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Greiv Rabbah
M.T.A.C Assault Operations Command
244
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Posted - 2015.03.14 00:38:00 -
[91] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. I don't think it should be shackled by eve online spaceship rules, Nor do I think we should be ignoring that there is a vast source of reference material provided by eve on which a great deal of new content can be easily developed. When a dungeon master creates a new adventure for their group, they are of course free to take liberties with the campaign setting, but generally its a good idea to try and make changes you make to how the game works either stemming from concepts outlined in theboriginal campaign setting, or else at least have the changes make sense within the campaign setting.
Myofibs jumps makes sense within the setting: blue juice gives strength boostGåÆstrength boost allows stronger punches. From this, its an easily logical conclusion that: blue juice gives strength boostGåÆstrength boost allows higher jumps. Thruster packs are also an interesting concept. There should be some inherent danger in them i think, or at least some reason that myofibs would be better for one situation and thruster packs be better for another situation.
Either way, under the generally accepted thought process that myofibs make you physically stronger, the jumps are the right way to go. Dont let ripley get you down on account of his "boo hoo i got my way so ill quit" attitude
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
244
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Posted - 2015.03.14 00:41:00 -
[92] - Quote
Aeon Amadi wrote:Iron Wolf Saber wrote:either way current record for assisted jumps is 23ft about. The height were almost jumping (hard to judge considering how tall we are) but at apex of the jump to size of people on level ground looks the same from top of my house roof which is about 30 ft up. I mean if we get nylon and plastic to sling shot us that high. How hard would it be for a 400 years in space civilization to gene therapy from grasshoppers? Based on what I found during testing (there's a thread), x3 Complex Myrofibrils allows you to jump about 20 feet on the dot if we assume that all mercs are about 5 feet tall. We should assume all heavies are about 7 feet tall, since were super soldiers. Scouts maybe 5ft bc sneaky sneaky doesn't go wellwith hulking giant
Sebiestor scout, MTAC pilot, Merc w/ a face
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xavier zor
0uter.Heaven
831
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Posted - 2015.03.14 00:47:00 -
[93] - Quote
the warbage is a starting point for future PC changes
E.G fleets of warbarges together in a battle to control MH
retired
stabbed musturd, duna, radar, tibs
replying -í° -£-û -í°
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Greiv Rabbah
M.T.A.C Assault Operations Command
246
|
Posted - 2015.03.14 01:36:00 -
[94] - Quote
Lynn Beck wrote:CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. I agree we don't want to completely follow EVE Spaceship Rules, Kincats and each suits' regen does this well. Also i'm personally happy with how you did Myos. However, should an equipment come out later on to make "jump packs" a thing, Myos' jump height would need to be dialed back a bit. Also any plans on making Myos a bit less "Proto or bust"? Maybe we could do 15-20-25% and improve each suits' base melee to be at least somewhat reliable on its' own? E.G. Minmatar Assault currently does 120(?), maybe make it 180 to 220, and bring the Minmatar Commando's from 240 up to 340, such that we can still have our 600 melee fits, but make it less utterly reliant on Prototype modules. Mind if I scream out against this? As it currently is, the DEFINED IN GAME melee focused role gets no bonus to melee anymore and already doesn't have the highest melee damage if you stack myofibs. The only real melee advantage the minja has is a high base melee compared to other suits of its weight class. By which I mean 120 compared to a commandos 240. Now I already see a problem there but let me read you sonething from the class description in game:
Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat.
Grammar aside, this description does not ring true in either the roles bonuses, its stats, its fitting capacity, or its slot layout. Increasing the melee of other roles, which already dwarf that of the minja, would only widen this chasm between the roles defined purpose and its common usage
Sebiestor scout, MTAC pilot, Merc w/ a face
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2556
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Posted - 2015.03.14 04:01:00 -
[95] - Quote
bolsh lee wrote:I too cringed a little bit when I read Rattati's post yesterday something about "Dust not having to be too serious.." Especially considering the content of the thread. Pointing to players discovering their superpowers over night and leaping buildings in a single bound... I wasn't aware I was playing City of Heroes... CCP Rattati wrote:I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. Also "Getting better" is a matter of opinion and seemingly a minority opinion, as those graphs keep falling.... A fair point.
Without question Rattati & crew deserve a lot of credit for what they've achieved with the hot fixes and client update. I am grateful for what they've done with DUST.
