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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
zekina zek
D3LTA FORC3 Orion Empire
108
|
Posted - 2012.07.06 23:11:00 -
[271] - Quote
"(PLAYER) Honestly think about putting (DROPLINKS) spawn points into safe buildings or something.."
You get 15 points for every time someone on your team uses a droplink.
there is a big reward for the guy that gets out of the base camp with a drop uplink and starts a new assault for his team.
Good luck getting that drop uplink up.
i have started to drop uplinks on towers for my team to spawn at and making sure the other team doesnt put up drop uplinks up there.
ADAPT OR DIE. |
zekina zek
D3LTA FORC3 Orion Empire
108
|
Posted - 2012.07.06 23:14:00 -
[272] - Quote
my job in the battle is to carry around my team and make sure we dominate all capture points, i sweep for drop uplinks, and when i have a gunner i do not crush people and i let him get the kills. it is much faster getting +25 over n over then the occasional +50 and risk of losing ship. my dropship is getting more and more costly and i am fitting it better. you need to get with the program and start devising strategy.
every game i am in where people actually use my CRU on my dropship, we win. if i go lonewolf, which im not trying too! then we usually lose.
the game is fast paced, your first objective should be to destroy the defending teams turrets so you can have free reign on the skies.
defending team should take quick action when their turrets start getting attacked. these auto aim missle turrets are your ONLY defense against a spawn camping. if you lose them then you lose the game with me flying in the skies care free.
|
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.06 23:18:00 -
[273] - Quote
You know I don't care if the enemy gets up there anymore but if you played a game with me and your on my team up there I'm flying up there and flying your ship off the side or taking you for a ride across the red line done this several games already I have zero tolerance for scrubs on my team up there watch your back |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.07 00:38:00 -
[274] - Quote
zekina zek wrote:my job in the battle is to carry around my team and make sure we dominate all capture points, i sweep for drop uplinks, and when i have a gunner i do not crush people and i let him get the kills. it is much faster getting +25 over n over then the occasional +50 and risk of losing ship. my dropship is getting more and more costly and i am fitting it better. you need to get with the program and start devising strategy.
Yes, and my point is, that the newbies to the game will get very tired, very quickly, and eventually CCP will lose a lot of potential customers and you will lose a large playerbase to play against. Do you understand now?!
It's not about "oh, I'm bad at this therefore CCP must change" it's about what will the customers staying in the game long enough to actually pay CCP for aurum and allow CCP to have revenue. This is feedback, and if a newbie is told that he must adapt when he dies in half a second, then he'll feel like he's being neglected for the players who have played in the beta, and WILL leave. How do you not grasp this?
This is closed beta, for CCP to get feedback about bugs, gameplay issues, and general suggestions for an improved experience, not your personal playground to do what you want with no limitations. This is an UNFINISHED game and as such is subject to changes.
Still don't understand? Then get out of the closed beta. CCP needs to listen to the majority of beta testers in order to get a better idea of how the reception of the game at release will be, not the vocal minority who insist that the mechanics are fine just the way they are. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.07.07 00:55:00 -
[275] - Quote
This is a game reliant on people coming back and paying money. In order to do that the game has to be fair. "WAR IS NOT FAIR"? Well, have fun seeing DUST shut down rather rapidly after launch. A player with a shooter is much less tolerant to imbalance. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.07.07 01:18:00 -
[276] - Quote
one of the gameplay demo videos by the devs had a one-man fighter aircraft - if they put that in itll give dropship pilots, and people on the ground, something to worry about. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.07.07 01:20:00 -
[277] - Quote
The main unfairness to it for me is just the render range. If they can take teh high ground, good for them, but I would like to be able to see where to aim my forge gun rather than firing at the 3 spots on the tower campers like to sit and praying for a hit.
That being said, raining mass driver rounds onto A while sitting on that tower right there is good fun, bring plenty of nano-hives and enjoy the chaos while they spin in circles looking for the guy chuckin grenades at em while they try to take the point. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.07.07 01:24:00 -
[278] - Quote
zekina zek wrote:my job in the battle is to carry around my team and make sure we dominate all capture points, i sweep for drop uplinks, and when i have a gunner i do not crush people and i let him get the kills. it is much faster getting +25 over n over then the occasional +50 and risk of losing ship. my dropship is getting more and more costly and i am fitting it better. you need to get with the program and start devising strategy.
every game i am in where people actually use my CRU on my dropship, we win. if i go lonewolf, which im not trying too! then we usually lose.
the game is fast paced, your first objective should be to destroy the defending teams turrets so you can have free reign on the skies.
defending team should take quick action when their turrets start getting attacked. these auto aim missle turrets are your ONLY defense against a spawn camping. if you lose them then you lose the game with me flying in the skies care free.
