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Thread Statistics | Show CCP posts - 3 post(s) |
Regis Mark V
249
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Posted - 2012.07.05 02:54:00 -
[1] - Quote
Only scrubs defend and use that tactic. Dropships should not be able to fire the weapons when on the ground. |
Regis Mark V
249
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Posted - 2012.07.05 16:03:00 -
[2] - Quote
Amarr Dust wrote: So many new tears to drink!!!
Shooting from high altitude, beyond line of sight? Wow that's not fair who would do that?
A: World War 2 A: Vietnam A: Gulf War 1 A: Iraq A: Afganistan
Try looking up AC-130 "Puff the Magic Dragon".
Geeze people, just counter. Think beyond a flat 2D map.
Wow your using real life in comparison to a scifi shooter? Known of those wars had swarm launchers, forge guns.
RL and videos game dont mix just because it was done in RL doesn't make it good, balanced, or fun in a "video game" |
Regis Mark V
249
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Posted - 2012.07.06 17:11:00 -
[3] - Quote
Game is broken with everyone whoring vehicles around. Hey use a swarm launcher can't lock on to the guy if I don't know which tower he's shooting from or the fact that he can just jump down and call another dropship. |
Regis Mark V
249
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Posted - 2012.07.06 18:29:00 -
[4] - Quote
Raynor Ragna wrote:Going up there is a good trategy and since ANYONE can do it, there isn't much problem. Though I think that militia Vehicles should only have one call per map. Not everyone wants to do it. I know I don't it's a waste of time and makes the game more frustrating than fun. BF3 has better balance than this and BF3 became a turd after the suppression patch! |
Regis Mark V
249
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Posted - 2012.07.06 18:32:00 -
[5] - Quote
Keresh Qui wrote:DUST to hard to swallow for ze fps proz?
Poor you the EVE universe is harsh and if you cannot adapt you will get eaten. This issue has NOTHING to do with balance it''s called tactics and use of game mechanics.
There is very little honor in EVE what counts is the fight and the win.
Go look up some EVE news and see how people get screwed over before you can make any relevant complaints...
Then you can take your universe and put on PC we don't like unbalanced FPS's which is what this is supposed to be it's not a point click 1-5 game. |
Regis Mark V
249
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Posted - 2012.07.06 18:36:00 -
[6] - Quote
Rasatsu wrote:Laheon wrote:Rasatsu wrote: If they keep trying to spawn at a place where you can see (on the map lol) that explosions and **** is happening, then Darwin has some theories about what should happen to those players.
Perhaps, but on the other hand, there is supposed to be fair gameplay. Yes, perhaps I'm being a little naive, but games should always be balanced. If an AV trooper tries to take out a dropship with a few swarms, then the dropship just kills him (on top of shutting down a vital spawn point), it's highly unbalancing for the gameplay. Edit: In light of the above post, it's not about one isolated incident (i.e. repairing a tank while it's taking damage) but a constant, reproducible effect. For example, if a spawn point was able to be shut down by one person, that makes it an essential tactic to have. Same with regards to the dropships on tall buildings. In the end, those "tactics" are used time and time again. Another way of saying what I'm trying to say is that the disbanding of BoB was a highly situational thing. Yes, unfair, but HIGHLY situational. The equivalent of spawn camping in DUST would be a constant stream of asset appropriation by one alliance in EvE from another with no way of stopping it. EVE is not 'balanced' when someone gets the upper hand in some way. There was one game where we, the attacking team, got all the clone reserves popped or taken, and had control of the last defender spawn point. If one side gets into such a position then they deserve to lose big. No fair fights, except everyone has the chance to fight.
This isn't EVE the game will fail because they tried to build it to much like EVE. |
Regis Mark V
249
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Posted - 2012.07.06 18:43:00 -
[7] - Quote
Heinrich Jagerblitzen wrote:Regis Mark V wrote:
This isn't EVE the game will fail because they tried to build it to much like EVE.
The game is only going to fail if they make it a clone of the six thousand other shooters out there. EVE is the only MMO to have consistent profitable growth since launch, why in the world would they not make use of a winning formula?
EVE and FPS don't mix sorry if you think that to be true. Also they did already copy a game go look at Section 8 and tell me Dust doesn't look and feel like that game before you spew that nonsense at me. This game is Section 8 EVE: Vehicles or die.
Dust 514 the first FPVS (first person vehicle shooter)
Also CCP could just keep there EVE universe on PC. I had high hopes for this game but the more I play the more I see EVE pod pilots ruin what could've been a great FPS! |
Regis Mark V
249
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Posted - 2012.07.06 19:20:00 -
[8] - Quote
MPR11 KEQ wrote:Quote:Yes its not a glitch, I fly dropships for a living in dust. Ive flown that high just having my guys inertia dampen down to the objectives. Ive rammed ships off of those towers and watch them and their suits fall to the ground, If you don't like it then listen to those that have given you great ideas but unless you didn't see I'll reiterate
1. Get a dropship and fly up there 2. Get a swarm launcher (even if you don't see it move around a bit and even if a slight bit is showing the lock on will find it) 3. Get a Forge Gun (this might not work if they are hiding by the middle, but in order to fire down they must be close to the edge) 4. If none of those 3 don't work out for you, GET ON COMMS AND ASK SOMEONE ELSE TO DO IT.
Yours truly, MPR11 Dropship Ace. QFT
Once again I don't want to sit in a dropship all game long chasing people off the towers it turns the game into a bore fest!
Don't use swarm launchers even if I did you need to see the target to lock on.
Get a forge gun and suffer being fodder for infantry not my play style
No one uses comms or cares to work as a team. |
Regis Mark V
249
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Posted - 2012.07.06 19:46:00 -
[9] - Quote
Buzzwords wrote:you're not really helping the cause if you simply refuse to ever use an AT weapon anyway.. like what would YOU do if they fixed the draw distance and the sound effects/damage indicators? still die?
Someone else who cares to use them can do it it. I have a specific way I'm trying to build up but that doesn't mean that an exploit like that should be used. Also if I did decide to use an AT weapon outside of my playstyle just for the sake of hunting vehicles every 20 seconds it becomes once again boring and stale. |
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