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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 03:12:00 -
[1] - Quote
Chew B0CCA wrote:Sleepy Zan wrote:Vexen86 wrote:ok, i may have read that wrong but your saying that you went x-0 but yet your complaining because its OP? I dont see anyone complaining that they are OP cuz they get a good k/d ratio. I switch back and forth between all dropsuits and usually manage to get at least five kills minimum.
Snipers aren't OP, if you think about it Military Snipers are trained to one shot. If CCP is going to mimic real physics for the dropships then the Snipers are where they should be. Realisticly.....As far as tanks go they seem to be fair now. they were pretty strong last build but its leveled out now. not too hard to kill but not too easy neither. a good tank with a bunch of SP put into it will still decimate. I was in a militia tank and still got 6 kills before someone killed it. So somone has already said it......
Snipers are annoying, at best. Hard to get too but easy to kill. Skilled snipers are a little more difficult but still lack the shields and armor. If your getting killed as a sniper, throw your sniper rifle on a Frontline Assault. I just went 34/0 the match before a came back to these forums because all I had to do is quickscope everyone who came up the hill after me, they are OP. I just went 20-3 with an AR. Nerf 'em. Before that I went 17-2 with a shotty. Nerf 'em. Before that I went 19-4 with a forge gun. Nerf 'em. Let's just nerf everything because (I count, what, 6 people on this thread who are against?) because 6 people don't like them. Maybe it's 7. Yeah, that seems right. Let's do what 7 people (out of 1000?) want to do. Brilliant. Its hilarious, because we have all these nerf threads, but they're usually the same 7 or 8 people within the respective thread complaining. Get over yourselves. Yes, there are areas of the game that require less skill than others. Deal with it. Stop whining. I kill snipers all the time with an AR. I kill snipers with a sniper rifle. It's not that hard. How many people are actually getting killed by a sniper while they're playing an assault? If you are, you're doing it wrong.
+1
FAR too many threads where folks at the top of the game (in whatever area) show up and post as if they somehow represent a proper balance point. If you are a top ranked player you are not average and AVERAGE is where proper balance needs to focus. Things are only broken or imbalanced if anyone can pick it up and do better than the game wide average of other classes/methods. Or put another way something is OP'ed when the AVERAGE player can use it to dominate outside of it's proper battlefield role.
If you're a sniper and you're completely pro going 50-0, and there's a total first month noob who's a sniper going 0-50 the KDR for the class (not the player, the player doesn't matter) is 1:1 Now obviously that's a simplistic example but the point remains that it is the GAME WIDE average which counts not the specific experiences or performance of any handful of players.
Posting feedback on your experiences, especially with the details explaining why is of value in a beta. Posting conclusions regarding balance with such an infinitesimal piece of the data... well that's, shall we say, less useful.
My 0.02 ISK Cross
ps ~ you can't be said to have "only two levels" of skills related to sniping if you've picked up any of the more general crossover skills such as Weaponry, or any of the other broad skills that apply to sniping. You've gained ranks towards the your effective use of a given battlefield role for every skill rank of any kind that applies (i.e. is active/having an effect) to that role (whatever it may be) not just for those skills which happen to contain the name of that role in their title. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 04:56:00 -
[2] - Quote
Sleepy Zan wrote:Cross Atu wrote:FAR too many threads where folks at the top of the game (in whatever area) show up and post as if they somehow represent a proper balance point. If you are a top ranked player you are not average and AVERAGE is where proper balance needs to focus. Things are only broken or imbalanced if anyone can pick it up and do better than the game wide average of other classes/methods. Or put another way something is OP'ed when the AVERAGE player can use it to dominate outside of it's proper battlefield role.
If you're a sniper and you're completely pro going 50-0, and there's a total first month noob who's a sniper going 0-50 the KDR for the class (not the player, the player doesn't matter) is 1:1 Now obviously that's a simplistic example but the point remains that it is the GAME WIDE average which counts not the specific experiences or performance of any handful of players.
Posting feedback on your experiences, especially with the details explaining why is of value in a beta. Posting conclusions regarding balance with such an infinitesimal piece of the data... well that's, shall we say, less useful.
