Pages: 1 [2] 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Avallo Kantor
505
|
Posted - 2015.03.13 16:14:00 -
[31] - Quote
I also am a huge fan of all things New Eden, and I agree that the jump heights are probably not currently working as intended.
That said, the idea of high mobility units is not contrary to the idea of New Eden at all. To offer an EVE parallel, many frigates, especially interceptor class vessels are speed tanked. Speed, and by extension mobility, has always been a valid tanking format in EVE. Translating that to DUST however becomes more complicated as hitting is done more by skill over firing algorithms, and the ability for a player to track a foe with their gun varies wildly from how larger capsuleer ships do so.
3-D mobility is an important aspect to New Eden, and to DUST as it allows those who would be speed tanked to dramatically increase the potential movements they can take to avoid fire, as well as move quickly in unexpected ways to ambush and use that speed as much as an offensive measure as it is defensive.
With more reasonable max jump heights, I see no reason to say the blues break the spirt and vision of New Eden.
That said, I do think the blue drugs should have a drawback, such as decreasing max stamina. (Lore wise: Such powerful biotic enhancements come at the cost of more exertion per motion causing you to run out of strength more quickly.) |
Joseph Ridgeson
WarRavens
3326
|
Posted - 2015.03.13 16:19:00 -
[32] - Quote
CCP Rattati wrote: I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two.
That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be.
Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest.
My father has not played in some time. When I told him about the super jumps and how much fun I was having with my 5 myo Assault, he brought up that "DUST has super soldiers but not mech suits. You can only go so far with what a mercenary should be able to do." Some people will always shackle the lore the mechanics because some things, while fun and should most definitely stay because it is the only thing since freaking beta that has made my Caldari Assault worth using, are hard to swallow as existing in New Eden.
As for trading: Valve beat you to it. CS:GO was released with full trading and TF2 has had trading for nearly 5 years.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
3206
|
Posted - 2015.03.13 16:24:00 -
[33] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
CCP Rattati, forget the naysayers, last night I had the most fun in DUST514 that I have had in a long long time.
Anyone that knows me knows that for the longest time I have been running scrubby plc dragonfly scout BPO fits. Well last night I blasted about 4-5 million isk on proto jump minmatar logi plasma!
Seriously the game has issues of course, cough performance, latency etc.. but in terms of fun.... there is a boat load to be had! **** I'm going to log in right now and buy some aurum! **** it!
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
|
Ripley Riley
Incorruptibles
8456
|
Posted - 2015.03.13 16:34:00 -
[34] - Quote
CommanderBolt wrote:CCP Rattati, forget the naysayers, last night I had the most fun in DUST514 that I have had in a long long time. Anyone that knows me knows that for the longest time I have been running scrubby plc dragonfly scout BPO fits. Well last night I blasted about 4-5 million isk on proto jump minmatar logi plasma! There are other games that run more smoothly than DUST 514 that offer this same experience and have the additional bonus of being on PC. Nothing you are describing is unique or innovative.
Even if the end result is kind of fun, it does not justify ignoring Dust 514's source material and generally poor implementation.
4 out of 5 dentists agree that orange is not a sound.
|
Boot Booter
Titans of Phoenix
1179
|
Posted - 2015.03.13 16:42:00 -
[35] - Quote
Avallo Kantor wrote:I also am a huge fan of all things New Eden, and I agree that the jump heights are probably not currently working as intended.
That said, the idea of high mobility units is not contrary to the idea of New Eden at all. To offer an EVE parallel, many frigates, especially interceptor class vessels are speed tanked. Speed, and by extension mobility, has always been a valid tanking format in EVE. Translating that to DUST however becomes more complicated as hitting is done more by skill over firing algorithms, and the ability for a player to track a foe with their gun varies wildly from how larger capsuleer ships do so.
3-D mobility is an important aspect to New Eden, and to DUST as it allows those who would be speed tanked to dramatically increase the potential movements they can take to avoid fire, as well as move quickly in unexpected ways to ambush and use that speed as much as an offensive measure as it is defensive.
With more reasonable max jump heights, I see no reason to say the blues break the spirt and vision of New Eden.
That said, I do think the blue drugs should have a drawback, such as decreasing max stamina. (Lore wise: Such powerful biotic enhancements come at the cost of more exertion per motion causing you to run out of strength more quickly.)
This right here. I really don't understand how blue Gatorade is ruining the seriousness of dust for everyone. It literally came out a day ago, of course people are going to be jumping around like idiots. The simple fact is though, is that it is only situationally viable and like everything will die down to that after people get used to it.
Secondly the only thing your upset about is the way it was implemented? Think of stamina as energy and think of the Dropsuit having enormous power to weight ratio. What if they changed the description of blue Gatorade to "increases suit power to weight ratio thereby increasing melee damage and jump height". So what if other games have it. They probably do because it's fun. Dust will always be unique. Also think of the possibilities of having planets of different gravity mixed with myos.
I agree that myos should have a drawback such as increased stamina use or more simply, decreased maximum stamina pool as I believe jumping and melee take a percentage of your stamina, not a set amount. This would make equipping green Gatorade a must for jumpers.
|
Lady MDK
Kameira Lodge Amarr Empire
317
|
Posted - 2015.03.13 16:51:00 -
[36] - Quote
CommanderBolt wrote:CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. CCP Rattati, forget the naysayers, last night I had the most fun in DUST514 that I have had in a long long time. Anyone that knows me knows that for the longest time I have been running scrubby plc dragonfly scout BPO fits. Well last night I blasted about 4-5 million isk on proto jump minmatar logi plasma! Seriously the game has issues of course, cough performance, latency etc.. but in terms of fun.... there is a boat load to be had! **** I'm going to log in right now and buy some aurum! **** it!
Whereas last night i logged out in disgust of the post patch experience. It felt like a completely different game alright...
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
DUST Fiend
16005
|
Posted - 2015.03.13 16:58:00 -
[37] - Quote
CCP Rattati wrote:a lot of strain on our small team.
You don't know how much this hurts.
I still pray that Legion is a thing, or that this game gets the dev team it deserves (essentially just more of what you guys already bring)
Contests, Sales, Writing etc
Fly Safe
|
Ripley Riley
Incorruptibles
8458
|
Posted - 2015.03.13 17:02:00 -
[38] - Quote
DUST Fiend wrote:I still pray that Legion is a thing, or that this game gets the dev team it deserves (essentially just more of what you guys already bring) I somehow, despite all evidence to the contrary, still hold out a bit of hope that Eve: Legion is still being developed. It is my sincerest hope that the lead of Eve: Legion has played Eve Online consistently for the last year or so. That kind of knowledge can accurately inform game design and prevent this myofib nonsense from happening.
4 out of 5 dentists agree that orange is not a sound.
|
Avallo Kantor
506
|
Posted - 2015.03.13 17:06:00 -
[39] - Quote
Takahiro Kashuken wrote:I feel that its fundamental vision is in tatters atm.
Its link to EVE is next to non existant.
Its skill tree nothing like what is in EVE, lots of useless skills which offer no bonuses just modules and unlocks.
AV weapons are looking to become omni damage, guess what weapons would be next? thats right infantry so then running shield and armor doesn't matter, just pick your fave suit and gun and go to town.
'Your choices matter' well no they don't when it gets changed on a whim.
EVE motto 'HTFU', DUST514 motto 'QQ until it gets nerfed'
The vision of EVE/DUST corps working together by orbiting a planet and sending down mercs to get control of something to blast a ship in the sky while 10 different platoons are also working on the same planet and can talk and link with each other and swap from district to district to get the job done has long disappeared.
Templar One book does a better job of describing what it should be like but that is a book and it is so much easier to write about it than to actually do it.
I would like to try and say enjoy the game while it lasts but i'm having a hard time of doing that, it isn't the same game that i started to play 3 years ago and there isn't much of the old game left.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
On the note of "omni-damage types" that is currently only a discussion topic, not something that has already been set in stone.
