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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Templar XIII
Vherokior Combat Logistics
195
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Posted - 2015.05.30 20:44:00 -
[1] - Quote
I like the idea, but it could even go further:
GåÆ give the suits the Officer slot layout and have the core distribute CPU/PG as well as GåÆ have the core block existing slots from being fittable...
[1] slot blocking could be done for STD to PRO cores to lock only officer slots from them if general tiericide is to be implemented, or [2] slot blocking via power cores could be used to NOT do tiericide, thereby block slots from officer down to STD to uphold the slot progression we have atm.
Example [1]: Frames officer core would have the second light weapon slot unblocked from fitting, where STD, ADV and PRO Caldari medium cores would have this slot blocked...the Caldari medium assault suit in itself does sport the second light weapon slot by default, its use and fittability is solely dependent on used core.
Following the approach of cores blocking existing slots, not adding slots previously non-existent in suits might be easier to implement.
Thanks.
** Pardon my english, Iam no native to this language. ** |
Templar XIII
Vherokior Combat Logistics
196
|
Posted - 2015.06.01 17:27:00 -
[2] - Quote
Skhazi Robotika wrote:Templar XIII wrote: GåÆ have the PowerCore at the same time block (like a jig) a suit's existing slots selectively from being fittable... I like this This way it would be similar to how it is right now, right?
Yeah, this way you can do PowerCores with only 3 suits per race and gender and still decide wether you want to do Tiericide or keep the old slot progression model we have atm. PowerCores never necessitated Tiericide. |
Templar XIII
Vherokior Combat Logistics
197
|
Posted - 2015.06.01 20:39:00 -
[3] - Quote
No-one-ganks like-Gaston wrote:Aero Yassavi wrote:Rattati, I am so excited you seem to have this working and even looking better than I thought by not having a ton of power cores as well. Very exciting time in Dust. Some questions
2) Can power cores affect other base stats besides CPU/PG?
[quote=CCP Rattati]1) no idea 2) they can, but not slotsPower cores can't affect the slots, guys.
The question stays, whether adding slots (modules fitting into slots belonging to PowerCore, not the suit) and modifying existing ones (i.e. make LW a HW weapon slot) was meant (for quite comprehensible reasons, considering the mixed layers to calculate module efficacies and such from, and the performance costs it brings with it) or if simple blocking existing slots was meant as well. The latter one on the other hand (simple, jig-like, visual block from fitting screen view - what cannot be seen, cannot be fitted) sounds quite doable to me. |
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