that map, not to brag because I am not leet, but I usually end up 10+/0 on that map. Also I didnt know that guy was a sniper, I based my assumption on the fact of seeing so many tanks go 25+/0 in matches I had been in. You though i was a tanker? for awhile before the fix I thought everyone was a tanker. seriously though he was talking about you? I must have been confused because I assumed you ran AR.
All say that until they find I'm av at heart |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 05:43:00 -
[139] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle You just reinforced my point. The map is sniper friendly. You can't do that on some of the other maps. Some yes, some no. That's balance. You can't base your opinions on one map. I did similar and beter on other maps as well
Do you think your experiences are indicative of the average players experience with a sniper rifle? If yes then upon what are you basing that assessment? If no then, well then I wouldn't see a reason to have posted the OP.
Also what gear were you using for this, and (perhaps more importantly) how many skillpioints do you have investing into Sniping (remember to include all skills offensive, defensive, or fitting, from which you gained any benefit while doing what you described). How long/how often have you played beta? How long/how often have you played FPS games in general? When you played were you part of an organized team or squad? Did you have active mics during at this time? Are these experiences consistent for your play with a sniper rifle, if yes over what span of time/number of games did you test this?
Context matters, please provide it :)
Cheers, Cross |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:48:00 -
[140] - Quote
No squad
Weaponry 4
Sniper operation 1 (at the time)
Third person shooters are what i play more
Until recently i put a lot of time into this beta
I'm a occasionalll sniper in other fps's so i think most snipers would have similar or greater experience |
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 06:11:00 -
[141] - Quote
Sleepy Zan wrote:Cross Atu wrote:Hey Zan,
First, thanks for the response, and second I actually didn't mean to call you out specifically it's just the trend has been pretty notable to me lately.
Now on to the meat of the subject :)
More base value sway while standing doesn't bother me in the least, partly because it does nothing to hinder the main roles of the sniper (either classic sniper or overwatch/scout support) but would set it off farther from the other combat roles (i.e. less run-n-gun). Sway between shots I think should be a matter of the gun in question, with higher Meta gear having a lower ~comparative~ base value. This would give incentive to upgrade and would also fit with world narrative since the skills required for proto gear already reduce sway thus skill and gun would enhance each other (for the serious sniper only). Bullet drop I honestly can't say what I think of in regards to balance as I feel I have inadequate exposure to really form a perspective on it. Adding time between trigger pull and impact seems fine but again it seems like something that should scale with gear, some of these projectiles are moving so quickly that they would be effectively instant but that doesn't mean all of them are, or should be.
I'm curious as to your context when you say it didn't take you long to get where you are. Approximately how many hours would you say you've put into beta? How much of that has been sniper? How many skill points do you have invested in skills that effect the sniper role? How much ISK do you think you lost learning to play sniper? How many other roles did you try out before picking up sniping? <--- None of this is meant to 'challenge' but rather to provide context, after all someone who's on day one picking up a sniper rifle isn't going to be in the same boat as someone who's decided to take up sniping after playing for a month or two as an Assault guy (just for one example).
In the same note as the above how are you arriving at the conclusion that anyone can do what you do?
In closing I'll just reiterate that I hope you respond again because I'm very interested in the answers to the above and also that I agree with you having snipers shooting from the hip becoming standard practice (rather than the occasional mistake/act of desperation) isn't something I'd want to see the game become either. I just want to make sure things are kept in context so that any concerns raised are compared to the average player experience rather than a specific instance or outlier. I started in the E3 build it will be hard for me to recall in detail, but SP build up last build was about 20 mil this build I believe I'm a few mil shy of that same amount atm. When I started out in the beta I died alot like any other scrub and it took me a week or 2 just to go positive. I did experiment some with assault, logi, heavy forge, and I skilled up to logi dropships, I expected to go logi and even attempted to skill up and got one level shy from the aur proto reapair tool ccp forgot about but saw there were alot of thos so I went into sniper since there were so few last build. I sucked like everyone else and got excited when I actually hit someone. from there a dropped all the remaining SP I had mostly in sniper and smg if I can remember right max smg proficiency, max sniper pro, max scout and dropsuit command. From there I just practiced and now I'm here being called a leet sniper by Jin Robot . this build sniper and smg proficiency to lvl 3, scout to lvl 4 max light sharpshooter and a little SP dispersed into random stuff like sheilding and all that sorry I suck at recalling and giving detail in this sort of thing but if this doesn't help please ask any specific question you have.