Also, please don't use slippery slopes with your infantry weapons argument. The reason it was being considered for AV weapons was because there is currently a severe imbalance in anti-armor vs anti-shield AV, and that imbalance is problematic. The arguments for balanced damage types for AV basically boiled down to a concern of balance with what we currently have.
|
LOOKMOM NOHANDS
Warpoint Sharx
214
|
Posted - 2015.03.13 17:22:00 -
[40] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
BLR has the ability to gift items to other players but it costs 25 ZEN (same as AUR but roughly .01 per zen). It is great that you guys are not going that route but the potential AUR upside you have from trading is absolutely astronomical. Keys and possibly components have the potential to earn you guys more in the first few days than you have in months before. If components are available to trade I will be indirectly making you guys several hundred dollars on day two just because I will be dumping 1-200 million in ISK on getting other players to sell me components. The same is being planned for keys just not as much volume. There are newbies out there who will gladly buy key bundles and components in exchange for ISK I just hope those of us with lots of it to throw away have the ability to make them do that spending for you.
As far as unmatched and getting better all the time I will totally agree with you. Few games push the social aspect on people as well as Dust does and the ones that do are just not as fun. Getting better all the time is more of a product of what a mess things were before but I believe you have done a great job getting those cleaned up and hope to see some forward progress very soon. |
|
Lady MDK
Kameira Lodge Amarr Empire
320
|
Posted - 2015.03.13 17:36:00 -
[41] - Quote
Ripley Riley wrote:DUST Fiend wrote:I still pray that Legion is a thing, or that this game gets the dev team it deserves (essentially just more of what you guys already bring) I somehow, despite all evidence to the contrary, still hold out a bit of hope that Eve: Legion is still being developed. It is my sincerest hope that the lead of Eve: Legion has played Eve Online consistently for the last year or so. That kind of knowledge can accurately inform game design and prevent this myofib nonsense from happening.
Still hoping eve:legion is actually an eve expansion and not some poor cousin that carries the eve moniker to gain attention.
Want to fly to a planet seamlessly land on it get out and claim a patch of dirt for my pi to sit on. Then watch it polute the agriculture someone developing next door and have them try and melt my face/sabotage my polution machine.
Ccp make it so....
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
650
|
Posted - 2015.03.13 17:44:00 -
[42] - Quote
Ripley Riley wrote: Borderlands [...] better mechanics You mean like aiming reticules that are so large that you can't hit the broad side of a barn with hip fire, (even on an assault rifle) enemies that incarnate the combat roll meta and a selection of weapons of which most are blatantly hated by the developers and the rest crippled by stupid gimmicks, all topped off by a skill tree that was created by a blind chimpmunk that never even touched the game?
...Then again, you might be talking about Borderlands 1.
And no, jumping isn't silly. I did it all the time in Metroid Prime, all of the Crysis games and Mirror's Edge. And all of them are serious games. I can list dozens for you, none of them silly.
You want silly jumps? Go play E.Y.E. and upgrade your cyberlegs. THAT is what silly jumps look like. Even Unreal Tournament or Quake could be considered a bit silly. Serious Sam is definitely silly. But that's not what the blue pills do. They are far from the greatness of jumping three stories high and pulverizing the head of a not!Cyberdemon with an exploding hammer, followed by spraying HMG bullets at further targets, healing yourself with a syringe and then going invisble on landing.
The new jump ability gives Dust the sorely lacking feel of superhuman mercenaries with customizable armor. We can finally make a conscious choice to add verticality to our repertoire. This is what the game should be all about. You are a mercenary. All of your stuff is supposed to be custom made for your needs. Let the jumpers jump. Let the sprinters sprint. Let the dual tankers achieve consistent success and proper point defense.
However, I feel that heavies should have gotten a vaulting feature instead of compensating through myofibrills. |
m621 zma
325
|
Posted - 2015.03.13 17:50:00 -
[43] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
FPS yes but not the first third person shooter to have player trading.
|
Balistyc Farshot
The Exemplars RISE of LEGION
94
|
Posted - 2015.03.13 18:10:00 -
[44] - Quote
Rip - First: Dude, I thought you had more chops to stick this out. You unlike the forum trolls seem to understand that these patches are all being worked on, one at a time, so they take time to roll out or come out in small chunks. They had a bad patch, they have had these before (Remember the first Cloaking devices, geeze, my butthurt is still sore from the PCs at that time. I was logi at that time, so real butthurt because we got shotgunned and knived so badly we made Deliverance look gentle.) It took them 2 months to fully shake that out and we got a decent piece of equipment out of the trade.