But it is also true that the tone of the game has been changing and for me it feels like a move away from the New Eden that forever engraved itself into my consciousness.
When i think about using my first Wolf, which took me months to buy/fit, as the bait ship to lure in Vagabond raiders, or 57 jumps up the Konora pipeline(before bubbles) to Stain with a years worth of wealth in the belly of a cloaked mammoth and nothing but handmade tacticals to keep me alive or our small corp getting jumped in Null by Nero/Rome and fighting them to a standstill or fighting alongside the Russians on the Konora gate.....
And then i look at DUST, with jumpingbean explosive spam....
*Merc shakes his head*.......'Wtf am i? And how did i get here?'
This place we're in here isn't that place i came from, it's not even close.
PSN: RationalSpark
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Iron Wolf Saber
Den of Swords
18850
|
Posted - 2015.03.14 04:04:00 -
[96] - Quote
Greiv Rabbah wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:either way current record for assisted jumps is 23ft about. The height were almost jumping (hard to judge considering how tall we are) but at apex of the jump to size of people on level ground looks the same from top of my house roof which is about 30 ft up. I mean if we get nylon and plastic to sling shot us that high. How hard would it be for a 400 years in space civilization to gene therapy from grasshoppers? Based on what I found during testing (there's a thread), x3 Complex Myrofibrils allows you to jump about 20 feet on the dot if we assume that all mercs are about 5 feet tall. We should assume all heavies are about 7 feet tall, since were super soldiers. Scouts maybe 5ft bc sneaky sneaky doesn't go wellwith hulking giant
we're about 300 lbs and I forgot the size but at least 6 ft.
Also eve's done just as silly things.
Re; Jump Fatigue
Re: Interdictor cancelers
Re: Doomsday weapon nerf
Soon Sovreignty shakeup.
All massively change the dynamics of the game.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5306
|
Posted - 2015.03.14 04:31:00 -
[97] - Quote
Iron Wolf Saber wrote:There is room for both jump packs and high jump stims. Jet packs and burst packs too.
Can you explain burst pack?
Usually banned for being too awesome.
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Ripley Riley
Incorruptibles
8490
|
Posted - 2015.03.14 04:59:00 -
[98] - Quote
Iron Wolf Saber wrote:we're about 300 lbs and I forgot the size but at least 6 ft. Also eve's done just as silly things. Re; Jump Fatigue Re: Interdictor cancelers Re: Doomsday weapon nerf Soon Sovereignty shakeup. All massively change the dynamics of the game. The things you listed are all some kind of nerf or balancing effort. Bunny hopping blue gatorade is neither of those things; it is silliness for silly sake.
If Eve had implemented a new weapon system that fired rockets filled with space ferrets that attack the enemy vessel on impact we would be comparing apples to apples.
Greiv Rabbah wrote:Ripley Riley: gets a feature he specifically requested and then quits dust bc of it. Wow. I just want to let everyone else here see how ridiculous that sounds. First off, please read my trello card: https://trello.com/c/ndrbokFX
"Equipment that actively increases your jump height and/or distance. The base unit increases jump height and distance. A variant could exist that increases height much more than distance.
The heavier the dropsuit the less of a benefit you receive from this module. Like most pieces of equipment, it would have a cooldown. Another variant could offer reduced jump heights/distances but a faster cooldown."
I wanted a piece of equipment, not a passive module.
Second, I am not quitting Dust. I am taking a break for a while. If Rattati tones down the myofibs I will probably return sooner rather than later. I will absolutely sign in for the Warlords 1.1 launch. Chances of me purchasing aurum are nil until I see Dust's direction change back to a heading somewhere in the same ******* hemisphere as New Eden.
4 out of 5 dentists agree that orange is not a sound.
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Iron Wolf Saber
Den of Swords
18851
|
Posted - 2015.03.14 05:00:00 -
[99] - Quote
Himiko Kuronaga wrote:Iron Wolf Saber wrote:There is room for both jump packs and high jump stims. Jet packs and burst packs too. Can you explain burst pack?
