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Iron Wolf Saber
Den of Swords
18815
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Posted - 2015.03.13 19:52:00 -
[61] - Quote
Ripley Riley wrote:Hansei Kaizen wrote:I really dont think that the premise of "other games do it so you shouldnt" gets you anywhere from a design perspective. Keep the concept, lose the execution. No jumpy go-go juice; replace with man-portable jet engines. Boom! Fixed. Hansei Kaizen wrote:New Edens flavour was never only grim and gritty. More grim and witty I would say. As long as there are no clowns driving tiny cars relax and play! I personally find the color schemes of most apex suits much worse in terms of flavor! Clown car? Ever see three 'Quafe' HMG sents climb out of a LAV? Also, the APEX suits look so fucky I can't even. We needed dropsuits that were faction colors, honestly.
new eden corporate advertisment has a morbid messed up sense of humor.
Quafe Infinity; bring back memory of a passed away friend with a unique flavor based on his or her personality.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9406
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Posted - 2015.03.13 20:01:00 -
[62] - Quote
The thing about comparing Dust to other games with really high jump mechanics that no one seems to be pointing out is that in other games everyone jumps high, in Dust must people stay on the ground and only a few people in really niche (and poorly fit imo) suits are jumping high. It doesn't draw my immersion away from New Eden at all because of this little distinction. Extreme specializations are extreme.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Aeon Amadi
Chimera Core
9058
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Posted - 2015.03.13 20:06:00 -
[63] - Quote
I kind of disagree with the concept of a piece of equipment.
There is a lot more to lose by having to stacking a lot of Myofibrils than to simply lose an equipment slot for the same capability. IMO, it's well balanced to have shield tankers basically become fragile and armor tankers lose their capability to increase damage. It comes at a major cost to both tanking styles in one way or another. This isn't something that would be the case with equipment.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Heimdallr69
Negative-Feedback.
4900
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Posted - 2015.03.13 20:08:00 -
[64] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. So what's next? Those trello cards or whatever don't work on my phone..? What is your future vision that you think you can do within this next year? Probably shouldn't reply to that just incase but I'd like to know, I like how it's been going since you started, definitely going In the right direction
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Aeon Amadi
Chimera Core
9059
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Posted - 2015.03.13 20:10:00 -
[65] - Quote
Aero Yassavi wrote:The thing about comparing Dust to other games with really high jump mechanics that no one seems to be pointing out is that in other games everyone jumps high, in Dust must people stay on the ground and only a few people in really niche (and poorly fit imo) suits are jumping high. It doesn't draw my immersion away from New Eden at all because of this little distinction. Extreme specializations are extreme.
Right. Another thing that I keep reminding people is that this is New Eden, set 23,000 years into the future.... And somehow we are just now finding a way to reach rooftops without the necessity of a dropship.
Dust 514 has -ALWAYS- needed more Sci-Fi. For once we finally have something that makes us legitimately -FEEL- like the super soldiers we were always described as instead of walking spreadsheets with minor variations of numbers that really don't mean jack (scrambler rifles still punch through armor like it's no-one's business). Incidentally, when we finally get that, people clamor for reform because "it kills the immersion".... in a sci-fi game.... that a decade ago the developers of this universe said doesn't operate on newtonian physics...
I can't wrap my head around it. My only explanation is that the community is literally a bunch of CoD/Battlefield players who want the same mediocre modern shooter just with different skins.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Ripley Riley
Incorruptibles
8472
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Posted - 2015.03.13 20:11:00 -
[66] - Quote
Aeon Amadi wrote:I kind of disagree with the concept of a piece of equipment.
There is a lot more to lose by having to stacking a lot of Myofibrils than to simply lose an equipment slot for the same capability. IMO, it's well balanced to have shield tankers basically become fragile and armor tankers lose their capability to increase damage. It comes at a major cost to both tanking styles in one way or another. This isn't something that would be the case with equipment. Equipment can have drawbacks prebuilt into it; shield/armor regeneration is halted as auxiliary power is directed to the plasma thrusters, for example. Scan profile could also increase when the boosters are activated. There are options to balance equipment.
Aeon Amadi wrote:Literally a bunch of CoD/Battlefield players who want the same mediocre modern shooter just with different skins. You figured it out. How did you guess?!
4 out of 5 dentists agree that orange is not a sound.
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Heimdallr69
Negative-Feedback.
4900
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Posted - 2015.03.13 20:11:00 -
[67] - Quote
Aero Yassavi wrote:The thing about comparing Dust to other games with really high jump mechanics that no one seems to be pointing out is that in other games everyone jumps high, in Dust must people stay on the ground and only a few people in really niche (and poorly fit imo) suits are jumping high. It doesn't draw my immersion away from New Eden at all because of this little distinction. Extreme specializations are extreme. In other games they have modded controllers that auto jump when you shoot or auto dropshot.. So there's a big difference with dust, atleast with dust you have to gimp your suit for jumping.
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Funkmaster Whale
Whale Pod
2910
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Posted - 2015.03.13 20:22:00 -
[68] - Quote
Logged in to play a few games. Haven't been on since 1.10 dropped. The jumping stuff is really gimmicky. Honestly they should have just increased jump height across the board by like 10-20% instead of making a module out of it.
Infantry only Ambush was pretty cool. Sad that it took almost 2 years to finally implement because all my Spambush buddies don't play anymore.
My biggest gripe, and it seems like it's only gotten worse from the last time I played, is the framerate is still absolutely awful. I think it's pretty safe to assume that it will never get better at this point. Sad really, I really would like to start streaming again, but I just can't play more than 1-2 games without getting frustrated at how poorly the game runs.
Follow me on Twitch.tv!
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Avallo Kantor
507
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Posted - 2015.03.13 20:26:00 -
[69] - Quote
Ripley Riley wrote:Aeon Amadi wrote:I kind of disagree with the concept of a piece of equipment.
There is a lot more to lose by having to stacking a lot of Myofibrils than to simply lose an equipment slot for the same capability. IMO, it's well balanced to have shield tankers basically become fragile and armor tankers lose their capability to increase damage. It comes at a major cost to both tanking styles in one way or another. This isn't something that would be the case with equipment. Equipment can have drawbacks prebuilt into it; shield/armor regeneration is halted as auxiliary power is directed to the plasma thrusters, for example. Scan profile could also increase when the boosters are activated. There are options to balance equipment. Aeon Amadi wrote:Literally a bunch of CoD/Battlefield players who want the same mediocre modern shooter just with different skins. You figured it out. How did you guess?!
I'd argue a suit would be more interesting, and the jumppack work more like the cloak field, fittable, but difficult to do so without the jump suits.
That way you could build the suits around the concept of verticality, with the suits also able to give bonuses to this play style that help cement the role into New Eden.
(Imagines an Amarrian Jump Trooper that causes a flux blast on landing, ala 40k Jump Marines have their impact damage) |
Hansei Kaizen
The Jackson Five
354
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Posted - 2015.03.13 20:26:00 -
[70] - Quote
Ripley Riley wrote:Hansei Kaizen wrote:New Edens flavour was never only grim and gritty. More grim and witty I would say. As long as there are no clowns driving tiny cars relax and play! I personally find the color schemes of most apex suits much worse in terms of flavor! Clown car? Ever see three 'Quafe' HMG sents climb out of a LAV?
Lol you have a point there sir :D
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Aeon Amadi
Chimera Core
9061
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Posted - 2015.03.13 20:35:00 -
[71] - Quote
Ripley Riley wrote:Aeon Amadi wrote:I kind of disagree with the concept of a piece of equipment.
There is a lot more to lose by having to stacking a lot of Myofibrils than to simply lose an equipment slot for the same capability. IMO, it's well balanced to have shield tankers basically become fragile and armor tankers lose their capability to increase damage. It comes at a major cost to both tanking styles in one way or another. This isn't something that would be the case with equipment. Equipment can have drawbacks prebuilt into it; shield/armor regeneration is halted as auxiliary power is directed to the plasma thrusters, for example. Scan profile could also increase when the boosters are activated. There are options to balance equipment. Aeon Amadi wrote:Literally a bunch of CoD/Battlefield players who want the same mediocre modern shooter just with different skins. You figured it out. How did you guess?!
Would have to be some pretty insane drawbacks to take into account the possibility of replacing Blue Bottles with every single high-slot option. Precision Enhancers, Shield REchargers/Energizers, Extenders, Damage Mods.....