My 0.02 ISK Cross
ps ~ you can't be said to have "only two levels" of skills related to sniping if you've picked up any of the more general crossover skills such as Weaponry, or any of the other broad skills that apply to sniping. You've gained ranks towards the your effective use of a given battlefield role for every skill rank of any kind that applies (i.e. is active/having an effect) to that role (whatever it may be) not just for those skills which happen to contain the name of that role in their title. I'm sorry for not clarifying, but all I want to see is more sway in snipers while standing and return a small amount of sway between each shot. Also I would like to see bullet drop and actually adding time between the sniper firing and hitting the target (which [CCP] nothin has mentioned in irc may possibly be added in the future ). I do understand that there are a range of skill weapons but I'd like to point out that it didn't take long for me to get to were I am. If I can do it anyone can I just don't want to see this game turned into a quickscope fest is all.
Hey Zan,
First, thanks for the response, and second I actually didn't mean to call you out specifically it's just the trend has been pretty notable to me lately.
Now on to the meat of the subject :)
More base value sway while standing doesn't bother me in the least, partly because it does nothing to hinder the main roles of the sniper (either classic sniper or overwatch/scout support) but would set it off farther from the other combat roles (i.e. less run-n-gun). Sway between shots I think should be a matter of the gun in question, with higher Meta gear having a lower ~comparative~ base value. This would give incentive to upgrade and would also fit with world narrative since the skills required for proto gear already reduce sway thus skill and gun would enhance each other (for the serious sniper only). Bullet drop I honestly can't say what I think of in regards to balance as I feel I have inadequate exposure to really form a perspective on it. Adding time between trigger pull and impact seems fine but again it seems like something that should scale with gear, some of these projectiles are moving so quickly that they would be effectively instant but that doesn't mean all of them are, or should be.
I'm curious as to your context when you say it didn't take you long to get where you are. Approximately how many hours would you say you've put into beta? How much of that has been sniper? How many skill points do you have invested in skills that effect the sniper role? How much ISK do you think you lost learning to play sniper? How many other roles did you try out before picking up sniping? <--- None of this is meant to 'challenge' but rather to provide context, after all someone who's on day one picking up a sniper rifle isn't going to be in the same boat as someone who's decided to take up sniping after playing for a month or two as an Assault guy (just for one example).
In the same note as the above how are you arriving at the conclusion that anyone can do what you do?
In closing I'll just reiterate that I hope you respond again because I'm very interested in the answers to the above and also that I agree with you having snipers shooting from the hip becoming standard practice (rather than the occasional mistake/act of desperation) isn't something I'd want to see the game become either. I just want to make sure things are kept in context so that any concerns raised are compared to the average player experience rather than a specific instance or outlier. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 05:24:00 -
[3] - Quote
Also a general balance note that frankly seems quite overlooked. If the game gets balanced purely on the 1v1, or kitten, even heavily on the 1v1 angle then as soon as it goes live and there are actually organized squads... or *dramatic pause* teams then Teamwork will become OP'ed
Seriously tho some of the roles and specializations that I see QQ'ed (either nerf or buff) are really being presented mostly (or exclusively) from a "I, as a single player, can't compete against X,Y,Z, with this role." And in many cases the correct response is, "so?"
- Guys specked to kill HAVs should do so really well.
- HAVs should lol *splat* most other infantry.
- LAVs should out maneuver most other things on the field.
- Snipers should kill from rang better than any other infantry could hope to.
- Assault should run-n-gun better than any other infantry.
- Logi should support better.
- Dropships give great deployment flexibility and provide eyes in the sky (the benefit of this view from on high should not be under sold. In a random match it's likely near meaningless, in a real TEAM it's invaluable).
The list goes on, and the definitions I've applied to the roles may even be debatable but the point is that any role, any skill/gear specialization should be the best at what it specializes in. An LAV isn't OP'ed just because a Heavy, or even a Scout can't out run it on foot. All other things being equal a Logi shouldn't win a firefight with an Assult, etc. The response to every role should be either A) to field it's counter, or B) to use Teamwork and take out or evade the threat.
In short, proper game balance is not making all the combat roles equal. Rather it is making them all equally effective at preforming within their own specialized role. Because when Dust goes live the goal of a match (yes even a "death match") is no longer going to be "kill the other guy", not for every role on the battlefield, at least not in any remotely well organized team. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 05:43:00 -
[4] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:One more point before I go to bed. To people complaining about a lot of snipers on the diagonal rock map:
That map is VERY sniper friendly. Those rocks jutting out that people love to climb. Of course you'll see a lot of snipers there. But if you play one of the maps where everything is contained or inside a building for the most part, you see hardly any snipers. And the ones who are sniping end up with 2 kills and 3 deaths.
Don't blame a class or weapon for things that the map dictates. That's where i went 15 (or so) and 0 and got a close range kill with the rifle You just reinforced my point. The map is sniper friendly. You can't do that on some of the other maps. Some yes, some no. That's balance. You can't base your opinions on one map. I did similar and beter on other maps as well
Do you think your experiences are indicative of the average players experience with a sniper rifle? If yes then upon what are you basing that assessment? If no then, well then I wouldn't see a reason to have posted the OP.
Also what gear were you using for this, and (perhaps more importantly) how many skillpioints do you have investing into Sniping (remember to include all skills offensive, defensive, or fitting, from which you gained any benefit while doing what you described). How long/how often have you played beta? How long/how often have you played FPS games in general? When you played were you part of an organized team or squad? Did you have active mics during at this time? Are these experiences consistent for your play with a sniper rifle, if yes over what span of time/number of games did you test this?
Context matters, please provide it :)
Cheers, Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 06:11:00 -
[5] - Quote
Sleepy Zan wrote:Cross Atu wrote:Hey Zan,
First, thanks for the response, and second I actually didn't mean to call you out specifically it's just the trend has been pretty notable to me lately.
Now on to the meat of the subject :)
More base value sway while standing doesn't bother me in the least, partly because it does nothing to hinder the main roles of the sniper (either classic sniper or overwatch/scout support) but would set it off farther from the other combat roles (i.e. less run-n-gun). Sway between shots I think should be a matter of the gun in question, with higher Meta gear having a lower ~comparative~ base value. This would give incentive to upgrade and would also fit with world narrative since the skills required for proto gear already reduce sway thus skill and gun would enhance each other (for the serious sniper only). Bullet drop I honestly can't say what I think of in regards to balance as I feel I have inadequate exposure to really form a perspective on it. Adding time between trigger pull and impact seems fine but again it seems like something that should scale with gear, some of these projectiles are moving so quickly that they would be effectively instant but that doesn't mean all of them are, or should be.
I'm curious as to your context when you say it didn't take you long to get where you are. Approximately how many hours would you say you've put into beta? How much of that has been sniper? How many skill points do you have invested in skills that effect the sniper role? How much ISK do you think you lost learning to play sniper? How many other roles did you try out before picking up sniping? <--- None of this is meant to 'challenge' but rather to provide context, after all someone who's on day one picking up a sniper rifle isn't going to be in the same boat as someone who's decided to take up sniping after playing for a month or two as an Assault guy (just for one example).
In the same note as the above how are you arriving at the conclusion that anyone can do what you do?
In closing I'll just reiterate that I hope you respond again because I'm very interested in the answers to the above and also that I agree with you having snipers shooting from the hip becoming standard practice (rather than the occasional mistake/act of desperation) isn't something I'd want to see the game become either. I just want to make sure things are kept in context so that any concerns raised are compared to the average player experience rather than a specific instance or outlier. I started in the E3 build it will be hard for me to recall in detail, but SP build up last build was about 20 mil this build I believe I'm a few mil shy of that same amount atm. When I started out in the beta I died alot like any other scrub and it took me a week or 2 just to go positive. I did experiment some with assault, logi, heavy forge, and I skilled up to logi dropships, I expected to go logi and even attempted to skill up and got one level shy from the aur proto reapair tool ccp forgot about but saw there were alot of thos so I went into sniper since there were so few last build. I sucked like everyone else and got excited when I actually hit someone. from there a dropped all the remaining SP I had mostly in sniper and smg if I can remember right max smg proficiency, max sniper pro, max scout and dropsuit command. From there I just practiced and now I'm here being called a leet sniper by Jin Robot . this build sniper and smg proficiency to lvl 3, scout to lvl 4 max light sharpshooter and a little SP dispersed into random stuff like sheilding and all that sorry I suck at recalling and giving detail in this sort of thing but if this doesn't help please ask any specific question you have.
That's fair, I doubt I'd recall all of the details off the top of my head either So here's an additional question, when you say that there's not enough scope sway are you talking about with or without Sniper Rifle Proficiency? Because if with, especially at high levels, then it seems more like a question of balancing that skill for what you want than altering the baseline of the game. If not then how do you feel about the reduction that would come into play for someone who leveled that all the way out to 5? (assuming the base sway were increased)
It seems important to note as well that the E3 exp has certainly helped you as a player with your understanding of Dust (even through the build changes), after all you are #3 on the overall Leaderboard in kills (#15 in WP earned) as of this post so clearly by either metric you've advanced beyond middle of the pack (congrats on that btw ).
I have a friendly challenge for you, I'll offer to test your theory about "anyone can do it" and I'll be happy to post back here with the results. I'm new to Dust, not even a month in, with under 10mill SP total (that's with playing ~3-6 matches per day with booster + the 1mill from CCP for Corp Battles). I will skill towards (but not beyond) the skill levels you've posted for your sniper build (if you wouldn't mind checking and getting back to me with specifics that would be cool :) ). I will run sniper in games (I already do about 1/3 of the time, the rest is Logi, so testing will be easy in that regard). Tell me how to practice up so that I can be a high class Dust sniper. I will take your advice on how to develop the needed player skills, combine it with your build and report the results.
Then we shall see what we shall see. Obviously my lone test won't be conclusive no matter the results but it's more info so why not?
Cheers, Cross
ps ~ if anyone else who sees sniping as OP'ed want's to give me tips and help play 'test the noob' feel free. I just recorded all my stats so if there's a massive change it'll show, let's test this. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 06:33:00 -
[6] - Quote
STB Vermaak Doe wrote:No squad
Weaponry 4
Sniper operation 1 (at the time)
Third person shooters are what i play more
Until recently i put a lot of time into this beta
I'm a occasionalll sniper in other fps's so i think most snipers would have similar or greater experience
Cool, thanks for the context.
Sounds like our character skills are comparable when it comes to sniping and that you've got an edge on me when it comes to player skills, as follows
I play more RPGs and RTSs than shooters.
I'm new to the beta (less than a month in because IGN "support" never got me my code had to wait for the EVE unlock)
I play a few matches most days (~3-6 I think)
Last fps I really played (for more than a day) was either Unreal Tournament 2004 or Resistance (the first one); depending on whether you count against other players or include vs AI only. (Tho I did enjoy sniping in Unreal)
Now, as I mentioned to Zan, I'd like to test this notion. So what were your stats in that matches that made you feel snipers are OP'ed and how consistently over how many games did you/could you replicate those stats?
Once you respond with those numbers I shall attempt to do the same and post back with my results. Also since I'm a bit lighter on the player skill side of this feel free to give me any tips which you consider key and/or obvious to effective sniping in Dust and I will employ those as best I'm able. If a near total n00b (in Dust and kinda of in FPS in general) can replicate what you did with a few pointers then that makes a statement as well.
My current sniping skills Dropsuit Command Dropsuit Command L4 Gallente Scout Dropuit L1
Electronics Electronics L4 Electronics Upgrades L2 Sensor Upgrades L2
Engineering Energy Grid Upgrades L1 Engineering L3 Shield Management L1 Shield Operation L4 Shield Upgrades L1
Handheld Weapon Upgrades Light Weapon Sharpshooter L2 Light Weapon Upgrade L3
Handheld Weapons Sniper Rifle Operation L5 Sniper Rifle Proficiency L4 Weaponry L5
Mechanics Mechanics L4
So there you have it, let's test this, that's what we beta testers are here to do right?
Cheers, Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.18 00:47:00 -
[7] - Quote
STB Vermaak Doe wrote:Just had a decent game sniping and went 14 0 with only one level of sniper rifle skills leveled up.
Instead of blatantly screaming nerf at the top of my lungs I'll be rational.
First off, they don't need a special increase to headshot damage. I think all guns should have it or none at all .
A suggestion i have being a user of the charge sniper rifle is that they should all have a charge time (tactical rifle being the shortest) since it is a railgun and like the other railguns it should have a flash of electricity visible only while it's charged or charging.
Any thoughts? I'm going to reiterate this question which got buried in the thread as a response to the OP. Because I feel some aspects of it have not been directly and/or deeply (i.e. with specific details of gear, skills, et al) addressed.
Quote:Do you think your experiences are indicative of the average players experience with a sniper rifle? If yes then upon what are you basing that assessment? If no then, well then I wouldn't see a reason to have posted the OP.
Also what gear were you using for this, and (perhaps more importantly) how many skillpioints do you have investing into Sniping (remember to include all skills offensive, defensive, or fitting, from which you gained any benefit while doing what you described). How long/how often have you played beta? How long/how often have you played FPS games in general? When you played were you part of an organized team or squad? Did you have active mics during at this time? Are these experiences consistent for your play with a sniper rifle, if yes over what span of time/number of games did you test this?
Context matters, please provide it :)
Cheers, Cross
It is worth noting that you did indeed respond with some of the details but the crux question still seem to be unanswered. Do you think your experiences are indicative of the average players experience with a sniper rifle? If yes then upon what are you basing that assessment?
I believe that's the question that needs to be addressed first and foremost as it's answers color the weight and meaning of every other aspect of the issue.
Cheers, Cross |
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