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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
James Trendall
Doomheim
110
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Posted - 2012.07.06 16:06:00 -
[211] - Quote
GM Unicorn wrote:I think that a Swarm Launcher can solve a lot of problems in those cases!
That and a forge gun.
Ps: i have more like's then you GM Unicorn |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.06 17:04:00 -
[212] - Quote
GM Unicorn wrote:I think that a Swarm Launcher can solve a lot of problems in those cases!
the issue is that they can be so high up that they don't draw, they are invisible. not to mention that the damage indicator doesn't show where the missile came from. and for some reason there's often no sound effect to go with it.
then the pilot can get around this by simply shooting the panel, which never moves...
again, i don't think being able to fly that high is a glitch in and of itself, but the lack of sound, proper damage indicators, and a hard cap on vision MAKE it pretty ridiculous. not to mention free militia dropships... so there is absolutely 0 skillpoint or isk investment for this tactic. even if you do shoot him down he can call another one within seconds. |
Aaron Atreides
140
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Posted - 2012.07.06 17:05:00 -
[213] - Quote
James Trendall wrote:GM Unicorn wrote:I think that a Swarm Launcher can solve a lot of problems in those cases! That and a forge gun. Ps: i have more like's then you GM Unicorn
Not if I find everyone of his posts and thumbs them up :) |
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GM Unicorn
24th Imperial Crusade Amarr Empire
467
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Posted - 2012.07.06 17:05:00 -
[214] - Quote
James Trendall wrote:GM Unicorn wrote:I think that a Swarm Launcher can solve a lot of problems in those cases! That and a forge gun. Ps: i have more like's then you GM Unicorn
http://tinyurl.com/myunicornanswer >:( |
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GM Unicorn
24th Imperial Crusade Amarr Empire
467
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Posted - 2012.07.06 17:07:00 -
[215] - Quote
Buzzwords wrote:GM Unicorn wrote:I think that a Swarm Launcher can solve a lot of problems in those cases! the issue is that they can be so high up that they don't draw, they are invisible. not to mention that the damage indicator doesn't show where the missile came from. and for some reason there's often no sound effect to go with it. then the pilot can get around this by simply shooting the panel, which never moves... again, i don't think being able to fly that high is a glitch in and of itself, but the lack of sound, proper damage indicators, and a hard cap on vision MAKE it pretty ridiculous. not to mention free militia dropships... so there is absolutely 0 skillpoint or isk investment for this tactic. even if you do shoot him down he can call another one within seconds.
The Swarm Launcher locks on targets even if those are not tagged with strategic symbols (like square, triangle or the V )... or at least seems that to me. |
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Aaron Atreides
140
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Posted - 2012.07.06 17:10:00 -
[216] - Quote
Buzzwords wrote:GM Unicorn wrote:I think that a Swarm Launcher can solve a lot of problems in those cases! the issue is that they can be so high up that they don't draw, they are invisible. not to mention that the damage indicator doesn't show where the missile came from. and for some reason there's often no sound effect to go with it. then the pilot can get around this by simply shooting the panel, which never moves... again, i don't think being able to fly that high is a glitch in and of itself, but the lack of sound, proper damage indicators, and a hard cap on vision MAKE it pretty ridiculous. not to mention free militia dropships... so there is absolutely 0 skillpoint or isk investment for this tactic. even if you do shoot him down he can call another one within seconds.
I think a lot of this will change when we lose the militia vehicles from this build and get back into real playing.
I have played for a few months now, I have noticed a few styles of players have emerged.
1. Regular player, likes to have fun and learns in Beta 2. Hardcore player, has fun, goes full on attack and does not use the drop ships 3. Bad players, new to the game, don't know much, but they see this easy way to get Skill points and kills so they try it 4. "That guy".. players that just want to see it all burn. They want to do this kind of playing, this is how they ONLY have fun. They are terrible at the ground game, but love this new way to get skill points so they spend everything they have into these vehicles and nothing on regular skills.
When they drop the militia vehicles and have to use real $$ to buy these and the parts to go with them, we will see a huge change in this new tactic.
