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Thread Statistics | Show CCP posts - 16 post(s) |
Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.27 19:40:00 -
[1] - Quote
Stefan Stahl wrote:I think it's been said: Reasonable people agree with this.
As a secondary topic on the user experience side of this: I feel like 'powercores' are not an intuitive entity to interact with. Ask 10 people that don't know the forums what a powercore is - I don't think they'll guess right. Are you opposed to baking the powercores into the suits as a prefit item? That way this change becomes transparent to the players. Buy an advanced Amarr Assault suit, receive a medium suit called "Amarr Assault A/1" that has an advanced medium powercore prefit. This prefit powerfore can be hidden or visible. I think I prefer hidden for the user experience advantage - but if anyone finds a problem with that I wouldn't mind. I'm assuming here that all cool BPOs will become skin modules in the future, so you'll have a standard suit BPO to save ISK and a cool skin to put on your pro and advanced suits. That means hidden powercores cause no losses in vet-experience, but new players have one less concept to learn during the first two weeks.
Also, will you do the same to vehicles? I assume they have the same memory-consumption problem. Next up, tier- and skin-modules for weapons?
First I like to say that the best way to address the issue of players not knowing what is a CORE module is by implementing an effective tutorial system into the UI so newbros can understand them and veterans won't be jarred by it.
Secondly, I do not think the concept of the CORE module would ever work properly with vehicles mainly because vehicles are an entirely different beast altogether especially when you compare LAVs to HAVs to Dropships and then you have to account for AV players as well. Vehicles are not like suits. Suits don't go around bumping into other suits with REs strapped to their chests, they don't fly around (except as a result of an RE detonation), and they don't carry other suits on their shoulders.
People often use ISK cost as some sort of basis for balancing vehicles to AV but that is generally a mistake because vehicle-vs-AV balance was never meant to work like that. If a full squad of MLT AV players gang up on a PRO HAV and succeed with destroying it, then that is balanced so long as A) the PRO HAV is operated by a stupid driver and B) the MLT AV squad knows what they are doing because they are veterans.
But let's turn that around. Let's say that the MLT AV squad is full of incompetent blueberries while the PRO HAV is driven by a skilled veteran who knows what he is doing. the MLT squad gets slaughtered by the PRO player rides into the sunset laughing with 6 kills added to his KDR. Balanced.
Let's change it up some more. Let's say the AV squad is running with PRO gear this time and encounter a MLT HAV. If the PRO AV squad knows what they are doing while the MLT HAV driver is stupid, the squad gets a nice squishy kill. Balanced.
Turn the tables now. Let's say it's the MLT HAV driver who is the veteran and the PRO AV squad is full of idiots. He somehow gets out alive driving into the sunset once again with 2-3 kills added to his KDR while the PRO AV squad is left behind rekt having a bad day because of him. Balanced.
As you can see, player skill has to play a role in this as well.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.28 04:09:00 -
[2] - Quote
Vrain Matari wrote:Nocturnal Soul wrote:So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed.
Sort of, if you mean by tiericide of the suits.
But...
Not really, because the tier still exists in the CORE module when you look at the CPU/PG progression. Not only that, but the plan that Rattati is looking into does NOT force you to skill into a whole role you don't need to a weapon you want. Z's plan does exactly that... force you. You don't see that with this one now.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.28 18:08:00 -
[3] - Quote
Ares 514 wrote:Breakin Stuff wrote:Ares 514 wrote:
Kind of off topic but i can't say I agree with anything you wrote. Balance is not a squad of AV vs one tanker. Militia AV should be equivalent to militia guns. Harder to kill byt feasible on a one vs one scenerio. The instant a tank is worth two infantry is the instant balance gets tossed out the window.
pay attention to what he said. Maken compared extremes On opposite end of the spectrum. He never said at any point that an HAV should inherently require a squad to kill. He used a variable example of a squad versus a tank comparing idiots in avaction at extremes of gear disparity. He did not address a competent AV versus a competent tanker in a 1v1 situation with comparable gear at all. It was pretty clear from his post he was implying multiple AV users to 1 vehicle. This can easily be demonstrated by his last update straight up saying a full AV squad vs a single HAV driver comes down to fatal mistake when equally skilled. Maken Tosch wrote: EDIT: One more change...
Let's say both the AV squad and the HAV driver are matched in tier. PRO-vs-PRO. It's now down to who make a fatal mistake first.
You are right about the last part, but just so you know the point of my post (which I made very clear) is that player skill needs to be a major factor in this. Sure, the number of AVers may play a part in this as well, but the number has minimal impact if there is a major disparity in player skill between the driver and the AVer. I have died several times to a couple of semi-decent AVers while I was in a HAV. But then again, that HAV wasn't mine (I hacked it from an enemy) and I was a **** driver because I don't use tanks (no SP invested) and LAVs are all I skilled into and even then I don't use those anymore. So no surprise when I died to AVers.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.06.02 06:00:00 -
[4] - Quote
I have a question for you, Rattati.
Is it possible to convert the current BPOs into something like a bundle depending on what type of BPO it is? Here is an example...
APEX 'Tiger' Scout BPO Converted into the following Bundle: 1x Prototype Minmatar Scout Basic Suit BPO 1x Standard 'Tiger' Scout Power Core BPO - Includes prefitted standard modules 1x 'Tiger' Scout MN SKIN BPO
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