I'll take dropship CRU every time I see one available. |
xeto rak
Epidemic. Space Immigration
23
|
Posted - 2012.07.07 02:36:00 -
[279] - Quote
Laheon wrote:Rasatsu wrote: If they keep trying to spawn at a place where you can see (on the map lol) that explosions and **** is happening, then Darwin has some theories about what should happen to those players.
Perhaps, but on the other hand, there is supposed to be fair gameplay. Yes, perhaps I'm being a little naive, but games should always be balanced. If an AV trooper tries to take out a dropship with a few swarms, then the dropship just kills him (on top of shutting down a vital spawn point), it's highly unbalancing for the gameplay. Edit: In light of the above post, it's not about one isolated incident (i.e. repairing a tank while it's taking damage) but a constant, reproducible effect. For example, if a spawn point was able to be shut down by one person, that makes it an essential tactic to have. Same with regards to the dropships on tall buildings. In the end, those "tactics" are used time and time again. Another way of saying what I'm trying to say is that the disbanding of BoB was a highly situational thing. Yes, unfair, but HIGHLY situational. The equivalent of spawn camping in DUST would be a constant stream of asset appropriation by one alliance in EvE from another with no way of stopping it.
If tat is the case go and spawn somewhere else... If that is the last spawn point, too bad, your team wasn't good enough to achieve the game objectives... |
Superluminal Replicant
40
|
Posted - 2012.07.07 02:38:00 -
[280] - Quote
Lol I love it when some noob starts doing this.
I fly up there jump out and blow his drop ship to pieces with my forge gun, if he gets out his drop ship I then blow him off the edge. and smile :) |
|
Victor Voychek
Inner Shadow C.L.O.N.E.
1
|
Posted - 2012.07.07 02:42:00 -
[281] - Quote
gangsta nachos wrote:It's only scrubby players that can't get kills I agree if there isn't a pilot there should be no power to the weapons because the ship will be off
thank you +1
|
Trevak Shi
Nephilim Fedaykin
38
|
Posted - 2012.07.07 02:58:00 -
[282] - Quote
Chao Wolf wrote:Not a glitch its some players learning to use their environment
Listen. This is warfare on a video scale. What my Cadre in the Army used to always tell me was this;
"If you ain't cheating, you ain't trying. And if you get caught, you ain't trying hard enough."
Now before you get your panties in a twist, this same statement was coupled with a well know credo of he USMC:
"Survive, adapt, overcome."
Warfare has neve been fair. It is dirty, frustrating, and people die. In our case, just our clones. Don't get pissed off if some one has learned to use the sand box to their best advantage. If anything else this points out a potential weakness in the builds of he maps and maybe CCP will fix it. Having the drop ship guns not work because there is no pilot is ridiculous. That is a fix for COD or BF.
I have done the shooting from up there, and I have been killed by those posted up there. If you have a problem with it, get your toys out and fix it. If you don't want to fix it, get out of the sand box. Don't sit there and just cry and whine about it.
THIS IS A BETA. It is not perfect yet. Hopefully soon.
These people that are so willing to think outside of the box should be those same people that you would want in your corp. If you don't want them, I am sure the corp I am in would be more than happy to recruit as many as you want to "deny" because they are "dishonorable."
Do yourself a favor and read Sun Tsu, Miyomoto Musashi, and Yugeyo Munemori. They will all tell you the same thing. The war has already started and honor has left the building. EDIT: Do everything you need to survive (i.e., no such thing as a fair fight). Granted this game is an FPS, yet it is an FPS that is apart of Eve. Many people in Eve are not going to play fair. What is going to happen to you when you start taking contracts out in null sec or low sec and your opponents, well they brought a couple of battleships and dreadnoughts and are raining hell on you from orbit? Who will you cry to then?
EDIT: I do enjoy how everyone is still comparing this game to OTHER FPS's. Well, thank fully I might add, it is not. It isn't COD, it surely isn't MAG, definitely not MOH, thank god its not BF3 (or should I say TFG that it is NOT COD). No, it is something completely different. It is DUST.