Low to the ground jump jet instead of high in the sky; think of it as sprint booster pack.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
457
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Posted - 2015.03.14 05:06:00 -
[100] - Quote
I'm honestly not sure if my post is on the track of the author's thread, or is derailing it if I talk too much about the Myo-fibril debate. So I'll try to touch on both:
I'm viewing the "JUMP" feature the same way I view the "cloak" device. It's a device in first-person gaming that has been around in previous titles for YEARS. Previous incarnations were "the stim-boost briefcase", "the inviso-power", "the stealth-shield", "the Jetpack", "the Teleporter Pad" etcGǪ They are always considered 'fun' by those of us (a BIG portion of us) who like to "Ninja-Blitz" or move around the board so erratically that "Elmer Fudd can't catch the Wascally-Wabbit". We just have to be careful, that this effect doesn't cause such much rapid pandemonium that it derails what ( I think) is trying to be "think-driven", "weigh-your-risks" gameplay. And even if the Air-Jordan device is here to stay, and gets tweaked sufficiently, there'll always be some of us who (like me) are willing to tolerate it, but believe that gear/vehicles that take us too high off the ground won't strengthen Dust's unique identity.
And Dust's identity HASN'T changed too much from what it looked like when I joined (not to me, anyway). It still does what EVE-Online can't do (owns an area of New Eden real estate EVE can't own), and that is IMMENSELY important. Having some of EVE's gamble-vs-reward mechanics, but veering away from other of EVE's mechanics (whether voluntarily or by functional necessity), actually helps ensure there's enough connection between the two games that Mercs/Capsuleers value assistance from each other, AND also that there's always something each game can do that the other game can only envy.
I may not endorse some of the fun devices Rattati's team may have helped bring to the character-abilities (I can guess Rattati is a fan of those teleport/inviso/stimpack/wascal-wabbit games of our youth). But I do endorse every one of the new devices they've helped bring to the Asset-management, Wealth-manupulation, Growth-monitoring parts of the game. Those are the parts that give Dust its fundamentally New Eden atmosphere. And I don't think that unique atmosphere and vision (daring, weird vision ) have been lost at all.
As long as you keep bumping into a hefty amount of players out there protesting that "this game is so different and twisty that it's got me confused", you'll know this game is still right on track.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Iron Wolf Saber
Den of Swords
18855
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Posted - 2015.03.14 05:12:00 -
[101] - Quote
Ripley Riley wrote:Iron Wolf Saber wrote:we're about 300 lbs and I forgot the size but at least 6 ft. Also eve's done just as silly things. Re; Jump Fatigue Re: Interdictor cancelers Re: Doomsday weapon nerf Soon Sovereignty shakeup. All massively change the dynamics of the game. The things you listed are all some kind of nerf or balancing effort. Bunny hopping blue gatorade is neither of those things; it is silliness for silly sake. If Eve had implemented a new weapon system that fired rockets filled with space ferrets that attack the enemy vessel on impact we would be comparing apples to apples. Greiv Rabbah wrote:Ripley Riley: gets a feature he specifically requested and then quits dust bc of it. Wow. I just want to let everyone else here see how ridiculous that sounds. First off, please read my trello card: https://trello.com/c/ndrbokFX"Equipment that actively increases your jump height and/or distance. The base unit increases jump height and distance. A variant could exist that increases height much more than distance.
The heavier the dropsuit the less of a benefit you receive from this module. Like most pieces of equipment, it would have a cooldown. Another variant could offer reduced jump heights/distances but a faster cooldown."I wanted a piece of equipment, not a passive module. Second, I am not quitting Dust. I am taking a break for a while. If Rattati tones down the myofibs I will probably return sooner rather than later. I will absolutely sign in for the Warlords 1.1 launch. Chances of me purchasing aurum are nil until I see Dust's direction change back to a heading somewhere in the same ******* hemisphere as New Eden.
Wrong; the blue gatorade change was a direct response to the need to improve mobility and to increase the number of interesting map stories playing out breaking out the monotonous kill zone hallways of doom overpopulated by hmg sentinels and shotgun corners and a direct answer to roof top camping without the use of Vehicles which has been one of dusts major and massive unfun problems in the course of the last year as many weapon solutions where not simply dislodging people and one FGer or two can claim roof superiority.
Jump Fatigue is on the same level of this change.
Before anywhere in the galaxy I was; If I told pandemic legion I had tackeled a carrier would you like a free kill? They would respond within 5 minutes with a kill fleet and before the soon to be doomed carrier friends arrived.