That's fair, I doubt I'd recall all of the details off the top of my head either So here's an additional question, when you say that there's not enough scope sway are you talking about with or without Sniper Rifle Proficiency? Because if with, especially at high levels, then it seems more like a question of balancing that skill for what you want than altering the baseline of the game. If not then how do you feel about the reduction that would come into play for someone who leveled that all the way out to 5? (assuming the base sway were increased)
It seems important to note as well that the E3 exp has certainly helped you as a player with your understanding of Dust (even through the build changes), after all you are #3 on the overall Leaderboard in kills (#15 in WP earned) as of this post so clearly by either metric you've advanced beyond middle of the pack (congrats on that btw ).
I have a friendly challenge for you, I'll offer to test your theory about "anyone can do it" and I'll be happy to post back here with the results. I'm new to Dust, not even a month in, with under 10mill SP total (that's with playing ~3-6 matches per day with booster + the 1mill from CCP for Corp Battles). I will skill towards (but not beyond) the skill levels you've posted for your sniper build (if you wouldn't mind checking and getting back to me with specifics that would be cool :) ). I will run sniper in games (I already do about 1/3 of the time, the rest is Logi, so testing will be easy in that regard). Tell me how to practice up so that I can be a high class Dust sniper. I will take your advice on how to develop the needed player skills, combine it with your build and report the results.
Then we shall see what we shall see. Obviously my lone test won't be conclusive no matter the results but it's more info so why not?
Cheers, Cross
ps ~ if anyone else who sees sniping as OP'ed want's to give me tips and help play 'test the noob' feel free. I just recorded all my stats so if there's a massive change it'll show, let's test this. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.17 06:25:00 -
[142] - Quote
Average Joe81 wrote:i just think they need to add more cover
I'd rather do this too. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 06:33:00 -
[143] - Quote
STB Vermaak Doe wrote:No squad
Weaponry 4
Sniper operation 1 (at the time)
Third person shooters are what i play more
Until recently i put a lot of time into this beta
I'm a occasionalll sniper in other fps's so i think most snipers would have similar or greater experience
Cool, thanks for the context.
Sounds like our character skills are comparable when it comes to sniping and that you've got an edge on me when it comes to player skills, as follows
I play more RPGs and RTSs than shooters.
I'm new to the beta (less than a month in because IGN "support" never got me my code had to wait for the EVE unlock)
I play a few matches most days (~3-6 I think)
Last fps I really played (for more than a day) was either Unreal Tournament 2004 or Resistance (the first one); depending on whether you count against other players or include vs AI only. (Tho I did enjoy sniping in Unreal)
Now, as I mentioned to Zan, I'd like to test this notion. So what were your stats in that matches that made you feel snipers are OP'ed and how consistently over how many games did you/could you replicate those stats?
Once you respond with those numbers I shall attempt to do the same and post back with my results. Also since I'm a bit lighter on the player skill side of this feel free to give me any tips which you consider key and/or obvious to effective sniping in Dust and I will employ those as best I'm able. If a near total n00b (in Dust and kinda of in FPS in general) can replicate what you did with a few pointers then that makes a statement as well.
My current sniping skills Dropsuit Command Dropsuit Command L4 Gallente Scout Dropuit L1
Electronics Electronics L4 Electronics Upgrades L2 Sensor Upgrades L2
Engineering Energy Grid Upgrades L1 Engineering L3 Shield Management L1 Shield Operation L4 Shield Upgrades L1
Handheld Weapon Upgrades Light Weapon Sharpshooter L2 Light Weapon Upgrade L3
Handheld Weapons Sniper Rifle Operation L5 Sniper Rifle Proficiency L4 Weaponry L5
Mechanics Mechanics L4
So there you have it, let's test this, that's what we beta testers are here to do right?