Hell, I find these stacking jumpers funny because I was the only scout I saw still running enhancers and damage mods over trip blues. Cool, you jump high, I can see you and I have my reds and a full sprint bar. You can't adjust that much mid air. All they have to do is have each blue reduce the sprint bar regen by x%. Done, problem fixed. you jump to the moon, but only once.
Secondaly: These changes need a little time to settle out or CCP will be doing their usual knee jerk fixing. The game is separating from New Eden a little, but it could come back once all the crazy gear is released and major game enhancements finish out. They can release code that upsets the whole meta adjust, then do that again 2 months later, or they can wait to release all the major changes then adjust back to new Eden.
Thirdly: Ratati wants to promise us the biggest of the bigs, Eve ships transporting and contracting with Dust mercs, but they need to get the mechanics inline first. The warbarge was a let down for me but I know that is phase one. What you don't understand is I think he might be clever enough to rope our corps into New Eden and finish what Dust wanted to do in the first place. Before that happens we need player trading and an active economy which is a huge driver in EVE. The NPC market was the proto type for player trading/ player market.
I think the player market and PC 2.0 (Or just gaining value from districts) will change the face of the game. Imagine giant trade alliances, or OH buying all of one weapon type then rushing a class without its counter. These are issues we will have next so they need the infrastructure. Also, be glad Ratati replied. That shows he cares.
Let me give you my favorite analogy I give my clients, "We are headed on a road trip vacation while turning a minivan into a BMW. Some people are going to comment about the floor mats now being smaller, but when we swap the last parts out, you will see what we were building." (This is if we can't build it somewhere else and just replace.)
Heavy with a massive bullet hose called Lola (Burst HMG).
|
Iron Wolf Saber
Den of Swords
18798
|
Posted - 2015.03.13 18:37:00 -
[45] - Quote
Ripley Riley wrote:It is not the idea of high jumps in gameplay that bothers me. Tribes and other FPS' have had jumpy combat before and they did fine. Crazy low gravity chaos can be exhilarating and fun! Want to know how I know? Because games like Tribes, CoD: Advanced Warfare, and Borderlands have those mechanics (and typically better mechanics, I might add). Is that the new vision for Dust 514? Mimic others game's gimmicks? I like it when Dust 514 tries to take itself seriously. Let Borderlands and Team Fortress be the tongue-in-cheek #LOLNOFALLDAMAGE #ROCKETJUMPFTW games, please. Keep Dust gritty, heavy, grounded, and stern. Sadly, I get the feeling that is no longer the case. As much as CCP Rattati has improved balance his fundamental vision for Dust is a great deal different than mine. It is a vision without New Eden's influences, setting, and tone. Unfortunately, the New Eden setting and tone are what I find appealing in Dust 514. Slowly, I feel this game becoming less and less set in New Eden. The warbarge being handed to us without any effort or cost involved was the first hint. As nice as it is to be able to clean out my assets, the NPC market was the second indicator. Now with the lazily done myofib jumping. Somehow I think this new vision for Dust 514 is tied to making it easier to market and those generate aurum sales... but that's a topic for another thread. It is because of this that I think I will take a break from Dust 514. I will not be biomassing, just setting Dust aside and opting not to fund it for the time being. I will probably continue to lurk the forums hoping to see CCP Rattati post about the mylolfly stims being toned down. In the mean time, feel free to add me on Steam if you want to keep in touch: http://steamcommunity.com/id/RipleyRiley/Milk salesman, shitposter, scout shooter, Ripley Riley
An active piece of equipment would have made more sense within the context of the universe. I imagine a piece of man-portable propulsion equipment similar to what is used on ships in Eve. Some players with more background in New Eden lore can help me on this, but aren't Gallente ships powered with plasma thrusters? The Gallente only have one piece of equipment right now so give them this one. Activate the module and for X seconds (determined by tier) you gain crazy high jumps and falling damage is severly reduced. Holding down the X button in flight could allow you to briefly hover. "But Ripley they have such a small team in Shanghai! The myofib module is easy to implement and this active module is haaaaaard! " Reminds me of a quote... Quote:All good is hard, all evil is easy. Dying, losing, cheating, and mediocrity is easy. Stay away from easy. If CCP Shanghai can't implement something correctly, like verticality, then they should not roll it out.