Post Jump Fatique; it may be a few hours before the first ship arrives; Capital ships are now able to go through star gates a long held old age norm that was destroyed for the change.
Another massive mistake and fantasy you have though is that simply put; New Eden is not gritty because it wants to be; it is gritty because of human nature to be assholes and most people are just trying to get by day to day. If ruining your rooftop camping requires a disco ball laser grenade so be it.
I mean if you really want to argue;
How does a interdictor nullifier work? Interdictor sphers drain all the negative space energy out of the area making it impossible to drain enough localized negative space to form the required gravity mass for the warp drive. Yet interdictor nullfier equipped ships can fly through a 200 meter diameter sphere of this pocket anomaly without skipping a beat.
Inversely Deadspaces are called that because they feature the exact same characteristics of a nullifer sphere minus artificiality. Yet the nullfiers dont work in there thus warping within a deadspace is impossible.
I am beginning to equate this argument nearly as stupid as the supposively lore breaking uplinks.
By gawd people play some lvl 4 missions; Ever since sansha came back from the dead and is angry; we been trying to reverse engineer wormhole generator tech; uplinks are one such yet lethal result.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Greiv Rabbah
M.T.A.C Assault Operations Command
248
|
Posted - 2015.03.14 06:07:00 -
[102] - Quote
Ripley Riley wrote:Iron Wolf Saber wrote:we're about 300 lbs and I forgot the size but at least 6 ft. Also eve's done just as silly things. Re; Jump Fatigue Re: Interdictor cancelers Re: Doomsday weapon nerf Soon Sovereignty shakeup. All massively change the dynamics of the game. The things you listed are all some kind of nerf or balancing effort. Bunny hopping blue gatorade is neither of those things; it is silliness for silly sake. If Eve had implemented a new weapon system that fired rockets filled with space ferrets that attack the enemy vessel on impact we would be comparing apples to apples. Greiv Rabbah wrote:Ripley Riley: gets a feature he specifically requested and then quits dust bc of it. Wow. I just want to let everyone else here see how ridiculous that sounds. First off, please read my trello card: https://trello.com/c/ndrbokFX "Equipment that actively increases your jump height and/or distance. The base unit increases jump height and distance. A variant could exist that increases height much more than distance.
The heavier the dropsuit the less of a benefit you receive from this module. Like most pieces of equipment, it would have a cooldown. Another variant could offer reduced jump heights/distances but a faster cooldown."
I wanted a piece of equipment, not a passive module. Second, I am not quitting Dust. I am taking a break for a while. If Rattati tones down the myofibs I will probably return sooner rather than later. I will absolutely sign in for the Warlords 1.1 launch. Chances of me purchasing aurum are nil until I see Dust's direction change back to a heading somewhere in the same ******* hemisphere as New Eden.
Ok... Um, so comparing balancing efforts in eve to an effort to make a relatively obscure module more viable while simultaneously adding a feature a player requested and making tye module work as it logically would considering physics is apples to apples. Comparing it to your silly ferret launcher idea, while awesome and i would buy one(hell i bought a prototype snowball launcher so why not?) Is 100% apples to oranges.
Yes i read your trello card. And you got your feature picked to be put in the game. And then you cried. There is a rule regarding making your requests overly specific and that is vecause we dont know what is and isnt feasible with their current code base and development pipeline. Stop being an ingrate and enjoy the feature YOU got added.
For the last time, new eden is not the same as your fantasy of new eden. Were all here to play a game so its not like im gonna tell you to grow up. But for f*cks sake learn to be more mature. You dont own this sandbox any more than any of the rest of us do so learn to be thankful when the rules are changed based on your request. Nobody should have to lecture you about this any longer. I see no reason for this thread to continue.
Sebiestor scout, MTAC pilot, Merc w/ a face
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GLOBAL RAGE
Consolidated Dust
131
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Posted - 2015.03.14 06:29:00 -
[103] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
I am pleased that you are hardcore FPS, knowing this creates hope.
The further you tread from RL authenticity the harder it is to balance-as witnessed in the divide on the myo's.
I am also pleased that you have seperated space from planetary warfare-hell, there is no gravity in space.
Can I request a new map on a planet that has variable gravity? So your team can monitor movement speed VS hit detection-not sexy nor cool, but it's the #1 "problem" with DUST.
Thanks for the DMG mod.
