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Jane DeArc
Militaires Sans Jeux
87
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Posted - 2012.09.17 01:56:00 -
[1] - Quote
Fivetimes Infinity wrote:Jin Robot wrote:I would say anywhere on the field of battle is in range of something. Rock paper scissors. So snipers have range, they also have there down sides. Turning them into a long range AR is not the answer. Why does everyone want rock rock rock. People who use an unbalanced method of play and then defend that method as being not unbalanced are very bothersome. As someone who is probably a better sniper than you are, I'm here to tell you that you are nothing without your magical weapon. Snipers risk essentially zippo for huge power. Sniping is very safe, can one-shot a lot of people, and is as easy as putting a dot over some guy and pulling the trigger. Defending sniping these days is little more than attempting to justify your success as being a matter of skill, rather than what it actually is -- as reliant on shoddy game design as tanks are/were.
Wow, comparing wandering invincible mounted guns with splash damage to people who are one-shotted by nearly everything and constantly need to hide.
Right now we have no counter-sniping going on, and good snipers go enough out of the way to deter most players. As a result of SKILL in this way and a lack of competition you find sniping is very effective.
A sniper rifle is supposed to kill what you shoot, period. Charge sniper gets a huge damage bonus over like-classed rifles because you have to charge it.
Sniping is a slow game where you pick off targets and take your time to find the next and find the right moment. The biggest concern I see now is that there are no objective-supporting snipers and as a result in objective games everyone is running around capping/spawning on larger maps whereas snipers just hide out and kill. Since no one is going to wander halfway off the earth to kill one guy they are perfectly safe if they take cover occasionally. The most I hear about snipers being OP is people who DON'T snipe aside from militia crap, and are the victims of snipers.
Lowering the power on sniping would make it long range ARs, which is dumb. Adding a charge would make it lmedium range low powered forge guns, which is dumb. Sniper rifles have their place. Picking off infantry from range. Next we're going to see NERF SHOTGUN threads. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 02:03:00 -
[2] - Quote
STB Vermaak Doe wrote:I'm complaining because the risk/sp required is a lot lower than the reward you get through sniping. So far while sniping, every match i get about 15+ kills to about 0-3 deaths using a very unskilled method
Your complaint indicates that there are not enough people killing snipers, because you haven't provided an argument that indicates WHY their weapons are overpowered.
So...nerf sniper players, not their weapons? |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 02:16:00 -
[3] - Quote
STB Vermaak Doe wrote:Actually it's still the weapon because i shouldn't be getting that many kills with so little sp on mainly type 2 suits especially considering i don't purposefully aim for the head
Your argument is about as stable as your clan's reputation. The problem you're complaining about is that they require too little investment, but they HAVE to do as much damage as they do currently to be useful AT ALL.
Their damage is fine, and playing them well doesn't make them OP. The players need to learn to hunt snipers when there are too many, and the snipers may need a slightly steeper SP curve to match the required power for their gun to do it's job (using a high caliber round at high range to support remote troops by mortally wounding enemies). |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 02:19:00 -
[4] - Quote
STB Vermaak Doe wrote:One shotting people with a infinite range weapon doesn't require any skill. Just look at cod (and bf3 for me!)
The Sniper Rifles have range, and in order to do counter-sniping you HAVE to invest in Light Weapon Sharpshooter and Light Weapon Sharpshooter Proficiency in order to get the range bonuses.
The biggest issue people have is that there is no recourse with being killed in one shot, and it sucks.
Unfortunately, when it's a sniper's job to hit you in the brains to begin with, there's not much to be done. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 02:20:00 -
[5] - Quote
Logi Bro wrote:Why is everyone finding every possible argument against this guy? He stated a simple opinion of his, and everyone jumped on him for it. Sniping IS a little bit over the top right now, especially in the rocky open map where CCP seemed to forget the importance of cover. IF this was the exact same comment as about 500 previous threads (like the tank discussions have been) then you people would have justified grounds for your hate, but seriously these forums are for opinions, and not everyone will share your opinion, and if they don't, then give a legitimate excuse for why his suggestion is or is not valid.
Look at his first post. He posted an opinion and immediately started talking nerf. His freaking thread title implies that sniping/sniper rifles are op.
Our issue is that he keeps hopping points when people show him he's wrong, and he just wants to down something publicly without giving any evidence as to why it legitimately deserves it. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 02:22:00 -
[6] - Quote
STB Vermaak Doe wrote:The risk using any other weapon is a lot higher being that you have to get close and don't even compared the charge rifle to a forge as it is more percise, has more range, and is easier to aim than the forge Confirmed for never having used a forge gun.
Forge gun sniping is even more reliable for kills than regular sniping since most low-quality snipers are standing/crouching still anyway. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 03:12:00 -
[7] - Quote
STB Vermaak Doe wrote:I didn't say nerf i simply gave ways to improve the weapon Your first post suggest ways to negatively impact performance to make it more balanced as you see fit. You claim them OP, and thus that they need to be powered down a bit.
How the kitten do you define a nerf? |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 03:49:00 -
[8] - Quote
Reefersmokintaz wrote:I do have to say that the Charge sniper rifle is abit op for being a beginner level skill gun. Id say move it to the proto level 5 and maybe add some proficiency skills to it to make it a lil more tough to get and to strive for. DONT NERF IT!!!
If they move it to the proto level, they'll also need to buff it's damage to make up for the steep requirement. The charge is meant to sacrifice range and rate of fire for high damage. It has tradeoffs, and if you're going to push it further from the player (which isn't a big deal since new players with low investment shouldn't be getting something so powerful so fast) you need to offbalance it by making it more powerful for it's tier. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.17 03:58:00 -
[9] - Quote
STB Vermaak Doe wrote:It only loses rof not range and it wouldn't need a damage increase if it was proto
You don't know what you are talking about, and you've displayed it in every single post you've made in this thread. Please leave and let the people who are serious, educated, and willing to listen exchange ideas and find ways to better the game in a proactive and thoughtful way.
You do nothing but contribute one-line random spewings which fail to provide any backing, proof, or even reasoning for why you say things.
At the very minimum keep your ideas away from me, I feel that I lose something I may not be able to regain everytime I am forced to respond to your dribble. |
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