Next thing I expect to hear complains about is that very time you die, you loose equipment and money. :( First rule of Eve: don't go out in anything you can't afford to loose. Second rule: Killed by a dirty trick, devise an even dirtier trick to extract your revenge. Again: SURVIVE, ADAPT, OVERCOME.
Learn to be creative in your approach to a battlefield. I know every time I play it is my goal not to die once. Just as it was my goal when I was in the Army on deployment.
So I say hurray to those that have based jumped out of the box like that.
EDIT: For all those listening, if you are interested, look up Seraphim Initiative at www.initiativegaming.org and come join a corp of like minded dodgers of death. Applications are now being excepted. You can find me |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.07 07:51:00 -
[283] - Quote
Trevak Shi wrote:Chao Wolf wrote:Not a glitch its some players learning to use their environment Listen. This is warfare on a video scale. What my Cadre in the Army used to always tell me was this; "If you ain't cheating, you ain't trying. And if you get caught, you ain't trying hard enough." Now before you get your panties in a twist, this same statement was coupled with a well know credo of he USMC: "Survive, adapt, overcome." Warfare has neve been fair. It is dirty, frustrating, and people die. In our case, just our clones. Don't get pissed off if some one has learned to use the sand box to their best advantage. If anything else this points out a potential weakness in the builds of he maps and maybe CCP will fix it. Have in the drop ship guns not work because there is no pilot is ridiculous. I have done the shooting from up there, an dI have been killed by those from up there. If you have a problem with it, get your toys out and fix it. If you don't want to fix it, get out of the sand box. Don't sit there and just cry and whine about it. THIS IS A BETA. It is not perfect yet. Hopefully soon. These people that are so willing to think outside of the box should be those same people that you would want in your corp. If you don't want them, I ma sure the corp I ma in would be more than happy to recruit as many as you want to "deny" because they are "dishonorable." Do yourself a favor and read Sun Tsu, Miyomoto Musashi, Yugeyo Munemori. They will all tell you the same thing. The war has already started and honor has left the building. Learn to be creative in your approach to a battlefield. I know every time I play it is my goal not to die once. Just as it was my goal when I was in the Army on deployment. So I say hurray to those that have based jumped out of the box like that. If you are interested, look up Seraphim Initiative at www.initiativegaming.org and come join a corp of like minded dodgers of death. Aplications are now being excepted.
You completely skipped over my post, didn't you? For the last time, stop comparing games to real life. Sun Tzu doesn't apply to a video game, which people play to have fun. Yes, war and life is unfair, but if you make a game inherently skewed to one side (in this case, the more experienced), newbies WILL stop playing. Honestly, how does no one see this? If newbies leave, then CCP lose customers, you lose players to play against, etc, etc.
Every game you see, ever, will try to be balanced. Let me quote a few famous MMOs which try to be balanced instead of telling their players to "adapt"; LoL, Dota, WoW, plus a lot of online shooters which have never, EVER told anyone to "adapt or die".
I really honestly cannot believe that I've had to repeat myself about that. How do people not get that videogames /= real life, and that for a game to thrive, it has to be fair...? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.07.07 08:11:00 -
[284] - Quote
What I do when I see dropships high on a building: I use the free militia dropship and fly up there and kill the enemy dropship and call in a tank. The enemy dropship comes back and shoots a bit and dies. Two or three more times and a light bulb goes off in the enemy dropship pilots that maybe its not a good idea to try killing a tank with a dropship. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.07 09:30:00 -
[285] - Quote
Laheon wrote:Trevak Shi wrote:Chao Wolf wrote:Not a glitch its some players learning to use their environment Listen. This is warfare on a video scale. What my Cadre in the Army used to always tell me was this; "If you ain't cheating, you ain't trying. And if you get caught, you ain't trying hard enough." Now before you get your panties in a twist, this same statement was coupled with a well know credo of he USMC: "Survive, adapt, overcome." Warfare has neve been fair. It is dirty, frustrating, and people die. In our case, just our clones. Don't get pissed off if some one has learned to use the sand box to their best advantage. If anything else this points out a potential weakness in the builds of he maps and maybe CCP will fix it. Have in the drop ship guns not work because there is no pilot is ridiculous. I have done the shooting from up there, an dI have been killed by those from up there. If you have a problem with it, get your