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SgtMajSquish MLBJ
Consolidated Dust
380
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Posted - 2015.03.14 06:48:00 -
[104] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. i will agree until delta.
double dare complete
One cannot carry hatred without having once loved. NKing the forums one thread at a time
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GLOBAL RAGE
Consolidated Dust
134
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Posted - 2015.03.14 06:59:00 -
[105] - Quote
SgtMajSquish MLBJ wrote:CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. i will agree until delta. double dare complete
SGTMAJ why or how do you have more "likes" than me?
I'm likeable, heck i'm down right loveable.
full reporting on my desk 5am sharp.
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Regis Blackbird
DUST University Ivy League
659
|
Posted - 2015.03.14 07:01:00 -
[106] - Quote
Balistyc Farshot wrote: Hell, I find these stacking jumpers funny because I was the only scout I saw still running enhancers and damage mods over trip blues. Cool, you jump high, I can see you and I have my reds and a full sprint bar. You can't adjust that much mid air. All they have to do is have each blue reduce the sprint bar regen by x%. Done, problem fixed. you jump to the moon, but only once.
Best idea I have seen in this thread. |
Greiv Rabbah
M.T.A.C Assault Operations Command
249
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Posted - 2015.03.14 08:15:00 -
[107] - Quote
Iron Wolf Saber wrote:Now now now; who said we cannot learn from the current shenanigans so that when we do bring in the jump pack we have an idea how it should work?
After all we don't have a test server.
Which is why I am not advocating for a nerf until the packs are in. The meta change of the game play positives are just too great to ignore the gripe about being vertically challenged and points of access only available to dropships have immensely dropped severely. No place save the towers are safe from ambush anymore; many a roof campers are sadden they have to watch their backs now. This aspect must be preserved regardless; this is a change for the positive.
The whole jumping impractically while in combat can go jump packs on cooldowns will see to that.
Lets learn obverse and design better form our mistakes. Also I would like to see a general buff to all suits default jump height. 2 inch ledges are killing me smalls. Hey I get the feeling you have to have noticed this but less armor = higher jump. As in, a minmatar commando with no modules can jump a foot or two/an amarr sentinel stacking plates on plates on heavier plates struggles to jump an inch or two. This is not a bad situation and if heavies need to choose between myofibs and not being able to vault while armored to the teeth, great
Sebiestor scout, MTAC pilot, Merc w/ a face
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nelo kazuma
Da Short Buss Driving School
39
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Posted - 2015.03.14 08:36:00 -
[108] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. keep it up disregard negative feedback like this its unsupported by logical reason. allot of people complaining because the are unhappy with there old system no longer being the alpha way to play the game there is now variety which i enjoy .
I do however ask that you look at the weapon balancing of your weapons id like to see a weapon meant for shield not out classing a weapon that was meant for that purpose and vice versa. |
nelo kazuma
Da Short Buss Driving School
39
|
Posted - 2015.03.14 08:39:00 -
[109] - Quote
Iron Wolf Saber wrote:Ripley Riley wrote:Iron Wolf Saber wrote:we're about 300 lbs and I forgot the size but at least 6 ft. Also eve's done just as silly things. Re; Jump Fatigue Re: Interdictor cancelers Re: Doomsday weapon nerf Soon Sovereignty shakeup. All massively change the dynamics of the game. The things you listed are all some kind of nerf or balancing effort. Bunny hopping blue gatorade is neither of those things; it is silliness for silly sake. If Eve had implemented a new weapon system that fired rockets filled with space ferrets that attack the enemy vessel on impact we would be comparing apples to apples. Greiv Rabbah wrote:Ripley Riley: gets a feature he specifically requested and then quits dust bc of it. Wow. I just want to let everyone else here see how ridiculous that sounds. First off, please read my trello card: https://trello.com/c/ndrbokFX"Equipment that actively increases your jump height and/or distance. The base unit increases jump height and distance. A variant could exist that increases height much more than distance.
The heavier the dropsuit the less of a benefit you receive from this module. Like most pieces of equipment, it would have a cooldown. Another variant could offer reduced jump heights/distances but a faster cooldown."I wanted a piece of equipment, not a passive module. Second, I am not quitting Dust. I am taking a break for a while. If Rattati tones down the myofibs I will probably return sooner rather than later. I will absolutely sign in for the Warlords 1.1 launch. Chances of me purchasing aurum are nil until I see Dust's direction change back to a heading somewhere in the same ******* hemisphere as New Eden. Wrong; the blue gatorade change was a direct response to the need to improve mobility and to increase the number of interesting map stories playing out breaking out the monotonous kill zone hallways of doom overpopulated by hmg sentinels and shotgun corners and a direct answer to roof top camping without the use of Vehicles which has been one of dusts major and massive unfun problems in the course of the last year as many weapon solutions where not simply dislodging people and one FGer or two can claim roof superiority. Jump Fatigue is on the same level of this change. Before anywhere in the galaxy I was; If I told pandemic legion I had tackeled a carrier would you like a free kill? They would respond within 5 minutes with a kill fleet and before the soon to be doomed carrier friends arrived. Post Jump Fatique; it may be a few hours before the first ship arrives; Capital ships are now able to go through star gates a long held old age norm that was destroyed for the change. Another massive mistake and fantasy you have though is that simply put; New Eden is not gritty because it wants to be; it is gritty because of human nature to be assholes and most people are just trying to get by day to day. If ruining your rooftop camping requires a disco ball laser grenade so be it. I mean if you really want to argue; How does a interdictor nullifier work? Interdictor sphers drain all the negative space energy out of the area making it impossible to drain enough localized negative space to form the required gravity mass for the warp drive. Yet interdictor nullfier equipped ships can fly through a 200 meter diameter sphere of this pocket anomaly without skipping a beat. Inversely Deadspaces are called that because they feature the exact same characteristics of a nullifer sphere minus artificiality. Yet the nullfiers dont work in there thus warping within a deadspace is impossible. I am beginning to equate this argument nearly as stupid as the supposively lore breaking uplinks. By gawd people play some lvl 4 missions; Ever since sansha came back from the dead and is angry; we been trying to reverse engineer wormhole generator tech; uplinks are one such yet lethal result. Will you be making changes as well to cardio module i use on my caldari suits do to there low stamina id like to see maybe another partial bonus to further see their use on the field although for the love of all that is holy nothing like movement speed. |
Cat Merc
Negative-Feedback. Negative-Feedback
15500
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Posted - 2015.03.14 09:00:00 -
[110] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. DUST is one of the few FPS's where player trading would be necessary. A better comparison would be other MMO's, and they have a straight up market set up, like EVE :P
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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TerranKnight87
Seituoda Taskforce Command Caldari State
252
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Posted - 2015.03.14 09:29:00 -
[111] - Quote
Low grav and jump match mutators with instagib or snipers rifle.
Only those with true grit will harken to them days.
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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TerranKnight87
Seituoda Taskforce Command Caldari State
252
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Posted - 2015.03.14 09:31:00 -
[112] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
When is dust coming to pc or ps4?
My missus wont let me get a new ps3 until then. I have spent about -ú4000 on games and things related to games in 2 years so she has put her foot down on my madness lol.
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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iBONG
Random Gunz RISE of LEGION
2
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Posted - 2015.03.14 10:55:00 -
[113] - Quote
Adipem Nothi wrote:Ripley Riley wrote:Adipem Nothi wrote:At its very worst, WorseHalo514Gäó plays way better than AR-514. You aren't setting the bar very high with that statement Fair enough, but we've come a long way since the days of honeyed lamb. I agree that 4x and 5x myo-aided jumps are 'bit much at the moment, but I don't understand the general butthurt. We finally have a tactical alternative to stack HP + hipfire + wiggle-wiggle. Is that really a bad thing?
W the scrambler buff, I'm out matched, roughly same hit pts on my mim logi combat rifel DMG mod, v amarr assault scrambler stacked myo fibs jump spray from heights around 20 meters finish me off or evade w another jump. Let this super jump take more stamina per super jump, something to effect of height requires more stamina and cannot be repeated at such rate til recharged, make use of those green juices somehow.... Repeated jump at too fast rate equals jump equivalents of remaining stamina so no COD double jump crap plz.
No disrespect but that halo jump effect makes me smile, cuz when I heard they were making a halo knock off for ps3 I thought it was MAG.
If the future of this game is as long as the warbage upgrades suggest, let's get a petition to get this or a version of this to ps4 |
iBONG
Random Gunz RISE of LEGION
2
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Posted - 2015.03.14 11:23:00 -
[114] - Quote
I don't care if one guy decides the break in the monotony is a bad thing, notice lack of suggestions beyond putting that jump mod as equipment, not bending but breaking at the fact its a two in one at release.