Cheers, Cross |
Constable Jones
Royal Uhlans Amarr Empire
22
|
Posted - 2012.09.17 06:40:00 -
[144] - Quote
STB Vermaak Doe wrote:Jane DeArc wrote:STB Vermaak Doe wrote:I'm complaining because the risk/sp required is a lot lower than the reward you get through sniping. So far while sniping, every match i get about 15+ kills to about 0-3 deaths using a very unskilled method Your complaint indicates that there are not enough people killing snipers, because you haven't provided an argument that indicates WHY their weapons are overpowered. So...nerf sniper players, not their weapons? Actually it's still the weapon because i shouldn't be getting that many kills with so little sp on mainly type 2 suits especially considering i don't purposefully aim for the head
People not knowing how to fit their suits doesn't make your gun OP |
Kane Fyea
Tritan-Industries Legacy Rising
65
|
Posted - 2012.09.17 06:44:00 -
[145] - Quote
Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also? No you just need to become better and kill the guy. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.09.17 07:30:00 -
[146] - Quote
I didn't read the whole thread since it's mostly whining from AR guys who never use a sniper rifle anyway.
There is a reason why the way is non existent now and it was that before tactical sniper rifle was simply useless because it requires 2 shots to the head and 3 to the body which obviously was impossible with sway unless the guy you we're shooting was an imbecile.
Charge is OP only because it's readily accessible as it only does 20 more damage then proto ishukone, as it has 3s charge it means that you stood still for 3s waiting to get shot, also releasing the trigger fires the gun wasting a shot so getting cover means sitting still, scoped, waiting for you to appear or wasting a shot and 3s waiting again. In the first build we did had a death if you waited to long while holding the charge; can't remember how many times I died scoping with the thing waiting for my target to appear again ...
I wouldn't mind charge rifles getting that countdown enabled again since I use proto rifles anyway.
As for the head shot I don't how you get head shots when some of your (long range) targets get completely covered by the huge targeting dot you have in the gun, if not for the red colour it would dubious to get s decent shot at all. If you can reliably aim for the head it means you're in AR range in which case it means that if the AR guy would be good he would kill you from the range, good thing is that most people are dumb especially newbs.
I was also regularly "sniped" by forge guns in the last builds which was probably even more annoying then dying to snipers.
As for the stuff of making sniping harder, I can tell you that sniping with controller is properly hard with the clunky controls right now what is broken is the ease of sniping with a mouse. I actually sniped better with a mouse resting in my lap then with a controller because mouse actually moves smoootthhly even if slowly unlike controller which jumps by 2cm intervals most of the time no matter how gently you try to nudge the shroom. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.17 11:19:00 -
[147] - Quote
Jin Robot wrote:So then if you were telling the truth threetimes infinity would be at the top of the leader boards with a 56-1 k/d. Sounds better when you exaggerate though.
The game adds at least one death for some reason. Your KDR in your character stats is always at least one death more than your KDR on the leaderboard. So for Threetimes, the game has counted it as 112-3 even though my info in the NeoCom says 112-2. For Fivetimes, my listed KDR is 11.16 even though my NeoCom says I'm at 11.25. It's strange.
But, anyway, yeah, Fivetimes started as an infantry guy and transitioned to sniper. Threetimes started as a sniper. Both of those characters are either in or around the top 10 in terms of KDR as snipers. It's been a little while since I played, but unless Otosan Oonaki has really buckled down Threetimes is #1 and Fivetimes is #6. All thanks to easy, safe, powerful sniping. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.09.17 11:21:00 -
[148] - Quote
Charge sniper rifle just needs to NOT be unlocked at lv 1. Make it level 3 or 4. Why the best sniper rifle in the game is unlocked right away is beyond me >_< |
STB Vermaak Doe
558
|
Posted - 2012.09.17 11:30:00 -
[149] - Quote
DUST Fiend wrote:Charge sniper rifle just needs to NOT be unlocked at lv 1. Make it level 3 or 4. Why the best sniper rifle in the game is unlocked right away is beyond me >_<
It's to help pad kd with cheap ohk |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.17 13:16:00 -
[150] - Quote
Jin Robot wrote:I have seen some AR guys go 17-0. We need to adjust AR also?
Some people are very good and have to be close ish to shoot you with an ar snipers well can be any where out of range and still kill its like bamm dead wtf no one around then it come up so an so killed by charge sniper rifle
I get more frustrated by snipers than good assault players |
|
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |