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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Radiant Pancake3
Celestial Phoenixes
3
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Posted - 2016.01.18 12:55:00 -
[1291] - Quote
Genral69 death wrote:Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders Only has about 700 amor and about 10 reps but is fast funny and does great at short runs ...but...but...MinSent...
SoulPancake
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.01.18 13:10:00 -
[1292] - Quote
Radiant Pancake3 wrote:Genral69 death wrote:Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders Only has about 700 amor and about 10 reps but is fast funny and does great at short runs ...but...but...MinSent... I had a Gal Sent fit that was 2 reps, Regulator and 2 rechargers/energisers. Try that on a Min Sent and see how it works, then make changes from there.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.18 13:51:00 -
[1293] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target. That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault) And that my phat friends, is why I crouch when I use the burst. I love it so much, about 2 weeks ago I went 42/7 with it soloing in a Amarr Heavy Frame ak.0 with no logi and a six kin burst along with a carthum Ascp. Of course, my team still somehow managed to lose Sometimes you get the highest kill counts on loosing games.
Other times you will be defending the objective in Domination and the only enemy you encounter all match are the ones that shoot you in the back of the head.
Given the information that Breakin has provided, I think you have a pint about crouching with the Burst. I shall have to try that.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.18 13:55:00 -
[1294] - Quote
Genral69 death wrote: I find that the problem with all close range weapons, u get close enough to be in effective range when all of a sudden massive lag. Meaning u either miss your shots or are just immediately dead with relising yet
That is when you must use The Force and shoot where you expect your enemy to be rather than where you see them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.18 14:01:00 -
[1295] - Quote
Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? I used to run a Rep and a Kin Cat on the Min Sent, but when it got marginal self reps I switched to 2 Kin Cats. The fit with the rep is still perfectly good, but 2 Kin Cats is just more fun.
Your Rep fit will probably die less than the speed fit, provided you use cover to give the rep time to work.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Joel II X
Bacon with a bottle of Quafe
10
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Posted - 2016.01.18 15:59:00 -
[1296] - Quote
Genral69 death wrote:Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders Only has about 700 amor and about 10 reps but is fast funny and does great at short runs Rather have two reps and 1 kincat.
Scouts United
Gk.0s & Quafes all day.
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Genral69 death
The Naughty Ninjas
947
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Posted - 2016.01.18 18:04:00 -
[1297] - Quote
Radiant Pancake3 wrote:Genral69 death wrote:Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders Only has about 700 amor and about 10 reps but is fast funny and does great at short runs ...but...but...MinSent... Doesn't have the same bonus, and your more logi friendly Plus the sprint speed really comes in handy when retreating or closing in the gap
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.01.18 20:17:00 -
[1298] - Quote
Genral69 death wrote:Radiant Pancake3 wrote:Genral69 death wrote:Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders Only has about 700 amor and about 10 reps but is fast funny and does great at short runs ...but...but...MinSent... Doesn't have the same bonus, and your more logi friendly Plus the sprint speed really comes in handy when retreating or closing in the gap Got any Min Sent fits for pancake?
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.19 13:04:00 -
[1299] - Quote
I have done more testing with the Min Heavy Frame (Speed/Jump fit).
It feels viable.
It does feel slightly faster than the Min Sent with the same fit, although the speed difference is very slight. It might just be that I know it is slightly faster, so I am more expecting it than noticing it.
Mass drivers are a much bigger problem when you don't have the 25% resistance, but with the jumpy fit you can reduce damage by jumping away from the center of the explosion which is usually on the ground.
I had some really fun 1v1 fights with a Plasma Cannon/Nova Knife scout. His was also a jumpy fit. I could jump over his head, but he would try to jump up and slash me mid air. He never did manage to hit me with his plasma cannon, but he got me twice with his Nova Knife. I think I got him twice as well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.01.19 14:21:00 -
[1300] - Quote
Sounds like Heavy suits are good but Sentinels are, more often than not, better thanks to their bonuses.
It's good to see this place alive with discussion.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.19 19:10:00 -
[1301] - Quote
Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.01.19 19:45:00 -
[1302] - Quote
Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time.
I think the only "advantages" Heavy suits have over Sentinels is the slightly higher speed and a lower ISK cost. Proto slot layout on Gal and Amarr is different too IIRC
Purifier. First Class.
