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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
212
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Posted - 2016.01.14 03:14:00 -
[1261] - Quote
Actually: Caldari Heavy ck.0: 1 Complex Heavy Damage Mod 3 Krin's Damage Mods (no stacking penalty) Proficiency 5 5% warbarge bonus = 37% damage bonus
Ex-news reporter for The Scope
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Megaman Trigger
OSG Planetary Operations
987
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Posted - 2016.01.14 12:16:00 -
[1262] - Quote
Soto Gallente wrote:Actually: Caldari Heavy ck.0: 1 Complex Heavy Damage Mod 3 Krin's Damage Mods (no stacking penalty) Proficiency 5 5% warbarge bonus = 37% damage bonus
Proficiency is discounted since it only affects one side of the targets defence, not both.
If you include Proficiency, you're gonna have to make two totals, one for Armour and one for Shield, for the sake of accuracy.
Also, your math is slightly off since the bonuses are applied separately and, therefore, the bonuses stack to a slightly larger total.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.14 15:11:00 -
[1263] - Quote
Soto Gallente wrote:Actually: Caldari Heavy ck.0: 1 Complex Heavy Damage Mod 3 Krin's Damage Mods (no stacking penalty) Proficiency 5 5% warbarge bonus = 37% damage bonus The Krin's has no stacking penalty? That would have significant ramifications for Sentinels since it is only 1% less damage than a proto heavy damage mod. Do you have a source to support this?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
214
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Posted - 2016.01.14 18:10:00 -
[1264] - Quote
Fox Gaden wrote:Soto Gallente wrote:Actually: Caldari Heavy ck.0: 1 Complex Heavy Damage Mod 3 Krin's Damage Mods (no stacking penalty) Proficiency 5 5% warbarge bonus = 37% damage bonus The Krin's has no stacking penalty? That would have significant ramifications for Sentinels since it is only 1% less damage than a proto heavy damage mod. Do you have a source to support this? Searching...
Ex-news reporter for The Scope
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Joel II X
Bacon with a bottle of Quafe
10
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Posted - 2016.01.14 18:41:00 -
[1265] - Quote
Fox Gaden wrote:Soto Gallente wrote:Actually: Caldari Heavy ck.0: 1 Complex Heavy Damage Mod 3 Krin's Damage Mods (no stacking penalty) Proficiency 5 5% warbarge bonus = 37% damage bonus The Krin's has no stacking penalty? That would have significant ramifications for Sentinels since it is only 1% less damage than a proto heavy damage mod. Do you have a source to support this? Archduke posted it when asked on a specific GD thread. Too lazy to look for it.
Scouts United
Gk.0s & Quafes all day.
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Genral69 death
The Naughty Ninjas
938
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Posted - 2016.01.14 23:55:00 -
[1266] - Quote
Genral69 death would like to register as a ako sentinel and has the other three races on advanced. Anyone else sick of the assault hmg yet? Sick of it out performing my Boundless in close range -_-
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.15 13:21:00 -
[1267] - Quote
I hit the power button on my PS3 this morning and nothing happened. "Well, I guess that is the end of that, then..." I thought. But then it turned out the power cord had been knocked loose from the outlet. So I am still here.
Genral69 death wrote:Anyone else sick of the assault hmg yet? Sick of it out performing my Boundless in close range -_- What do you think needs to be done with the base model HMG to tweak it up just a little, without making it OP?
I finally found a fitting to delete to make room for an Advanced Basic Min Heavy Frame fit with two Kin Cats and 3 Myo's, which I am comparing to my Advanced Min Sent fit of the same configuration.
Min Sentinel version has 7.44 sprint speed (If I remember it correctly). Min Heavy Frame version has 7.71 sprint speed.
It performed well during the 5 minutes I had to test it in an Ambush before down time. Obviously not enough testing to draw any real conclusions yet. On paper it does not seem like that small speed difference would be even noticeable, much less giving up the role bonuses for, but sometimes there are practical thresholds in the game which cause results to differ from expectations. I figured it was worth at least doing a bit of proper testing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Genral69 death
The Naughty Ninjas
940
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Posted - 2016.01.15 15:50:00 -
[1268] - Quote
Fox Gaden wrote:I hit the power button on my PS3 this morning and nothing happened. "Well, I guess that is the end of that, then..." I thought. But then it turned out the power cord had been knocked loose from the outlet. So I am still here. Genral69 death wrote:Anyone else sick of the assault hmg yet? Sick of it out performing my Boundless in close range -_- What do you think needs to be done with the base model HMG to tweak it up just a little, without making it OP? I finally found a fitting to delete to make room for an Advanced Basic Min Heavy Frame fit with two Kin Cats and 3 Myo's, which I am comparing to my Advanced Min Sent fit of the same configuration. Min Sentinel version has 7.44 sprint speed (If I remember it correctly). Min Heavy Frame version has 7.71 sprint speed. It performed well during the 5 minutes I had to test it in an Ambush before down time. Obviously not enough testing to draw any real conclusions yet. On paper it does not seem like that small speed difference would be even noticeable, much less giving up the role bonuses for, but sometimes there are practical thresholds in the game which cause results to differ from expectations. I figured it was worth at least doing a bit of proper testing. Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.15 18:25:00 -
[1269] - Quote
Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions.
I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Flix Keptick
Red Star.
4
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Posted - 2016.01.15 19:54:00 -
[1270] - Quote
I got a respec and used what was my vehicle SP to get a proto gal sentinel + hmg (along with sn assault and scout). It's a lot of fun, and probably my favorite suit to play with. I loved running heavy back in chromosome, and I see that it's still fun. I obviously still have a lot to learn though, and my aim still sucks (I'm rusty ok?), but I'll definitely keep playing as a heavy in Assault 514.
If someone could direct me to a good heavy tutorial I'd appreciate it.
scout//assault//heavy
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Megaman Trigger
OSG Planetary Operations
990
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Posted - 2016.01.15 20:25:00 -
[1271] - Quote
Flix Keptick wrote:I got a respec and used what was my vehicle SP to get a proto gal sentinel + hmg (along with sn assault and scout). It's a lot of fun, and probably my favorite suit to play with. I loved running heavy back in chromosome, and I see that it's still fun. I obviously still have a lot to learn though, and my aim still sucks (I'm rusty ok?), but I'll definitely keep playing as a heavy in Assault 514.
My proto fit is: 2x Comp heavy damage mod 2x Comp rep 1x comp plate Proto HMG (any type) SMG
Any tips would be greatly appreciated. Also, If someone could direct me to a good heavy tutorial I'd appreciate that as well.
I run similar, tho I dropped the heavy mods for sidearm ones.
Purifier. First Class.
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Flix Keptick
Red Star.
4
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Posted - 2016.01.15 20:49:00 -
[1272] - Quote
Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. I wonder how well inverting the spread mechanic would work. So basically, when you start firing the shots are very tightly grouped and the fire cone's radius increases as the gun is fired (perhaps only on the assault variant?). Considering how large the maps are and average engagement ranges, it would certainly give heavies more area denial than they currently do.
In raw numbers the DPS of the HMG is superior to rifles. However, I'm pretty sure that it's the opposite in practice. The HMG misses most of its shots due to the spread, while the rifles have pinpoint accuracy, making their real dps a lot closer than it is on paper.
scout//assault//heavy
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
227
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Posted - 2016.01.15 20:53:00 -
[1273] - Quote
Flix Keptick wrote:Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. I wonder how well inverting the spread mechanic would work. So basically, when you start firing the shots are very tightly grouped and the fire cone's radius increases as the gun is fired (perhaps only on the assault variant?). Considering how large the maps are and average engagement ranges, it would certainly give heavies more area denial than they currently do. In raw numbers the DPS of the HMG is superior to rifles. However, I'm pretty sure that it's the opposite in practice. The HMG misses most of its shots due to the spread, while the rifles have pinpoint accuracy, making their real dps a lot closer than it is on paper. There are ways to increase your accuracy, such as crouching. Which I find to be extremely helpful as a heavy.
Ex-news reporter for The Scope
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Megaman Trigger
OSG Planetary Operations
992
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Posted - 2016.01.15 20:55:00 -
[1274] - Quote
Flix Keptick wrote:Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. I wonder how well inverting the spread mechanic would work. So basically, when you start firing the shots are very tightly grouped and the fire cone's radius increases as the gun is fired (perhaps only on the assault variant?). Considering how large the maps are and average engagement ranges, it would certainly give heavies more area denial than they currently do. In raw numbers the DPS of the HMG is superior to rifles. However, I'm pretty sure that it's the opposite in practice. The HMG misses most of its shots due to the spread, while the rifles have pinpoint accuracy, making their real dps a lot closer than it is on paper.
Tightening the initial dispersion might work too, so we don't need to waste as much heat and ammo.
Purifier. First Class.
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Genral69 death
The Naughty Ninjas
942
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Posted - 2016.01.15 22:57:00 -
[1275] - Quote
Soto Gallente wrote:Flix Keptick wrote:Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. I wonder how well inverting the spread mechanic would work. So basically, when you start firing the shots are very tightly grouped and the fire cone's radius increases as the gun is fired (perhaps only on the assault variant?). Considering how large the maps are and average engagement ranges, it would certainly give heavies more area denial than they currently do. In raw numbers the DPS of the HMG is superior to rifles. However, I'm pretty sure that it's the opposite in practice. The HMG misses most of its shots due to the spread, while the rifles have pinpoint accuracy, making their real dps a lot closer than it is on paper. There are ways to increase your accuracy, such as crouching. Which I find to be extremely helpful as a heavy. This is a good tactic but can often lead to you being headshoted, in a Heavy vs heavy fight
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
230
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Posted - 2016.01.15 23:08:00 -
[1276] - Quote
Genral69 death wrote:Soto Gallente wrote:Flix Keptick wrote:Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. I wonder how well inverting the spread mechanic would work. So basically, when you start firing the shots are very tightly grouped and the fire cone's radius increases as the gun is fired (perhaps only on the assault variant?). Considering how large the maps are and average engagement ranges, it would certainly give heavies more area denial than they currently do. In raw numbers the DPS of the HMG is superior to rifles. However, I'm pretty sure that it's the opposite in practice. The HMG misses most of its shots due to the spread, while the rifles have pinpoint accuracy, making their real dps a lot closer than it is on paper. There are ways to increase your accuracy, such as crouching. Which I find to be extremely helpful as a heavy. This is a good tactic but can often lead to you being headshoted, in a Heavy vs heavy fight Of course, which is why I only use it on targets that are otherwise occupied.
Ex-news reporter for The Scope
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Genral69 death
The Naughty Ninjas
944
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Posted - 2016.01.15 23:09:00 -
[1277] - Quote
Fox Gaden wrote:Genral69 death wrote:Personaly I'm not sure, perhaps very slightly increase its rate of fire. That or bring down the heat build up very slightly One or the other. They are both good suggestions. I supported the original heat nerf, but I believe damage was nerfed since then, so dropping the heat buildup by 2 points might be warranted. The strength of the base model is supposed to be sustained fire after all. If I had to pick between the two I'd go the fire rate increase.
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.01.16 00:05:00 -
[1278] - Quote
I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Megaman Trigger
OSG Planetary Operations
995
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Posted - 2016.01.16 01:09:00 -
[1279] - Quote
Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target.
That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault)
Purifier. First Class.
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
231
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Posted - 2016.01.16 01:13:00 -
[1280] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target. That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault) And that my phat friends, is why I crouch when I use the burst. I love it so much, about 2 weeks ago I went 42/7 with it soloing in a Amarr Heavy Frame ak.0 with no logi and a six kin burst along with a carthum Ascp.
Of course, my team still somehow managed to lose
Ex-news reporter for The Scope
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Megaman Trigger
OSG Planetary Operations
996
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Posted - 2016.01.16 01:23:00 -
[1281] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target. That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault) And that my phat friends, is why I crouch when I use the burst. I love it so much, about 2 weeks ago I went 42/7 with it soloing in a Amarr Heavy Frame ak.0 with no logi and a six kin burst along with a carthum Ascp. Of course, my team still somehow managed to lose I don't think crouching helps with hit detection issues.
Purifier. First Class.
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
231
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Posted - 2016.01.16 01:34:00 -
[1282] - Quote
Megaman Trigger wrote:Soto Gallente wrote:Megaman Trigger wrote:Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target. That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault) And that my phat friends, is why I crouch when I use the burst. I love it so much, about 2 weeks ago I went 42/7 with it soloing in a Amarr Heavy Frame ak.0 with no logi and a six kin burst along with a carthum Ascp. Of course, my team still somehow managed to lose I don't think crouching helps with hit detection issues. Not just that, but it helps all the bullets land on target, which means high alpha damage capable of two shotting (bursting?) a unaware heavy and one shotting almost all other suits.
Ex-news reporter for The Scope
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Megaman Trigger
OSG Planetary Operations
996
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Posted - 2016.01.16 01:41:00 -
[1283] - Quote
Soto Gallente wrote:Megaman Trigger wrote:Soto Gallente wrote:Megaman Trigger wrote:Breakin Stuff wrote:I'm not joking when I say hit detection is more forgiving to low RoF weapons. Increasing HMG RoF won't help.
Thaddeus did some work on the burst HMG. Bastard loses somewhere around 67%, sometimes pushing towards 80%, of it's DPS to misses.
Even with a reticle centered on the target. That much DPS is lost?! No wonder the HMG feels so weak at times and is outperformed by the Breach HMG (that's what it is, not an Assault) And that my phat friends, is why I crouch when I use the burst. I love it so much, about 2 weeks ago I went 42/7 with it soloing in a Amarr Heavy Frame ak.0 with no logi and a six kin burst along with a carthum Ascp. Of course, my team still somehow managed to lose I don't think crouching helps with hit detection issues. Not just that, but it helps all the bullets land on target, which means high alpha damage capable of two shotting (bursting?) a unaware heavy and one shotting almost all other suits.
If I go Heavy hunting, I prefer a close range Forge over a HMG right now, simply because of the hit detection issues meaning the HMG is outperformed where it should excel. That and Forge Guns are fun.
Purifier. First Class.
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Genral69 death
The Naughty Ninjas
944
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Posted - 2016.01.16 09:15:00 -
[1284] - Quote
I find that the problem with all close range weapons, u get close enough to be in effective range when all of a sudden massive lag. Meaning u either miss your shots or are just immediately dead with relising yet
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.01.17 18:08:00 -
[1285] - Quote
Genral69 death wrote: I find that the problem with all close range weapons, u get close enough to be in effective range when all of a sudden massive lag. Meaning u either miss your shots or are just immediately dead with relising yet
I think this is a problem at every range, it's just much more noticeable (and annoying) up close.
Purifier. First Class.
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Radiant Pancake3
Celestial Phoenixes
3
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Posted - 2016.01.17 18:09:00 -
[1286] - Quote
Is... a self repping Min sent viable these days... or naw?
SoulPancake
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.01.17 18:39:00 -
[1287] - Quote
Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw?
Probably less viable than a Cal Sent but not completely unusable.
Purifier. First Class.
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Radiant Pancake3
Celestial Phoenixes
3
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Posted - 2016.01.17 18:56:00 -
[1288] - Quote
Megaman Trigger wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? Probably less viable than a Cal Sent but not completely unusable. Mmmkat i'll give it a go...
SoulPancake
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Joel II X
Bacon with a bottle of Quafe
10
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Posted - 2016.01.17 19:26:00 -
[1289] - Quote
Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well.
Scouts United
Gk.0s & Quafes all day.
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Genral69 death
The Naughty Ninjas
946
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Posted - 2016.01.18 10:04:00 -
[1290] - Quote
Joel II X wrote:Radiant Pancake3 wrote:Is... a self repping Min sent viable these days... or naw? It's even less so than a Gallente, I'd imagine, but the Gallente one is pretty bad as well. Try this fir for a fun gal sent 2 complex kincats 1 Enhanced Reactive plate Advanced Ass hmg BP No nades Krins damage mod Shield extenders
Only has about 700 amor and about 10 reps but is fast funny and does great at short runs
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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