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Ripley Riley
Incorruptibles
8475
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Posted - 2015.03.13 20:38:00 -
[72] - Quote
Aeon Amadi wrote:Would have to be some pretty insane drawbacks to take into account the possibility of replacing Blue Bottles with every single high-slot option. Precision Enhancers, Shield REchargers/Energizers, Extenders, Damage Mods..... Nah. You would just have to give a drawback that would reflect one or two of those modules, we are only talking about one slot here. CCP has a track record of implement something and figure out how to balance it later. We'll just use that model!
^_^
4 out of 5 dentists agree that orange is not a sound.
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Aeon Amadi
Chimera Core
9067
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Posted - 2015.03.13 20:47:00 -
[73] - Quote
Ripley Riley wrote:Aeon Amadi wrote:Would have to be some pretty insane drawbacks to take into account the possibility of replacing Blue Bottles with every single high-slot option. Precision Enhancers, Shield REchargers/Energizers, Extenders, Damage Mods..... Nah. You would just have to give a drawback that would reflect one or two of those modules, we are only talking about one slot here. CCP has a track record of implement something and figure out how to balance it later. We'll just use that model! ^_^
Not necessarily. Takes x3 Complex Myofibril's to jump a large crate - which is the staple usefulness, honestly.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
655
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Posted - 2015.03.13 20:50:00 -
[74] - Quote
Aeon Amadi wrote:I kind of disagree with the concept of a piece of equipment.
There is a lot more to lose by having to stacking a lot of Myofibrils than to simply lose an equipment slot for the same capability. IMO, it's well balanced to have shield tankers basically become fragile and armor tankers lose their capability to increase damage. It comes at a major cost to both tanking styles in one way or another. This isn't something that would be the case with equipment. Also, myos are always on. You can't do short hops with them. A piece of equipment would not only require the horrendous equipment wheel, but would also allow you to use short hops. So, overall it would be a major buff, both in slot layout and in functionality. Which makes it hilarious that nerf advocates are in favor of a jump pack. In fact, a jump pack with a separate cooldown would allow you to pull additional ordinary jumps after activating the damn thing, due to stamina not being drained. Unless you want jump packs to drain stamina, which is a point where I'm wondering why you are even arguing about suspension of disbelief.
Also, jump jets would require their own model and animation. And that seems to be a major bottleneck right now, considering the proposals that Rattati made for heavy weapons.
By the way, does anyone else feel that myofibs should get an associated sound effect? IMO the power of the jump should produce a sound. It would have a side effect of making cloaked kangaroo scouts easier to detect. |
Ripley Riley
Incorruptibles
8479
|
Posted - 2015.03.13 21:01:00 -
[75] - Quote
Sole Fenychs wrote:Also, myos are always on. You can't do short hops with them. A piece of equipment would not only require the horrendous equipment wheel, but would also allow you to use short hops. So, overall it would be a major buff, both in slot layout and in functionality. Which makes it hilarious that nerf advocates are in favor of a jump pack.
In fact, a jump pack with a separate cooldown would allow you to pull additional jumps after activating the damn thing, due to stamina not being drained. Unless you want jump packs to drain stamina, which is a point where I'm wondering why you are even arguing about suspension of disbelief. I have no idea what a "nerf advocate" is exactly, but your complaint seems to be that a piece of equipment would allow you to fly then jump some more... okay. Yeah. Not seeing an issue with that if super jump myofibs aren't in the game.
As for the jump pack taking stamina; I never said that. I said there are ways to balance the jump pack. Stamina was not at all the first thing that came to my mind. Scan profile increases, scan range reduction (similar to the cloak), armor and shield regeneration halting, inability to swap weapons until landing, audible noises created that give away your position. Get creative.
Also, the equipment wheel isn't as responsive as it should be. It needs to be fixed. They should work on that.(1). Moving on.
Sole Fenychs wrote:Also, jump jets would require their own model and animation. And that seems to be a major bottleneck right now, considering the proposals that Rattati made for heavy weapons. Please see footnote (1)
(1) "But Ripley they have such a small team in Shanghai! The myofib module is easy to implement and this active module is haaaaaard! " Reminds me of a quote...
Quote:All good is hard, all evil is easy. Dying, losing, cheating, and mediocrity is easy. Stay away from easy. If CCP Shanghai can't implement something correctly, like verticality, then they should not roll it out.
4 out of 5 dentists agree that orange is not a sound.
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Research CLONE54344
Sarum Family Rifles
15
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Posted - 2015.03.13 21:04:00 -
[76] - Quote
bolsh lee wrote: ... I wasn't aware I was playing City of Heroes...
OMG I wish City of Heroes was still around.....thanks for making me cry. |
Iron Wolf Saber
Den of Swords
18822
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Posted - 2015.03.13 21:33:00 -
[77] - Quote
either way current record for assisted jumps is 23ft about. The height were almost jumping (hard to judge considering how tall we are) but at apex of the jump to size of people on level ground looks the same from top of my house roof which is about 30 ft up. I mean if we get nylon and plastic to sling shot us that high. How hard would it be for a 400 years in space civilization to gene therapy from geasshoppers?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Greiv Rabbah
M.T.A.C Assault Operations Command
239
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Posted - 2015.03.13 21:53:00 -
[78] - Quote
Ripley Riley wrote:It is not the idea of high jumps in gameplay that bothers me. Tribes and other FPS' have had jumpy combat before and they did fine. Crazy low gravity chaos can be exhilarating and fun! Want to know how I know? Because games like Tribes, CoD: Advanced Warfare, and Borderlands have those mechanics (and typically better mechanics, I might add). Is that the new vision for Dust 514? Mimic others game's gimmicks? I like it when Dust 514 tries to take itself seriously. Let Borderlands and Team Fortress be the tongue-in-cheek #LOLNOFALLDAMAGE #ROCKETJUMPFTW games, please. Keep Dust gritty, heavy, grounded, and stern. Sadly, I get the feeling that is no longer the case. As much as CCP Rattati has improved balance his fundamental vision for Dust is a great deal different than mine. It is a vision without New Eden's influences, setting, and tone. Unfortunately, the New Eden setting and tone are what I find appealing in Dust 514. Slowly, I feel this game becoming less and less set in New Eden. The warbarge being handed to us without any effort or cost involved was the first hint. As nice as it is to be able to clean out my assets, the NPC market was the second indicator. Now with the lazily done myofib jumping. Somehow I think this new vision for Dust 514 is tied to making it easier to market and those generate aurum sales... but that's a topic for another thread. It is because of this that I think I will take a break from Dust 514. I will not be biomassing, just setting Dust aside and opting not to fund it for the time being. I will probably continue to lurk the forums hoping to see CCP Rattati post about the mylolfly stims being toned down. In the mean time, feel free to add me on Steam if you want to keep in touch: http://steamcommunity.com/id/RipleyRiley/Milk salesman, shitposter, scout shooter, Ripley Riley
An active piece of equipment would have made more sense within the context of the universe. I imagine a piece of man-portable propulsion equipment similar to what is used on ships in Eve. Some players with more background in New Eden lore can help me on this, but aren't Gallente ships powered with plasma thrusters? The Gallente only have one piece of equipment right now so give them this one. Activate the module and for X seconds (determined by tier) you gain crazy high jumps and falling damage is severly reduced. Holding down the X button in flight could allow you to briefly hover. "But Ripley they have such a small team in Shanghai! The myofib module is easy to implement and this active module is haaaaaard! " Reminds me of a quote... Quote:All good is hard, all evil is easy. Dying, losing, cheating, and mediocrity is easy. Stay away from easy. If CCP Shanghai can't implement something correctly, like verticality, then they should not roll it out.
Ripley Riley: gets a feature he specifically requested and then quits dust bc of it. Wow. I just want to let everyone else here see how ridiculous that sounds. Moving on to address your concerns:
lolnofalldamage? Like when you hit Tue ground after a massive jump and your shields drop to nothing? I like that we can jump far enough now to get a full charge on the knife, and I laughed my ass off when I tried to do so and overshot my jump. For the first time in a long time the kill board read "Greiv Rabbah fell and died" I totally deserved it and it was hilarious. The assault I was trying to eviscerate was just like "wtf?!" And ran off.
Rocketjumpftw? If this is the direction were going, why did CCP even bother removing flaylock jumping? Or did you start playing more than halfway into uprising and never saw that? Flaylock jumps were awesome, so long as you didn't care that it wounded you, and if you weren't careful of the fall distance impact would finish you off. Actually, I still ccan't figure out why, when it was as fun as it was and also as dangerous as it was, did that ever get removed?
Frankly speaking, both flaylock jumping and myofibs leaps not only make sense but are perfect examples of minmatar ingenuity. Both of these things were developed by the minmatar, and thebest minmatar ttinkerers are sebiestor, who are notoriously eccentric. Also, minmatar are masters of making something out of nothing and creating ingenious solutions to peculiar problems. Typically solutions that nobody else is too eager to toy with.