News flash, the rest of us are celebrating the fact its a little different, not giving ultimatums. Offer compromise like a big boy instead of sounding spoiled like my sister.
On the subject of compromise, mim scout could use some pg or an extra high to keep up w cal scout capabilities. I could name my fit but adv weapons and proto protection really too much pg for making use of those two equip slots... I'd assume the less pg to keep people from stacking kincats/code breakers on fastest rated class for both activities, not counting your gal scout which already does more w less, as it would seem.
Not a typo when I say, "mim scout out classed by gal & cal with speed/ Electronic war" I don't have extra high for precious shield that I can't use or the precision which I could or the powergrid to proto cloak and needle.
Thank you for your time and patience w my long winded post 9/10 mins in love w this game the the other 1 I spend rage quitting
If player trading could allow me to pass bpo to my alts on same "character account" i'd appreciate that reward for not making multi psn passive sp generating alts. As my tanker and my alt both on same psn.
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Topher Mellen
Scott-Mellen Corporation
165
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Posted - 2015.03.14 14:13:00 -
[115] - Quote
Ripley Riley wrote: All of the things you describe fit snugly into what we have come to recognize as New Eden tech. These new drugs don't fit within some players' scope of New Eden tech. That causes my immersion to break and to say to myself, "This is just silly..." If I intended to play a purposefully silly game this would be fine, but I didn't. What about boosters? Like the EVE ones? You know the things the drug lab POSes make? Lore-wise I think the stim changes make perfect sense. |
Henchmen21
Planet Express LLC
1145
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Posted - 2015.03.14 14:18:00 -
[116] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
An unmatched experience on an ancient console, now that's a good one.
/Faceplam
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Ripley Riley
Incorruptibles
8499
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Posted - 2015.03.14 14:41:00 -
[117] - Quote
Topher Mellen wrote:Ripley Riley wrote: All of the things you describe fit snugly into what we have come to recognize as New Eden tech. These new drugs don't fit within some players' scope of New Eden tech. That causes my immersion to break and to say to myself, "This is just silly..." If I intended to play a purposefully silly game this would be fine, but I didn't. What about boosters? Like the EVE ones? You know the things the drug lab POSes make? Lore-wise I think the stim changes make perfect sense. It was my understanding that boosters effect the mental capabilities of a capsuleer. I don't think our clone's neurologic function effect our jump distance, but I could be wrong
4 out of 5 dentists agree that orange is not a sound.
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Ace Boone
Capital Acquisitions LLC
694
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Posted - 2015.03.14 14:45:00 -
[118] - Quote
Proto Annihilator wrote:CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. Is there a future for dust? I used to think of dust as a colossus in the making. Now it's more like a giant swatting mosquitos on its own ass.
The PS3 is being discontinued next year, DUST is dead and these changes are pointless.
Only loyal to the republic.
PSN: TerrifiedPotato
I'm nothing more than bittervet without a PS3.
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Topher Mellen
Scott-Mellen Corporation
166
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Posted - 2015.03.14 14:49:00 -
[119] - Quote
Ripley Riley wrote:Topher Mellen wrote:Ripley Riley wrote: All of the things you describe fit snugly into what we have come to recognize as New Eden tech. These new drugs don't fit within some players' scope of New Eden tech. That causes my immersion to break and to say to myself, "This is just silly..." If I intended to play a purposefully silly game this would be fine, but I didn't. What about boosters? Like the EVE ones? You know the things the drug lab POSes make? Lore-wise I think the stim changes make perfect sense. It was my understanding that boosters effect the mental capabilities of a capsuleer. I don't think our clone's neurologic function effect our jump distance, but I could be wrong PCP |
TerranKnight87
Seituoda Taskforce Command Caldari State
253
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Posted - 2015.03.14 14:59:00 -
[120] - Quote
Ace Boone wrote:Proto Annihilator wrote:CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. Is there a future for dust? I used to think of dust as a colossus in the making. Now it's more like a giant swatting mosquitos on its own ass. The PS3 is being discontinued next year, DUST is dead and these changes are pointless.
Yep, nothing matters but a ps4 or pc port.
Rattati is great with what he has done but it's time to get real now i think.
I guess we'll see at fanfest.
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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