I guess we should tell games workshop to remove assault marines.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Aiwha Bait
Demonic Cowboys
93
|
Posted - 2015.03.13 18:46:00 -
[46] - Quote
Ripley Riley wrote:Aiwha Bait wrote:Yep. It should have been an active module (not equipment, I dont guess?) that had the "press and hold LB (or was it RB? Halo controls confuse me) to activate this module for 30 seconds. Have fun flying!" But it isnt, and that's the sad part.
Active modules are completely foreign territory. Equipment is meant to fulfill that role, I think. If this had been a piece of equipment a dropsuit type could even be designed around it. Imagine a new light dropsuit with a bonus to plasma thruster duration and reduction to cooldown time. So sad.
"In another life......"
"I went looking for trouble, and I found it." - Charles Ponzi
|
Ripley Riley
Incorruptibles
8466
|
Posted - 2015.03.13 18:48:00 -
[47] - Quote
Iron Wolf Saber wrote:I guess we should tell games workshop to remove assault marines. Assault marines can be equipped with Jump Packs; not blue gatorade that makes them jump like the aforementioned Goku on methamphetamine.
Balistyc Farshot wrote:Rip - First: Dude, I thought you had more chops to stick this out. You unlike the forum trolls seem to understand that these patches are all being worked on, one at a time, so they take time to roll out or come out in small chunks. They had a bad patch, they have had these before (Remember the first Cloaking devices, geeze, my butthurt is still sore from the PCs at that time. I was logi at that time, so real butthurt because we got shotgunned and knifed so badly we made Deliverance look gentle.) It took them 2 months to fully shake that out and we got a decent piece of equipment out of the trade. I do remember the cloaking device roll out. That was done by the old guard. Rattati and Co. was supposed to be better than this. He said he played with the fittings on a devbox. How could he have not seen these moon jumping antics in QA?
I see that the game is being iterated on, Balistyc. It's being improved on, in typical CCP fashion, slowly but surely. My concern is that CCP Rattati is no longer concerned with how his vision for the game fits into New Eden. His attitude has basically been that "Dust is different than Eve because fun is a reason" and that means he gets to discard source material as needed.
The chief reason I'm still interested in this game is because of the New Eden setting. Sure, I like the customization and the ScR gives me a chubby, but I can find similar thing in other games. I can't find a New Eden FPS anywhere else but here... and pretty soon I might not even find it here anymore
I don't believe Rattati overarching plan is to slowly lead us back to the New Eden setting after some patches. In fact, I think the goal is to distance DUST 514 from New Eden as much as possible so as to make the game more approachable and thus more profitable. Dust would probably sell better to the casual market if it were more fluffy and cuddly and "wheee look look I can jump really high mom!".
4 out of 5 dentists agree that orange is not a sound.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1747
|
Posted - 2015.03.13 19:09:00 -
[48] - Quote
Ripley Riley wrote:Iron Wolf Saber wrote:I guess we should tell games workshop to remove assault marines. Assault marines can be equipped with Jump Packs; not blue gatorade that makes them jump like the aforementioned Goku on methamphetamine. Balistyc Farshot wrote:Rip - First: Dude, I thought you had more chops to stick this out. You unlike the forum trolls seem to understand that these patches are all being worked on, one at a time, so they take time to roll out or come out in small chunks. They had a bad patch, they have had these before (Remember the first Cloaking devices, geeze, my butthurt is still sore from the PCs at that time. I was logi at that time, so real butthurt because we got shotgunned and knifed so badly we made Deliverance look gentle.) It took them 2 months to fully shake that out and we got a decent piece of equipment out of the trade. I do remember the cloaking device roll out. That was done by the old guard. Rattati and Co. was supposed to be better than this. He said he played with the fittings on a devbox. How could he have not seen these moon jumping antics in QA? I see that the game is being iterated on, Balistyc. It's being improved on, in typical CCP fashion, slowly but surely. My concern is that CCP Rattati is no longer concerned with how his vision for the game fits into New Eden. His attitude has basically been that "Dust is different than Eve because fun is a reason" and that means he gets to discard source material as needed. The chief reason I'm still interested in this game is because of the New Eden setting. Sure, I like the customization and the ScR gives me a chubby, but I can find similar thing in other games. I can't find a New Eden FPS anywhere else but here... and pretty soon I might not even find it here anymore I don't believe Rattati overarching plan is to slowly lead us back to the New Eden setting after some patches. In fact, I think the goal is to distance DUST 514 from New Eden as much as possible so as to make the game more approachable and thus more profitable. Dust would probably sell better to the casual market if it were more fluffy and cuddly and "wheee look look I can jump really high mom!".
