|
Author |
Thread Statistics | Show CCP posts - 16 post(s) |
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.26 07:44:00 -
[1] - Quote
CCP Rattati wrote:Kaeru Nayiri wrote:This looks absolutely great !
Something worth discussing:
Do you want a core for every role, or have -strictly- 3 cores with all possible interactions "baked in"??
In other words: do you envision such a thing as "Basic Assault Core" and "Advanced Medium Frame Core"??
Consider that Assaults, Logis, Sentinels and Commandos all need to continue to have their own suits due to slot layout. Therefore having cores to match might be redundant. It might actually be more elegant to code the cores to react accordingly regardless of what suit they are installed into. Essentially, have only 3 cores.
Stuff to think about.
I would also suggest that for Officer Suits: allow them to be prefitted with their own core to solve whatever issues they cause. My dream, which I am currently running massive calculations on, is whether I can get away with a single Power Core per Size, and use Fitting bonuses to differentiate between Assault and Logistics etc. My preliminary results lead to yes.
Can you clarify this point? Do you mean, for example, fitting the STD core on a Minmatar scout will grant +1 to PG, and fitting the same core on a Minmatar assault will grant -26 to CPU and -1 to PG?
That's assuming you want to keep the existing CPU/PG values (I hope you do because at this point I think you should do everything you can to keep everything else the same).
Anyway, is my basic example of being able to add / subtract available CPU/PG based on the suit it fits into correct?
|
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.26 08:17:00 -
[2] - Quote
Devadander wrote:What's really eating me now is wondering about all my assets.
Will I get balac cores in place of my balacs? Do we have to purchase the bpo suits? If we already have pro, do we have to buy this skin? If cores cost more/less, do we get adjusted assets to reflect? *shivers* will it just be a mass asset refund like in the past?
I think your concerns will be covered in a way that you keep your assets with no downsides. One of the aims of this idea (originally at least) is to adjust things without changing the overall setup - e.g. everything should still cost the same etc.
I for one think we should stay well away from another asset refund because there is already too much ISK in the game. |
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.05.29 17:42:00 -
[3] - Quote
Re:
CCP Rattati wrote:My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD.
Keep it going, I can always increase the ISK cost of them to fight stacking.
Bright Cloud wrote:Ratatti you should keep in mind that to push a STD suit to ADV it would require 1 complex PG module and 1 complex PG module. Both modules and the STD suit combined costs more then going stright to the market and buying a ADV suit. You can do that with a Apex suit right now but then you pay more ISK for fitting modules then for the ADV suit itself.
This is a really good point. What's the point of running STD once you got skilled into ADV? (Which is a small amount of SP)
Tesfa Alem wrote: Wouldnt all of the suits proportionally go up in capapbility?
Std becaomes nearly as good as current ADV, and ADV beomces nearly as good as current Proto, and full proto (given disparity between it and the regular suits) stays the same.
Sure you can plug in a couple CPU mods, but your giving up tank, regen, speed that a suit of a higher tier can comfortably fit.
Right, and I would guess ADV power creeps further than at STD on suits with comparable slot layouts because x% of a larger number is a larger increase. That's exacerbated further with core skills too.
Personally I'm still a little concerned that the suits with more slots will see higher power creep than suits with less (my example being six slots for scouts and eight for assaults) |
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.06.06 08:01:00 -
[4] - Quote
DJINN Jecture wrote:Kevall Longstride wrote:Just like to point out that since Aero's post that started all this, Rattati has been holed up in his lair of dreams cooking this up. A lot of tech evaluation has been done by him and the team.
I'd even describe his mood as giddy. After all the changes I've seen in game from the beginning I am more than a little concerned when talking about overhauling suits especially when I look at how badly some well intentioned changes have been implemented. I am glad this offers many options to reduce the load on the outdated hardware but it seems more than likely this is going to break something.
I would not be surprised, but at the same time I believe taking the risk is better than not trying in the first place. With your expectation set, should we not be less upset if and when something does go wrong in the attempts to add game variety or hardware efficiency, extending the life of the game? Personally I think we need to do things that either brings players back or keeps new ones (or better, both).
Let's embrace it, warts and all. |
|
|
|