Myofibril stimulants increase the force put out by our limbs. That means not only stronger punches, but also stronger jumps. Flaylock fire explosive charges, and explosions release massive amounts of kinetic energy.
You want to talk about new eden needing to be super serious and gritty and make sense? How is myofibs causing strength in both arms and legs to be increased not serious? Most people won't even use them in a week because they'll be tired of getting shot out of the air. And really, that makes sense as once you leave the ground you can't just maneuver about as though you were running, you're committed to the jump. The only way that makes sense TO be able to change direction after jumping would be with flaylock or mass driver, which would be even funnier bc if ppl started flying off backwards whenever they shot a mass driver while floating, people would put their mass driver/myofibs fits away quicker.
The player bases actions in new eden have always determined the tone and the fact that you don't agree with the tone of gameplay the past couple days doesn't mean new eden is falling apart, it means your vision in your head of new eden isn't actually new eden. Its just your fantasy. I'm not saying don't dream big for dust 514. Anybody who reads my posts will know I am in no position to say that. But keep in mind that your fantasy is not the reality of new eden.
Also Karin midular, a slave-child of sebiestor descent, invented plasma thrusters while working as a researcher at Core Complexion
Sebiestor scout, MTAC pilot, Merc w/ a face
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Iron Wolf Saber
Den of Swords
18828
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Posted - 2015.03.13 21:58:00 -
[79] - Quote
There is room for both jump packs and high jump stims. Jet packs and burst packs too.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Operative 1174 Uuali
Y.A.M.A.H
500
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Posted - 2015.03.13 22:06:00 -
[80] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
Was hoping for DUST to go the other way. Get away from the jumpy, runny, beeline crap and force people to think about their movements with tactical stop and go movement from cover.
Add a separate zero-G mode like Quake for the kiddies.
Death is a serious business. So is running a shoddy, half-baked game company.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
655
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Posted - 2015.03.13 22:10:00 -
[81] - Quote
Hey, I just had a devil's advocate thought: Jump height could be reduced if vaulting was added. The jump height needs to be this high in order to be functional. Otherwise you just crash into containers instead of jumping on top of them. But if there was vaulting (Causing you to grab ledges when you jump against an object), jump height could be made lower and thus more "believable". (Then again, "believable" is arbitrary for superhuman meat puppets) |
Lynn Beck
Delta Vanguard 6
2393
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Posted - 2015.03.13 22:13:00 -
[82] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. I agree we don't want to completely follow EVE Spaceship Rules, Kincats and each suits' regen does this well.
Also i'm personally happy with how you did Myos.
However, should an equipment come out later on to make "jump packs" a thing, Myos' jump height would need to be dialed back a bit.
Also any plans on making Myos a bit less "Proto or bust"? Maybe we could do 15-20-25% and improve each suits' base melee to be at least somewhat reliable on its' own?
E.G. Minmatar Assault currently does 120(?), maybe make it 180 to 220, and bring the Minmatar Commando's from 240 up to 340, such that we can still have our 600 melee fits, but make it less utterly reliant on Prototype modules.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Greiv Rabbah
M.T.A.C Assault Operations Command
240
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Posted - 2015.03.13 22:21:00 -
[83] - Quote
Funkmaster Whale wrote:Logged in to play a few games. Haven't been on since 1.10. The jumping stuff is really gimmicky. Honestly they should have just increased jump height across the board by like 10-20% instead of making a module out of it.
Infantry only Ambush was pretty cool. Sad that it took almost 2 years to finally implement because all my Spambush buddies don't play anymore.
My biggest gripe, and it seems like it's only gotten worse from the last time I played, is the framerate is still absolutely awful. I thinfew rk it's pretty safe to assume that it will never get better at this point. Sad really, I really would like to start streaming again, but I just can't play more than 1-2 games without getting frustrated at how poorly the game runs.
I think removing pilots from ambush was wrong. But that change was A YEAR ago, and the devs won't be reversing the decision. You seem to have missed that echo only removed ALL PLAYER OWNED OMS from the OMS gamemode. A game mode that should be focused around OMS. But hooray. Ignorance won in the end. Dust 514 no longer has 4 game modes.