We live a virtual universe where our conscious mind is actively being recorded, transmitted and upload into empty husk clones in real time, so that the nano second it stops recording from the primary source, a new clone is awoken, to begin the entire process over for all effing eternity.
We have battle tanks that have the most absurdly powerful electromagnetic energy force fields deflecting super dense volitile spheres of metallic elements spun into a plasma state with relative ease.
We have combat knives with an arcing plasma blade to cut through the most sophisticated heavy metal armor platong our fake universe can dream of.
And you believe that over injecting our hyper advanced humanoid bodies with superduper muscle force juice so that our highly actuated combat suits cant jump to incredible heights of whats only 40-50 max when we ourselves stand 9 feet tall? That last one is shattering the illusion of the new eden you know?
Come on Riley.
Best Bombing platform:Cal-logi. 5x myos, red/green, fero, cpu-up, ishhives, REs REs, Freedom MD, AUR Thukkers from 1.2
|
Iron Wolf Saber
Den of Swords
18803
|
Posted - 2015.03.13 19:17:00 -
[49] - Quote
Soldner VonKuechle wrote:Ripley Riley wrote:Iron Wolf Saber wrote:I guess we should tell games workshop to remove assault marines. Assault marines can be equipped with Jump Packs; not blue gatorade that makes them jump like the aforementioned Goku on methamphetamine. Balistyc Farshot wrote:Rip - First: Dude, I thought you had more chops to stick this out. You unlike the forum trolls seem to understand that these patches are all being worked on, one at a time, so they take time to roll out or come out in small chunks. They had a bad patch, they have had these before (Remember the first Cloaking devices, geeze, my butthurt is still sore from the PCs at that time. I was logi at that time, so real butthurt because we got shotgunned and knifed so badly we made Deliverance look gentle.) It took them 2 months to fully shake that out and we got a decent piece of equipment out of the trade. I do remember the cloaking device roll out. That was done by the old guard. Rattati and Co. was supposed to be better than this. He said he played with the fittings on a devbox. How could he have not seen these moon jumping antics in QA? I see that the game is being iterated on, Balistyc. It's being improved on, in typical CCP fashion, slowly but surely. My concern is that CCP Rattati is no longer concerned with how his vision for the game fits into New Eden. His attitude has basically been that "Dust is different than Eve because fun is a reason" and that means he gets to discard source material as needed. The chief reason I'm still interested in this game is because of the New Eden setting. Sure, I like the customization and the ScR gives me a chubby, but I can find similar thing in other games. I can't find a New Eden FPS anywhere else but here... and pretty soon I might not even find it here anymore I don't believe Rattati overarching plan is to slowly lead us back to the New Eden setting after some patches. In fact, I think the goal is to distance DUST 514 from New Eden as much as possible so as to make the game more approachable and thus more profitable. Dust would probably sell better to the casual market if it were more fluffy and cuddly and "wheee look look I can jump really high mom!". We live a virtual universe where our conscious mind is actively being recorded, transmitted and upload into empty husk clones in real time, so that the nano second it stops recording from the primary source, a new clone is awoken, to begin the entire process over for all effing eternity. We have battle tanks that have the most absurdly powerful electromagnetic energy force fields deflecting super dense volitile spheres of metallic elements spun into a plasma state with relative ease. We have combat knives with an arcing plasma blade to cut through the most sophisticated heavy metal armor platong our fake universe can dream of. And you believe that over injecting our hyper advanced humanoid bodies with superduper muscle force juice so that our highly actuated combat suits cant jump to incredible heights of whats only 40-50 max when we ourselves stand 9 feet tall? That last one is shattering the illusion of the new eden you know? Come on Riley.
