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Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2012.09.17 04:07:00 -
[91] - Quote
Cross Atu wrote:FAR too many threads where folks at the top of the game (in whatever area) show up and post as if they somehow represent a proper balance point. If you are a top ranked player you are not average and AVERAGE is where proper balance needs to focus. Things are only broken or imbalanced if anyone can pick it up and do better than the game wide average of other classes/methods. Or put another way something is OP'ed when the AVERAGE player can use it to dominate outside of it's proper battlefield role.
If you're a sniper and you're completely pro going 50-0, and there's a total first month noob who's a sniper going 0-50 the KDR for the class (not the player, the player doesn't matter) is 1:1 Now obviously that's a simplistic example but the point remains that it is the GAME WIDE average which counts not the specific experiences or performance of any handful of players.
Posting feedback on your experiences, especially with the details explaining why is of value in a beta. Posting conclusions regarding balance with such an infinitesimal piece of the data... well that's, shall we say, less useful.
My 0.02 ISK Cross
ps ~ you can't be said to have "only two levels" of skills related to sniping if you've picked up any of the more general crossover skills such as Weaponry, or any of the other broad skills that apply to sniping. You've gained ranks towards the your effective use of a given battlefield role for every skill rank of any kind that applies (i.e. is active/having an effect) to that role (whatever it may be) not just for those skills which happen to contain the name of that role in their title.
I'm sorry for not clarifying, but all I want to see is more sway in snipers while standing and return a small amount of sway between each shot. Also I would like to see bullet drop and actually adding time between the sniper firing and hitting the target (which [CCP] nothin has mentioned in irc may possibly be added in the future ). I do understand that there are a range of skill weapons but I'd like to point out that it didn't take long for me to get to were I am. If I can do it anyone can I just don't want to see this game turned into a quickscope fest is all. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.17 04:18:00 -
[92] - Quote
Jane DeArc wrote:STB Vermaak Doe wrote:One shotting people with a infinite range weapon doesn't require any skill. Just look at cod (and bf3 for me!) The Sniper Rifles have range, and in order to do counter-sniping you HAVE to invest in Light Weapon Sharpshooter and Light Weapon Sharpshooter Proficiency in order to get the range bonuses. The biggest issue people have is that there is no recourse with being killed in one shot, and it sucks. Unfortunately, when it's a sniper's job to hit you in the brains to begin with, there's not much to be done.
Best recourse -- triangulate on the sniper, w/ a throw away fit if you need to (all militia), then sneak up on them & kill them.
Other recourses:
- Turn on your mic & call it out to your team, then move away from the area the sniper is calling home. Someone else will deal with it or the sniper will expose themself as they look for a new sniping position.
- Find someone with a tank. Very difficult to snipe a tank with anything less than a forge gun.
- Switch to a heavy fit. Much harder to one shot a heavy with an infantry weapon.
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STB Vermaak Doe
558
|
Posted - 2012.09.17 04:20:00 -
[93] - Quote
Longshot Ravenwood wrote:Jane DeArc wrote:STB Vermaak Doe wrote:One shotting people with a infinite range weapon doesn't require any skill. Just look at cod (and bf3 for me!) The Sniper Rifles have range, and in order to do counter-sniping you HAVE to invest in Light Weapon Sharpshooter and Light Weapon Sharpshooter Proficiency in order to get the range bonuses. The biggest issue people have is that there is no recourse with being killed in one shot, and it sucks. Unfortunately, when it's a sniper's job to hit you in the brains to begin with, there's not much to be done. Best recourse -- triangulate on the sniper, w/ a throw away fit if you need to (all militia), then sneak up on them & kill them. Other recourses:
- Turn on your mic & call it out to your team, then move away from the area the sniper is calling home. Someone else will deal with it or the sniper will expose themself as they look for a new sniping position.
- Find someone with a tank. Very difficult to snipe a tank with anything less than a forge gun.
- Switch to a heavy fit. Much harder to one shot a heavy with an infantry weapon.