Did CCP see this coming? probably not. But with more suggestions like yours. I think they will make some changes soon. Even if its just render distance, or they lower the height of those types of pillar, it will be a fix to stop this kinda of warfare. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.06 17:11:00 -
[217] - Quote
GM Unicorn wrote:Buzzwords wrote:GM Unicorn wrote:I think that a Swarm Launcher can solve a lot of problems in those cases! the issue is that they can be so high up that they don't draw, they are invisible. not to mention that the damage indicator doesn't show where the missile came from. and for some reason there's often no sound effect to go with it. then the pilot can get around this by simply shooting the panel, which never moves... again, i don't think being able to fly that high is a glitch in and of itself, but the lack of sound, proper damage indicators, and a hard cap on vision MAKE it pretty ridiculous. not to mention free militia dropships... so there is absolutely 0 skillpoint or isk investment for this tactic. even if you do shoot him down he can call another one within seconds. The Swarm Launcher locks on targets even if those are not tagged with strategic symbols (like square, triangle or the V )... or at least seems that to me.
bring back Biomass communication so people don't have to still play on this terrible map. |
Regis Mark V
249
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Posted - 2012.07.06 17:11:00 -
[218] - Quote
Game is broken with everyone whoring vehicles around. Hey use a swarm launcher can't lock on to the guy if I don't know which tower he's shooting from or the fact that he can just jump down and call another dropship. |
James Trendall
Doomheim
110
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Posted - 2012.07.06 17:12:00 -
[219] - Quote
Very good comeback Mr unicorn. i nearly wet myself laughing.
Swarm launchers and Forge guns are the best way to tackle the dropship on the towers 2 forge gun shots can take down most dropship's |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.06 17:14:00 -
[220] - Quote
This game honestly needs AA defenses that prevent people from simply spamming dropships. It also needs an additional rocket launcher which can be used as a side arm. |
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Rasatsu
Much Crying Old Experts
437
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Posted - 2012.07.06 17:15:00 -
[221] - Quote
GM Unicorn wrote:http://tinyurl.com/myunicornanswer >:( "Game Masters."
Nice DOT you got there... Did someone get there before you guys? lol |
James Trendall
Doomheim
110
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Posted - 2012.07.06 17:16:00 -
[222] - Quote
xprotoman23 wrote:This game honestly needs AA defenses that prevent people from simply spamming dropships. It also needs an additional rocket launcher which can be used as a side arm. you can have a swarm launcher as a main weapon and have a SMG as a secondary that would work. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.06 17:18:00 -
[223] - Quote
I had a similar problem to this. Someone had camped with a viper on top of the large square shelter by B, and was constantly shooting at B spawn. Now, I tried to take him out with swarms (along with someone else) but he just killed and killed.
Although may some defend this as a valid tactic, this makes the game no fun for the opposing team, and will lose CCP players. In the end, CCP wants a decent playerbase and for those players to have fun. If there are exploits that result in unfair and frustrating gameplay, they *need* to fix it.
Granted, this is only closed beta, but at least for final release I'd like to see spawn points more protected. Points which spring to mind are A, B and C spawn points. |
Raynor Ragna
266
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Posted - 2012.07.06 17:20:00 -
[224] - Quote
Going up there is a good trategy and since ANYONE can do it, there isn't much problem. Though I think that militia Vehicles should only have one call per map. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.07.06 17:21:00 -
[225] - Quote
Laheon wrote:I had a similar problem to this. Someone had camped with a viper on top of the large square shelter by B, and was constantly shooting at B spawn. Now, I tried to take him out with swarms (along with someone else) but he just killed and killed. It's called Natural Selection.
If they keep trying to spawn at a place where you can see (on the map lol) that explosions and **** is happening, then Darwin has some theories about what should happen to those players. |
Adaris Manpher
70
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Posted - 2012.07.06 17:25:00 -
[226] - Quote
man stop complaining and call a drop ship and deal with them that is what i do.
(P.S. its kinda hard to hit moving targets with the missles and i love doing it I dont just shoot at the spawn points ) |
Keresh Qui
Taurus Quantum Technologies Taurus Quantum Dynamics
4
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Posted - 2012.07.06 17:28:00 -
[227] - Quote
DUST to hard to swallow for ze fps proz?
Poor you the EVE universe is harsh and if you cannot adapt you will get eaten. This issue has NOTHING to do with balance it''s called tactics and use of game mechanics.
There is very little honor in EVE what counts is the fight and the win.
Go look up some EVE news and see how people get screwed over before you can make any relevant complaints...
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Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.06 17:29:00 -
[228] - Quote
Rasatsu wrote: If they keep trying to spawn at a place where you can see (on the map lol) that explosions and **** is happening, then Darwin has some theories about what should happen to those players.
Perhaps, but on the other hand, there is supposed to be fair gameplay. Yes, perhaps I'm being a little naive, but games should always be balanced. If an AV trooper tries to take out a dropship with a few swarms, then the dropship just kills him (on top of shutting down a vital spawn point), it's highly unbalancing for the gameplay.
Edit: In light of the above post, it's not about one isolated incident (i.e. repairing a tank while it's taking damage) but a constant, reproducible effect. For example, if a spawn point was able to be shut down by one person, that makes it an essential tactic to have. Same with regards to the dropships on tall buildings.