Add onto the top of that we really don't care if said clone dies because of said gatorade; we get a new one in mere seconds. Space marines probably care because of how long it would take to replace one of them.
Hell I bet our suit reactors are unsheilded and lets not get into the radiation involved with shield systems there is a reason why personal shields don't exist for normal people.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Ripley Riley
Incorruptibles
8469
|
Posted - 2015.03.13 19:29:00 -
[50] - Quote
Soldner VonKuechle wrote:We live a virtual universe where our conscious mind is actively being recorded, transmitted and upload into empty husk clones in real time, so that the nano second it stops recording from the primary source, a new clone is awoken, to begin the entire process over for all effing eternity.
We have battle tanks that have the most absurdly powerful electromagnetic energy force fields deflecting super dense volitile spheres of metallic elements spun into a plasma state with relative ease.
We have combat knives with an arcing plasma blade to cut through the most sophisticated heavy metal armor platong our fake universe can dream of.
And you believe that over injecting our hyper advanced humanoid bodies with superduper muscle force juice so that our highly actuated combat suits cant jump to incredible heights of whats only 40-50 max when we ourselves stand 9 feet tall? That last one is shattering the illusion of the new eden you know? Suspension of disbelief. All of the things you describe fit snugly into what we have come to recognize as New Eden tech. These new drugs don't fit within some players' scope of New Eden tech. That causes my immersion to break and to say to myself, "This is just silly..." If I intended to play a purposefully silly game this would be fine, but I didn't.
A side note here: if CCP had actually made some kind of lore building statement about why myofibs grant this magical jumping power it might help this bitter pill go down. Something about the 5MCC being a test for our clone's physical limits and that the formula for myfib stims has been altered yada yada yada. It would still be silly and suck, but at least CCP Rattati is trying to make his change fit into the universe. As is, his answer is "It happened because fun is a reason".
4 out of 5 dentists agree that orange is not a sound.
|
|
Avallo Kantor
507
|
Posted - 2015.03.13 19:30:00 -
[51] - Quote
Iron Wolf Saber wrote:
I guess we should tell games workshop to remove assault marines.
That sounds pretty amazing. Maybe a new line of light dropsuits that get bonuses to jumping and active jump packs when enabled? It would certainly be refreshing to see a new suit type added that takes advantage of verticality as a primary attribute.
Jump Infantry or something?
|
Ripley Riley
Incorruptibles
8469
|
Posted - 2015.03.13 19:33:00 -
[52] - Quote
Avallo Kantor wrote:That sounds pretty amazing. Maybe a new line of light dropsuits that get bonuses to jumping and active jump packs when enabled? It would certainly be refreshing to see a new suit type added that takes advantage of verticality as a primary attribute.
Jump Infantry or something? THIS is what I wanted from the get-go. See my last couple paragraphs in my OP and tell me that doesn't sound kind of cool. Imagine a dropsuit who has the role of sky-overwatch. That is so much more badass and New Edeny than Mr. Hulk Legs McMario Jump.
4 out of 5 dentists agree that orange is not a sound.
|
JIMvc2
Consolidated Dust
797
|
Posted - 2015.03.13 19:44:00 -
[53] - Quote
Advance Warfare copied the Cloak from Dust lol. The Exo suits = they looks similar to Minmatar. That laser gun they also copied it from Dust.
You want me to say more cause I can.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
|
Hansei Kaizen
The Jackson Five
354
|
Posted - 2015.03.13 19:46:00 -
[54] - Quote
I really dont think that the premise of "other games do it so you shouldnt" gets you anywhere from a design perspective.
If some feature is awesome in principle, is easy to implement and easy to tweak, why disregard it? Just to be contrarian? Just because it doesnt fit into your, frankly, extremely limited and conservative view of a setting?
