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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.30 18:53:00 -
[601] - Quote
Breakin Stuff wrote:You cannot break shield regen.
Can you break regen if you are shooting the engine? Would the weak-point damage bonus bust your per round damage enough? It would be cool if it did. I don't know the numbers and damage thresholds though.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
373
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Posted - 2015.06.30 21:41:00 -
[602] - Quote
Kaeru Nayiri wrote:Breakin Stuff wrote:Fox Gaden wrote:Megaman Trigger wrote: I love seeing a AHMG rip through a LAV.
I love shooting at an Assault Dropship and accomplishing more than simply expressing my annoyance. If you use the freedom AHMG the expression of annoyance on YOUR part becomes pants-pissing terror on theirs. You can strip a pythons shields before overheat but finishing it off won't happen. You cannot break shield regen. Incubus regens too fast. My best estimate is to kill a derpship you need 2-3 AHMG focusing fire to crash them. Not that this bothers me. I just find it hilarious. Consider that a Python's armor takes 100% damage from infantry weapons. Just pull out your sniper rifle side arm and you can oneshot that shieldless python ! .. I'm not kidding. It even loses armor from flux strikes.
Surely you're joking.
Purifier. First Class.
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Megaman Trigger
Ready to Play
373
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Posted - 2015.07.01 00:17:00 -
[603] - Quote
Just took two HAVs, one shield and one armour, down to about 20% HP each with a AHMG (this is two separate engagements) and got neither damage WP or kill assist WP. Anyone else had this?
Purifier. First Class.
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.01 00:45:00 -
[604] - Quote
Megaman Trigger wrote:Kaeru Nayiri wrote:Breakin Stuff wrote:Fox Gaden wrote:Megaman Trigger wrote: I love seeing a AHMG rip through a LAV.
I love shooting at an Assault Dropship and accomplishing more than simply expressing my annoyance. If you use the freedom AHMG the expression of annoyance on YOUR part becomes pants-pissing terror on theirs. You can strip a pythons shields before overheat but finishing it off won't happen. You cannot break shield regen. Incubus regens too fast. My best estimate is to kill a derpship you need 2-3 AHMG focusing fire to crash them. Not that this bothers me. I just find it hilarious. Consider that a Python's armor takes 100% damage from infantry weapons. Just pull out your sniper rifle side arm and you can oneshot that shieldless python ! .. I'm not kidding. It even loses armor from flux strikes. Surely you're joking.
Nope, killed a lot of pythons with laser rifles & I managed to team kill kaizuka snipers python with a flux strike not that long ago in FW.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Megaman Trigger
Ready to Play
373
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Posted - 2015.07.01 01:23:00 -
[605] - Quote
Mina Longstrike wrote:Nope, killed a lot of pythons with laser rifles & I managed to team kill kaizuka snipers python with a flux strike not that long ago in FW.
I do remember seeing an ADS go down to to a Flux OB. Never understood why.
Purifier. First Class.
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danthrax martin
Destinys Immortals Rise Of Legion.
416
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Posted - 2015.07.01 01:36:00 -
[606] - Quote
Fox,
Please add dantrhax martin/ Kahn Troll Freak to the roster. AM/Cal/Min
Still playing around downtime?
Suicidal A/V Moron
Suicidal Logi
"All I wanted was a Pepsi!"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.01 12:09:00 -
[607] - Quote
Megaman Trigger wrote:Just took two HAVs, one shield and one armour, down to about 20% HP each with a AHMG (this is two separate engagements) and got neither damage WP or kill assist WP. Anyone else had this?
WP generation seems spotty, but actually tied to alpha hits rather than DPS accrual. So the forge gun gets the WP, but I've yet to see it from an AHMG before kill
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
373
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Posted - 2015.07.01 12:28:00 -
[608] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Just took two HAVs, one shield and one armour, down to about 20% HP each with a AHMG (this is two separate engagements) and got neither damage WP or kill assist WP. Anyone else had this? WP generation seems spotty, but actually tied to alpha hits rather than DPS accrual. So the forge gun gets the WP, but I've yet to see it from an AHMG before kill
So the HMG gets shafted? No surprise.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.01 12:31:00 -
[609] - Quote
^double point values for hitting ads in turbines too usually, got over 250 points from one shot with a basic forge at a controlled & defend ordered point.