Headshot to the last and first, the rest are great though |
Chew B0CCA
58
|
Posted - 2012.09.17 04:24:00 -
[94] - Quote
Sleepy Zan wrote:Cross Atu wrote:FAR too many threads where folks at the top of the game (in whatever area) show up and post as if they somehow represent a proper balance point. If you are a top ranked player you are not average and AVERAGE is where proper balance needs to focus. Things are only broken or imbalanced if anyone can pick it up and do better than the game wide average of other classes/methods. Or put another way something is OP'ed when the AVERAGE player can use it to dominate outside of it's proper battlefield role.
If you're a sniper and you're completely pro going 50-0, and there's a total first month noob who's a sniper going 0-50 the KDR for the class (not the player, the player doesn't matter) is 1:1 Now obviously that's a simplistic example but the point remains that it is the GAME WIDE average which counts not the specific experiences or performance of any handful of players.
Posting feedback on your experiences, especially with the details explaining why is of value in a beta. Posting conclusions regarding balance with such an infinitesimal piece of the data... well that's, shall we say, less useful.
My 0.02 ISK Cross
ps ~ you can't be said to have "only two levels" of skills related to sniping if you've picked up any of the more general crossover skills such as Weaponry, or any of the other broad skills that apply to sniping. You've gained ranks towards the your effective use of a given battlefield role for every skill rank of any kind that applies (i.e. is active/having an effect) to that role (whatever it may be) not just for those skills which happen to contain the name of that role in their title. I'm sorry for not clarifying, but all I want to see is more sway in snipers while standing and return a small amount of sway between each shot. Also I would like to see bullet drop and actually adding time between the sniper firing and hitting the target (which [CCP] nothin has mentioned in irc may possibly be added in the future ). I do understand that there are a range of skill weapons but I'd like to point out that it didn't take long for me to get to were I am. If I can do it anyone can I just don't want to see this game turned into a quickscope fest is all.
I guarantee the vast majority of people can't quick scope. Why? Because of sway. You may be able to, but I would categorize you as a good player. Just because you don't play as a sniper doesn't mean you're not naturally talented at gaming. Whether it's a sniper rifle or an AR, shooting is still shooting.
For every Sleepy Zan who comes on here to say it's too easy, I guarantee there are another 2 or 3 people who think it's too difficult. I've talked to some. Heck, I'm not that good at it. I don't think it's easy at all. I think sniping is much tougher than using an AR.
The point is, just because YOU think it's easier, doesn't mean it actually is for all the other players. That would be like asking Ray Allen if shooting from 3 is too easy. He might say, "yeah, it's too easy. We should move the 3 point line back. I shoot 45%." Obviously that would be ridiculous.
Just because you started playing with a sniper rifle two hours ago but have since mastered it, still doesn't mean it's easy. What it means is that it's easy for YOU. Don't make the mistake of thinking everyone plays like you, or has the same abilities as you.
Reducing damage for the sniper rifle would completely remove its use in the game. I understand that a lot of people want this to be a game where Assault guys with AR's kill other Assault guys with AR's. But that's boring. It's vanilla.
Sniper rifles kill people. So do AR's. It's fine. The only reason you guys want it nerfed is because you won't be using them come launch. It's kind of sad, really. You're just trying to influence CCP so that you're set up to win/be the best/etc.
Let the snipers be. Let the tank drivers be. Let the RE guys be. Just play the game and figure out how to win. Stop complaining. I almost NEVER get hit by a sniper when playing an assault or heavy. Really not that difficult. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 04:27:00 -
[95] - Quote
Let re Guy's be? You new to this game right? |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.17 04:32:00 -
[96] - Quote
pritcht37 wrote:I say we just leave everything alone for the time being. Wait a week or two for the next build. Then there will be a new crop of grapes for all to make whine from.
2 thumbs up
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Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 04:40:00 -
[97] - Quote
I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 04:42:00 -
[98] - Quote
Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different.
Kills tanks and ars but kdrs snipers and shotties
Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me |
Chew B0CCA
58
|
Posted - 2012.09.17 04:43:00 -
[99] - Quote
STB Vermaak Doe wrote:Let re Guy's be? You new to this game right?
Haha. I like it. Out of my entire rant, the only comeback you could make was about RE's. Love it.
Yes, RE's were OP. I was making a point that people complain too much. Even the dreaded RE's can be countered, and I did it all the time. People are lazy and don't want to think through how something can be countered. Instead, they ask for a nerf.
