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Thread Statistics | Show CCP posts - 3 post(s) |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.04 22:40:00 -
[1] - Quote
i don't think it's a glitch, but it is ******* ******** and a perfect example of why militia dropships are a terribad idea. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.06 17:04:00 -
[2] - Quote
GM Unicorn wrote:I think that a Swarm Launcher can solve a lot of problems in those cases!
the issue is that they can be so high up that they don't draw, they are invisible. not to mention that the damage indicator doesn't show where the missile came from. and for some reason there's often no sound effect to go with it.
then the pilot can get around this by simply shooting the panel, which never moves...
again, i don't think being able to fly that high is a glitch in and of itself, but the lack of sound, proper damage indicators, and a hard cap on vision MAKE it pretty ridiculous. not to mention free militia dropships... so there is absolutely 0 skillpoint or isk investment for this tactic. even if you do shoot him down he can call another one within seconds. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.06 17:35:00 -
[3] - Quote
Keresh Qui wrote:DUST to hard to swallow for ze fps proz?
Poor you the EVE universe is harsh and if you cannot adapt you will get eaten. This issue has NOTHING to do with balance it''s called tactics and use of game mechanics.
There is very little honor in EVE what counts is the fight and the win.
Go look up some EVE news and see how people get screwed over before you can make any relevant complaints...
i'm tired of this argument...
if a shooter was released into the open market today, with perfectly campable spawns, one hit troll grenades, infinite free invisible aircraft, and 3 of it's 4 classes being worthless.. it would fail. abuse the system all you want. tell yourself you're playing into the "canon" of eve... but you'd be doing it alone.
that's the reality dust faces. it needs to be a functioning and properly balanced fps, or else nobody is gonna play it. you "hardcore" roleplayers will have nobody to troll, and EVE will have a giant cancerous lump stuck to it's sovereignty system.
and for the record, this tactic is not the eve equivelant of a battlecruiser ganking an industrial. it's the eve equivalent of a frigate ganking a freighter without ever having to deactivate it's cloak, and still being paid out the insurance... |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.06 17:54:00 -
[4] - Quote
Deacyde Widowtaker wrote:The OP and other posts protecting such a claim are truly unfounded.
Since when a player lands a dropship on a tower and spawns a tank, guess what, they are giving up mobility and places to hide for being up high and sniping people with random guns. They are still defenseless against other attacks, specially from the air.
So, it's merely trading one aspect and sacrificing another. Why fix something that isn't broke? Just look at the problem and see if you can easily work around it using what is available in the game, if you can better too you.
AGAIN!
the problem isn't that they can do it... the problem is that they can do it for FREE, while the render distance of the game makes them INVISIBLE, and the poor damage indicators and lack of sound make them undetectable...
they are quite simply NOT defenseless... the distance protects them in a way it shouldn't.
when a player trains for and buys a dropship, flies it up high, and shoots down... ok.
when EVERY player is GIVEN a dropship, flies it up high, shoots down, and is invisible and undetectable to everyone on the ground because of the technical limitations of the build... NOT ok. do you appreciate the difference there? |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.06 19:30:00 -
[5] - Quote
you're not really helping the cause if you simply refuse to ever use an AT weapon anyway.. like what would YOU do if they fixed the draw distance and the sound effects/damage indicators? still die? |
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