toys out and fix it. If you don't want to fix it, get out of the sand box. Don't sit there and just cry and whine about it. THIS IS A BETA. It is not perfect yet. Hopefully soon. These people that are so willing to think outside of the box should be those same people that you would want in your corp. If you don't want them, I ma sure the corp I ma in would be more than happy to recruit as many as you want to "deny" because they are "dishonorable." Do yourself a favor and read Sun Tsu, Miyomoto Musashi, Yugeyo Munemori. They will all tell you the same thing. The war has already started and honor has left the building. Learn to be creative in your approach to a battlefield. I know every time I play it is my goal not to die once. Just as it was my goal when I was in the Army on deployment. So I say hurray to those that have based jumped out of the box like that. If you are interested, look up Seraphim Initiative at www.initiativegaming.org and come join a corp of like minded dodgers of death. Aplications are now being excepted. You completely skipped over my post, didn't you? For the last time, stop comparing games to real life. Sun Tzu doesn't apply to a video game, which people play to have fun. Yes, war and life is unfair, but if you make a game inherently skewed to one side (in this case, the more experienced), newbies WILL stop playing. Honestly, how does no one see this? If newbies leave, then CCP lose customers, you lose players to play against, etc, etc. Every game you see, ever, will try to be balanced. Let me quote a few famous MMOs which try to be balanced instead of telling their players to "adapt"; LoL, Dota, WoW, plus a lot of online shooters which have never, EVER told anyone to "adapt or die". I really honestly cannot believe that I've had to repeat myself about that. How do people not get that videogames /= real life, and that for a game to thrive, it has to be fair...?
EVE kids have paid to waste the last 9 years of their lives on a video game. Sometime within that span of 9 years a video game became real life. I'm sorry their under the impression that this game is real, but it's going to be so much fun undoing the last 9 years of their lives simply for the hell of it. |
Trevak Shi
Nephilim Fedaykin
38
|
Posted - 2012.07.07 09:38:00 -
[286] - Quote
Laheon wrote:Trevak Shi wrote:Chao Wolf wrote:Not a glitch its some players learning to use their environment Listen. This is warfare on a video scale. What my Cadre in the Army used to always tell me was this; "If you ain't cheating, you ain't trying. And if you get caught, you ain't trying hard enough." Now before you get your panties in a twist, this same statement was coupled with a well know credo of he USMC: "Survive, adapt, overcome." Warfare has neve been fair. It is dirty, frustrating, and people die. In our case, just our clones. Don't get pissed off if some one has learned to use the sand box to their best advantage. If anything else this points out a potential weakness in the builds of he maps and maybe CCP will fix it. Have in the drop ship guns not work because there is no pilot is ridiculous. I have done the shooting from up there, an dI have been killed by those from up there. If you have a problem with it, get your toys out and fix it. If you don't want to fix it, get out of the sand box. Don't sit there and just cry and whine about it. THIS IS A BETA. It is not perfect yet. Hopefully soon. These people that are so willing to think outside of the box should be those same people that you would want in your corp. If you don't want them, I ma sure the corp I ma in would be more than happy to recruit as many as you want to "deny" because they are "dishonorable." Do yourself a favor and read Sun Tsu, Miyomoto Musashi, Yugeyo Munemori. They will all tell you the same thing. The war has already started and honor has left the building. Learn to be creative in your approach to a battlefield. I know every time I play it is my goal not to die once. Just as it was my goal when I was in the Army on deployment. So I say hurray to those that have based jumped out of the box like that. If you are interested, look up Seraphim Initiative at www.initiativegaming.org and come join a corp of like minded dodgers of death. Aplications are now being excepted. You completely skipped over my post, didn't you? For the last time, stop comparing games to real life. Sun Tzu doesn't apply to a video game, which people play to have fun. Yes, war and life is unfair, but if you make a game inherently skewed to one side (in this case, the more experienced), newbies WILL stop playing. Honestly, how does no one see this? If newbies leave, then CCP lose customers, you lose players to play against, etc, etc. Every game you see, ever, will try to be balanced. Let me quote a few famous MMOs which try to be balanced instead of telling their players to "adapt"; LoL, Dota, WoW, plus a lot of online shooters which have never, EVER told anyone to "adapt or die". I really honestly cannot believe that I've had to repeat myself about that. How do people not get that videogames /= real life, and that for a game to thrive, it has to be fair...?