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Soto Gallente
272
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Posted - 2016.01.19 22:16:00 -
[1303] - Quote
Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time. Actually, the heavy frames are better base stat wise (excluding bonuses) than the Sentinels in every way but base health. For instance, the Amarr Heavy Frame is better than the Sentinel in: Movement speed, Sprint speed, Shield Recharge Rate, Shield Recharge Delay, Shield Depleted Recharge Delay, Scan Precision, Scan Range, Scan profile, Hack Speed, and PG/CPU. Meanwhile the Sentinel is better at: Health
I'll make a chart in a sec
Ex-news reporter for The Scope
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.01.19 22:47:00 -
[1304] - Quote
Soto Gallente wrote:Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time. Actually, the heavy frames are better base stat wise (excluding bonuses) than the Sentinels in every way but base health. For instance, the Amarr Heavy Frame is better than the Sentinel in: Movement speed, Sprint speed, Shield Recharge Rate, Shield Recharge Delay, Shield Depleted Recharge Delay, Scan Precision, Scan Range, Scan profile, Hack Speed, and CPU. Meanwhile the Sentinel is better at: Health and PG
Does that hold true for all suits?
Purifier. First Class.
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Soto Gallente
272
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Posted - 2016.01.19 22:55:00 -
[1305] - Quote
Megaman Trigger wrote:Soto Gallente wrote:Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time. Actually, the heavy frames are better base stat wise (excluding bonuses) than the Sentinels in every way but base health. For instance, the Amarr Heavy Frame is better than the Sentinel in: Movement speed, Sprint speed, Shield Recharge Rate, Shield Recharge Delay, Shield Depleted Recharge Delay, Scan Precision, Scan Range, Scan profile, Hack Speed, and CPU. Meanwhile the Sentinel is better at: Health and PG Does that hold true for all suits? Not sure, I am only knowledgeable in the Amarr Heavy.
Ex-news reporter for The Scope
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Fristname Family name
Opus Arcana
837
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Posted - 2016.01.20 00:32:00 -
[1306] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Soto Gallente wrote:Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time. Actually, the heavy frames are better base stat wise (excluding bonuses) than the Sentinels in every way but base health. For instance, the Amarr Heavy Frame is better than the Sentinel in: Movement speed, Sprint speed, Shield Recharge Rate, Shield Recharge Delay, Shield Depleted Recharge Delay, Scan Precision, Scan Range, Scan profile, Hack Speed, and CPU. Meanwhile the Sentinel is better at: Health and PG Does that hold true for all suits? Not sure, I am only knowledgeable in the Amarr Heavy. in barber shop atm there's talk about light frame and scout, and i guess in all hoensty they have made it a pick between, you can run this suit with a specific gun and get da buffys (not everyone does that as i see scramblers on CK0 assaults and stuff like that _-_) or run whatever you want on this one with no gun buffys
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.01.21 19:30:00 -
[1307] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Soto Gallente wrote:Fox Gaden wrote:Do the Heavy Frame suits have any other advantages over the Sentinel suits other than that piddly speed advantage? I remember that there was some reworking of the Basic Frame suits a while back, but I was not really paying attention at the time. Actually, the heavy frames are better base stat wise (excluding bonuses) than the Sentinels in every way but base health. For instance, the Amarr Heavy Frame is better than the Sentinel in: Movement speed, Sprint speed, Shield Recharge Rate, Shield Recharge Delay, Shield Depleted Recharge Delay, Scan Precision, Scan Range, Scan profile, Hack Speed, and CPU. Meanwhile the Sentinel is better at: Health and PG Does that hold true for all suits? Not sure, I am only knowledgeable in the Amarr Heavy.
I think all Heavy suits have the old Shield stats from before the balance pass.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.01.23 12:40:00 -
[1308] - Quote
Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Soto Gallente
393
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Posted - 2016.01.23 16:42:00 -
[1309] - Quote
Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames.
Ex-news reporter for The Scope
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General Vahzz
PIanet Express
239
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Posted - 2016.01.27 03:11:00 -
[1310] - Quote
Soto Gallente wrote:Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames. Heavy frames have no use in a thread about sentinels
You can bite my shiny metal ass.