This mindset is backwards and self gagging and a designer should never adopt it If he wants to build great things.
New Edens flavour was never only grim and gritty. More grim and witty I would say. As long as there are no clowns driving tiny cars relax and play! I personally find the color schemes of most apex suits much worse in terms of flavor!
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
|
Iron Wolf Saber
Den of Swords
18811
|
Posted - 2015.03.13 19:46:00 -
[55] - Quote
Now now now; who said we cannot learn from the current shenanigans so that when we do bring in the jump pack we have an idea how it should work.
After all we don't have a test server.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1750
|
Posted - 2015.03.13 19:47:00 -
[56] - Quote
Ripley Riley wrote:Soldner VonKuechle wrote:We live a virtual universe where our conscious mind is actively being recorded, transmitted and upload into empty husk clones in real time, so that the nano second it stops recording from the primary source, a new clone is awoken, to begin the entire process over for all effing eternity.
We have battle tanks that have the most absurdly powerful electromagnetic energy force fields deflecting super dense volitile spheres of metallic elements spun into a plasma state with relative ease.
We have combat knives with an arcing plasma blade to cut through the most sophisticated heavy metal armor platong our fake universe can dream of.
And you believe that over injecting our hyper advanced humanoid bodies with superduper muscle force juice so that our highly actuated combat suits cant jump to incredible heights of whats only 40-50 max when we ourselves stand 9 feet tall? That last one is shattering the illusion of the new eden you know? Suspension of disbelief. All of the things you describe fit snugly into what we have come to recognize as New Eden tech. These new drugs don't fit within some players' scope of New Eden tech. That causes my immersion to break and to say to myself, "This is just silly..." If I intended to play a purposefully silly game this would be fine, but I didn't. A side note here: if CCP had actually made some kind of lore building statement about why myofibs grant this magical jumping power it might help this bitter pill go down. Something about the 5MCC being a test for our clone's physical limits and that the formula for myfib stims has been altered yada yada yada. It would still be silly and suck, but at least CCP Rattati is trying to make his change fit into the universe. As is, his answer is "It happened because fun is a reason".
legit.
But at this point i think you've moved into anti-jump confirmation bias.
Damm bitter vetting. :(
Best Bombing platform:Cal-logi. 5x myos, red/green, fero, cpu-up, ishhives, REs REs, Freedom MD, AUR Thukkers from 1.2
|
DUST Fiend
16010
|
Posted - 2015.03.13 19:48:00 -
[57] - Quote
Iron Wolf Saber wrote:After all we don't have a test server. After almost 3 years with this game, I can confidently say that you sir, are wrong.
We DO have a test server.
We DON'T have an official game server
Contests, Sales, Writing etc
Fly Safe
|
JIMvc2
Consolidated Dust
797
|
Posted - 2015.03.13 19:48:00 -
[58] - Quote
I read the OP = Ok.
Anyway I added you on Steam :D
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
|
Ripley Riley
Incorruptibles
8472
|
Posted - 2015.03.13 19:50:00 -
[59] - Quote
Hansei Kaizen wrote:I really dont think that the premise of "other games do it so you shouldnt" gets you anywhere from a design perspective. Keep the concept, lose the execution. No jumpy go-go juice; replace with man-portable jet engines. Boom! Fixed.
Hansei Kaizen wrote:New Edens flavour was never only grim and gritty. More grim and witty I would say. As long as there are no clowns driving tiny cars relax and play! I personally find the color schemes of most apex suits much worse in terms of flavor! Clown car? Ever see three 'Quafe' HMG sents climb out of a LAV?
Also, the APEX suits look so fucky I can't even. We needed dropsuits that were faction colors, honestly.
I agree with your signature, by the way, PvE is the answer to almost every question.
4 out of 5 dentists agree that orange is not a sound.
|
Proto Annihilator
16 Vandals
723
|
Posted - 2015.03.13 19:52:00 -
[60] - Quote
JIMvc2 wrote:Advance Warfare copied the Cloak from Dust lol. The Exo suits = they looks similar to Minmatar. That laser gun they also copied it from Dust.
You want me to say more cause I can. Go on
You look like a blueberry
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |