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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Megaman Trigger
Ready to Play
377
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Posted - 2015.07.03 22:37:00 -
[631] - Quote
I always thought the ADS's bane was poor hit detection, glitched aiming/firing and being ragdolled by impacts. That and RDV stupidity.
Purifier. First Class.
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Megaman Trigger
Ready to Play
379
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Posted - 2015.07.04 00:53:00 -
[632] - Quote
*leaves several tonnes of doughnuts for fellow fatties*
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.04 01:00:00 -
[633] - Quote
An Alt I never play got the Red Gal Heavy skin from the News Letter, so since he had 10 million unused Skill points... well I now have 3 Sentinels.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 01:11:00 -
[634] - Quote
I would have liked the skin in blue, rather than red.
Then again I just want a two tone blue "Mega" SKIN; dark blue for the plates and light blue on the joints and underneath plates.
Purifier. First Class.
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Ralden Caster
Random Gunz Rise Of Legion.
244
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Posted - 2015.07.04 02:14:00 -
[635] - Quote
Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. I can't stand the idea that I can be out-repped by an Amarrian, though.
Have you ever looked up at the stars and realize that somewhere, out there, there is always something ON FIRE?
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Ralden Caster
Random Gunz Rise Of Legion.
244
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Posted - 2015.07.04 02:16:00 -
[636] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. I dunno, I've seen ADS pull out of an attack when they see me tank their missiles and charge up a shot. Speed Heavies can't really move fast and return fire. And mods make a difference to the BFG, which renders mobility moot when charging. First thing that came to mind when you typed BFG was big f***ing gun.
Have you ever looked up at the stars and realize that somewhere, out there, there is always something ON FIRE?
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Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 02:21:00 -
[637] - Quote
Ralden Caster wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. I can't stand the idea that I can be out-repped by an Amarrian, though.
The Gal really should have native reps to match what the Amarr can have once both start stacking Reps, or at least a bonus to Rep modules. As it is, Gal only have the edge at Advanced level since slot count is equal.
Cal Sent - Bonus to Shield Rechargers Gal Sent - Bonus to Armour Repairs modules Am Sent - Bonus to Armour Plates
Min Sent - Bonus to Ferroscales?
Purifier. First Class.
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Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 02:22:00 -
[638] - Quote
Ralden Caster wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. I dunno, I've seen ADS pull out of an attack when they see me tank their missiles and charge up a shot. Speed Heavies can't really move fast and return fire. And mods make a difference to the BFG, which renders mobility moot when charging. First thing that came to mind when you typed BFG was big f***ing gun.
Well, yeah, because it is.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
254
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Posted - 2015.07.04 03:02:00 -
[639] - Quote
Just came out of a PC vs some corp called xXAmbushwtfxX or something?
I speed forged the entire match from ground level, fighting several 1v1's and winning with just the SMG and dying only twice, killing a tank and 2-3 ADS's. I was positioned in city, but i was able to quickly reinforce outside points being hit by tanks and ADS by sitting near the supply depot and reinforcing positions as needed, harassing infantry at a distance with my forge, getting 10+ kill assists.
It's a hell of a lot of fun, especially watching players think they get an easy kill from a forge heavy and he switches to side arm and smashes you, lol.
As for the Gal fix - i think they should consider lowering it's armor a little and giving it 5/rps naturally. That stacks rather well with multpliers, and with it's current health a high regen would OP it quickly, so it's EHP would need re-doing a tad. but it needs a work-over. |
Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 03:23:00 -
[640] - Quote
Shadowed Cola wrote:As for the Gal fix - i think they should consider lowering it's armor a little and giving it 5/rps naturally. That stacks rather well with multpliers, and with it's current health a high regen would OP it quickly, so it's EHP would need re-doing a tad. but it needs a work-over.
GalSent's native reps + Rep Mods + bonus to reps should, for balance, max out just beyond the max for AmSent (if the AmSent hits about 41, GalSent should hit 45) while the GalSent already has less armour than the AmSent. I don't think the GalSent would need a HP nerf, if the numbers were done right.
Purifier. First Class.
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Fristname Family name
Opus Arcana Covert Intervention
287
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Posted - 2015.07.04 05:49:00 -
[641] - Quote
Megaman Trigger wrote:Ralden Caster wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. I can't stand the idea that I can be out-repped by an Amarrian, though. The Gal really should have native reps to match what the Amarr can have once both start stacking Reps, or at least a bonus to Rep modules. As it is, Gal only have the edge at Advanced level since slot count is equal. Cal Sent - Bonus to Shield Rechargers Gal Sent - Bonus to Armour Repairs modules Am Sent - Bonus to Armour Plates Min Sent - Bonus to Ferroscales? min bonus to speed in general... Maybe something like just a bonus to resistance or reload speed. reload speed sounds nice.
BUILD MORE FARMS!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.04 08:42:00 -
[642] - Quote
Finding time to reload with a minsent is never a problem. Fighrs with them are binary.
Either you and your buddies are dead, giving the minsent time to reload...
Or the minsent is dead, eliminating the need to reload.
The rare occasions where running away is useful usually involve fighting amarr and gallente sentinels
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 12:27:00 -
[643] - Quote
If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.04 17:47:00 -
[644] - Quote
Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules.
Actually I was thinking dropping the splash resistance in favor of racial weapon bonus.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 19:20:00 -
[645] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules. Actually I was thinking dropping the splash resistance in favor of racial weapon bonus.
Just the splash?
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.04 19:50:00 -
[646] - Quote
Megaman Trigger wrote:Breakin Stuff wrote:Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules. Actually I was thinking dropping the splash resistance in favor of racial weapon bonus. Just the splash?
It's all we'd really need. the anti-profile resists would be what I'd suggest get tossed out the windows if vehicles were major distributors of splash damage anymore.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
267
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Posted - 2015.07.04 19:53:00 -
[647] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules. Actually I was thinking dropping the splash resistance in favor of racial weapon bonus. Just the splash? It's all we'd really need. the anti-profile resists would be what I'd suggest get tossed out the windows if vehicles were major distributors of splash damage anymore. I think you'd be giving every ADSer a chubby with that sort of update. I disagree on losing splash just on that point - ADS's would reck us afterwords, lol. |
Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 20:07:00 -
[648] - Quote
Shadowed Cola wrote:Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules. Actually I was thinking dropping the splash resistance in favor of racial weapon bonus. Just the splash? It's all we'd really need. the anti-profile resists would be what I'd suggest get tossed out the windows if vehicles were major distributors of splash damage anymore. I think you'd be giving every ADSer a chubby with that sort of update. I disagree on losing splash just on that point - ADS's would reck us afterwords, lol.
Even without the splash, Sentinels would still have a 20% resist vs Explosives from their shields. That'd be enough to get a couple shots off, which would make an ADS think twice. We also have the range advantage, plus there's also be the new Heavy AV weapon, which is entirely the reason we'd be giving up the resistance.
I'd really love to see the look on an ADS pilots face when he gets close, thinking a Sentinel is vulnerable to his missiles now, only to get a Plasma Mortar to the face.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.04 21:04:00 -
[649] - Quote
Shadowed Cola wrote:Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Megaman Trigger wrote:If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules. Actually I was thinking dropping the splash resistance in favor of racial weapon bonus. Just the splash? It's all we'd really need. the anti-profile resists would be what I'd suggest get tossed out the windows if vehicles were major distributors of splash damage anymore. I think you'd be giving every ADSer a chubby with that sort of update. I disagree on losing splash just on that point - ADS's would reck us afterwords, lol.
Let 'em get a chubby.
For hardcore Av gunners, how often, exactly does the average ADS pilot get within shot range of you and light off before you put a forge slug into him? I think I get caught what, once a month?
But then I'm also actively hunting the vehicles. And honestly, ever since rails lost the splash, fighting HAVs is just a straight up firefight, who hits who first.
But if you think the average ADS gunner is going to reck anyone who is an AV lunatic over HMG (me, You, half of the people who post here) you are sorely mistaken.
We're the guys the ADS pilots complain about being OP. Because they never get close enough to blast with ze mizzlz.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 21:23:00 -
[650] - Quote
If we let them get close then, honestly, we deserve a shrapnel shower. Once they get within range, they still need to swing around, come to a stop (or at least slow right down) and then start firing, meaning that even if they do get right above you before you see them, you usually have time to charge a single Forge round and take a shot. If anything, losing splash resist would make ADS pilots cocky.
Going from 45% to 20% resist doesn't mean we'll get fragged. Commandos can take a missile or two as splash and hit back with a Plasma Cannon, which Pythons do not like.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.04 21:38:00 -
[651] - Quote
plus it only takes 6 missile hits to splash kill a dual-plated amsent or triple-extender calsent anyway five for min/gal.
so we drop it to three. this means like the person above me said, they gonna get cocky and think they can win.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Georgia Xavier
Y.A.M.A.H No Context
787
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Posted - 2015.07.04 21:41:00 -
[652] - Quote
Question, whats the best use for the breach forge when I'm not on top of a fairly high vantage point? I can nail vehicles with any other forge but the breach is a bit cumbersome
Click me
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Megaman Trigger
Ready to Play
380
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Posted - 2015.07.04 21:57:00 -
[653] - Quote
I find the best use for the Breach is at long range. The immobilisation and long charge mean it doesn't do well as closer ranges without busting out and abusing the Sentinel Shuffle, and even then you'll only live so long, so you're better off using the Assault for CQC and the basic for mid range vs HAVs. Vs TDS/ADS, I prefer the basic and Breach Forges since you can hold the shot, and the Breach's damage makes them think twice about going for kills.
If using the BFG, try to keep further back from the battle and pick your shots carefully.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
276
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Posted - 2015.07.04 23:32:00 -
[654] - Quote
AFG is the only FG for me. Hit them as often as possible to make them want to run. Also the best WP farming Forge, which can really, really help in PC. |
Megaman Trigger
Ready to Play
380
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Posted - 2015.07.05 00:17:00 -
[655] - Quote
I use them all; AFG for close range tank hunts, basic for mid and DS control, BFG for keeping tanks at bay and just ruining someone's day.
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H No Context
788
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Posted - 2015.07.05 00:32:00 -
[656] - Quote
One of the few times I killed with a breach forge is when I was testing it out, I charged a shot and fired it,and into the shot an LAV went. So my first shot with the breach,I blew up an LAV
Click me
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Fristname Family name
Opus Arcana Covert Intervention
294
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Posted - 2015.07.05 05:07:00 -
[657] - Quote
not commenting on the assault forge... or as i call it the AssForge ;) its fast and its hard and it can make a mess XD olollololololol
because i dislike it compared to the breach.
BUILD MORE FARMS!
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.05 12:57:00 -
[658] - Quote
Fox Gaden wrote:An Alt I never play got the Red Gal Heavy skin from the News Letter, so since he had 10 million unused Skill points... well I now have 3 Sentinels. Hmm, playing a character who has no ISK is interesting. I had to play 3 matches and sell a bunch of salvage just to buy the Engineering skill book.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
302
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Posted - 2015.07.05 14:49:00 -
[659] - Quote
Out of curiosity since i haven't number crunched FG in forever, which has the best DPS between 2 clips used? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.05 20:19:00 -
[660] - Quote
Shadowed Cola wrote:Out of curiosity since i haven't number crunched FG in forever, which has the best DPS between 2 clips used? Assault, hands down. reload speeds are identical.
Current DPS breakdowns can be found in my spreadsheet here.
First tab is current, second tab is proposed stats. Third tab shows kill timeline breakdowns for a specific proposal I cobbled together.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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