Listen, it is not the fact that this is a JUST a video game, and it is not real life. This game is attempting to evoke a more REALISTIC mentality and approach to gaming.
Plus In the RL this is called suppressive fire and bombardment.
Have you ever played Eve? MF''s are ruthless and especially to noobs. Hence the reason you start off in high sec, but that isn't even a guarantee against getting podded. Those that are looking for this kind of experience will continue to play and develop a smaller and tighter knit community much like the parent that gave birth to it: Eve.
It seems that there have been a multitude of different people that have come up with ways of dealing with such problems. Some may ask why and how? Well it is because they pay attention to their surroundings. Next thing I will be hearing cries for is a kill cam. COME ON!
Again I bring in the RL comparison because it is the only one that seems appropriate enough to use. I didn't make the game, but I am sure as SH*T in love with playing it. Even when I have those matches where I feel like i haven't made a dime, and only seem to keep getting my A*S handed to me.
There is nothing wrong with being naive in New Eden. It is just if you continue that mentality you will be filled with disappointment. Funny thing is, is that the disappointment stems from expectations and expectations stem from walking into situations assuming one thing and then another happens. And you know what my grandmother told me (I think I was about 7 or 8 when this happened) assumption is the mother of all F*ckups. Then should told me of the 7 P's of life.
Prior Proper Planning Prevents **** Poor Performance.
The sooner we all come to grips with the fact that this is not your daddy's horse we're riding here, but a whole other beast entirely, I think the happier and more engrossed group we will be. Leave your expectations at the door and allow yourself the opportunity to experience something new. granted this doesn't say that there should be good physics and hit mechanics, or controller configuration (i.e., the R2 for switching weapons or vehicle modules really SUCKs right now!!). But in the game play itself, this game promotes more of an open minded approach to problem solving than any other game I have ever played, and I have been playing since I had my Atari 600 (circa 1982).
Happy hunting. And CCP, keep up the good work. Still have some hiccups, but this baby has promise. Just waiting for when the rest of the planets open up. |
Lephis Macintosh
Algintal Core Gallente Federation
28
|
Posted - 2012.07.07 09:38:00 -
[287] - Quote
I am more upset about how easy you can a sure victory get lost when you spawn two dropships and shot from the tower NO ONE EVEN TRYIES to shot them from above.
Are modern gamers really that simple? |
onlyelisha
Algintal Core Gallente Federation
86
|
Posted - 2012.07.07 09:39:00 -
[288] - Quote
Laheon wrote:Trevak Shi wrote:Chao Wolf wrote:Not a glitch its some players learning to use their environment Listen. This is warfare on a video scale. What my Cadre in the Army used to always tell me was this; "If you ain't cheating, you ain't trying. And if you get caught, you ain't trying hard enough." Now before you get your panties in a twist, this same statement was coupled with a well know credo of he USMC: "Survive, adapt, overcome." Warfare has neve been fair. It is dirty, frustrating, and people die. In our case, just our clones. Don't get pissed off if some one has learned to use the sand box to their best advantage. If anything else this points out a potential weakness in the builds of he maps and maybe CCP will fix it. Have in the drop ship guns not work because there is no pilot is ridiculous. I have done the shooting from up there, an dI have been killed by those from up there. If you have a problem with it, get your toys out and fix it. If you don't want to fix it, get out of the sand box. Don't sit there and just cry and whine about it. THIS IS A BETA. It is not perfect yet. Hopefully soon. These people that are so willing to think outside of the box should be those same people that you would want in your corp. If you don't want them, I ma sure the corp I ma in would be more than happy to recruit as many as you want to "deny" because they are "dishonorable." Do yourself a favor and read Sun Tsu, Miyomoto Musashi, Yugeyo Munemori. They will all tell you the same thing. The war has already started and honor has left the building. Learn to be creative in your approach to a battlefield. I know every time I play it is my goal not to die once. Just as it was my goal when I was in the Army on deployment. So I say hurray to those that have based jumped out of the box like that. If you are interested, look up Seraphim Initiative at www.initiativegaming.org and come join a corp of like minded dodgers of death. Aplications are now being excepted. You completely skipped over my post, didn't you? For the last time, stop comparing games to real life. Sun Tzu doesn't apply to a video game, which people play to have fun. Yes, war and life is unfair, but if you make a game inherently skewed to one side (in this case, the more experienced), newbies WILL stop playing. Honestly, how does no one see this? If newbies leave, then CCP lose customers, you lose players to play against, etc, etc. Every game you see, ever, will try to be balanced. Let me quote a few famous MMOs which try to be balanced instead of telling their players to "adapt"; LoL, Dota, WoW, plus a lot of online shooters which have never, EVER told anyone to "adapt or die". I really honestly cannot believe that I've had to repeat myself about that. How do people not get that videogames /= real life, and that for a game to thrive, it has to be fair...? Honestly, things like people figuring out they could fly the dropships up to those towers and start shooting at people down below is what makes this game more fun. It's unpredictable and it's neat to see what people come up with and it makes the game more of a challenge.