In the end, those "tactics" are used time and time again. Another way of saying what I'm trying to say is that the disbanding of BoB was a highly situational thing. Yes, unfair, but HIGHLY situational. The equivalent of spawn camping in DUST would be a constant stream of asset appropriation by one alliance in EvE from another with no way of stopping it. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.06 17:35:00 -
[229] - Quote
Keresh Qui wrote:DUST to hard to swallow for ze fps proz?
Poor you the EVE universe is harsh and if you cannot adapt you will get eaten. This issue has NOTHING to do with balance it''s called tactics and use of game mechanics.
There is very little honor in EVE what counts is the fight and the win.
Go look up some EVE news and see how people get screwed over before you can make any relevant complaints...
i'm tired of this argument...
if a shooter was released into the open market today, with perfectly campable spawns, one hit troll grenades, infinite free invisible aircraft, and 3 of it's 4 classes being worthless.. it would fail. abuse the system all you want. tell yourself you're playing into the "canon" of eve... but you'd be doing it alone.
that's the reality dust faces. it needs to be a functioning and properly balanced fps, or else nobody is gonna play it. you "hardcore" roleplayers will have nobody to troll, and EVE will have a giant cancerous lump stuck to it's sovereignty system.
and for the record, this tactic is not the eve equivelant of a battlecruiser ganking an industrial. it's the eve equivalent of a frigate ganking a freighter without ever having to deactivate it's cloak, and still being paid out the insurance... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.07.06 17:35:00 -
[230] - Quote
Adaris Manpher wrote:man stop complaining and call a drop ship and deal with them that is what i do.
To kill a Dropship call a drop ship To kill a HAV call a HAV To kill infantry there is the assault rifle/SMG I'm kinda failing to see the rock paper scissors aspect at the moment. Really, your probably dead before the launcher locks or forgegun charges. I am anyway with a tech2 suit. Currently it seems to be "rock beaten by big rock beaten by biggest rock." Btw the biggest rocks I've found are Jenza, and Rhapsody. Jenza killed 4 Sagaris with her Surya last night. I'm not saying they're OP because of the cost, and the fact you need 3 players to make them good. I'm just saying no one seems I have rocks like these 2. Oh and some Progcyborg chappy, can't remember his full name. But he's not quite there yet. |
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Rasatsu
Much Crying Old Experts
437
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Posted - 2012.07.06 17:43:00 -
[231] - Quote
Laheon wrote:Rasatsu wrote: If they keep trying to spawn at a place where you can see (on the map lol) that explosions and **** is happening, then Darwin has some theories about what should happen to those players.
Perhaps, but on the other hand, there is supposed to be fair gameplay. Yes, perhaps I'm being a little naive, but games should always be balanced. If an AV trooper tries to take out a dropship with a few swarms, then the dropship just kills him (on top of shutting down a vital spawn point), it's highly unbalancing for the gameplay. Edit: In light of the above post, it's not about one isolated incident (i.e. repairing a tank while it's taking damage) but a constant, reproducible effect. For example, if a spawn point was able to be shut down by one person, that makes it an essential tactic to have. Same with regards to the dropships on tall buildings. In the end, those "tactics" are used time and time again. Another way of saying what I'm trying to say is that the disbanding of BoB was a highly situational thing. Yes, unfair, but HIGHLY situational. The equivalent of spawn camping in DUST would be a constant stream of asset appropriation by one alliance in EvE from another with no way of stopping it. EVE is not 'balanced' when someone gets the upper hand in some way.
There was one game where we, the attacking team, got all the clone reserves popped or taken, and had control of the last defender spawn point. If one side gets into such a position then they deserve to lose big.
No fair fights, except everyone has the chance to fight. |
Deacyde Widowtaker
Algintal Core Gallente Federation
14
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Posted - 2012.07.06 17:46:00 -
[232] - Quote
The OP and other posts protecting such a claim are truly unfounded.
Since when a player lands a dropship on a tower and spawns a tank, guess what, they are giving up mobility and places to hide for being up high and sniping people with random guns. They are still defenseless against other attacks, specially from the air.
So, it's merely trading one aspect and sacrificing another. Why fix something that isn't broke? Just look at the problem and see if you can easily work around it using what is available in the game, if you can better too you. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.07.06 17:48:00 -
[233] - Quote
My problem is only the draw distance. Once that's fixed, much less problem. If you do it on my team before we've got all the objectives, I'm gonna push you down to them :p |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.06 17:51:00 -
[234] - Quote
Buzzwords wrote:Keresh Qui wrote:DUST to hard to swallow for ze fps proz?
Poor you the EVE universe is harsh and if you cannot adapt you will get eaten. This issue has NOTHING to do with balance it''s called tactics and use of game mechanics.
There is very little honor in EVE what counts is the fight and the win.
Go look up some EVE news and see how people get screwed over before you can make any relevant complaints...
i'm tired of this argument... if a shooter was released into the open market today, with perfectly campable spawns, one hit troll grenades, infinite free invisible aircraft, and 3 of it's 4 classes being worthless.. it would fail. abuse the system all you want. tell yourself you're playing into the "canon" of eve... but you'd be doing it alone. that's the reality dust faces. it needs to be a functioning and properly balanced fps shooter, or else nobody is gonna play it. you "hardcore" roleplayers will have nobody to troll, and EVE will have a giant cancerous lump stuck to it's sovereignty system. and for the record, this tactic is not the eve equivelant of a battlecruiser ganking an industrial. it's the eve equivalent of a frigate ganking a freighter without ever having to deactivate it's cloak, and still being paid out the insurance...
Wow, you are a terrible player if you think 3 out of 4 of the classes are worthless. Assault is the most basic suit and honestly not good at anything.
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gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.06 17:53:00 -
[235] - Quote
GM Unicorn wrote:I think that a Swarm Launcher can solve a lot of problems in those cases! Wrong it will handle the dropship til they hop out and call in another the only way to handle it is fly up there need to at least fix it where you can't call in a vehicle up there then I would agree the swarm or forge gun would work |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.06 17:54:00 -
[236] - Quote
Deacyde Widowtaker wrote:The OP and other posts protecting such a claim are truly unfounded.
Since when a player lands a dropship on a tower and spawns a tank, guess what, they are giving up mobility and places to hide for being up high and sniping people with random guns. They are still defenseless against other attacks, specially from the air.
So, it's merely trading one aspect and sacrificing another. Why fix something that isn't broke? Just look at the problem and see if you can easily work around it using what is available in the game, if you can better too you.
AGAIN!
the problem isn't that they can do it... the problem is that they can do it for FREE, while the render distance of the game makes them INVISIBLE, and the poor damage indicators and lack of sound make them undetectable...
they are quite simply NOT defenseless... the distance protects them in a way it shouldn't.
when a player trains for and buys a dropship, flies it up high, and shoots down... ok.
when EVERY player is GIVEN a dropship, flies it up high, shoots down, and is invisible and undetectable to everyone on the ground because of the technical limitations of the build... NOT ok. do you appreciate the difference there? |
James Trendall
Doomheim
110
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Posted - 2012.07.06 17:54:00 -
[237] - Quote
OMG im not going to spam rockets from a dropship at the top of a tower anymore im going to call in a horde of tanks and LAVS up there and kill with that atleast that isnt being moaned about. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.06 17:56:00 -
[238] - Quote
there needs to be a stair case, ladder, or elevator that lets infantry get up to that point. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.06 17:58:00 -
[239] - Quote
Rasatsu wrote:No fair fights, except everyone has the chance to fight.
And there is the problem.
By camping a *vital* spawn point, which also granted him FOV over all of B, spawn of B, right up to the wall leading to A, he completely shut down B as a capture point. Now, that's not even a chance to fight. We wouldn't have had a chance of capping B back had one of their team had the presence of mind to cap.
That would have shut off a point for us completely, leaving us with two options instead of three. I *think* the defending team needs only two points for the game to win. If the defending team camped and defended C, which isn't too hard for them (considering three nearby spawn points, four counting C itself), there would be no chance for an attacker to win.
If someone gains the upper hand, then great, they deserve it. If someone can get to a spot where they are practically invincible (surviving at least four lots of swarm missiles!) whilst getting a lot of kills... That's highly unbalanced. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.06 18:02:00 -
[240] - Quote
Tony Calif wrote:Adaris Manpher wrote:man stop complaining and call a drop ship and deal with them that is what i do. To kill a Dropship call a drop ship To kill a HAV call a HAV To kill infantry there is the assault rifle/SMG I'm kinda failing to see the rock paper scissors aspect at the moment. Really, your probably dead before the launcher locks or forgegun charges. I am anyway with a tech2 suit. Currently it seems to be "rock beaten by big rock beaten by biggest rock." Btw the biggest rocks I've found are Jenza, and Rhapsody. Jenza killed 4 Sagaris with her Surya last night. I'm not saying they're OP because of the cost, and the fact you need 3 players to make them good. I'm just saying no one seems I have rocks like these 2. Oh and some Progcyborg chappy, can't remember his full name. But he's not quite there yet.
a HMG takes down a dropship pretty easy. Get in a drop ship, fly up, hop out, kill snipers at close range. Or take a shotgun up with you.
To beat a tank get swarm launchers. Or remote mines, I love soloing a tank with mines. And AV grenades. |
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