OMS should NEVER have been moved to the ambush queue. But since it did, and instead of making the logical request of giving OMS queue back to us as a vehicle focused mode, ccp has destroyed oms. And somehow ccp cant figure out wht vehicles dont have a clearly defined role. Hints: pve would give pilots something to fight that isn't infantry, player owned turrets would as well, a game mode for pilots and av would as well. Bringing back the old vehicles would as well, although balanced.
Overall, turning OMS into ambush was a big mistake and I hope cCCP will realize that
Sebiestor scout, MTAC pilot, Merc w/ a face
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Kierkegaard Soren
Corrosive Synergy RISE of LEGION
726
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Posted - 2015.03.13 22:47:00 -
[84] - Quote
Jumping is a little crazy. New Eden loses its **** when big changes shake up the meta but my experiences so far make me think that we should implement a charge-delay to high jumps. That way you can get the tactical use out of the module, but you're denied the bunny-hoping madness we currently have.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Aeon Amadi
Chimera Core
9071
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Posted - 2015.03.13 23:38:00 -
[85] - Quote
Iron Wolf Saber wrote:either way current record for assisted jumps is 23ft about. The height were almost jumping (hard to judge considering how tall we are) but at apex of the jump to size of people on level ground looks the same from top of my house roof which is about 30 ft up. I mean if we get nylon and plastic to sling shot us that high. How hard would it be for a 400 years in space civilization to gene therapy from grasshoppers?
Based on what I found during testing (there's a thread), x3 Complex Myrofibrils allows you to jump about 20 feet on the dot if we assume that all mercs are about 5 feet tall.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Imp Smash
Molon Labe. General Tso's Alliance
736
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Posted - 2015.03.13 23:44:00 -
[86] - Quote
Don't forget y'all, myofibs increasing both melee damage AND jump height was a community idea. I forget who said it first -- but you all have to admit -- that guy (or girl) had a good idea because a LOT of people are enjoying the hell out of it.
Maybe we should just let things be for a few weeks and see before we ask the Devs to do anything? It's better to fully test new things out before passing judgement. |
Operative 1174 Uuali
Y.A.M.A.H
502
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Posted - 2015.03.13 23:52:00 -
[87] - Quote
Imp Smash wrote:Don't forget y'all, myofibs increasing both melee damage AND jump height was a community idea. I forget who said it first -- but you all have to admit -- that guy (or girl) had a good idea because a LOT of people are enjoying the hell out of it.
Maybe we should just let things be for a few weeks and see before we ask the Devs to do anything? It's better to fully test new things out before passing judgement.
Community idea? So was Jim Crow laws and the K.K.K. Your point?
Oh yeah, N*ziism too!
Death is a serious business. So is running a shoddy, half-baked game company.
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Albyat Tyre
Glitched Connection
75
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Posted - 2015.03.13 23:55:00 -
[88] - Quote
If dust wasn't broken before, it sure is now.
To live as one shall live, I prefer killing red dots.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1758
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Posted - 2015.03.13 23:58:00 -
[89] - Quote
Operative 1174 Uuali wrote:Imp Smash wrote:Don't forget y'all, myofibs increasing both melee damage AND jump height was a community idea. I forget who said it first -- but you all have to admit -- that guy (or girl) had a good idea because a LOT of people are enjoying the hell out of it.
Maybe we should just let things be for a few weeks and see before we ask the Devs to do anything? It's better to fully test new things out before passing judgement. Community idea? So was Jim Crow laws and the K.K.K. Your point? Oh yeah, N*ziism too!
As well as federations, cooperatives, unions, neighborhood watches and fukkin DEMOCRACY!
Devils advocate that muthaducka! Quack quack!
Best Bombing platform:Cal-logi. 5x myos, red/green, fero, cpu-up, ishhives, REs REs, Freedom MD, AUR Thukkers from 1.2
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Funkmaster Whale
Whale Pod
2912
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Posted - 2015.03.14 00:08:00 -
[90] - Quote
Like, why don't they just add a gravity modifier to the map randomizer so we have low-gravity planets and everyone gets to jump high?
The movement in this game is pretty **** anyways. The pinnacle of FPS movement of which I have experienced was Techland's Dying Light, which I highly recommend to anyone play if you like zombies and FPS. If you want freedom in terms of movement, that game is something to aspire to.
If you play that then come to DUST, you literally feel like you've jumped back 20 years in gaming.
Follow me on Twitch.tv!
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