+180 +36 +other shenanigans +90 (second shot) +18 +90 (destruction) +18 +60 *3 +12 *3
>658 points in 3 shots.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fristname Family name
Opus Arcana Covert Intervention
281
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Posted - 2015.07.01 12:50:00 -
[610] - Quote
server was broken all day for me today... And i bet ill lose my daily bonus...again :P come on what is this crap....
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
281
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Posted - 2015.07.01 12:53:00 -
[611] - Quote
Mina Longstrike wrote:^double point values for hitting ads in turbines too usually, got over 250 points from one shot with a basic forge at a controlled & defend ordered point.
+180 +36 +other shenanigans +90 (second shot) +18 +90 (destruction) +18 +60 *3 +12 *3
>658 points in 3 shots.
My breach forge gun is my only forge gun i will need pretty much. if it gets made officer I will be breaking my bank XD but also I get a **** ton of WPs from it and back in the day I always could 1shot LAVs speeding towards me at the last second before they hit me and I would laugh at them :P
BUILD MORE FARMS!
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Megaman Trigger
Ready to Play
373
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Posted - 2015.07.01 15:19:00 -
[612] - Quote
Mina Longstrike wrote:^double point values for hitting ads in turbines too usually, got over 250 points from one shot with a basic forge at a controlled & defend ordered point.
+180 +36 +other shenanigans +90 (second shot) +18 +90 (destruction) +18 +60 *3 +12 *3
>658 points in 3 shots.
Had that happen with a HAV once. Makes you smile, doesn't it?
Purifier. First Class.
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Fristname Family name
Opus Arcana Covert Intervention
282
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Posted - 2015.07.02 00:54:00 -
[613] - Quote
I'm really smart with derpships sometimes... If they aren't causing harm ill farm them Just shoot them untill they low and let them escape... they come back you get points they go away for a few times... or the whole game and you get 1st with 1k+ wp.
BUILD MORE FARMS!
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Vash Warren
SMARTCREW Smart Deploy
210
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Posted - 2015.07.02 02:44:00 -
[614] - Quote
I give up on the Destroy 25 Installations. Playing Skirmish, in an Amarr Sent, I have the Breach Forge Gun. I have almost taken down an enemy station down to a sliver of health or so. Charging the last shot and as I release the trigger a Friendly Min commando with a PLC walks infront of me and shoots the station. I get 25 points for a kill assist. He hopes in a tank and drives away. And I got killed trying to run back to our side. It is a sad day to be a mercenary. Good thing I don't run Min Meds but still sucks I won't get it. Great community we have here in Dust.
Caldari Body, Caldari Core, But Amarr with my Soul.
20 Mil SP, Next Adventure. Amarr Assult/ Caldari Logi
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Megaman Trigger
Ready to Play
374
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Posted - 2015.07.02 03:17:00 -
[615] - Quote
Installations and hacks. yeah, not even gonna try. Kills and assists is doable but the current mentality is "screw the battle, farm the turrets" so I have little chance of getting these done.
Maybe I'll stack damage mods on a BFG and go tank hunting in FW.
Purifier. First Class.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.02 04:32:00 -
[616] - Quote
^the assists portion is ruining me. I kill the **** out of w/e I shoot at
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fristname Family name
Opus Arcana Covert Intervention
282
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Posted - 2015.07.02 06:41:00 -
[617] - Quote
Vash Warren wrote:I give up on the Destroy 25 Installations. Playing Skirmish, in an Amarr Sent, I have the Breach Forge Gun. I have almost taken down an enemy station down to a sliver of health or so. Charging the last shot and as I release the trigger a Friendly Min commando with a PLC walks infront of me and shoots the station. I get 25 points for a kill assist. He hopes in a tank and drives away. And I got killed trying to run back to our side. It is a sad day to be a mercenary. Good thing I don't run Min Meds but still sucks I won't get it. Great community we have here in Dust. they used to hack them just as you got your last shot of.. they being blues
BUILD MORE FARMS!
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Megaman Trigger
Ready to Play
374
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Posted - 2015.07.02 10:46:00 -
[618] - Quote
Fristname Family name wrote:Vash Warren wrote:I give up on the Destroy 25 Installations. Playing Skirmish, in an Amarr Sent, I have the Breach Forge Gun. I have almost taken down an enemy station down to a sliver of health or so. Charging the last shot and as I release the trigger a Friendly Min commando with a PLC walks infront of me and shoots the station. I get 25 points for a kill assist. He hopes in a tank and drives away. And I got killed trying to run back to our side. It is a sad day to be a mercenary. Good thing I don't run Min Meds but still sucks I won't get it. Great community we have here in Dust. they used to hack them just as you got your last shot of.. they being blues I've been doing that all event to cockblock tankers. The hate mail is hilarious.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
241
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Posted - 2015.07.02 16:55:00 -
[619] - Quote
Fox Gaden wrote:Shadowed Cola wrote:Fox Gaden wrote:Shadowed Cola wrote:Add SoTa PoP to the registry, there's few players out there as dedicated to the heavy role as SoTa. I've probably spent more time theory crafting the heavy stats and uses then I've given my girlfriend thought. lol, well, she's an x now. Go figure, lol. :) I stay out of trouble by only playing DUST when my wife is playing video games. And I do all my theory crafting at work. What races does SoTa PoP run? Amarr, mostly. I don't use meta beyond STD in pubs, so I've been seen in all 4 races suits trying out different things, and on alts I've proto out and have done everything possible a heavy can do between 50 different alts. I'm a tad out of date, though, as i've been gone for several months. Seems HMG took a range nerf, AHMG is now AV and better vs Infantry *with strafe nerf it's about to get another boost*. But for the most part everything else is the same which means... Minmatar is still a public only pub stomp suit, it's strafe makes it ideal for casual players looking to pad stats and grind as quickly as possible, as i don't believe any other combination of any other suit or weapon beats the Min/HMG out-put in a pub game for cost vs effectiveness. But it's limited actual use in competitive play makes it more vulnerable then the Amarr or Caldari who are capable of keeping sustained fire on themselves and then rep themselves. It is, however, the best heavy for players who want to pretend they're a glorified scout on there objective - you'll be more useful then any assault suit, but if your enemy knows what they're doing you'll be grinding your teeth as your speed amounts to nothing thanks to your hit box. Caldari would still be the hardest hitting of the heavies, with the best AV. Shields are pretty weak atm with ScR use everywhere, so this suit probably is better left for situational AV roles. The increase DPS with high slots is very unhelpful tbh. Gallente - has no role, has no use, has no purpose. It's better then the Caldari or Minmatar for point defense and survability, but is so completely out-classed in every way by the Amarr that its pointless to pick this suit. Amarr - the do all suit. Best health, best reps, best speed, and if you know how to AV you'll realize a very fast moving forge gun is dangerous as hell to ADS and Tankers. So I should put you down for all 4? I have to say though that this is probably one of the most pessimistic reviews of the Sentinel suits I have seen from a Sentinel in quite some time. When the Shield mechanics are buffed a bit ( requiring a minimum damage to interrupt shield recharge) the Minmatar and Caldari suits will compete better with the Amarr, and the Gallente is really not that far behind the Amarr in usefulness. (Of course I would probably give Gallente a bit more native rep if it was up to me.) I consider each suit at competitive play as i mostly PC when I do play. As such, I don't want inferior weapons or suits, I need to be the best that I can be.
That's where my number crunching and constant tests come from and is one of the biggest reasons I've stuck to Dust for so long - there's just so many options. 2 years ago if you asked a heavy if he speed tanked in PC he would of flat said no, TTK was too low even for the heavy for him to want anything other then more survivability or DPS to quickly kill aggressors. But todays heavies will all boast the usefulness of 4 kin cats in PC with TTK raised and scouts running rampant more often.
Todays crap suit will be tomorrows FOTM. I'm just very realistic with how far the potential of the suit goes according to both numbers and usability with whatever else is currently available and FOTM'd.
And about shield buff - I haven't caught up on what it's actually going to be, but if AScR still run rampant then Shield should still be a bad source to run too, for heavies. Problem with the shield vs armor meta is that what's good against shield is also good against armor, but vice versa the only weapon that honestly does well is the RR, as it's range is pretty insane for that DPS. Which is the other issue, any weapon with range is ultimately our bane.
The map design allows too many points of entry and positions to fire in and contain the heavy, it's not a favorable suit or position outside of pub stomping. The heavies who have turned it into a lethal do all suit are players who've put time and commitment to make it work, for the SP required to get a decent performance from a competitive heavy is quite high.
But alas, I've been a heavy since 2013, and i don't plan to change. :3
Put me down as an Amarr Heavy - For the Empress! I just happen to be able to use the suits of my dead enemies. ;) |
Shadowed Cola
Tal-Romon Legion Amarr Empire
241
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Posted - 2015.07.02 17:13:00 -
[620] - Quote
Breakin Stuff wrote:Categorically disagree on the calsent assessment SoTa.
I'm routinely using calsents to demolish people. It works incredibly well, and if you square off versus a scram, you're going to kill them before they kill you.
Downside is without ten seconds of recovery the next guy will paste you with minimal effort.
It's hard to describe but I can get more mayhem out of the calsent than I can the amsent.
I also like the minsent. Believe it or not cardiacs are an incredibly good choice on minsents despite what everyone else thinks.
DPS mods on a ahmg fit are hilarious. No one expects you to glass cannon a sentinel and blaze.
Use LEx mods to bust out sidearms effectively when too close to overheat. Any heavy should win in there optimal is the thing against any other type of suit. Problem is getting them in that optimal if they know what they're doing. ScR just makes the work effort of bringing you down less, and range weapons just to just move around more.
But against another heavy you should be losing to pretty much all of them but Minmatard, on paper. Nice thing about the Caldari Heavy is a good team can really bring out the best in that suit. It's ability to hit hard and still move well can be a huge asset to a team looking to maintain city and harass outer points, and best part, you don't need to sacrifice anything to have both speed, damage, and health, even if you aren't the highest possible on any of the three, the combination is LETHAL! :)
But, The Amarr out classes it without over-powering it. The Amarr is the specialist suit, you can have either the best reps, speed, or health. And when a heavy can over-preform in one way, the HMG tends to shine. Scouts have probably never had a greater enemy then the Amarr heavy, and with the speed tanking and HMG's DPS, there's no escaping it once it comes for you - and it's a great team player suit, as you can quickly move to reinforce any position with your DPS and still better then everyones health.
Only heavy suit I honestly give people gripe for using is the Galente, it just really is pointless. It almost has what the Caldari has with 2 low 3 high giving it the ability to mix dps/armor/reps, but the actual effectiveness of that combination hasn't been able to over-come a specialist Amarr or a good Caldari Heavy. |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
245
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Posted - 2015.07.02 17:19:00 -
[621] - Quote
^ And I really should retest things as they are now to see if this crap I'm spouting is even still true, lol.
I've always loved the heavy suit, and we used to have a strong community back in the day. Good times.
But we seriously need a ranged heavy weapon, idc if the DPS is crap because it's AV focused, just something to give it to snipers once in a while :(
EDIT: You're right, I am pessimistic after re-reading myself. lol, being a heavy for a long time has made me bitter, but I think scouts have had it worse :3 |
Megaman Trigger
Ready to Play
375
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Posted - 2015.07.03 12:17:00 -
[622] - Quote
I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.03 13:32:00 -
[623] - Quote
Shadowed Cola wrote:^ And I really should retest things as they are now to see if this crap I'm spouting is even still true, lol.
I've always loved the heavy suit, and we used to have a strong community back in the day. Good times.
But we seriously need a ranged heavy weapon, idc if the DPS is crap because it's AV focused, just something to give it to snipers once in a while :(
EDIT: You're right, I am pessimistic after re-reading myself. lol, being a heavy for a long time has made me bitter, but I think scouts have had it worse :3
Try the two following combos for calsent:
3 extenders, energizer, regulator, AHMG
3 damage mods, energizer, regulator, AHMG.
Do not waste your time or isk on armor plates or reps of any kind in the lows.
The former is excellent general purpose.
The latter is for hunting amsents.
That 15% reduction to shield damage on the HMGs matters quite a lot.
Gallente heavies shine in armor AV because the extra 2.5% DPS you get from a third module means f*ck all. You get more mileage from the WB bonus. And you have more EHP than a calsent or minsent.
Minsent is the best assault suit in the game.
Amsent is the wade in and smash suit. Calsent is the ambush suit/wade in and smash shield suit.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
245
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Posted - 2015.07.03 15:59:00 -
[624] - Quote
Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on.
But mobility makes a difference in all sorts of ways.
Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.03 16:35:00 -
[625] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. 3 mods is about a 2.5% increase over 2.
Realistically for AV mods are purely psychological value. Tankers and pilots who see the really big hits panic badly.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
376
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Posted - 2015.07.03 17:21:00 -
[626] - Quote
Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol.
I dunno, I've seen ADS pull out of an attack when they see me tank their missiles and charge up a shot. Speed Heavies can't really move fast and return fire.
And mods make a difference to the BFG, which renders mobility moot when charging.
Purifier. First Class.
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Llast 326
An Arkhos
7
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Posted - 2015.07.03 17:31:00 -
[627] - Quote
Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. I dunno, I've seen ADS pull out of an attack when they see me tank their missiles and charge up a shot. Speed Heavies can't really move fast and return fire. And mods make a difference to the BFG, which renders mobility moot when charging. Out of curiosityGǪ BFG and Myo? Effective?
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.03 18:20:00 -
[628] - Quote
Llast 326 wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. I dunno, I've seen ADS pull out of an attack when they see me tank their missiles and charge up a shot. Speed Heavies can't really move fast and return fire. And mods make a difference to the BFG, which renders mobility moot when charging. Out of curiosityGǪ BFG and Myo? Effective?
Ugh. That f***ing bunny hop sh*t...
That f***ing immobilization mechanic Sh*t...
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Megaman Trigger
Ready to Play
376
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Posted - 2015.07.03 18:26:00 -
[629] - Quote
Llast 326 wrote:Megaman Trigger wrote:Shadowed Cola wrote:Megaman Trigger wrote:I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility.
Only time I see the Amarr do well is brick tanked and towing Logis. The argument i make about AV is that DMG mods aren't changing how many rounds it takes to bring down an ADS without at least 3 on. But mobility makes a difference in all sorts of ways. Problem with it is no corp in PC wants there forger to do anything but camp roofs. Funny enough, a speed heavy on a roof is the most annoying target for an ADS as it can't hit us, lol. I dunno, I've seen ADS pull out of an attack when they see me tank their missiles and charge up a shot. Speed Heavies can't really move fast and return fire. And mods make a difference to the BFG, which renders mobility moot when charging. Out of curiosityGǪ BFG and Myo? Effective? Not really, no.
Purifier. First Class.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
250
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Posted - 2015.07.03 21:03:00 -
[630] - Quote
It's always been position and playing duck duck goose with tanks, speed just helps you out. And if you're charging your shot with no cover nearby tanks will shred you, and being out in the open makes your speed meaningless, you may of well as tanked yourself. And if you do have cover nearby - speed will help you move from cover to cover as you get better shots off the tank. Reps would help too as any fire you do take can be shrugged off, but extra health or damage has mostly seemed useless to me.
And ADS's bane is there need for positioning, so constantly forcing them to readjust through your own movement to keep up with you significantly reduces there ability to deal with you - especially if you know where to move in coordination with where they are.
Speed, in my opinion, has helped me much, much, much more often then more armor, reps, or damage has for forging. |
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