Besides, it really isn't that hard to get the guys that are on top of the tower. You can kill them easily with a forge gun or even flying a dropship up there yourself. This whole dropship thing really isn't as big of a deal as you're making it out to be. |
Trevak Shi
Nephilim Fedaykin
38
|
Posted - 2012.07.07 09:48:00 -
[289] - Quote
onlyelisha wrote:Laheon wrote:Trevak Shi wrote:Chao Wolf wrote:Not a glitch its some players learning to use their environment Listen. This is warfare on a video scale. What my Cadre in the Army used to always tell me was this; "If you ain't cheating, you ain't trying. And if you get caught, you ain't trying hard enough." Now before you get your panties in a twist, this same statement was coupled with a well know credo of he USMC: "Survive, adapt, overcome." Warfare has neve been fair. It is dirty, frustrating, and people die. In our case, just our clones. Don't get pissed off if some one has learned to use the sand box to their best advantage. If anything else this points out a potential weakness in the builds of he maps and maybe CCP will fix it. Have in the drop ship guns not work because there is no pilot is ridiculous. I have done the shooting from up there, an dI have been killed by those from up there. If you have a problem with it, get your toys out and fix it. If you don't want to fix it, get out of the sand box. Don't sit there and just cry and whine about it. THIS IS A BETA. It is not perfect yet. Hopefully soon. These people that are so willing to think outside of the box should be those same people that you would want in your corp. If you don't want them, I ma sure the corp I ma in would be more than happy to recruit as many as you want to "deny" because they are "dishonorable." Do yourself a favor and read Sun Tsu, Miyomoto Musashi, Yugeyo Munemori. They will all tell you the same thing. The war has already started and honor has left the building. Learn to be creative in your approach to a battlefield. I know every time I play it is my goal not to die once. Just as it was my goal when I was in the Army on deployment. So I say hurray to those that have based jumped out of the box like that. If you are interested, look up Seraphim Initiative at www.initiativegaming.org and come join a corp of like minded dodgers of death. Aplications are now being excepted. You completely skipped over my post, didn't you? For the last time, stop comparing games to real life. Sun Tzu doesn't apply to a video game, which people play to have fun. Yes, war and life is unfair, but if you make a game inherently skewed to one side (in this case, the more experienced), newbies WILL stop playing. Honestly, how does no one see this? If newbies leave, then CCP lose customers, you lose players to play against, etc, etc. Every game you see, ever, will try to be balanced. Let me quote a few famous MMOs which try to be balanced instead of telling their players to "adapt"; LoL, Dota, WoW, plus a lot of online shooters which have never, EVER told anyone to "adapt or die". I really honestly cannot believe that I've had to repeat myself about that. How do people not get that videogames /= real life, and that for a game to thrive, it has to be fair...? Honestly, things like people figuring out they could fly the dropships up to those towers and start shooting at people down below is what makes this game more fun. It's unpredictable and it's neat to see what people come up with and it makes the game more of a challenge. Besides, it really isn't that hard to get the guys that are on top of the tower. You can kill them easily with a forge gun or even flying a dropship up there yourself. This whole dropship thing really isn't as big of a deal as you're making it out to be.
a person with some sense about them. THANK YOU! |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.07 09:52:00 -
[290] - Quote
Trevak Shi wrote: Listen, it is not the fact that this is a JUST a video game, and it is not real life. This game is attempting to evoke a more REALISTIC mentality and approach to gaming.
Have you ever played Eve? MF''s are ruthless and especially to noobs. Hence the reason you start off in high sec, but that isn't even a guarantee against getting podded. Those that are looking for this kind of experience will continue to play and develop a smaller and tighter knit community much like the parent that gave birth to it: Eve.
It seems that there have been a multitude of different people that have come up with ways of dealing with such problems. Some may ask why and how? Well it is because they pay attention to their surroundings. Next thing I will be hearing cries for is a kill cam. COME ON!
Again I bring in the RL comparison because it is the only one that seems appropriate enough to use. I didn't make the game, but I am sure as SH*T loving to play it. Even when I have those matches where I feel like i haven't made a dime, and only seem to keep getting my A*S handed to me.
There is nothing wrong with being naive in New Eden. It is just if you continue that mentality you will be filled with disappointment. Funny thing is, is that the disappointment stems from expectations and expectations stem from walking into situations assuming one thing and then another happens. And you know what my grandmother told me (I think I was about 7 or 8 when this happened) assumption is the mother of all F*ckups. Then should told me of the 7 P's of life.
Prior Proper Planning Prevents **** Poor Performance.
The sooner we all come to grips with the fact that this is not your daddy's horse we're riding here, but a whole other beast entirely, I think the happier and more engrossed group we will be.
Yes, I played EvE. No, I'm not being an entitled prat. And yes, you are being a ****.
This is NOT EvE. In EvE, you have a choice of picking your battles. Wardecced by a corp with much higher SP? Hire a merc corp, bribe them, fight them, whatever. In DUST, you have NO chance of picking your fights. If there's a sagaris on the field, chances are you WILL be killed by it, despite having a forge gun, AV grenades, etc, etc. I've seen someone go 30/0 with a sagaris, and that was with forge guns on the field.
The fact that you are comparing DUST to EvE shows that although it's the same games company, a lot of EvE fans (and I am one) don't seem to be able to grasp the fact that in a fast-paced FPS, you simply CANNOT have such a huge advantage. You can't choose whether or not you want to fight the sagaris - eventually, it's inevitable. That is why you NEED to have different divisions working on different genres. You cannot ask an FPS division to do an RPG or an RTS, or vice versa. CCP are VERY ambitious doing this game, and have a lot to lose.
And guess what - if CCP has the same mentality that you have, hardcore FPS fans won't come to this game, CCP will lose money on this game, and DUST will shut down within a year. That's the core issue, and that's why this is closed beta. If DUST shuts down, PI dies, cap ship prices rise, nullsec alliances will be more hesitant to use cap ships... blah. Need I go on? If DUST is ruined, EvE is ruined.
Just for the record, if you had read my posts before, you will see that I'm not entirely against dropships on top of towers... It's the spawn camping, along with the lack of draw distance, which does annoy me about it. Oh, and I'm not against sagaris's too, I have done damage to one and I know I can take one out, given the chance.
Seriously, people, read the whole thread.
EDIT: Just another point. People have wars in real life because they want something, e.g. resources, freedom, rights, whatever. You HAVE to fight in order for a better life, and you really have no other choice than to fight. In DUST, you're fighting for fun. You have a very real choice of a number of games, including (but not limited to) COD and BF3. If DUST neglects hardcore FPS fans and those trying out the game for the first time, by making it too much like EvE, they WILL go back to CoD and BF3. So yes, CCP has a real, vested interest in making this game fair rather than "adapt or die". |
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Jack McReady
46
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Posted - 2012.07.07 09:54:00 -
[291] - Quote
Lephis Macintosh wrote:I am more upset about how easy you can a sure victory get lost when you spawn two dropships and shot from the tower NO ONE EVEN TRYIES to shot them from above.
Are modern gamers really that simple? its basically an exploit, you cant see them due to drawing distance unless you fly up by yourself but chances are that you get shot down before you manage to get there. you cant even see the missiles coming because they got shot from outside of your vision range. |
Lephis Macintosh
Algintal Core Gallente Federation
28
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Posted - 2012.07.07 10:08:00 -
[292] - Quote
Jack McReady wrote:Lephis Macintosh wrote:I am more upset about how easy you can a sure victory get lost when you spawn two dropships and shot from the tower NO ONE EVEN TRYIES to shot them from above.
Are modern gamers really that simple? its basically an exploit, you cant see them due to drawing distance unless you fly up by yourself but chances are that you get shot down before you manage to get there. you cant even see the missiles coming because they got shot from outside of your vision range.
Maybe but picking up an own dropship would be also no problem but brain? |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.07.07 10:28:00 -
[293] - Quote
Lephis Macintosh wrote:I am more upset about how easy you can a sure victory get lost when you spawn two dropships and shot from the tower NO ONE EVEN TRYIES to shot them from above.
Are modern gamers really that simple? No, it's the players that are so simple. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.07.07 11:54:00 -
[294] - Quote
whats the problem with this? I encountered this yesterday and i simply picked up my swarm launcher, locked on the not moving target 2 times and it was done. Does some 1 on this game even use a mic? Im not so long into this but the lack of communication is killing me. I think the real problem are overpowered tanks that doesnt even get destroye after i shot it 10 times with a swarm launcher. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.07 11:58:00 -
[295] - Quote
Rasatsu wrote:Lephis Macintosh wrote:I am more upset about how easy you can a sure victory get lost when you spawn two dropships and shot from the tower NO ONE EVEN TRYIES to shot them from above.
Are modern gamers really that simple? No, it's the players that are so simple. I think you missed the "r" in "gamers" there.
As for the person still trying to complain, draw distance is a known issue, has been for a long time, and will be addressed. Wait until they do, and see how unfair it still is.
In the meantime, I've been able to spawn into a friendly dropship circling above the enemies camping on the tower, take a few shots from the gunner's seat, then jump down and wipe out half the enemy team who were setting up a base there. Competent and observant players already give more advantage than cheap tactics, and the game is still being rebalanced fairly regularly. |
Metis Prophet
Sub Par. Talocan United
9
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Posted - 2012.07.07 12:09:00 -
[296] - Quote
Laheon wrote: This is NOT EvE. In EvE, you have a choice of picking your battles. Wardecced by a corp with much higher SP? Hire a merc corp, bribe them, fight them, whatever. In DUST, you have NO chance of picking your fights.
Time to zoom out a little and recage. In this build you run around the same map, teamed up randomly with a bunch of strangers, fighting another equally disorganized squad, for no strategic reason whatsoever. It seems a safe bet that the final game will give players a bit more freedom than that. Don't want to fight those well-funded, high-SP guys on Tama III? Then don't go into Tama! DUH! The point being that this beta is designed to test the combat mechanics. Allowing people to not engage for whatever personal/financial/strategic purpose would be contrary to the reason they got us (beta testers) to help out in the first place. |
Drake Lyons
Seituoda Taskforce Command Caldari State
209
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Posted - 2012.07.07 12:24:00 -
[297] - Quote
The dark cloud wrote:whats the problem with this? I encountered this yesterday and i simply picked up my swarm launcher, locked on the not moving target 2 times and it was done. Does some 1 on this game even use a mic? Im not so long into this but the lack of communication is killing me. I think the real problem are overpowered tanks that doesnt even get destroye after i shot it 10 times with a swarm launcher.
Yeeeeep. The problem is not that dropships can get up there; it's that the draw distance is too short. End of discussion.
Oh, unless you guys want to keep going back and forth about the EVE thing. In that case, steady on. |
Lephis Macintosh
Algintal Core Gallente Federation
28
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Posted - 2012.07.07 12:29:00 -
[298] - Quote
Drake Lyons wrote:The dark cloud wrote:whats the problem with this? I encountered this yesterday and i simply picked up my swarm launcher, locked on the not moving target 2 times and it was done. Does some 1 on this game even use a mic? Im not so long into this but the lack of communication is killing me. I think the real problem are overpowered tanks that doesnt even get destroye after i shot it 10 times with a swarm launcher. Yeeeeep. The problem is not that dropships can get up there; it's that the draw distance is too short. End of discussion. Oh, unless you guys want to keep going back and forth about the EVE thing. In that case, steady on.
Sry but this isnt any apologies you cant see fine but you can think. |
Drake Lyons
Seituoda Taskforce Command Caldari State
209
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Posted - 2012.07.07 12:43:00 -
[299] - Quote
Lephis Macintosh wrote: Sry but this isnt any apologies you cant see fine but you can think.
Pardon?
Perhaps I should rephrase. If dropships are giving you problems, get closer to the pillar they are on (so they are within draw distance) and shoot them two or three times with an AV weapon. Problem solved. |
Metis Prophet
Sub Par. Talocan United
9
|
Posted - 2012.07.07 13:01:00 -
[300] - Quote
If you're having missile problems, I feel bad for you, son. I got 99 problems but a drop ship aint one. |
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