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danthrax martin
Bad Blueberries
820
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Posted - 2016.01.27 04:33:00 -
[1311] - Quote
General Vahzz wrote:Soto Gallente wrote:Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames. Heavy frames have no use in a thread about sentinels I don't get your point
=ƒñÿ=ƒÿ£=ƒñÿ
Time flies like an arrow, fruit flies like a banana
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Soto Gallente
457
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Posted - 2016.01.27 05:32:00 -
[1312] - Quote
General Vahzz wrote:Soto Gallente wrote:Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames. Heavy frames have no use in a thread about sentinels Then maybe I should make my own thread. Specifically for heavy frames. Once I get unbanned of course.
Ex-news reporter for The Scope
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.01.27 09:07:00 -
[1313] - Quote
General Vahzz wrote:Soto Gallente wrote:Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames. Heavy frames have no use in a thread about sentinels I think that decision is up to Fox.
Purifier. First Class.
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danthrax martin
Bad Blueberries
821
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Posted - 2016.01.27 11:13:00 -
[1314] - Quote
Oh why did I put off running min sent?
It's because I'm touched in the head.
I don't know how my head got that way...
...oh, because I didn't run min sent.
It was total fun running it tonight.
Speed and damage.
What more could a merc want?
=ƒñÿ=ƒÿ£=ƒñÿ
Time flies like an arrow, fruit flies like a banana
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.01.27 11:59:00 -
[1315] - Quote
danthrax martin wrote: What more could a merc want?
Space bi*ches with great honkin' space boobs?
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.27 14:56:00 -
[1316] - Quote
General Vahzz wrote:Soto Gallente wrote:Breakin Stuff wrote:Nope.
Only the caldari sentinel shield stats are unchanged.
Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy, I mean heavy frames. Heavy frames have no use in a thread about sentinels They can carry an HMG. They can Carry a Forge gun. They have a place here.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.27 15:00:00 -
[1317] - Quote
Pressing L3 to sprint is causing me to jump. Anyone else experiencing this?
Jump is still mapped to the X button, and L3 still causes me to sprint most of the time, so I don't think the key mapping has been changed. It feels like a glitch.
On the up side, if I don't expect to jump, the guys shooting at me probably don't expect me to jump either, so maybe it makes me harder to hit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soto Gallente
472
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Posted - 2016.01.27 15:02:00 -
[1318] - Quote
Fox Gaden wrote:Pressing L3 to sprint is causing me to jump. Anyone else experiencing this? Jump is still mapped to the X button, and L3 still causes me to sprint most of the time, so I don't think the key mapping has been changed. It feels like a glitch. On the up side, if I don't expect to jump, the guys shooting at me probably don't expect me to jump either, so maybe it makes me harder to hit. Huh. I have a glitch similar to that, but I've just learned to get used to it. Sometimes when I get up real close to an enemy to shotgun him right after I've jumped it will melee him instead.
Ex-news reporter for The Scope
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.27 15:09:00 -
[1319] - Quote
Soto Gallente wrote:Fox Gaden wrote:Pressing L3 to sprint is causing me to jump. Anyone else experiencing this? Jump is still mapped to the X button, and L3 still causes me to sprint most of the time, so I don't think the key mapping has been changed. It feels like a glitch. On the up side, if I don't expect to jump, the guys shooting at me probably don't expect me to jump either, so maybe it makes me harder to hit. Huh. I have a glitch similar to that, but I've just learned to get used to it. Sometimes when I get up real close to an enemy to shotgun him right after I've jumped it will melee him instead. I don't use Shotguns for exactly that reason. It is why I mostly stick to automatic weapons. But in my case I am fairly sure it is because my thumb twitches when I pull the trigger due to tendon damage. I used to be a bit of a showoff in the Rock Climbing world. Jumping 8 feet laterally and catching all your weight on the tips of your fingers on a sloping hold is not good for the tendons.
Come to think of it... jumping 8 feet laterally and failing to catch myself was how I broke my arm, but ironically the times that I succeeded in catching myself probably did more long term damage.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.01.27 19:41:00 -
[1320] - Quote
Fox Gaden wrote:Pressing L3 to sprint is causing me to jump. Anyone else experiencing this? Jump is still mapped to the X button, and L3 still causes me to sprint most of the time, so I don't think the key mapping has been changed. It feels like a glitch. On the up side, if I don't expect to jump, the guys shooting at me probably don't expect me to jump either, so maybe it makes me harder to hit.
I used to get the problem when L3 would trigger the D-pad.
Purifier. First Class.
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