I've been here since E3. If that makes me new, then yes, I'm new. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 04:54:00 -
[100] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. Kills tanks and ars but kdrs snipers and shotties Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me Challenge accepted. Also tanks are tops in K/D, going 25+/0 will do that. And I dont want to talk about shotties, I geuss they have a place in fps but I have always thought them to be cheap, no aim win flingers. They really bugged me in MGO. Maybe I should start a thread about nerfing them... Just kidding please nobody start a nerf shottie thread. |
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.17 04:56:00 -
[101] - Quote
Sleepy Zan wrote:Cross Atu wrote:FAR too many threads where folks at the top of the game (in whatever area) show up and post as if they somehow represent a proper balance point. If you are a top ranked player you are not average and AVERAGE is where proper balance needs to focus. Things are only broken or imbalanced if anyone can pick it up and do better than the game wide average of other classes/methods. Or put another way something is OP'ed when the AVERAGE player can use it to dominate outside of it's proper battlefield role.
If you're a sniper and you're completely pro going 50-0, and there's a total first month noob who's a sniper going 0-50 the KDR for the class (not the player, the player doesn't matter) is 1:1 Now obviously that's a simplistic example but the point remains that it is the GAME WIDE average which counts not the specific experiences or performance of any handful of players.
Posting feedback on your experiences, especially with the details explaining why is of value in a beta. Posting conclusions regarding balance with such an infinitesimal piece of the data... well that's, shall we say, less useful.
My 0.02 ISK Cross
ps ~ you can't be said to have "only two levels" of skills related to sniping if you've picked up any of the more general crossover skills such as Weaponry, or any of the other broad skills that apply to sniping. You've gained ranks towards the your effective use of a given battlefield role for every skill rank of any kind that applies (i.e. is active/having an effect) to that role (whatever it may be) not just for those skills which happen to contain the name of that role in their title. I'm sorry for not clarifying, but all I want to see is more sway in snipers while standing and return a small amount of sway between each shot. Also I would like to see bullet drop and actually adding time between the sniper firing and hitting the target (which [CCP] nothin has mentioned in irc may possibly be added in the future ). I do understand that there are a range of skill weapons but I'd like to point out that it didn't take long for me to get to were I am. If I can do it anyone can I just don't want to see this game turned into a quickscope fest is all.
Hey Zan,
First, thanks for the response, and second I actually didn't mean to call you out specifically it's just the trend has been pretty notable to me lately.
Now on to the meat of the subject :)
More base value sway while standing doesn't bother me in the least, partly because it does nothing to hinder the main roles of the sniper (either classic sniper or overwatch/scout support) but would set it off farther from the other combat roles (i.e. less run-n-gun). Sway between shots I think should be a matter of the gun in question, with higher Meta gear having a lower ~comparative~ base value. This would give incentive to upgrade and would also fit with world narrative since the skills required for proto gear already reduce sway thus skill and gun would enhance each other (for the serious sniper only). Bullet drop I honestly can't say what I think of in regards to balance as I feel I have inadequate exposure to really form a perspective on it. Adding time between trigger pull and impact seems fine but again it seems like something that should scale with gear, some of these projectiles are moving so quickly that they would be effectively instant but that doesn't mean all of them are, or should be.
I'm curious as to your context when you say it didn't take you long to get where you are. Approximately how many hours would you say you've put into beta? How much of that has been sniper? How many skill points do you have invested in skills that effect the sniper role? How much ISK do you think you lost learning to play sniper? How many other roles did you try out before picking up sniping? <--- None of this is meant to 'challenge' but rather to provide context, after all someone who's on day one picking up a sniper rifle isn't going to be in the same boat as someone who's decided to take up sniping after playing for a month or two as an Assault guy (just for one example).
In the same note as the above how are you arriving at the conclusion that anyone can do what you do?
In closing I'll just reiterate that I hope you respond again because I'm very interested in the answers to the above and also that I agree with you having snipers shooting from the hip becoming standard practice (rather than the occasional mistake/act of desperation) isn't something I'd want to see the game become either. I just want to make sure things are kept in context so that any concerns raised are compared to the average player experience rather than a specific instance or outlier. |
Chew B0CCA
58
|
Posted - 2012.09.17 04:57:00 -
[102] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. Kills tanks and ars but kdrs snipers and shotties Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me Challenge accepted. Also tanks are tops in K/D, going 25+/0 will do that. And I dont want to talk about shotties, I geuss they have a place in fps but I have always thought them to be cheap, no aim win flingers. They really bugged me in MGO. Maybe I should start a thread about nerfing them... Just kidding please nobody start a nerf shottie thread.
Jim, I like the way you think. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 04:57:00 -
[103] - Quote
Chew B0CCA wrote:STB Vermaak Doe wrote:Let re Guy's be? You new to this game right? Haha. I like it. Out of my entire rant, the only comeback you could make was about RE's. Love it. Yes, RE's were OP. I was making a point that people complain too much. Even the dreaded RE's can be countered, and I did it all the time. People are lazy and don't want to think through how something can be countered. Instead, they ask for a nerf. I've been here since E3. If that makes me new, then yes, I'm new. I search for details that don't amuse me and the counter was to use a sniper or shottie |
STB Vermaak Doe
558
|
Posted - 2012.09.17 04:59:00 -
[104] - Quote
Jin Robot wrote:STB Vermaak Doe wrote:Jin Robot wrote:I agree with the sway being a little light between shots, sniper proficiency II makes the sway minor. It should not be minor until V. As far as tactics against snipers, well there are counter snipers. Also almost every time I get confronted by an AR my paper armor shreds, how about two AR = dead sniper. I like sniper class and will use it even though heads up I am few most times. The reason its worth it is I get range and power instead. I took this thread as a thread asking for snipers to get nothing to balance the deficits they have. Assault rifles rip through me like I am nothing. I would not want to be a sniper if CCP turned my gun into a low rof long range AR, and I dont think many others would either. I dont really see a need for a nerf. If the kills in this game were sorted, tanks and AR would be at the top, not snipers. Really guys its not even that bad. I did just go 12-0, but you know why? Not an op gun. It was because nobody bothered to look up. If they would have done anything at all to counter, it would have been different. Kills tanks and ars but kdrs snipers and shotties Ps nice tricking waiting to post again but I'm an insomniac so you not outlasting me Challenge accepted. Also tanks are tops in K/D, going 25+/0 will do that. And I dont want to talk about shotties, I geuss they have a place in fps but I have always thought them to be cheap, no aim win flingers. They really bugged me in MGO. Maybe I should start a thread about nerfing them... Just kidding please nobody start a nerf shottie thread.
You feel about shotties as i feel about ohks in this particular game( not including vehicle to suit ohk) |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 05:00:00 -
[105] - Quote
You guys want to see how easy it is to hipfire a sniper rifle. Go get yourself chased by a leveled up AR being used by a even just semi-skilled person and try it, after you respawn come back here and fill us in |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:02:00 -
[106] - Quote
Jin Robot wrote:You guys want to see how easy it is to hipfire a sniper rifle. Go get yourself chased by a leveled up AR being used by a even just semi-skilled person and try it, after you respawn come back here and fill us in
I did and shot him through the sway at less than 20m |
Chew B0CCA
58
|
Posted - 2012.09.17 05:06:00 -
[107] - Quote
STB Vermaak Doe wrote:Jin Robot wrote:You guys want to see how easy it is to hipfire a sniper rifle. Go get yourself chased by a leveled up AR being used by a even just semi-skilled person and try it, after you respawn come back here and fill us in I did and shot him through the sway at less than 20m
While using a sniper, I've tried hipshooting guys, and I've done it once out of maybe 20 tries. It's nearly impossible. You are a gaming god if you can do it consistently. If you're in a scout suit, you're dead from an AR before you can get a second shot off from the hip (because let's be honest, no one is going to hipfire and get the first one). Nope. Calling BS on that one. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:07:00 -
[108] - Quote
Chew B0CCA wrote:STB Vermaak Doe wrote:Jin Robot wrote:You guys want to see how easy it is to hipfire a sniper rifle. Go get yourself chased by a leveled up AR being used by a even just semi-skilled person and try it, after you respawn come back here and fill us in I did and shot him through the sway at less than 20m While using a sniper, I've tried hipshooting guys, and I've done it once out of maybe 20 tries. It's nearly impossible. You are a gaming god if you can do it consistently. If you're in a scout suit, you're dead from an AR before you can get a second shot off from the hip (because let's be honest, no one is going to hipfire and get the first one). Nope. Calling BS on that one. It wasn't hipfire how i killed him |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 05:08:00 -
[109] - Quote
well vermaak I hope you can live with ohk as I live with shotties, because sleepy zans Thale deals 500-ish damage per shot, also a sniper rifle that needs multiple shots to be effective is just a weird AR. Dont get me wrong I dont think body shots should ohk, unless the guys suit is just a really weak scout fit. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:08:00 -
[110] - Quote
Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time |
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Chew B0CCA
58
|
Posted - 2012.09.17 05:09:00 -
[111] - Quote
STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time
Yes, but with the sway it's very difficult to do. You really can't quick scope in this game. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:10:00 -
[112] - Quote
Jin Robot wrote:well vermaak I hope you can live with ohk as I live with shotties, because sleepy zans Thale deals 500-ish damage per shot, also a sniper rifle that needs multiple shots to be effective is just a weird AR. Dont get me wrong I dont think body shots should ohk, unless the guys suit is just a really weak scout fit.
Thales require crazy sp so i can live with it, besides I'm skilling for my thales |
Chew B0CCA
58
|
Posted - 2012.09.17 05:10:00 -
[113] - Quote
I like you, Vermaak. This is fun. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:10:00 -
[114] - Quote
Chew B0CCA wrote:STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time Yes, but with the sway it's very difficult to do. You really can't quick scope in this game.
Difficult but not impossible |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:11:00 -
[115] - Quote
Chew B0CCA wrote:I like you, Vermaak. This is fun. Good to hear |
Chew B0CCA
58
|
Posted - 2012.09.17 05:13:00 -
[116] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time Yes, but with the sway it's very difficult to do. You really can't quick scope in this game. Difficult but not impossible
It's nearly impossible, which means 98% of the snipers who are playing can't do it. And what does that tells us? That it's not a problem.
Game. Set. Match. |
STB Vermaak Doe
558
|
Posted - 2012.09.17 05:16:00 -
[117] - Quote
Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time Yes, but with the sway it's very difficult to do. You really can't quick scope in this game. Difficult but not impossible It's nearly impossible, which means 98% of the snipers who are playing can't do it. And what does that tells us? That it's not a problem. Game. Set. Match. Nearly impossible would mean closer to a third being that most would try to learn to do it so this isn't over yet |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.17 05:17:00 -
[118] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time Yes, but with the sway it's very difficult to do. You really can't quick scope in this game. Difficult but not impossible I think thats the point we are trying to make. I really dont see enough ppl being skilled enough to bring sleepy zans fear to life. Haha I can see the nightmare he is having right now. endless matches of 24 vs 24 all snipers all quick scoping. |
Chew B0CCA
58
|
Posted - 2012.09.17 05:18:00 -
[119] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time Yes, but with the sway it's very difficult to do. You really can't quick scope in this game. Difficult but not impossible It's nearly impossible, which means 98% of the snipers who are playing can't do it. And what does that tells us? That it's not a problem. Game. Set. Match. Nearly impossible would mean closer to a third being that most would try to learn to do it so this isn't over yet
Maybe. I seriously doubt it, but maybe. But as of right this instant, quick scoping is a non-issue. I think we can both agree on that. |
Chew B0CCA
58
|
Posted - 2012.09.17 05:20:00 -
[120] - Quote
STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Chew B0CCA wrote:STB Vermaak Doe wrote:Zan didn't mean hipfire by quickscope, just pressing aim and shooting at the sane time Yes, but with the sway it's very difficult to do. You really can't quick scope in this game. Difficult but not impossible It's nearly impossible, which means 98% of the snipers who are playing can't do it. And what does that tells us? That it's not a problem. Game. Set. Match. Nearly impossible would mean closer to a third being that most would try to learn to do it so this isn't over yet
And by the way, I enjoy sneaking up on snipers. Most of the time they try to hip fire or quick scope me. 9 times out of 10 I kill them with my sub. So, no, I don't think it's a third. |
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